Boss
Boss
About
- Username
- Boss
- Joined
- Visits
- 3,150
- Last Active
Comments
-
Usually, when someone claims something, they provide something to back it up.
Telling others to look it up themself is silly.
I mean, you claim the majority wants it, right?
Then first of all, you should've seen those threads. Why not link those?
Secondly, "the majority" would mean it's not hard to find at all. "Looking it up" now sounds lazy and like a lie.
Thirdly, using common sense, it's an absurd claim anyway. Cases like holding the game hostage will move the punishment to the one taken hostage for example.
I wouldn't be surprised if this thread gets locked.
Not because of you or your lie, but because of the backlash you'll draw in.
-
Having to read this without paragraphs hurts me mentally.
-
- All 4 load in
- 1 Survivor DCs immediately cause reasons
- Now it's worse than when they DC/crash during the loading screen
- Nothing done about that though
-
There's enough complaints of people not liking to go against Nurses and Hillbillies for 28 days.
Then their ranks reset and they face those Killers + a few others on mid ranks.
Then they get to high rank and it's just those 2 Killers again.
Another reason is that some people really like how 1 specific Killer plays, but because of how they play can easily limit how well they'll perform.
-
Letting them all live and let them do whatever they want.
Frankly, that's the most a Killer can do anyway.
-
@SpaceCoconut said:
I think it's important to note that this list doesn't take the different killers and their powers into account.
Is Bamboozle top tier on Nurse?
Is BBQ&C top tier on Hag?
Is Insidious low tier on leatherface?
Is Surveillance mid tier on ring & beads Spirit?
But this does give me an idea for another video lol
Yup, this is pretty much a video of: How good is this specific Perk on its own on a Trapper without Bear Traps?
-
Sounds like a Perk i'd like to keep on Level 1.
-
Burger King Myers.
-
The devs often address problems.
Fixes is another thing.
I for one am always glad to see recognition, but i even moreso like them following up on them.
-
To be fair, it says update, not rework, like it does with Nightmare in that post.
Then again, the Wraith rework was just a curve instead of a line.
But "update" would suggest nothing big gets changed.
-
This shows you had a good match, not that it's a good Killer.
-
That's not overpowered or underpowered, that's a weak Nurse player going against a team that finds humor in making others look bad.
-
Candle
Adds 1 Totem to the map.
-
Idk, but i like them.
-
@Peanits said:
I play quite a bit of Trapper myself and I could maybe get behind that change. Three things would concern me, though:
- It would a little predictable. Trapping pallets and windows is what everyone expects and they tend to be the least effective when playing against good players. If it's guaranteed to spawn there, everyone would be checking pallets and windows every time.
- You can throw the pallet down on top of a trap and vault over it. It's not super common knowledge right now, but if traps started to spawn in pallets consistently, people would quickly catch on and use that to avoid them. You would then have to move them manually anyway.
- You can also just dead hard over a trap. This would be a problem with very safe pallets (basement of Badham Preschool, for example). The survivor could dash right over it while you have to stop and pick it up. Normally this would be your fault for placing a trap there, but if it just spawned there, you get hurt because RNG said so.
With that in mind though, I do really like this idea. This would make The Trapper a lot more competitive in the early game. It would be really cool if they could spawn at random points along a loop, but I'm not sure how possible that would be.
Well then instead of directly below where a Pallet can be dropped, they spawn on either side instead.
-
I voted up.
The way i see it, for casual players, this guy's currently worse than Wraith.
-
Ormond.
Frames no like.
-
I don't make fun of players, i make fun of Legion.
-
Aren't Items the equivalent to Powers?
-
PC.
And no to your question.
-
@PunL said:
What are you opinions on Haddonfield?
I would say its pretty survivor biased (except you´re a Trapper :P ), i dont enjoy this map at all playing killer it´s like 4 accessable houses and each contains a major loop, espicially if you are running BL.
@Poweas i still hate playing on this map, maybe it´s the thing that small game is not very reliable and the totem spawns are still quite good and hidden, or maybe it´s that i dont run BL very often.
I think Haddonfield...
Needs a cul-de-sac map. 😋
-
Thompson House.
