Avatar

Bluebird

Bluebird

About

Username
Bluebird
Joined
Visits
1,768
Last Active

Comments

  • Still not technically confirmed. The title's just straight up a bait. "99.999999999999999999% POSSIBLE" fits better.

  • I think it's going to be another Resident Evil Killer, there's too many people in the RE Universe that can be a Killer, AND this Killer will have unique hooking, carrying, and breaking animations. I think it could be a Licker, a Hunter (any variation works, really), even Birkin could have unique animations. On top of that, not only would it bring MORE people to DBD, it'd also send MORE people to Resident Evil to have one of the more grotesque BOW's in DBD. This is also the same 'Chapter' that's bringing a Legendary to Nemesis, who's probably going to be Mr. X or the T-001, since not many other BOW's fits the bill of a new character.


    Oh yeah, and if I'm wrong, I'll record me doing a perkless addonless Trapper and try getting a Merciless, just as OP stated.

  • Male is Chris

    Female is a 50/50 tie between Cheryl and Claire.

  • I know that each list is an opinion, but I'd honestly rank Doctor as Actually Fun. It's always fun trying to outmaneuver a Doctor or fake out his static blast. Out of every Killer I go against, he's the one I can honestly say I love going against.

  • @Luciferr_2nd said:

    I can't see dead hard getting a nerf, only a full rework.

    How would you nerf dead hard?

    My idea is that they remove the distance factor but keeps the invincibility frame.

    This keeps a dynamic between the survivor and killer of "when are they going to use it" but removes the ability of the survivor to gain distance with nothing the killer can do about it.

    Replace the animation with a parkour roll and remove the distance. Easy.

  • If you have GeForce Experience, use the Filter option, and add Sharpen with 100% Intensity and 0% Film Grain Ignore.

  • All of Cheryl's perks. I have to have at least one on my character at all times.

  • download.png

    As requested. (Note: Feng only applies when in her Bunny Feng outfit, any other outfit would be down one tier.)


    (Wait, were these solely on appearance or playing as/against them?)

  • @MadmegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2381197#Comment_2381197

    Doctor will never be a balanced killer. It takes no skill to play him. Thats coming from someone who consistently 4ks with him at red ranks. At least he’s fun to play because the other side stands no chance!

    I find Doctor to be pretty well balanced, even when shocked if you enter the pallet throw / vault / window vault animation before you get hit, the game still lets you vault. On top of that, since the Doctor will be shocking you to disallow the usage of windows and pallets, you can just hold W around the loop or bait out the shock. I have more fun going against Doctor than some other Killers that exist.

  • I regrettably have a friend with 800+ on Nemesis, and 100 on every other person (yes, every Survivor and Killer).


    Yes, he plays WAY too much, he has like... 9,000 hours or so.

  • If someone tries to bodyblock me just because they have Endurance due to BT, I don't care about the unhooker, I will put you back on that hook.

  • @Mazoobi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2359397#Comment_2359397

    Oh wow you have an interesting set of combos. I see I see.

    I specifically run and love the Entity Abstract on Cheryl because the description states it invokes anxiety in those who hold it, something Cheryl has a lot of.


    Blood Moon on Claire is just because I like the charm, and the AEA doesn't fit her as much. I typically try to have a character's specific charm on them though, as seen with Chris and Claire running the Umbrella Charm, and Cheryl running the Seal of Metatron.

  • Mine's a tie between the Seal of Metatron, Umbrella Corporation, Bloodied Token, Blood Moon, and Astral Entity Abstract.


    Cheryl runs the Astral Entity Abstract, Seal of Metatron, and Bloodied Token (in that order)

    Claire runs the Blood Moon, Umbrella Corporation, and Bloodied Token (in that order)

    Chris runs the Umbrella Corporation and Bloodied Token (in that order)

  • @DBD_IS_AWSOME said:

    I bet a lot of Nemesis mains or just anyone who plays Nemesis knows that Tier 3 Nemesis is absolutely worthless 90% of the time. So, I was thinking what they could do for a Tier 4. Tier 4 would be just a bit harder to unlock than Tier 3 but this is how it would go.

