Avatar

Bluebird

Bluebird

About

Username
Bluebird
Joined
Visits
1,768
Last Active

Comments

  • Silent Bell just needs to either limit him to 4.2m/s or increase his uncloak time by .5 seconds or 1 second (Probably the former). All-Seeing *Blood should be moved to Ultra Rare, with the same penalty (uncloak time).

  • Yeah, 250k BP is maybe 4 levels, 5 if I take the cheapest stuff. Just 500k would be better, then you get 1m BP if you hit Rank 1 both times.

  • Yeah, Mania is very underwhelming, as it's just Slippery Meat with a requirement. Sedate is just a better DS, and Entity Entrapment seems to be Breakdown but before you get hooked.

  • @Axx said:

    I would be very skeptical of this. The majority of players are average at best, and you can 100% tell the game currently is and has always been balanced for and around average players. I hope it is the truth though because playing most of the killer roster against skilled survivors is not a fun, or even a semi fair experience atm.

    Killer is just very unfun currently, and I hope SBMM fixes this. I've had matches where I easily annihilate 2-3 people, then the last Survivor(s) is just the most slippery thing in the world and I'm barely able to kill them, and in post-game I realize that they're a Red Rank with a full Meta build and the other Survivors barely even had Level 3 Perks (this just happened in the last match I played). I'm Rank 6, and had a Rank 16, Rank 13, Rank 11, and a Rank 2.

  • The worst takeaway I have from the new buffs to Pinhead is I can't steal the box anymore. Not necessarily hold it hostage (although I did because I could), but leaving with it has to be done within 60 seconds of you grabbing it during the EGC, as the Chain Hunt will prevent you from leaving.

  • There's a way to do it using the leaked Dev Build from Ghostface's launch, but that's the earliest build that's available. It's even got its own dedicated playerbase. I won't link to it as it's probably not permitted, but it can be done.

  • Now, I will say from the start I 100% agree with MOST of your post.


    However, the only time Hag isn't fun is when she's played like how you stated in your post. Spamming traps around hooks, spamming traps around generators, spamming traps in hotspots for Survivor activity (not necessarily around loops), etc. makes Hag unfun to go against. I've had matches with Hags that used their traps to counter loops when mid-chase, and only put MAYBE one or two around hooks, and it was probably one of the most fun Hag matches I've had. When they play her in a way that strategically uses her traps, it can be a very fun match, however I'd say 80% of Hags just spam her traps everywhere because ggez win.

  • @stikyard said:

    Killer role has been taken far too seriously. 4K is considered a "win". When the game really should strive for a 2 and 2 balance. Meaning that it should be difficult to pull a 4K but, with the meta makes it possible to 4k consistently and, Youtube taught them, that's a win.

    I always try to base my games, as Killer AND Survivor, to 2 Hooks a Generator. If I, the Killer, manage 2 Hooks per Gen completed, I end the match with everyone two-hook and 2 dead. As Survivor, if more than 2 Hooks happen before a Generator is popped, I consider my team to be falling behind and will usually stick to a gen over helping others. Same with the other way around, if a Generator pops before 2 Hooks have happened, I'll usually feel it safe to ditch generators in favour of helping others.

  • Can't name and shame. Just record the match and send it to support and they should be banned, given they're still actively in a match with you.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463768#Comment_2463768

    He doesn't pull himself to places. I for 100% 10 days after the game came out. He should run. Anyone who plays those games would like that.

    Yeah... he does? When he flings in front of you very quickly, you see the tentacle go back into his arm. When you go into an area he can't reach, or maybe only in the RPG segment, you see his tentacle go up, then him follow shortly after. In the Demolition Site building, you can see him (at least in one cutscene) pull himself up to the floor Jill's on. I'm actively playing RE3 still, so these things are fresh in my mind.

  • Because if you jump into a Locker, Myers has to grab you. Then they either drop you and leave you to bleed out, where you can be saved unless he camps you while you bleed, or hook you, where you can be saved unless he camps you while you hang. If you don't jump into a locker, you get killed on the spot.

  • After playing R3:Make grinding out all the challenges (I currently have 4 more left before the game's 100%), and playing on Nightmare and Inferno Difficulty (Nightmare's my favourite difficulty, it feels right), Nemesis is just a straight disappointment to me. It'd be cool if, instead of being a 'runner' like @TheDarkTyrant wanted, he used his tentacle to pull himself places. Pull himself to a door frame, pull himself up a floor (that'd be VERY unique, in my opinion), possibly even pull himself over certain loops. Just something intimidating that really makes him feel relentless. And, as I've spoken about before, give him a special ability based on possibly a timer where he can get a one-shot insta-down RPG with a radius, or even a quick burst of speed. The Nemesis we have now is just lackluster, when I get matches with him it makes me want to go play RE: Resistance so I go against a good Nemesis.

