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@SunderMun said:
I mean if you intentionally leave all to bleed out and don't even try to hook once all 4 are downed, you are holding the game hostage for as long as the bleedout timer is, and it's a decent amount of time.
Hello, good people of the fog! We now have a team Associate Community Managers, as well as an updated in-game report system.DISCARDED REPORTS REASONS
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
* Camping
* Slugging <-------------
The reason why it only says just slugging and nothing more is because literally every form of slugging is allowed.
Because slugs WILL die after 4 minutes.
Your reasoning for calling it hostage-taking would also apply to the Pig keeping someone in the Basement who has a Reverse Bear Trap ticking on them.
Even though they'd die, it'd take long and they can't do anything about it.
Yet that also isn't bannable.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/448065#Comment_448065
It's not the laugh, it's the actual voice. I just find it incredibly annoying.
Okay, well now you know. 😊
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/447921#Comment_447921
I know I can mute videos, but I couldn't have known that I'd still understand what you're talking about unless I had prior knowledge of the video, which would create a paradox.
Why didn't you just write what it was, like @johnmwarner?
Also, thanks, johnmwarner.
Because i couldn't have known that someone can be that annoyed by just a laugh.
It's also better to see it than just read it in my opinion.
I put a timestamp there for future viewers.
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@Orion said:
I tried watching the video and couldn't stand that guy's voice for even one second. Can anyone summarize the point?
You can mute videos.
And yes, you'd still know what i'm talking about, it's that obvious.
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@Unnamed_Freak said:
Lol 4 DC's against a Wraith.
Right?
It's PTB though, it barely matters what you do there.
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@johnmwarner said:
Not nearly as funny as he thinks it’s is
Did you know fun is subjective?
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Yeah, like only a few hundreds will expect it.
Most of which probably aren't in my region.
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/447672#Comment_447672
Frank's mix tape. I saw that as the abbreviation most people used but I should've just spelled it out
Alllllllrighty.
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Fuming Mix Tape, probably @FSB75
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I usually play my playlist of music while in the lobby.
This time i forgot and an Ash joined.
I knew he could talk but i never heard it.
While browsing YouTube while waiting for Survivors, i suddenly hear "Alright.".
I got scared shitless, cause it felt so real.
Long story short, he's somewhere at the bottom now, definitely.
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@Killmaster said:
There is only one scenario that slugging would be bannable and that is if you hold the game hostage by continually downing the last survivor with No Mither and not hooking them, everything else is fair game.
But don't you bleed while recovering?
And when you get re-downed, you keep your bleeding progress from last time.
You'd still die after a bit longer than 4 minutes.
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@Cymer said:
I really don't no and none of the devs answerd my question in this regard, why would the prefer to nerf Remember Me over buffing Wake Up!
They're afraid of making people strong.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/447565#Comment_447565
This reminds me of a game I've had a long time ago. Me, a friend and two random survivors played on Haddonfield against a Pig. Everything was going well. We only had like 2 gens to do and nobody was dead when suddenly that exposed icon popped up and changed everything.
We were desperately looking for that totem and still tried to finish the remaining gens at the same time.
At some point we only needed 1 generator but:
- 1 survivor was hooked
- my friend was downed
- I was on the last gen because I knew the pig was waiting for someone to unhook the survivor (to get the last token)
And suddenly the 4th survivor went for the unhook and I immediately saw my friend getting moried and even though I managed to pop that last generator it didn't change the outcome. I got downed only seconds after popping my generator and the other two survivors were too scared to open the gate even though I was getting moried so all of us got moried eventually.
It was a fun game and simply "something else". Must have been one awesome feeling for the pig player to mori all of us especially after a long, tiring game.
It's funny when you're...
- At 4 Tokens
- Have 1 Survivor hooked
- Downed 1 Survivor
Cause as long as they don't get your Totem cleansed, for Survivors, it basically becomes a choice: Does this one live or that one?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/447558#Comment_447558
I didn't think much about my idea to be honest. I posted this thread out of frustration over that particular game since it's not the first time I encountered a "killer couple".