    Tier 4 Boosts:

    Increases Range from 6 meters to 7 meters

    When hitting a survivor with the Tentacle attack it infects and takes a health state. This does not apply when the survivor is in the injured state

    what do you think?

    Just add his Rocket Launcher as a Tier 4 in the same vain of Trickster's Main Event or Myers' Tier 3, something you have to build up but can be very strong.

  • That's actually pretty neat. I might run Discordance or Surveillance/Ruin when playing Nemesis.

  • Slinger, Wraith, a 99'ing Ghostface, and an unstoppable Nurse. Out of these, Wraith's the only one I immediately DC for. IMO they're too oppressive for solo queue.

  • @ShinobuSK said:

    They already are I think

    I tag-teamed with a random Jill once, Nemesis hit the gen with Blast Mine. I ran up and Repressed it while he was stunned. He... he DC'd.

  • Depends on the Power, their Perks, their Mechanics, etc.

  • @WTBacon said:

    The theory so far is that the Twins are about to receive a rework, and that this is new text that has been accidentally released early. It wouldn't be the first time this has happened.

    I've never heard this theory, but I hope they get one.

  • @[Deleted User] said:

    "In this last round it was so bad that the three other Survivors (no hooks, no damage) were even running in front of him to try and draw his attention and body block and he just chased me down and ran around them, hitting them only if he needed to get to me."

    Hey, Tunneling this person gets me a Kill and it gets other Survivors to come to me!

    This right here. It stops the other Survivors from doing generators, and even better, wastes more of their time because you hit them occasionally, sometimes even getting downs. Tunneling, similar to Camping, only works if the Survivors let it work. Do gens if someone's getting tunneled.

  • @C3Tooth said:

    Change Dull Key item into Brown "Dull blade" addon

    Change Skeleton key item into Red "Skeleton blade" addon.

    Dull blade gains ability to instantly open One chest. Then lose the addon

    Skeleton blade gains ability to open hatch. Then lose the addon

    Since Dull key & Skeleton key are now add-on. Get them in chest is no more a thing.

    Since Ace in the hole gives you Purple addon + Yellow addon. Which mean Green key + Red addon Skeleton blade is also impossible.

    The only way to Key+Hatch escape is to bring Broken key + Skeleton addon which cost them 12.000BP

    Honestly I absolutely love this. However, this means you'd need to increase the Broken Key's charges to 30 to compensate.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314384#Comment_2314384

    My own idea for Wraith.

    Takes a while to explain the outfit and i only got a physical drawing of it, and no scanner.

    I'll be here all night, take the time to explain it. :)

  • @Boss said:

    Well i had something i wanted until i read "for one of the Licensed Characters" 😪

    But i guess i could go for Bubba being Oogie Boogie.

    https://us.v-cdn.net/6030815/uploads/X2SNP0T9RXU2/oogieboogie.jpg

    What is it that you wanted?

  • @ryankickassrb said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314051#Comment_2314051

    I think jack would be better for billy, and replace billys roar with jacks laugh.

    I mean, technically Jack would be best for Bubba, since they both swing their chainsaws horizontally.

  • @LinkOfSerevillon said:

    https://forum.deadbydaylight.com/en/discussion/261410/your-wish-for-a-legendary-skin

    Why is no one saying a Mr. X from RE2 remake for Nemesis? I have never even played a resident evil game but that tophat is way too cool to not be in the game.

    Mr. X over Nemesis really wouldn't work that well, since Mr. X doesn't have tentacles. I'd LOVE Mr. X to be in the game somehow, but none of the Killers really match what he does.

  • Truthfully, I don't think Mr. X for Nemesis would work, as Mr. X doesn't have any sort of tentacles.

  • @[Deleted User] said:

    the rock. for david king.

    I can honestly see them doing this.

  • @CheeseAnton said:

    Even though I have MANY, if I could only pick one I'd pick Jim Hooper for Steve (Steve was my most wanted ST character to come and I'm happy he's here, but Hooper was still my second and it'd be the only Legendary I see me buying)

    To go into specifics since Legendary Skins only have 1 option of clothing, I'd prefer it being his Season 1 appearance as I feel it's the most iconic and visually distinct from other survivors. Also, it's cool

    https://us.v-cdn.net/6030815/uploads/A67X1RKFRHAQ/image.png

    Honorable Mentions

    Spoiler Spoiler Warning ▲ ▼

    Nancy: Joyce Byers, Barbra Holland, and Robin Buckley

    Steve: Billy Hargrove

    Dwight: Me, I should be the next legendary. I deserve it.

