Awakey
Awakey
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Comments
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1056290#Comment_1056290
Toolboxes affect gen speeds too heavily imo, a green toolbox shouldn't be stronger than a pink key.
I don't see toolboxes as often as people make it out to be. A pink key is world's more powerful than any toolbox.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1056269#Comment_1056269
You're almost there, but it's actually a "map issue", "killer issue", and "toolbox issue". "Gen issue" is a little misleading.
"Map issue" is true.
"Killer issue" is only true for a few killers.
"Toolbox issue" isn't an issue.
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While I do agree that Ruin was a bandaid for the underlying gen issue, changing Ruin was a healthy, needed change. I haven't played with ruin for months. People adapt.
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@Endstille said:
I think lithe currently is the worst due to the amount of bs hits you can get from a window and other stuff. Not saying that every hit is bs but it happens too much.
Best is dead hard & head on imo.
I almost put DH for similar reasons. If never works to dodge a hit, and you usually get hit anyway when using it to gain distance.
Head On is just a meme. Fun to use and clutch every once and a while, but not consistent enough to warrant a top spot.
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Sprint Burst is so demanding. It demands you walk when not exhausted, and you have no choice but to activate it if you get into a chase.
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Ask @Gay Myers (Luzi).
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You're funny.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1048553#Comment_1048553
Loops are bugs?
My 2k hrs of playtime are a lie :(
No they're not.
Someone's just angry
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Android masterrace. What kind of phone?
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X B O X R E P R E S E N T
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I'm indifferent. I haven't used Ruin is a long time. I mean, I guess I'm a little for it because it makes my Survivor games easier.
But mostly indifferent.
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None.
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Mine is just me, because my pfp is unique.
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Because she's not fun to play as.
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F.
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@brokedownpalace said:
Wrong. I have seen ZERO difference in my games at rank 1 as a survivor.
This.
OP:
Guess what that's called?
Doing your objective
(Insert hard to swallow pills meme here.)
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/1044902#Comment_1044902
1)
Should we also remove Nurse's fatigue time and cooldown because new players might not be able to hit blink attacks?
Should we make Spirit able to see Survivors when phasing because new players might not be able to track invisible Survivors properly?
Probably not, eh? Likewise, the same should be applied to Survivors.
New players should not come into factor when balancing.
2) As I said, toolboxes should be reworked to make skillchecks easier, rather than making repairs faster, so newbies can just run toolboxes.
You're comparing apples and oranges here. A killer with a very high skill requirement is not the same as something that's meant to keep you awake while M1ing for 80 seconds.
Correction: New players should not be the majority of the reason for balance changes. But, new players should always be at least given a thought before pumping out a balance change that makes life hell for them. For example: Making skill checks harder (let's say DS with Unnerving size) would be very unfriendly towards new players.
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@Gibberish said:
Multiple of the above, along with some others.
-Skillchecks are trivially easy, there is basically no point to even having them.
-Gen times are too fast even at the base level, when you factor in perks, toolboxes, and co-op repairs it just becomes absurd
-Most maps are far too big for the Killer to effectively patrol.
What I would say needs to be done are the following:
-Add a new NON-OPTIONAL objective of some kind, preferably something that isnt just "hold m1 on this thing for x seconds"
-Make skillchecks -significantly- harder and rework toolboxes to be focused on making repair skillchecks easier, rather than making repairs faster.
-Make skillchecks more frequent as well. Seriously, sometimes you can go 0-100% on a generator and get only like one or two skillchecks, sometimes even zero.
-Cut down the size of most maps massively.
The only problem with making skill checks harder is that it hurts new players.
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Second objective + map reworks.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1038725#Comment_1038725
Wdym?
sounds fun, not scary 🙃
As soon as I have 3 tokens, it's over.
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@zzee19 said:
https://forum.deadbydaylight.com/en/discussion/comment/1042368#Comment_1042368
There so many constructive comments in topic related to dumb thing in DBD, so I think, my 2 dumb comments are in exact place.
My point was, why would you take the time to type out something so pointless?