Being able to resist being unhooked is something i wouldn't mind seeing.
It'd considerable reduce the BP the Survivor gets and thus it'll likely give a disincentive to a lot of them.
Or, y'know, maybe it won't, but it seems test-worthy to me.
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Devour Hope.
Especially when you do it my way: The "Don't do anything to protect it, and hope it's pretty well hidden" tactic.
Just play as usual, but do leave the 24-meter range when hooking someone of course.
Then, all of a sudden, you're 1-hitting people.
And while they're searching for Totems, you might even hit 5 Tokens and kill all over the place.
Why do i say it's a game-changing Perk?
It's cause this Perk is truly powerful once it gets to 3 Tokens.
At that point, just playing normally by doing Generators and unhooking + healing Survivors won't cut it, the Killer will keep chaining 1-hit downs.
You NEED that Totem gone.
Result? You completely change the primary objective from escaping to cleansing.
Yeah yeah, i know: Totems are easily noticed and old maps have some terrible spawn points.
But for the sake of the thread, i leave out the negatives.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/447550#Comment_447550
So you think I should get a double-depip, 0 bloodpoints and wasted spare time because a survivor works with his killer-friend?
Don't jump to that conclusion, i'm merely stating your idea would be a terrible addition.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/446484#Comment_446484
Less players yes but a lot less people DCing and ruining games all trough the event, just take a look at how games are now It's hard to find a game where someone doesn't DC and ######### over the rest of the team.
I Agree the Devs want numbers, That's why i think it wouldn't happen.
It's why they balance around the casual players, cause that's where the vast majority is.
Just barely 10% of players reach rank 10 as Survivor, and only 6% do so as Killer.
https://steamcommunity.com/stats/381210/achievements -
You can already insta-die on a hook by clicking Leave Match.
But i guess you want it to be penalty-free when doing it on the hook.
Yeah, cause that won't be abused by Survivors...
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/446968#Comment_446968
Actually in terms of lore, creatures of the Fog are averse to light and are technically harmed by it. Especially considering how dark all the Entity’s realms are, even if Killers don’t actually count as ‘creatures of the Fog’, try shining a light in your eyes after being in pitch-blackness or dark environments for hours at the minimum. That would hurt and your first response would be to cover your eyes because they’ll hurt. It’s like looking at your phone at full brightness after waking up in the morning.
I can accept the lore, but i still wouldn't cover my eyes with my hands if i know that what i'm holding up is important.
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@JakeTheBaked said:
Why should a flashlight stop him?
Well why would a blind make them drop Survivors?
If I carry something heavy and then stare at the sun until it really hurts, I won't drop it.
In Killer's case, they sacrifice realism for balance.
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Fix? It's intended.
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@ProtectDwight said:
Didn't plunderers get buffed quite recently or am I completely wrong about that? Cause I feel like I get better items with the perk more often than when I used it before. Or my luck just randomly got better.
The last change to PI was apparently in 2.5, where it made Event Items occur more often.
The change before that, which is also the first change, was way back in 1.3, where they reduced the aura ranges for levels 1 & 2, but increased the chance for rare stuff on all levels.
https://deadbydaylight.gamepedia.com/Patches -
Why use them?
Cause i like my kill move, i like to kill and i don't care about pips.
In fact, i still don't like red ranks after 3 years, so i guess this is a good way to avoid those.
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@Coriander said:
To be fair, sniping is cheating, and not an indication that you're better than the streamer even if you beat them. It's also harassment. Say No to Drugs.
Hello, good people of the fog! We now have a team Associate Community Managers, as well as an updated in-game report system.DISCARDED REPORTS REASONS
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
* Camping
* Slugging
* Tunneling
* Streamsniping <----------------
Whether you consider it cheating or not, it sure as hell won't be punished by DbD.