  • @OniHatesSWF said:

    Yeah I talked about Spirit's footstep issue.

    I start to believe it's not an issue, it's a dirty modification to test the reaction of players.

    Apparently the butt ass issue of PH is more important than poor Spirit's issue.

    Speak for yourself. I happen to think PH's ass takes priority over Spirit's footstep issue. If he's not carrying a bakery under that apron, then what's the point of even having the DBD Servers up? /s

  • I love the ruthlessness and speed of Legion, as well as the absolute cake Punishment of the Damned and the level of creativeness that went into Pyramid Head.


    Cheryl's just an absolute cutie, Claire was always my favourite to play in RE2 Remake, and Chris just sounds better than Leon to me. I also adore the Lyrical Goddess skin for Kate, so I started playing her, too.

  • @Bluebird said:

    Well, you know the first question, the overall time needed is 16 seconds base.

    • 20% of the bar is filled upon dropping a Survivor
    • It takes around 2 minutes for someone with nearly max wiggle progression to drain to zero wiggle progression, exact number is unknown and I've only tested it once.
    • Being downed drains at the same pace as not wiggling.

    Wait, I misread the first question. You need 80%+ of the bar filled to be dropped by the Killer when they manually drop you.

  • Well, you know the first question, the overall time needed is 16 seconds base.

    • 20% of the bar is filled upon dropping a Survivor
    • It takes around 2 minutes for someone with nearly max wiggle progression to drain to zero wiggle progression, exact number is unknown and I've only tested it once.
    • Being downed drains at the same pace as not wiggling.
  • The real Cheryl Mains are very disappointed with the actions of this false Cheryl that you mention.

  • @PoweroSymbols3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2457821#Comment_2457821

    Literally my friend, one match he is looping the killer for 10 minutes, pulling off amazing gen and hook plays, and healing everyone, then the next he goes down within 2 minutes, lol

    Hey, 2 minutes is a gen and a half. That's still pretty good.

  • @EvilJoshy said:

    Take away dead hard, half the survivor player basis can't loop.

    I can agree with this statement. There's been times I've looped people and mindgamed them moderately well, then they Dead Hard, then just start looping again for maybe 15 seconds. If they didn't have that Dead Hard, they'd be dead faster. This ALSO applies to Exhaustion perks. Half the playerbase would lose 60% more games if Exhaustion perks got removed because they rely on them so heavily. Take away any speed-related perks, and the Survivors won't win (the ones that use them, at least).

  • I couldn't have said it better even if I tried. I absolutely hate starting matches and seeing Ruin/Undying, Corrupt, or seeing Pop constantly, but because of how the game is, Killers can really only afford to use maybe 16 perks at best, and depending on your Killer, the options get longer or shorter. If I don't have at least 1 Regression perk, 2 if I play someone like Pyramid Head, I will lose 90% of my games (-2 Kills), unless the Survivors just play bad. I can, as Survivor, go in with non-meta perks and still harass a Killer, or even with no perks at all. Killers can't do much without Meta Perks, which is why I don't blame them for using (most of) them, the game's heavily favoured towards one side. Sure, it gets annoying, but it is what it is.

  • If I lead a Killer to a Survivor working on a gen, there is a 90% chance I had absolutely no idea the Survivor was there. The other 10% is me KNOWING they're there, but that Survivor was being toxic towards me (sandbagging or something) and I intentionally wanted to get them killed.

  • For one of the 3 Prestige achievements? Because if BHVR saw that they got all 3 Prestige Achievements at the same time, they would just ban them.

  • I'd say Pyramid Head's under this list, too. You have to know where to place your Trails to not waste time, know how to predict Survivor Movements, and know when and when not to Cage Survivors.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2449361#Comment_2449361

    It's less about that and more about the fact that they had a bug that caused people to lose their legacy and never returned it because they didn't have data to show people earned it. There are people who legitimately never got their legacy back who earned it. It's messed up.

    They... could just take the time to look at their achievements? If they really cared, they could've had people who had Legacy fill out an application, then the mods go through and check their Prestige Achievements. If they had the Achievements, they could've picked which character they wanted Prestige (it wouldn't be ALL of their Legacy, but at least they'd get one back).

  • They're not returning the Legacy, get over it. They were created to show who stuck with the game when it was released, back when it was woefully unbalanced and a pain to level up. If you want Legacy so bad, then find a way to mod your game again to give it to you.

