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zzee19

zzee19

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zzee19
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  • @yosoynacho said:

    https://forum.deadbydaylight.com/en/discussion/comment/3238260#Comment_3238260

    I think they are not going to do it, they are probably afraid of cheaters of something.

    Is it a joke?

  • @Rokolell said:

    Well there were also a few Problems:

    1. In the beginning, it took the devs a while to figure out how you enable it for the Deck, and they added the needed .so files.
    2. Then EAC support for DbD was kinda broken in Proton and no one was aware of it until some community members mentioned it.
    3. Now the EAC part on the Linux side is broken, and it must be investigated... The module is there (https://download.eac-cdn.com/api/v1/games/83/client/linux64/download/) , so yeah... need to be patient.

    They are working on it. 😉

    Have you ever seen "how to enable eac" tutorial? It's right there on official steam site.

    And what kind of issue thar occurs only for dbd but not other games that already work on deck with eac?

    What about few words from devs about current implementation status?

    I don't need your answers but ask these questions for yourself

  • I have found proton + eac official documentation for devs, looks like even I can do it, and for free


    https://partner.steamgames.com/doc/steamdeck/proton

  • +1 for Linux support. There are people in this topic said they can add eac support for free, maybe bhvr will offer them?

  • @Todgeweiht said:

    The main difference between old and new ruin is that new ruin benefits high pressure killers more, which is quite ironic considering old ruin was used mostly on low pressure killers like bubba and clown as a method of keeping a bit of pressure.

    New ruin is fun but not the cup of tea of everyone and is not exactly the best for every killer, although, I would highly recommend trying it yourself

    The killers I have gotten the most value out of when using ruin have been:

    • Legion
    • Billy
    • Doctor
    • Freddy

    Old ruin was a decent perk, but it was flawed and was starting to become problematic for a couple of reasons:

    1. Experienced players had no real problem getting over it, so it was getting worse and worse with time specially on red ranks
    2. Too many people used it at higher ranks (80%), making gameplay stale.
    3. It messed data up for the devs, making addressing gen times much harder
    4. (and the reason everyone cried about) Newer players had trouble dealing with it, since htting great skillchecks is something you have to learn with time

    In conclusion, it was way too strong against newer players and meh against older ones, plus it was bad from a gameplay perspective and difficulted data obtention.

    Experienced players had no real problem getting over it, so it was getting worse and worse with time specially on red ranks - and new Ruin? Noone had problems with that, even killers bs now it has better perks for limited perk slot and they just don't take it.

    Excellent decision and implementation!

  • Pop, BBQ (mostly for bp, better alts are tremors/infectious/ or legion gen perk. But I prefer Surveillance for my stop gen bild), Died light (bs surv buff doesn't playable with Plague) and Tanatofobia (mostly for psycho effect bs these 13 sec per gen in the best scenario is not good enough, but could be good with light to push pop on almost finished gens).

    Sometimes pop, infectious, monitor and play with food for fast few downs with power.

  • @1saltypug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122708#Comment_1122708

    ok? and I've seen people that literally stare at you and beat you on the hook then talk crap after the game so I'm not sure what point your trying to make about what I said. Not everyone runs those perks and I'm one of those who don't.

    You have a problem I write a solution. That's it. Use it or not is your choice.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1121133#Comment_1121133

    And? Aren't killers always complaining about how the devs only balance around "low ranked survivors", why don't more players get on Otz level?

    Point is that killers who play every day for 8h+ (like Otz) and killers who play 2-3 games a day after one received the same survs level in the MM.

  • @1saltypug said:

    Those situations can go both ways. You can spend the whole game avoiding the killer dodging then at ETC get downed and camped, or your first hook the killer decides to hang near you till you die waiting for new people or your teammates are epic potatoes and don't even bother to go for a save. The issue with this game is their are too many variables that are affected by how each side plays.

