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No.
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I don't think we'll see a Perk for Totems unless it's a Hex Perk itself, in which case it'd be really weird since there already is a Perk for helping out Totems.
Not that it's against the rules to have multiple Perks for 1 goal, but still, weird.
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Nah, they're like stored Daily Rituals to me now.
I'll do them when i want to.
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Well is that what you did before, just running straight and using Balanced Landing?
I saw enough Balanced Landing Perks yesterday, it's far from dead from my experience.
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@KillersAreDying said:
A build-in detector to see the hatch in 32m radius and blocking aura reading that increases with each dead survivor? HELL NO!
That's Left Behind.
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No.
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That would kinda suck if you suck.
Can't play your favorite Killer anymore because you can't reach purple ranks.
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Blood Lodge.
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Brutal Strength, Enduring, Fire Up, Spirit Fury.
Sometimes i really just wanna say: "Bye, Pallets!".
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Yes.
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There's a lot of stuff here, i'll be experimenting a lot.
Thanks y'all!
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@Hoodied said:
BBQ, Devour, Enduring, Spirit Fury
Hah, that's exactly the build that i referred to in the first sentence.
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Finish.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/987164#Comment_987164
I used to think that was the case, but several times I've had it disconnect in the middle of a conversation, at times when it would have been very odd for the other person to have just left before finishing what they were saying. So I suspect it might have multiple conditions - either when a time limit is reached, or when 4 out of 5 players disconnect, whichever comes first.
Also a good thought, they probably don't want you to forever occupy a spot with a finished match.
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Yes.
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Wraith: Hessian Head, Withering Vines, Blood Reaver.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/987084#Comment_987084
Apparently, you can get a free instant down by using Furtive Chase, Nemesis, and Make Your Choice. ππ€
Yeah, that's one combination so far.
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/987166#Comment_987166
I typed too fast and didn't double check before posting. I was talking about Monitor & Abuse. I edited it while you typed your answer.
Ahh yes, i see now.
Thanks for that! ποΈ
In any case, that's a bit of an odd design decision, probably best to have it be reworked entirely.
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@ABannedCat said:
I don't think its a timelimit. I think it disconnects when 4 out of 5 players leave the match. Where the chat function would be pointless (unless you enjoy talking to yourself, of course).
Aaahhhhhh, very good thought!
I'll take that as my thought as well unless, y'know, a developer tells me what it is. π€
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@Decarcassor said:
There is no good use of Furtive Chase. Its a really bad perk. Possibly one of the worst.
I am 100% convinced that what happened to this perk is that it was meant to reduce the Terror Radius all the time, but they realized in internal testing that it would stack with Monitor & Abuse and be too good. So they slapped "in chase" on it and called it a day. Contradict me Devs I dare you !
Anyway, its terrible and you should really never use it.
Wait, i think i'm reading your comment wrong.
"...that it was meant to reduce the Terror Radius all the time, but they realized in internal testing that it would stack with Furtive Chase and be too good."
What do these two "it" refer to, just to clarify?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/987089#Comment_987089
Alright, the post with the results should be sometime tomorrow or today
π
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/987080#Comment_987080
Would pictures via phone be fine?
My gamedvr is full and I still have clips that need editing
Sure, that's probably even more legit than screenshots.
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I'd love more input on it, but this is not a promising start for positive opinions on FC. π€
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Neat!
Would definitely appreciate screenshots of all tally screens.
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No.
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Philip.
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No.
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Yes.
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The glow persists in the animation?
Not a fan of that.
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Nope, I like killing all 4.
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Kindred is delicious.
I already liked it before, but i don't think it was so popular cause you had to be caught to give others a benefit.
Now others can get caught and you get the benefit, it's a pretty massive buff.
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Sounds fun, though i'd add more than just these, like Chests, Totems, Generators...
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Hmmmmmmmmmmmm, i wonder who i'd pick... π€
But seriously, Wraith would most likely have bells and/or chimes in his theme, which i'd be very optimistic about.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/985601#Comment_985601
Might be it. People adore him as a killer though, some people find him not terribly effective but that is about it.
https://forum.deadbydaylight.com/en/discussion/comment/985588#Comment_985588
Yeah about what I was thinking, but I want to know if it's even in the forseeable future or if it's just a flat "Maybe someday".
That's a really good question.
I don't know if BHVR approached them or they approached BHVR, but the first monster was a license.
All original Killers are as human-like as they can be considering their backstories, so maybe they just don't like making monsters?
Pure speculation btw.
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@Mercury said:
https://forum.deadbydaylight.com/en/discussion/comment/985580#Comment_985580
Would your view change a bit when only swf were affected? (Just edited the post, since I forgot to put some other suggestions)
If solo survivors were not affected like this and only swf, would you still have the same view or do you have a different idea how you would implement it?
I have no idea, i just don't like this one.
I'm pretty much exclusively solo, so i'd be excluded from this, yay, but still nah.
I do like the idea you got written in the edit of the Entity's growth on the Hook staying on the Hook after the Survivor gets unhooked.
