Beelzeboop
Beelzeboop
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1975901#Comment_1975901
King's:
https://us.v-cdn.net/6030815/uploads/14CGIGMCD3VV/image.png
Paulie's:
https://us.v-cdn.net/6030815/uploads/W3UEPMMVYNO8/image.png
The hashtag says "Hidden"
As for the main tweet, it's this video:
https://drive.google.com/file/d/1TTwkcC8F7WEdEZ5Ko_wBvA-cEYxZSIzt/view?usp=sharing
You may need to download it.
Let me know if the link doesn't work and I'll try and get a new one.
The link doesn't work, but wow, you actually put a good deal of effort into this.
That never happens.
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@Canas said:
Cleansing 15 totems for 3 Rift fragments feels like a scam if you ask me. The amount of time and the number of games that are required to cleanse this many totems is in no way worthy of merely 3 fragments. That number should be increased to 5 at least.
"Body is one character too short."
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/1975901#Comment_1975901
The first is a music clip playing and you see the time rewind the music and start over.
The next thing is a gof of an eye that appears to be the same person hinted around a few times. Looks creepy ro me.
The third is a picture of a big butterfly and some small ones . Blue and purple background
@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1975901#Comment_1975901
First is from DBD, its a visual of a playback app with a banger theme. My guess is thats the menu music for the chapter.
Second and third are from PaulieEsther (a GIF of a glitched face, maybe the Survivor, with some kind of reflection in the eye) and The King (a butterfly insignia with the same color scheme as the hidden PFP DBD has).
Thanks for this!
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Twitter and youtube don't work on my computer. Could someone please describe the teasers to me?
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That's almost as bad as the killer challenges.
God, the killer challenges...
They expect the killer to actually play The Nurse. Do you know how absolutely borked she is? She's about as inconsistent as Dead Hard and has a ludicrously high skill floor that absolutely nothing can prepare you for.
Have you ever gotten all the survivors hooked or slugged at one time while running Thanatophobia? I don't think so. That's about as bad as having to do a hatch escape as the last survivor. Worse, actually.
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/1975825#Comment_1975825
What perks are mandatory for higher rank play in your opinion?
Slowdown perks, like PGtW, Ruin, etc.
Almost any killer player will tell you that you almost absolutely need these in order to keep the match going beyond five minutes or get anything better than a 1k.
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The suggestion that OP gave was very much sarcastic.
They were saying that what they were suggesting was as broken as keys are.
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People have been talking about the splinters, and I just wanted to mention that they put a reference to them pretty late in the rift as a killer charm.
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Just wanted to mention, you shouldn't have to buy killers for their perks just to have a chance at higher ranks.
I know about the Shrine Of Secrets, but that only has four random perks on it at any given time, and half of them are for survivors.
Slowdown perks should not be mandatory.
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I like this idea, but people would just ban meta perks, and it wouldn't really solve any existing problems.
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One of the reasons that clowns are scary is because of the uncanny valley effect.
The Clown isn't very scary in appearance, but he makes up for it with the context that he's in and the behaviors that he displays.
Another aspect is the sheer nausea he induces. He is so unhealthy the he has ######### maggots growing in his skin.
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@Science_Guy said:
I agree that the killer is probably some obsessed stan; perhaps murdered the star/idol and is now masquerading as them.
But who knows if the Survivor has anything to do with the rest of that though. Chances are the survivor will just be dumb rich orphan #3.
*Perfect Blue intensifies*
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@Tsulan said:
Just the tip 😎
OwO
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@GhostMaceNotCrusty said:
Animations cant just be made in a week. They likely spent a few months working on all of them. I dont think they would revert. That would be ~2 months of work for nothing but they would still get their pay check.
Hi, my name is sunk cost fallacy.
Thank you for tagging me on this discussion.
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I generally act as if they aren't at the gates and run them down and gut them.
It's especially good with PH, because if you down a tormented survivor you can actually cage them and keep the game going.