  • @DocFabron said:

    The infection part of the power wouldn't change at all. It could be argued that Lady D infects you with the Mold (E-series bioweapon).

    Just would need to give her a new theme and animations, which I don't know if BHVR would go that far. Either way I simp for Lady D so I wouldn't mind (although Heisenberg is still #1!)

    If it's part of the licensing deal they have with Capcom, they'd have to or Capcom could pull the license for not following the contract.

  • @Mr_Madness said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448370#Comment_2448370

    Its a stretch cause unlike other legendary or ultra rare killer skins, a Lady D skin would require more work than making an entire killer without the power.

    Entire new mesh, new animations for walking, new animations just for the power, new voice lines which still not a thing for Killer skins, and the hassle of making sure nothing from Nemesis conflicts with the Lady D skin.

    There is also the fact the Devs have never have made new animations and Mesh powers just for a linked skin. Then also the voices which again is not a thing that killer skins have.

    Would be much easier and less painful for the Devs to do an alternate form of Nemesis or use the Original design on Nemesis.

    Also why Lady D exactly? All she does in the game is complain, chase the player in the castle and a boss fight. She got the popular cause of memes and people becoming more unholy than the Entity herself, which is scary.

    So that is why its a Stretch. Why go all this work for an overworked skin when they can just do a Skin of an alternate Nemesis or a more Iconic Resident evil Character from the Series which would be bit more simple for the devs.

    [Edit] Also to use your earlier comment "I think they definitely could/should make an OG Nemesis skin, but that type of model manipulation would probably be too difficult for DBD to handle. The way the Mutation currently works is it's just an extra mesh that enables on the model.

    This would also apply that making a Lady D skin would be difficult since that too would mess around with the model.

    You do outline some very interesting points. I will bring up the fact that BHVR themselves have stated they want Legendaries to feel unique, and giving them new animations and voices is definitely something that'd make them unique. Also, the newest Legion Skin has new voice lines. They're the same ones just with a filter over them, but the voice changes nonetheless.

  • @MyersIsPantless said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448147#Comment_2448147

    i dont see lady D whipping survivors with a virus infected tentacle either ๐Ÿ’€

    Did... you not see the initial post? Where I said the tentacle is replaced with her claws?

  • @rita_book said:

    I love this idea if we also got an Ethan Winters skin.

    I don't think Ethan is a possibility since we never canonically see his face. I could see Rosemary being added, though.

    @danielmaster87 said:

    It's too much of a stretch.

    How would it be too much of a stretch, exactly?

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/275114/lady-dimitrescu-legendary-for-nemesis

    The Legendary could be pink, but there would need to be special things come into play. Prob like her own voice and music and stuff which is a lot lol

    What do you mean it 'could be pink'?

  • @[Deleted User] said:

    Having the daughters as the zombies would be weird because the zombies are SO slow.

    I mean, when they're not flying, they walk towards Ethan pretty slowly. I also did say they could be replaced with the Moroaicฤƒ instead.

    @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2448146#Comment_2448146

    Honestly, og nemesis looks better than the remake version, I would've loved if on t3 the nemesis we have right now would've cut a part of his clothes like in re3 and have the extra tentacles, that would've been much better than current t3.

    I think they definitely could/should make an OG Nemesis skin, but that type of model manipulation would probably be too difficult for DBD to handle. The way the Mutation currently works is it's just an extra mesh that enables on the model.

    @LordRegal said:

    I remember they said something about skins not being able to affect how powers look, but then again they also said they couldn't get hallucinatory Doctors to be wearing the cosmetics the doc had on and that's been a thing for a while now...

    They also said they want Legendaries to be unique characters. Changing the power itself (in a model that can have a different looking power, aka not Huntress and Doctor) would help make it unique.

  • @killer998 said:

    I agree with this, I think it would be sick, give her a theme and voice what's the problem? It's more work yes but God knows the skin would sell.

    I still think legion should get a legendary skin as being Nea as we all know that bish is a killer in secret. ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

    I can confirm, I'd break my DBD Boycott to buy a Lady D Skin.

  • @Mr_Madness said:

    https://us.v-cdn.net/6030815/uploads/PRGLWKSWC7YI/image.png

    Nah, OG Nemesis is knocking down the Entity's door.

    OG Nemesis wouldn't be a Legendary though, it'd be an Ultra-Rare as it's not a brand new character.

  • @MyersIsPantless said:

    https://forum.deadbydaylight.com/en/discussion/275114/lady-dimitrescu-legendary-for-nemesis

    nah, it should go to either plague or freddy if thatโ€™s the case

    I don't know about Plague, she holds the incense lantern and Dimitrescu doesn't really hold anything like that, plus she never throws up on Ethan. Freddy it just wouldn't work, given that he's another Licensed Killer.