Entity progress would be like normal while the Survivor is hooked, but if unhooked while in phase 1, it instantly spawns the full Entity model on the Hook except for the stabby Entity legs.
The model is there to indicate to Survivors & Killers that this Hook does not allow a phase 1 anymore.
If someone is put on that Hook, they're in phase 2 except if they already had phase 2, which would mean sacrificed like usual.
If unhooked during phase 2, it would keep the Entity legs.
And this model is there to indicate to Survivors & Killers that this Hook does not allow a phase 1 or 2 anymore.
If someone is put on that Hook, they ded.
A sacrifice still destroys the Hook, no matter what Entity stage it was at.
Hangman's Trick can revive the Hook, but not the Entity stage.
Huh, maybe Monstrous Shrine could be reworked to work with this.
The counter: Sabotage.
Saboteur or any Toolbox capable of sabotaging (R.I.P. Engineer's Toolbox) is able to interact with Hooks that has the Entity on it, though it adds a few more seconds per added phase.
This is straight from the wiki, so correct me if i'm wrong, but this is just to show: Sabotaging Hooks takes 30 seconds without a Toolbox, so every phase adds another 7 or so.
But unlike Hooks, Entity phases don't regenerate.
Maps would show the Auras of the growth on the Hooks, so if the Hook Aura has a wide bottom part, you know it's at phase 1, if the Hook Aura has that & Entity legs, you know it's at phase 2, and neither is of course 0.
Maybe Flashlights should be able to burn phases away as well?
About as fast as burning Wraith maybe, but 1 phase per complete burn, idk.
An obvious problem i can think of is a Killer using the "Carry them to the Basement" build, and using it as a "Carry them to the Phase 2 Hook" build.
God, i love making ideas! π€
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Well the chance at first was the lowest it ever was, then Demo came in.
You're pretty much right in not getting a flat yes or no, but it's a bigger chance than ever before for it to be a yes.
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A hard no from me, i prefer not to die on my first hook because 2 others got caught before me.
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Sure, i'll give it a shot...
Ruin
All generators are affected by Ruin.
If a Generator with repair progress is not being worked on, it instantly starts regressing at the normal regress rate.
Every unfinished Generator grants Ruin a Token, which increase Ruin's regress rate by 10/12/15% per Token.
And yes, i purposely left out the "Hex" part.
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@Cetren said:
I just wonder how they thought of such a cool perk idea and then made it so bad that it competes with monstrous shrine? Like, just make useful, hell, usable perks? Its not this difficult???
Pretty much my thoughts: The idea's neat, but profit is on the other side.
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Survivor: Not being serious enough at times.
Killer: Being too serious at times.
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@Vert3x said:
https://forum.deadbydaylight.com/en/discussion/comment/982758#Comment_982758
That'd be very cool but it'd require Blindness to not affect survivors for as long as it currently does with stuff like the Third Seal
I know, i had this in mind with Wraith's "Blind Warrior" - Mud, that's a minute.
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That'd be neat to have, but it'd be like an anime character saying: "Hah, that was just 0.01% of my full power!"
I'd like it more if Blindness triggered a literal tunnel vision: It'd cover the screen in the same visual effect as the Killer gets when Flashlight/Firecracker-blinded, covering all except the Survivor models and a bit more around their models.
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/982723#Comment_982723
You realise that player would be knowingly making the player base smaller for themself. I'm talking about blacklisting literal stalkers and/or toxic players.
I know what you mean.
I hope you also know what i mean: They don't want you to abuse this feature.
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Now they need to fix him not uncloaking after breaking a Pallet with Spirit Fury while cloaked.
There's been enough times where i follow someone with cloak on and an SF charge ready, stand in the Pallet, they wait for me to fully uncloak, but drop it just before i do, resulting in me taking the stun, but not actually uncloaking, potentially losing the hit i could've landed.
It's happened enough where i do catch up to them before they can vault a window or something, and i press attack, but nothing happens, only for me to realize i'm still cloaked.
It's so natural for me to think stuns uncloak me that i still sometimes fall for this bug.
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Sorry to break it to you, but this is not something they want at all.
The reasoning is that anyone can then block players who play in a way they don't like, even though it's a legit way to play.
And they don't want people to block for that reason.
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I think the length of the Rift is fine, i wouldn't want it to last longer than it already is.
If it's too much for casual players, then i prefer for adjustments to be made within the current timeframe.
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/982610#Comment_982610
Bring Devour Hopeπ
ezpz Survivor squeezy
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I guess it's not really related, but this topic is close enough for me to risk it.
I'd like to see more dead bodies added, just as a little detail.
Like arms and legs sticking out between the rocks of the collapsed mine on Suffocation Pit.
Or dead bodies in some trunks on Autohaven Wreckers maps.
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@krowzar said:
https://forum.deadbydaylight.com/en/discussion/comment/982565#Comment_982565
You can run Corrupt intervention since 2 minutes is a good amount of time to chase survivors before gens start poppin.
But what if i don't like CI? π₯
(Last time i do this, i swear. π€)
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But what if i don't like H: NOED? π₯