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Booped by Daylight.
BTW my older brother mains pig on my account and he's both a memer and consistently gets 4k's on Haddonfield.
It's genuinely terrifying watching him play and then say that I'm the better killer.
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I don't think I have anything to say here that hasn't already been said, but I would appreciate it if you pretended that I said something profound that agreed with OP.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1974572#Comment_1974572
*put a "I think it's time to introduce myself" meme here.
But yes here is one.
@Beelzeboop thanks dude
@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1974574#Comment_1974574
https://forum.deadbydaylight.com/en/discussion/comment/1974577#Comment_1974577
Maybe just tag "Ilovedemo" and make it quick. I am quite astounded that he is not already making comments here.
(Btw, just for clarification, is this already considered as naming/shaming or the like?)
I did my duty, for queen and country.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1975641#Comment_1975641
They aren't on for sale right now, but once finished I can probably sell them on Amazon, or some other publishing site, maybe Barnes and nobles. Thx for the advice you gave me, it helped me get on track with the other themes of the story
I'll keep an eye out!
Also, you are very welcome. I take every chance I can get to pretend that I have any justification for talking to actual people.
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@GannTM said:
Haddonfield is the epitome of horrible map design. If there is any survivor that think Haddonfield is fair and balanced, I will go off.
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@Dabihwow said:
Quick Update: Two months have gone by and I wanted to update. The second short story is literally a few sentences till done, and this is not a joke. I've been taking some time off to consider what will be okay, and what will not be okay for certain countries. Not that there is an issue, it just means I'm gonna have to reword somethings is all. Anyway I've been recently decided to have deeper meanings for my characters, and taken how Silent Hill used symbolism, by representing addiction, abuse, anger, desire to see punishment, and our twisted pleasures inside. I recently teased a monster coming into the stories called the Dollitrix (doll a tricks). I am really putting a lot of thought and time into it but I've been procrastinating, so I decided to copy your quotes, feedback, and kind words onto a doc to remind myself for what I'm working for. Literally I probably would've dropped the project a long time ago without you guys.
So I wanna thank you all, for pushing me. As a reward and a way to say thank you, I will post the prologue for these short stories just to give you a taste for what is to come. That when I get it written which won't take nearly as long. I also wish you all a good day, and joy, and a thank you to all. I'll see you in the fog!
Where can I find these stories?
I'm genuinely interested.
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Quentin Karlson Jr.
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@Yords said:
We shouldn't balance the game around inexperienced players.
But the game is balanced around inexperienced players.
Just not killers.
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Don't objectify the Demo dog!
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It's funny how if survivor abilities get nerfed to any extent and people complain, it needs to be reverted immediately unless it was overwhelmingly, obscenely broken, and if killers complain about survivor abilities they're a stupid baby that needs to get good.
Meanwhile if a killer gets nerfed, survivors don't care and any killer that complains about it their opinion is invalid, and if survivors complain about killers, the survivor that complained gets tons of support.
Kinda mirrors the gameplay, don't you think?
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1967699#Comment_1967699
It's fun for survivors. god forbid. And it's not op. What other justification do we need? None. You being triggered by it doesnt justify it to be taken away from us.
It's not fun for killers.
Almost everything in this game is either "It's fun for survivors" or "I don't need to listen, I have poorly written statistics that I'm not gonna show you."
Playing killer is tedious, annoying, difficult, and often even boring. People always get on the killers' case for being "sweaty," but for most (*cough*Freddy*cough*) killers, this game is an actual skill multiplayer game.
It's really only a casual game for survivors.
BTW, wanted to say that if you talk to someone outside of the community about the game, or even listen to their cursory observations of the mechanics (assuming that they're a gamer), they'll usually say that the game is unfairly survivor sided.
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The Extra Punk Nea.
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@Phasmamain said:
Spring trap would work in my opinion. He’s a serial killer locked in a suit. His outfit can’t be too stupid when mr puddles exists. Can’t think of a power for him though
We need scissorman though he’d be cool
Scissorwalker is cooler looking, so better for DBD.