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Isn't streaming done because you WANT people to watch you? 😈
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BL's great with more verticality being added with newer maps.
And it always works on hills and stuff.
Plus the fall recovery isn't on a cooldown.
Lithe's great when you want to always be in control of when to use the speed boost.
Granted, it's less now thanks to the change, but apparently that was an issue?
Anyway, it pretty much activates when you need it to.
In fact, as a Wraith main, i find this Perk far more annoying than Sprint Burst nowadays, as i can actually catch up to those people thanks to the gigantic uncloak lunge.
Lithe usually activates during a mindgame, which often trumps me.
Both have their uses and despite being both sprint & Exhaustion Perks, i find that you can make good use of both.
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@drunky26 said:
Making it similar to pharmacy where it's guaranteed a purple or green item on first loot would be fine to me.
Now THAT sounds good!
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Inb4 "So you want us to stand still." comments...
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@Mr_Digi said:
Secreficing a slot for it should really guarantee no brown items... if not, its really not worth it
That's your opinion then.
It's the way it is for a reason.
And if they change their minds on it, then it'll be like that.
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@Bongbingbing said:
They probably should, show them that DCing isn't okay and not ruin the event for everybody else but I doubt they will.
Banning them at the start of the event as a "present for the normal players" means they have less players during an event.
And well, as developers, you'd want your game flooded with players, especially during that.
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That's RNG for ya', i'm hearing this, but i'm also hearing that people are finding more Rainbow Maps & Skeleton Keys as of late.
Meanwhile, i never have problems on my Bloodwebs, yet there's always that one guy on here that doesn't like Bloodwebs.
That's RNG for ya'.
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Rule #72: Always run Devour Hope.
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Kill.
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Wraith's blood-dripping weapon.
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The radius idea again?
This has been tested a LONG time ago, and the Survivors abused the crap out of it.
It was immediately scrapped.
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"As long as there are rage quitters, there will be additional rage quitting"
You realize how messed up this is, right?
For just 1 of many reasons you listed, someone will ragequit.
Then, from the quote i stated, everyone will ragequit.
Temporary bans would go through the roof.
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Wraith.
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When looking at MoM alone, i can accept it.
But then 4 others run it.
Or he/she runs other Perks that allow them to escape situations.
Or both.
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I don't even mind MoM all THAT much, even though i'm a Wraith.
It's the combination of everything now that's frustrating.
Seeing in the scoreboard screen that someone runs BT, MoM, an instea-heal and whatnot, it's just ugh.
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Would it give a Token when...
1: Healing someone to full?
2: Healing someone for a specific amount of charges?
3: Requiring both 1 & 2?
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"everyone"
I don't hate her.
/thread
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Yup, way better than them just going BLEGH *lies down*
God, Entity's gonna rack up so many more kills...
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@MrDardon said:
My absolute childhood game which I also play nowdays is Jak and Daxter. It consists of 3 legit games. There are more games of it but I don't wanna talk about them.
The first 3 games are very very fun and I played them trough like 2000 times and I could still play them lol
Precursor Legacy is one i played. Enjoyed it too. 😊
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*heard the changes 2 minutes ago*
Sounded to me like they need to be actually careful now instead of getting EZ unhook Tokens.
Which is more than fine to me as a Killer main.
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Wraith.
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Hex: Devour Hope.
The obvious reason why is because of the "Hex: " part in its name.
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No.
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@aarongai said:
https://forum.deadbydaylight.com/en/discussion/comment/439499#Comment_439499
No, but he can stand on top of the hatch while cloaked to block the survivor from taking it. The survivor will come along and try to jump in the hatch, but Wraith can just uncloak and close it, then chase the last survivor and basically guarantee a kill.
Weird.
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It has indeed been suggested multiple times by now, but that doesn't make it bad.
I know I would at least consider to buy them.
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Oh!
Can the Wraith close it while cloaked?!