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@zzee19 said:
They peened 2 stupid topics for people stop watching new complain topics.. that's so cute)
That's a really constructive comment that adds so much to the discussion! Thank you for your contribution!
/s
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1039605#Comment_1039605
So, in other words, versing a Hag.
I almost never take off DS.
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No...?
They're strategies.
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Basically 🤣
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Dead Hard is a weak perk. It doesn't need further nerfs.
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Killing everyone as quick as possible.
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+ Enduring is a massive help to killers who live on a diet of pallets, like Wraith.
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The one time I take off DS, it's THAT kind of Hag...
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1038955#Comment_1038955
You won't do it Y U N G ' U N
You're half Mushwin's age.
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Last chance,
Y U N G ' U N
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Hag.
Shudders
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Spirit.
I am scary.
Devour Hope, Infectious Fright, BBQ, STBFL.
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I mean, this 3-minute insult to the Devs isn't going to fix anything.
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@ASAPTurtle said:
People really defending this behavior are really pathetic and stupid.
Not really, we're just pointing out that it's not bannable. Taking the game hostage is defined by the lack of a way to end the match other than disconnecting. In this instance, the match can be ended, by the Survivors completing all generators and triggering the EGC.
Does is suck for the Survivor being bodyblocked? Yes. I can understand their frustration. But it is not bannable.
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I never used it anyway😅
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Not sorry.
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It's not.
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For those of you who are like "sO gLAd I MoVEd to A dIfFereNT PlATfOrM", that doesn't make this any less of an issue.
An for @Hoodied, this might just be a XB1S problem specifically. I have a 1X and haven't experienced this.
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This, but it also depends on the hex.
Huntress Lullaby is not nearly as important as Devour Hope.
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When her sound gets fixed, yes.
(Removing her collision was a buff and no one can tell me otherwise. :)
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/1023391#Comment_1023391
Hmm? 1 survivor in chase and 3 of them repairing a different generator.
Gens take 80 seconds, not 60.
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@Goat_Worship said:
https://forum.deadbydaylight.com/en/discussion/comment/1024984#Comment_1024984
Because there's also god tier players among the survivors. It all depends what the matchmaking gives you. You can get total potato rank 1 survivors, or 4000+ hour players who have every loop memorized.
So why is OP getting ONLY gods while I'm getting a mix of both?
If that's the case, then OP's post is pointless, because they're just getting unlucky. It's not the game at that point, it's their luck.
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@Goat_Worship said:
https://forum.deadbydaylight.com/en/discussion/comment/1024924#Comment_1024924
Because survivor ranks are boosted sky high right now, and you can have rank 1 survivors who never look behind them in a chase and just hold W from safe pallet to safe pallet and it will work on alot of the maps because there are so many of them.
Then why doesn't OP get 4ks if ranks are boosted?
Edit: Spelling
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1024659#Comment_1024659
Everyone on the red ranks knows OG Ruin is useless, however to m1 killers who doesn't have mobility at all.. Ruin can stall the game for a few minutes before its gone(Since it is a gamble perk).. Also, Its not how i should reflect on my own gameplay.. I've been consistently on the red ranks since 2016, but because of ruin nerf, M1 Killers are having problems now especially on Big ass Maps, As i mentioned again and again.. Back then it was not a problem since you only got 3 killers and only a few set of maps except those cornfield which was really big from the very beginning, now you have like 18 killers with their own set of maps and majority of them are Big Ass Maps.. So these thing has nothing to do with even how i reflect my gameplay but the chances of m1 killer getting at least 1 kill on Big Ass Map without ruin.. You get my point?
I play a lot of Pig and Ghostface without Ruin. How come I get consistent 3-4ks in red ranks on maps like the Red Forest maps?
I do think you need to switch up your strategies. Open your mind.
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I'm not sure where people get these stories from. Is there some elite rank ladder that I'm not aware of?
I stopped using Ruin and other slowdown perks months ago. I'm not just going to say "giT gUd" but these thing happening frequently should make you reflect on your own gameplay rather than the loss of an already useless perk.