  • @DarkMagik said:

    It would be Off-putting to hear Nemesis Theme against Dimitrescu

    They've been wanting to make Legendaries different from the standard people, and as far as I know, no Legendaries exist (the current Legendaries were converted to Ultra-Rares) so the Chase Theme could change, just like how Survivor Legendaries (Chris and Claire at least) change voices.

  • Borrowed Time would be an absolute necessity, Killers would tunnel immediately due to it being easier to kill Survivors by just hooking them again, game would be dead in a month due to the terrible imbalance, and the only remaining players would be SWF SWAT Squads looking to bully Killers. Solo Q would be non-existant.

  • @meatisadelicacy said:

    I will never understand why PC players care so much about post-game chat.

    I have it up solely to thank team mates and give GG's.

  • @TacitusKilgore said:

    My god, this may end up being a partial vent post but i feel it needs to be said. The zombies are straight up brain dead, even more so than an actual zombie. On some maps they're perfectly fine, like midwich, where they roam the map as is expected and never get stuck. But on some maps? Good god you end up becoming a part time trapper main as you roam the map killing them to get them unstuck from some random log they're walking into. It is incredibly frustrating to have a portion of your kit negated by godawful AI pathing. As im sure we all know by now BHVR is dogsh at collision boundary boxes on game objects, any huntress mains out here can attest to this pain. Very clearly the zombies are not coded with this in mind, as they will straight up walk directly into the enormous bounding boxes surrounding certain game objects, and render themselves stuck because the AI thinks they're trapped in some sort of impossible cube and can't navigate them out of it. Bhvr seriously needs to improve the navmeshes on certain maps like swamp and mothers dwelling, a huge variety of the objects (Mostly the stumps, fallen logs, and bushes) end up getting zombies stuck in them and they will remain stuck until killed. Im not sure how that even got past QA testing since it happens basically every other game, but the zombies need to not navigate into areas where they'll get stuck. This is frankly an incredibly easy fix, you can literally design your own nav mesh in 5 minutes on gmod. Navmeshes are not at all hard to create and edit. More prominently the zombies seriously need better pathing, if a survivor jumps through a window, the zombie will continuously walk towards the window without ever taking a separate path to reach them, because the only AI they seem to have when a survivor is in LOS is "walk towards survivor." which is incredibly frustrating to see as a killer, since numerous times they could pressure survivors but just angrily walk at a window vault like total dopes. Testing nemesis in the PTB has shown me that they have not at all touched the zombie AI, they are still stupid as rocks. I Desperately hope they adjust the AI, because one of the most unique parts of nemesis' kit is reduced to an annoyance at best.

    I fully agree. One match, had one Survivor 3 times point out a stuck zombie (they said post-game they main Nemesis and felt bad) on 3 completely different tiles on The Temple of Purgation. It's not just that map, every map aside from the RPD (surprise) has issues where Zombies just get stuck.

  • No

    No

    null

    Yes

    Reasoning: The Hatch should ONLY spawn for the last survivor, or when all generators are complete. The fact that 2 Survivors can leave when 2 fellow Survivors die, and they've only completed 60% of their Objective is unfair to the Killer. The Killer, to mori a Survivor, needs to get the Survivor to the point where they're going to die anyway, thus the Survivors should have to get to a point where they were going to (debatable) leave anyway. The Hatch should stay, as it's a mechanic that's existed since the game came out. There's no point in removing it if the Devs balance it. The Keys are balanced if you disregard the Hatch, the Hatch is the sole problem.

  • @Bluebird said:

    I think it's going to be another Resident Evil Killer, there's too many people in the RE Universe that can be a Killer, AND this Killer will have unique hooking, carrying, and breaking animations. I think it could be a Licker, a Hunter (any variation works, really), even Birkin could have unique animations. On top of that, not only would it bring MORE people to DBD, it'd also send MORE people to Resident Evil to have one of the more grotesque BOW's in DBD. This is also the same 'Chapter' that's bringing a Legendary to Nemesis, who's probably going to be Mr. X or the T-001, since not many other BOW's fits the bill of a new character.

    Oh yeah, and if I'm wrong, I'll record me doing a perkless addonless Trapper and try getting a Merciless, just as OP stated.

    I finally found the thread, thanks to @DwarvenTavern. I have played my Perk-less, Addon-less, Merciless Trapper. It's in the Media Lounge. :)

  • Yeah, those are, if I'm not mistaken, from the 80's Suitcase DLC.