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FNAF's peripheral demographic is 9-12 year olds.
If they put FNAF into DBD, a thousand kids would end up getting this game.
Children. In this community. Not adults and edgy teens acting like children, but actual, real, impressionable youths. Playing with characters like The Hag, Freddy Krueger, The Clown, and Nea Karlson.
It would be awesome to have FNAF in this game, but we need to think of the greater good here.
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Gotta love having to deal with four second chance perks per survivor.
It really makes me feel like a big, scary, powerful villain when nothing I do has any effect on someone who is half my size and completely unarmed.
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I'm pretty sure that the Daily Trials try to get you to play both sides equally.
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S A U C E
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@TotemsCleanser said:
I honestly wouldn't mind it if we got a 2 killers mode with 8 survivors just for the funsies. Like an arcade game mode if that makes sense. I know the queue times do not allow for more game modes to be added, but it would be hilarious lmao.
There would have to be ten gens as well.
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I like the art a lot.
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Trolling survivors be like
@Another_LegionMain said:
Stop! You've violated the law! It's been too long since I've seen a good brawl! I'm just warming up, you pathetic worm! HURRR! REMEMBER THE EMPEROR!
You dare attack me? I'm warning you! Show me what you've got! That the best you can do? Can't you settle this peacefully? You elves are all the same, All flash, no fury!
Guards! GUARDS! Someone's being attacked! HEY! Are you some kinda...maniac? This is the part WHERE YOU BLEED TO DEATH! It's over lawbreaker! You're under arrest!
You'll make a fine pair of boots! By the gods! There's a psychopath on the loose! I've fought mudcrabs more fearsome than you! You dare oppose the might of- HMM
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What a glorious
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I'm going with Hillbilly.
He has no education whatsoever, and was literally bricked into a small dark room, but managed to invent a weaponized chainsaw over the course of hours without a blueprint.
In addition, he also rigged the generators to alert him whenever someone was getting close to fixing them, and actually ran an entire farm on his own (although admittedly not very well) without any sort of instructions.
If Max was given an actual education, he would probably be one of the smartest killers in the game.
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@EvanSnowWolf said:
When I play Killer I don't need 4 kills.
I just want to feel like a feared killer and not get Survivor bullied.
This.
Just this.
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The main issues with grabs:
- Survivors can cancel the animation that they're playing that allows you to grab them unless you have them in your hand or on your shoulder already, cancelling the grab animation.
- Other survivors can nudge the killer so that they aren't in the right position, cancelling the grab animation.
- Hooks will rotate to face the unhooking survivor, and the killer has to be directly and perfectly behind them at point blank range to attempt a grab. The rotating hooks make no sense whatsoever, since killers need to get into the right position, but the Entity gave the survivors the power to telekinetically turn hooks to face them.
- Even if there weren't so many ways to cancel grabs even after they start, grabs are absurdly difficult for the effect they give. You have to be doing a non-lunge basic attack directly behind a survivor who somehow hasn't noticed the seven foot tall serial killer who broadcasts their position and line of sight with a red spotlight and an absurdly loud heartbeat that can be heard from 32 meters (about 105 feet) away.
- You have to be almost pixel perfect in order to actually start the pickup animation, so half the time the game will just decide that you said "basic attack," not grab.
You should get a button prompt to pick up survivors like with the Trapper's bear traps instead of making an attack that you have no idea if it will turn into a grab of not.
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@DwightFairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1918583#Comment_1918583
Dwight is a color
finally
We now need Dwight colored locker interiors and a new animation for grabbing Dwight out of the lockers where the killer looks around for a moment before seeing him.
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You still have a wider FoV than the killer, but honestly the third person view makes that fact almost negligible given that the total amount of screen that you can see is somehow lower than the killer's.