Free hit in the house and they always think i suffer from corn vision, even after i clearly show off i don't.
-
Everytime my Devour Hope gets cleansed at 5 Tokens. 😰
-
Creepy smile.
-
@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/412161#Comment_412161
Woah it louder, seems a bug to the 1001 bug list
Aye.
-
Just realized something.
If devs want to keep it a surprise for Survivors who they'll face, isn't that the perfect reason to buff more Killers so the high ranks won't be filled with just 3-4-5 Killers?
-
It's not fair.
Add it to the long list of "To do in 2 years".
-
It's certainly nothing negative.
-
This game is garbage you say, but you still play it?
-
To me yes.
Got real-life Stridor.
So in that case, it'd be more harmful as i could slot anything else in there and i'd profit more.
-
A Perk to place Entity Blockers on 1/2/3 Totems.
It'll prioritize Hex Totems, so: Protect a random Hex Totem > a random Hex Totem > a random Dull Totem.
Or: Protect a random Hex Totem > a random Dull Totem > a random Dull Totem.
Hope you get the idea. 😊
1/2/3 Totems would have a connection to a random Generator.
When a Generator is repaired, the Totem connected to it will be made vulnerable.
For example, when Generator #6 is cleansed, Totem #2 has its Entity Blockers removed.
When the last required Generator activates, all Generators turn on, which means all Entity Blockers are removed.
There's 1 catch: KEYS can unlock these Entity Blockers.
That's right, i'm making Keys a tiny tad more useful.
I would run the ######### out of this Perk!
-
@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/409316#Comment_409316
That knife spin after a hit though!
Yup.
And if that were worth it to ignore all the other things that bore me, i'd play him.
-
I name them by their titles.
-
Thompson House.
Can accomplish easy chases at the house thanks to 0 terror radius and i don't suffer from corn vision.
-
@Mr_Myers said:
I did kinda like the Hallowed Blight, games were REALLY slow even though it was not implemented that well
If a bonus objective gave a good chunk of BP I bet people would do it, totems aren't worth ######### right now
Whatever people could think of, they'd probably give good amounts of BP.
-
I don't care how effective Clown is, i don't find bottles, gas clouds & a tiny knife to be satisfying to use.
He bores me.
Oh, and his Mori takes too long in comparison.
Just my reason though, idk about others...
-
Hex: Devour Hope.
Can't live without it anymore, the pay-off is too satisfying to me.
I'll miss you, B&C and Enduring+SF...
-
Currently no, still trying to get all Wraith cosmetics with just Iridescent Shards.
But once i do, i'll then start using it to get Bloodpoints.
-
@Blue_Diamond said:
Maybe we can add a few obstacles that give killers the advantage in a chase for once to balance out looping?
My idea of this would be an elevated opening that a survivor has to climb through, but the killer can bust through one time and then it breaks.
Or maybe a door with a survivor unlock mini game that the killer can bust through one time and then it breaks.
Sounds like it'd simply be a breakable vault location.
Still cool though!
-
@GraviteaUK said:
The problem is it would be inconsequential.
If what gets added is not as efficient at stalling the killer than loops survivors would run loops anyway.
And if im honest alot of maps have way too much clutter as it is.
Loops, Jungles, Pallets everywhere, Shacks, near Infinite loops in houses and temples.
They tried to reduce the number of pallets but on average just 1 per map is gone and they put back the chance of double pallets in certain areas which is always nice -.-
Not so much added, it would replace.
There would be less loops available and it wouldn't add more to the map.
-
18 minutes?
Normally i'd watch, but i'm multitasking right now.
A TL;DW would be nice. 😊
-
Yes.
-
Sounds nice for those who have it, but seems impossible to implement fairly.
-
Sure.
-
Using headphones, i can hear them up close.
Take that information as you will.
-
Really, truly, honestly Spine Chill.
-
When i read this, first thought was: "Wow, that's actually cool and doesn't sound broken!"
And i'm not trying to take it down, but i do have a question.
Does this mean you can't put a Survivor to sleep who's on the other side of a vault location?
Or does putting a Survivor to sleep take priority?
-
Wraith.
I use my Devour Hope build.
-
I like how you censored your own name on the scoreboard.