    I would instantly buy you as a Dwight Legendary. <3

  • @Mr_Madness said:

    Tbh I don't know any ideas for new licensed characters so I just say classic nemesis skin for Nemesis since love the trench coat and somewhat visible skull on the face.

    I'm pretty sure everyone wants Classic Nemesis.

  • @kate_best_girl said:

    Idc what anyone says MARIA FROM SILENT HILL!!!!!

    Maria or James would be amazing. They already have a male/female swap with Legion, no reason they can't do that for Cheryl.

  • @Elena said:

    A Lara Croft legendary skin for Meg

    (or as a paragraph)

    I could see them doing a Lara Croft paragraph, focused around finding treasure (so, more chest perks).

  • @KeiOrtem said:

    Either whesker or even though chris is already in the game. Id want that sailor chris Redfield skin lol

    Honestly, Uroboros Wesker would be a pretty good skin for Blight. As for Sailor Chris, I'd love to see that in-game.

  • @QwQw said:

    Easy.

    I'd kill for a skin of Ethan Winters for Leon, Jack Baker for Trapper, and Karl Heisenberg for Doctor or Trickster.

    I'm currently playing through Village, but honestly I'm really liking Ethan. I'd completely be fine with an Ethan skin for Leon (or since they're similar, Felix?)

  • If I had to guess, it'd probably be either outside, in a secret room (under the Main Hall Statue could be a possibility, opens up similar to Silent Hill's clock tower), or in one of the offices. There's enough shelves and desks to hide the Toolbox in there.

  • By an additional .15 seconds, making it in total .4 seconds.

  • @Bran said:

    pretty random, but wish exposed went through endurance.

    Honestly I do as well. Exposed (or any insta-down for that matter) should deal 2 Health States. If someone's fully healthy, then they still keep Endurance, but if they're already injured then they're downed through their Endurance.

  • @DwarvenTavern said:

    I love it too, but it kinda sucks. Hear me out, during early and mid game, awh such a beautiful addon. Chef kiss

    And that's it. You only get that addon's intense power during that part of the game, nothing else. It becomes a waste of a addon slot, something that's kinda rare for killers. It's still really good and it makes me happy, but it kinda needs something else so it just doesn't completely make Nemesis' addon slots only one. Personally that's me, but they could also add

    -Slightly increases Zombie's movement speed

    That way it doesn't just become a waste later on and you can still get some use out of it

    You might feel like it's a waste, but as someone who's played quite a bit of Nemesis (and someone who mains tf out of Pyramid Head), the sooner you get that +1 Meter, the sooner you can start hitting more risky shots and down people faster. I can't tell you how many times that +1 Meter has gotten me a hit. The sooner I get it, the faster I can get to work.


    I played 3 matches without Marvin's Blood, and I didn't get to Tier 3 until at least 3 gens (once 2 gens) left. When I run it, at most 1 gen gets done before I get Tier 3. Not to mention that hitting one Survivor twice gets you into Tier 2, which the ability to break walls/pallets is a must on him.

  • @Bran said:

    i think starting healthy with no mither would be a cool touch. i dont know about having the speeds increased in like everything, maybe healing or saboing.

    but dead hard giving you endurance? off the table, no discussion about that.

    I like the changes to No Mither, however No Mither just gives you Resilience and Iron Will (plus half of Lucky Break) all at once, which can then be stacked together to make you:

    • Completely negate max-stage Thanatophobia
    • Completely negate Stridor
    • Easier to lose in chases when paired with Fixated

    On top of that, the ability to pick yourself up indefinitely? The reason that's on No Mither is because of the Broken Status Effect. If a Survivor distracts the Killer, you can get yourself up (or if they're solely going for slugging, but if they see your Broken SE, they won't slug you). I do agree that it needs some better upsides, maybe a 3/4/5% increase to gen speeds, but your idea gives a bit too much.