  • It looks like the 80's Suitcase DLC is missing from your account. Might want to check to see if it's installed, if you own it, or contact Steam about it.

  • The only reason I DC from matches is if I get the invisible hook glitch, because it renders me unable to do anything for the entire trial unless Pinhead jumps through hoops to free me, which half the time doesn't even work.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2430968#Comment_2430968

    I highly doubt it.

    See, Bhvr could be in finial ruins by teasing a chapter concept and releasing something completely different. That is lawsuit worthy.

    Not only that, there is also the Pin, a unique model solely designed and released in a photo, I don't think Springtrap's name will suddenly change to SpringPin to support the fnaf theory..

    The flower is different in the TV, yes. Bhvr has a tendency to copy juuuusssttt enough info that confusingly relates to a chapter. It's been done so many times in previous chapters, my personal favorite was Ghostface's disturbing ass Audio files.

    Speaking of Audio files, one of Hellraiser's was also in the audio file as well. It was stupid close. I have to do a ridiculous amount of searching in order to find it the previous file.

    But, it is 100% safe to say is that it is Hellraiser, we have the old Audio file, the flower reference, the literal phrase saying "Raise Hell."

    No offense to the fnaf fandom, but... how can we be more clear...?

    I, too, believe it is Hellraiser, however I have to point out the pin isn't a unique model. The same pins exist on the Coldwind Farm Hooks. I noticed it myself today when... I was hanging on them... ๐Ÿ˜…

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2429578#Comment_2429578

    Unless those letters happen, it spells nothing from FNAF. Agree or disagree?

    They did not show a springlock. So it indicates absolutely nothing about FNAF.

    Also, leaks from an official source are very hard to deny.

    Has anyone else tried going on Bilibili, finding the video, and checking what the file is downloaded as? I have only ever seen the same picture myself, and I tried searching for the video, but could never find it. The sole reason I do not believe the Bilibili leak is because someone can easily doctor the photo for quick and easy clout.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2429163#Comment_2429163

    "Accepting" doesn't mean I should pretend that false information is accurate just because it comes from certain people.

    The next chapter is Hellraiser, this is an objective, immutable fact. Denying this fact that everyone already knows is about half the reason why people aren't more accepting of your fandom.

    I honestly hope it's FNaF solely out of spite. I genuinely get ticked off seeing you on this forum telling others are wrong, and Hellraiser (which I do think WILL be the Chapter we get) is ImMuTaBlE fAcT. They have NEVER stated it is Hellraiser, not officially at least. The whole chinese Hellraiser_Teaser leak has only been from one person, people just reposted the same image. Sure, the letters spell out 'Hell' and 'Raise', but those CAN tie into FNaF. As someone said earlier in this thread, the flower in the TV, while very similar to the one in the 1987 film, isn't exact. The TV is, sure, but the flower isn't. 1987 also ties into FNaF and Hellraiser.


    You can say that you think it's Hellraiser, but unless you work at BHVR and know with the utmost certainty, stop trying to talk down others and say "You're wrong, it's fAcT that it's Hellraiser".

  • @Ruma said:

    what if this is a MASSIVE red herring? EVERYTHING could be a massive herring from them, even the flower scene and the self leaked ,,Hellraiser teaser" message.

    These devs are extremly good at these things and i am still not sure if we should trust this.

    As much as I'd rather have FNAF over Hellraiser, I think BHVR could get into legal trouble if they were making all these references to Hellraiser, then have it be something else. The fact that it says the teaser video is titled a Hellraiser Teaser alone is what tells me it's most likely Hellraiser.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423523#Comment_2423523

    That's a real stretch- I want FNAF more than all other theories out there right now, but with the music spectrograph spelling HELL and letters spelling RAISE there's practically no chance of Springtrap at this point :(

    Easy, it could be The Entity telling Springtrap to raise hell on the Survivors. On top of that, we still have 4-5 more days until the supposed reveal date, enough time for more letters to be teased to spell out a different word.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423485#Comment_2423485

    In particle physics, you need to be about 99.9999% certain of something for it to qualify as a new discovery. It's not bait, it's just denial at this point to say it's not Hellraiser.

    I'm not saying it's not Hellraiser, i'm saying we still can't be 100% certain, as BHVR very well could be baiting the community. Springtrap went to Hell, thus that could explain the 'HELL' we see in the audio.


    Whether it's Hellraiser or FNAF, I really don't care, as long as the Killer's powers and perks are interesting. As biased as I am towards FNAF (as I know [REDACTED] all about Hellraiser) I won't complain if Hellraiser makes it.