    Few words: borrowed time+die hard + ######### bug with surv between hook and hooked surv. Also if these are not enough, u have ds if hooked again. If a rescuer is hooked, just repeat previous and don't forget to tbag in the exit gate and say "ez game, killer is a baby/tunneller/camper" (choose one or EVERY)

    UW

  • This is the reason why I choose Trapper last times

  • You don't get yet, but I will explain: your "rank 1" means nothing except you play a lot, so I didn't care have you this rank or not, because it doesn't give any additional weight to your words. Is it clear for you? My previous messages was for trolling you and your "I am rank 1 killer" in every message.

  • @PigMainClaudette said:

    New Ruin is FINE. It's most effective mid-late game after you have bumped off a survivor.

    I played a Pig game where 2 gens popped before I saw a Survivor. Only one more gen got done the rest of the game, because I forced them off generators. Ruin stalled the gens.

    Just use Surveillance and new Ruin and calculate at least one game how much time Ruin will buy for you. For example, PGTW buys 20 sec each time if gen is more than 25%. Ruin will buy you 0,25%*2=0,5% per second on lvl 3 perk. To make PGTW job it should take 40 seconds. And now the question - how often Survs run away for 40 seconds from working genarator?

    P.s. I use PGTW at least 5 times per game, so just calculate. And this perk could be used for late game.

  • @PigMainClaudette said:

    New Ruin is FINE. It's most effective mid-late game after you have bumped off a survivor.

    I played a Pig game where 2 gens popped before I saw a Survivor. Only one more gen got done the rest of the game, because I forced them off generators. Ruin stalled the gens.

    You describe one game. If I will use Monstrous Shrine in one game (or even a few) and have 4k 32k bp and 2 pips will it make this perk good?

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1074884#Comment_1074884

    That's a bit disrespectful and unnecessary.

    I'm a rank 1 killer who often plays against good survivors, half the time I'll win against good teams. My biggest strength as killer is able to apply a lot of pressure to survivors, even if you do escape against me I'll highly doubt it would have been easy.

    I also like you start messages from "I am a rank 1 killer...", sounds like you are not)

  • @Nutty_Professor said:

    https://forum.deadbydaylight.com/en/discussion/127811/after-two-weeks-running-we-can-say-new-ruin-is-a-failure

    I'm a rank 1 killer, and I use new ruin paired with surveillance in the majority of my killer builds, I didn't use use before it's "nerf".

    What I like about new ruin is that I don't have to waste time kicking generators when it's up. When paired with surveillance it becomes a great tracking perk, and it helps me to provide generator pressure, as I know which generator is being worked on.

    New Ruin is not a bad perk, it's now become one of my favourite killer perks in the game. To make the most of new Ruin you have to constantly push survivors off generators.

    I like killers like you, easy win for me playing surv)

  • @bilaueta said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042510#Comment_1042510

    I'll check it out!

    But this post refers to the least the devs could do, or more of a fair way to nerf the two most used perk builds on each side (Or at least I think they are). You cant just heavily nerf the killer one without even looking at survivor one

    I think killers just need perks rework to have an ability to use not trash. Survs needs it too, but currently they have a little bit more variety of useful perks. We have 66 killer perks and 74 for survs and only 8-10 perks are most useful and 8-10 we can use in not every time working builds, so 1/3 of all perks are playable, it is pretty small part.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1042150#Comment_1042150

    That's a really constructive comment that adds so much to the discussion! Thank you for your contribution!

    /s

    There so many constructive comments in topic related to dumb thing in DBD, so I think, my 2 dumb comments are in exact place.

  • They peened 2 stupid topics for people stop watching new complain topics.. that's so cute)

  • @[Deleted User] said:

    First off, turn off chat maybe? In case it bothers you.

    Devs said “expect 2 gens to pop in first 4 minutes” especially on bigger maps, apparently.