    Now, for Dead Hard, It's a nice change, however on good Survivors running Vigil + Fixated, this would make them completely immune to anything, unless you're lucky enough to catch them while they're Mending. Dead Hard as it is, yes it's a troublesome perk, but all they need to do to make it more balanced and to make it more in line with DS (using it for its intended purpose, instead of a distance gainer) is to change its animation to more of a dodge roll and make it so it doesn't grant a speed boost, so you don't gain any more distance than you would've while running, but you can still use it to avoid a hit (and if timed right, STILL extend a loop).

  • This actually happened to my friend once.


    I think what's happening here is severe desync between your game and the Doctor's game. On his end, it cancelled his generator kicking due to the last generator being completed. But on your end, it never got cancelled. Thus, it replaced, for you, all the space bar interactions with the generator kicking (why it makes the pallet noise could be some other bug?). Because on your client he never picked you up nor hooked you, the game still (again on your side) assumed you were where you initially were, and not on the hook, which is what allowed you to crawl around.


    TL;DR - Desync between your client and the Killer's.

  • @ryzen0849 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2297167#Comment_2297167

    Don't get why people would even camp with Wraith. He's got the mobility to zoom around the map looking for other survivors.

    Not so much camp, more so zooms straight to the hook after I've been unhooked (then usually tunnels me).

  • @ryzen0849 said:

    As a Wraith main, this is terrifying. But there can't be that many survivors who'd use the perk instead of the meta, right? Please?

    It's a part of my Meta. No offense to your main, but god I hate Wraith. (It's usually just the tunneling camping Killers that play him)

  • Survivor - Cheryl, she's a cutie.

    Killer - Pyramid Head, love his anti-loop Punishment.

  • I don't think 80% of the people begging for Quentin to be reworked realize in order to rework his appearance, the License Holders need to give BHVR their permission, and they'll probably have to pay a large amount of money. Not to mention the holders of Quentin's likeness in the movies are different from the holders of the Quentin and Freddy we got (meaning that the two holders would need to come to a mutual agreement, and both would need to be paid by BHVR). It's just something we most likely won't get, unfortunately. Not for a while, anyway.

  • Sometimes the aura-reveal won't disable for the Obsession, leaving the Obsession able to permanently see the Killer. I don't have footage of it, but I had a match where the Survivor outright told me they saw me the whole time.

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/2289560#Comment_2289560

    I can't understand why they wouldn't keep the current version running as is and pass a copy of everything to a separate team to rebuild\rewrite it all, and then swap over once its all tested.

    I can only assume that the problems arise because of the game being kept live while parts are done at a time and there's always weirdness with it trying to all work together.

    The reason I state that the game would shut down is so you don't have a skeleton crew either A: Maintaining the Live version or B: working on rewriting the code. Having the full team, all hands on deck, on fixing the game as a whole would make it easier/faster than just part of the crew. If we got absolutely no updates, no bug fixes, absolutely nothing for the 2/3 months they rework the game then it could work, but splitting the team would make things take longer.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2290083#Comment_2290083

    It’s funny how it’s always the survivors fault on here. Killer plays horrible, it’s survivors fault as they shouldn’t play the game lol. 🤦‍♂️

    What? Every match I've played with Nemesis, unless they're a really good Nemesis, they have only gotten 1, maybe 2 kills, and they usually/almost always tunnel. You can't lie, Survivors generally are overly altruistic and always try to get everyone out (at least at my ranks).

  • @van9684 said:

    He’s still getting 4K rounds (like most killers) so I don’t see a reason for the tunneling and toxic play style. Maybe he is bubba of 2021 lol.

    He's getting 4k's because he camps/tunnels, then over-altruistic people go in for the saves.

  • With Nemesis you kind of really have to get someone out as fast as possible. He has no pressure at all (even Pyramid Head has pressure, with his ability to end loops fast) so the faster someone's out, the higher chance he has of scoring a 2nd kill.

  • As someone who mains Pyramid Head and plays Nemesis periodically, run to the window/pallet, and then IF you hear them readying their M2, immediately dodge to the left/right. 8/10 times they'll throw their power, then you can throw the pallet/vault the window with no fear of injury (although if it's Nemesis and you're not infected, just tank the infection, you get a speed boost).

1 2 3 4 5