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Lvl 2 BBQ can easily net you about 30k BP on an "Entity Displeased," everyone escaped match. (I learned this from my time playing the Cannibal. I was unlocking BBQ for my other killers, and I suck at Bubba.)
I've gotten almost 100k BP from a "Ruthless Killer" match with lvl 2 BBQ and a brown Tanager Wreath.
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I had an idea for a killer at one point that could switch between slow and stealthy to so loud you can hear them from across the map while being extremely fast with a strong chase.
It was originally an idea for a Cannibal rework, but it would be interesting to see a killer like this.
Just imagine: stealthy Oni.
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Deathslinger has a different Terror Radius than other killers.
It's a drone-ish sound that can be kinda hard to hear if he isn't real close, in addition to perks.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1957860#Comment_1957860
Because they are both mentally aged under 10?
Kinda. I like to imagine it as two children who really like eachother.
Also because I feel like they might be able to get along, given how they both kill for food but care about people.
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Bubba and Anna.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1950744#Comment_1950744
It's as simple as not swinging until you're right behind a Survivor. The ######### is Dead Hard going to do then?
Dead Hard is a very strong perk, yes, but it's not the Survivor's fault that you're too bad to play around it. I'm a Demogorgon main, a Killer who struggles a decent bit against Dead Hard because of how bad it is to miss a shred, and I haven't felt that it's overpowered in the past 100 or so hours of playing. At red ranks. If a red rank Killer main who plays a low tier Killer doesn't see the problem, I don't think there's a problem.
Also, you need to learn optimal times to use a perk too. Clicking E at the perfect moment takes skill, just like clicking m2 does. So does 99ing your Exhaustion meter to be running, stop for one moment, and get a Sprint Burst in the Killer's face. Knowing went to use the initial Sprint Burst also takes skill. So does knowing the optimal time to trigger Lithe. Whether you like it or not, Survivors need to have skill too.
I didn't say I couldn't deal with it. I was responding to someone who was saying that survivors having perks was equal and opposite to killers having powers.
I can deal with Dead Hard, I just find it frustrating when I have to nearly restart one of the two chases I need to down this one survivor.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1951543#Comment_1951543
I’m sure we can disagree on who deserves sexy outfits. Heck, I would even be for a sexy Pig outfit......and even keep the mask on
Amanda: "The mask stays on during the game."
@glitchboi said:
Shirtless Clown, let's give love to the fat boi. Actually screw it, let's give all male characters shirtless outfits!
Shirtless Wraith. Maybe he's just into shoulder pads and he actually has mortal proportions.
@Dragonshensi said:
I would even want a Bikini Plague and Wedding Dress Huntress.
I honestly would want bikini Plague to be absolutely vile. Bikini Nurse, however, could be hot.
I've always kinda shipped Bubba and Huntress, despite how much of a crack pairing that is, so I would want a Tuxedo Leatherface to go with that.
@NickChinchill said:
https://forum.deadbydaylight.com/en/discussion/comment/1951839#Comment_1951839
Just imagine doing your gens and a bloody Mickey Mouse mascot is running at you with a knife. It's that vibe :D
I would love that. "HaHa! Hey-a kids! It's me, Mickey Mouse!" *Squelchy meat sounds, loud screaming*
@NickChinchill said:
https://forum.deadbydaylight.com/en/discussion/comment/1951554#Comment_1951554
Sometimes it's not about what you see. It's about giving the Survivors something to enjoy... as they run away in fear haha! I say this as someone who uses a Robbie the Rabbit skin and let me tell you, you know when a player has seen you and is going 'oh ######### it's the rabbit'
In soviet Silent Hills, the wabbit hunts you.
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@Yamaoka said:
Quote: "Y’all are already OP by being faster"
https://i.gifer.com/origin/bc/bc68edf406cab99b502c006122cd0914_w200.gif
This is literally what was going through my head.
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1950757#Comment_1950757
Minor vent at how a single frame somehow negated a hook when the survivor was a single frame from being impaled on it
Thank you.