    2 things in response to that:

    1. With new ruin, I had 2 games last couple days where only 1 gen was done. 4K. So much for “expect 2 to pop”.
    2. Why have survivors repair 5 gens then? Why not just have them repair 3, and put all those gens fairly close.

    Anyway, OP, I feel your pain. I tried Legion for the first time 2 weeks ago and the stun after FF is just too much. I don’t know what’s worse, that, or nurse’s stun after she blinks. I stopped playing both in favor of the fun and amazing new Doctor.

    It was sadly fun for me - when you FF on legion it better to take pallet stun instead of just end FF, because pallet stun is shorter)

  • @HeavenRoad said:

    Perhaps even more of that.

    I have 1000 hours into this game and it is just extremely sad to see how it is now. Ive been rank 1 on both sides multiple times

    Recently I bought Oni and demo because they looked fun. Well theyre both unplayeable now. Oni got fixed but with the current gen speed at high ranks(basically 3 gens for the first hook in general, at the very least 2 and then the game is usually over very soon) any killer thats kinda slow is unplayeable. Any trap killer, or killer with few map control. I wanted to play demo and try fun builds but thats not happening. Even with competitive builds most killers are just not playeable right now, if you want to get kills and/or pip.

    And it just makes me super sad, and its the long run its guaranted to make the devs lose money and players.

    Ruin was bad in the first place, all you had to do was adress the gen speed which somehow theyre still ignoring as this date. The old ruin was unfun for new survivors but was the only way to buy some time at high ranks.

    I am tired of having to play Hillbilly,Nurse or Spirit if I want to do well at high ranks. I cant even play Huntress anymore which was my favourite killer

    Not even mentionning the incredible toxicity, especially on survivor side(I play both side), when you get tbagged all game because they know they clearly have the power role

    Again, I'm not a killer main, in fact for the last couple of weeks/months Ive been playing more survivor and it just disgust me to see my team mates tbag and b toxic all game because they have all the crutch perks like BT,DS and stuff like this. It's just getting out of hand.

    On top of that, and yes, thats another topic, even playing solo survivor is not fun now. With the new rank system at least I didnt have to grind all the ranks again, but for what? Now that i'm rank 1 again, I get matched with 1-2 rank 15+ EVERY game. Whats the result of this? Well people stop soloQ(which I prefer) and start going SWF with coms, which is terrible for the game.

    Currently, the game is in one of the worst state it ever has been, and unless devs are starting to wake up and make some massive changes(map designs, gen speed, swf) it's just going to get worse and worse.

    I could make a list long like my arm of all the issues this game is facing currently but it wouldn't matter because the devs ignore everything that is linked to balance and prefer to be in another universe, as we've all seen in the last dev stream.

    Otzdarva made build on basement demo with make your choice, territorial (huntress perk for basement), looks good.

    Now am working on lvl my demo for these perks.

  • @Colton147 said:

    The disconnectee receives a punishment of a depip and no bloodpoints.

    Ok, but I was asking about delay for hatch opening.

    And killer is also punished by surv DC - he loses points and 650(?) bp for surv exit doesn't cover the lost.

  • "Will hex totems ever get some sort of respawn mechanic? (from @Sonzaishinai)

    This is unlikely to happen. Hex perks are supposed to be extremely powerful, and this is balanced by their ability to be disabled completely."

    And

    "The new Ruin was intended to sit somewhere in the middle – not too weak, but not too strong – and they are fairly confident that it is in the right place for the moment."

    Compare.

  • Borrowed, ds, dh

    Enjoy

  • @Broccoli_Jaeger said:

    I just played a game on swamp as Doctor. My build is Ruin, Sloppy Butcher, Nurses Calling and BBQ. And i was using the addons that decrease the terror radius. I was playing extremely fair. I didn't camp and i didn't tunnel (All 4 of them had DS and i didn't get hit by one of them). It was a perfect game because i reached 32k bloodpoints and 4 iridescent emblems.

    After the match someone texted me this:

    https://us.v-cdn.net/6030815/uploads/335/BMVXAHUN7A82.jpg

    I guess we can expect Doctor to get nerfed soon. RIP

    You played one game. Excellent statistics

  • @MrPeterPFL said:

    Its not possible for 3 gens to pop off in a minute. 2? possibly, but not 3

    Its take 80 second for 1 surv without toolbox. With toolbox +-1min , so when u chase one guys it can be easy 3 gens pop. Why you think it is not possible for 3 gens? I had a game with 4 toolboxes and sneaky survs and got 4gens +- 1.5min.

  • @GrootDude said:

    Mostly normal but with more people using moris.

    @Boss said:

    I only managed to get pings that were above my personal limit, so i played only 2 matches.

    The matches themselves were fine, just like before.

    Some looks like the same comments from "Trusted" people...

  • I can explain all of this stupid actions, the main reason to do these is to make you angry and feels bad.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/971643#Comment_971643

    Nope, not just you. You are not alone. Definitely not :P

    @zzee19 Regarding your response above: You yourself started with "test in the PTB" which pretty much dragged everyone towards the ruin change ;P

    But that's actually a great idea. One of the things in this game that makes it more slapstick rather than horrific is the gen tapping during chase to stop the regression. Then the killer kicks it again cause 80+%, one more loop, tapping again. Actually that is why they increased "Any means necessary" to take 4 seconds, so you cannot raise it during a chase. Same should be done to stop regression.

    2 seconds would be enoguh already, should give you a free hit on every loop if you try. And longer would actually be too hard. For example 10 seconds equals 12,5 percent of gen progress. That's stronger than Surge and half of Pop. But 2 seconds would actually give some more value to kickin gens in many situations

    Thanks, that my mistake to start from PTB topic, I just want to mention I have read all info about it and have an idea related to nerfs that would be in this PTB.

  • @twistedmonkey said:

    You are not reading the perk correctly.

    While ruin is active It's an auto regression 2x the normal one at tier 3 If a gen has been started not being worked on. If you chase a survivor off a gen you don't need to kick it to start regressing it and tapping won't help with that.

    I think this discussion may be closed. Noone reads about adding honest time for repair action to stop regression (no matter the cause of it - perk, bug or killer leg!). Everyone is just triggered by Ruin - it is not the topic of this discussion!

  • You missed main thought - add time for stop regression. About new Ruin - it was added as an optional argument.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/810594#Comment_810594

    I think it's somebody who plays both roles.

    "more gens with less repairing time - it will change survs sitting/repairing time to seeking/movement" and "DS is active for all time after unhooking till another surv is hooked" aren't good ideas from a killer's perspective.

    As for me, it is more interesting to look for a totems on map, it could be a mechanic to find some details on map or something like that. Also about DS - I face situations when killer just wait that minute, if everyone will know it is working different - no waiting, just go and find somebody else.

  • @NoShinyPony said:

    Concerning the OP's ideas, this is the only one I can agree with:

    "killer spend few seconds to damage gen, survs should spend few seconds just to stop regression"

    These suggestions are ideas, not a finished form of implementation. And my main goal is somehow to make survs more individuals, because all survs are the same - no difference in gamepla, they need something like power/buff/sickness. Killers are much more interesting, after u tired from one killer - just pick another, so after some time u get bored from surv gameplay, u have no variants. And also I like if u can't see an information about u or someone else on the screen (statuses, timers), because it makes game more horror-like in my opinion.

  • @YaiPa said:

    • it’s a popular opinion, and yet, developers said that we killers should be happy that gen regression can instantly be stopped (to run the super op overcharge i guess);
    • nah, i don’t think it would made much different, unless with very close doors;
    • nobody heals anyways;
    • if they add more gens, every map should change, it would take to long (and also more gen/more gen time isn’t the solution);
    • legion would be still pretty bad, he hasn’t a real power to help him in chase;
    • i didnt understand;
    • i can already think of many exploits;
    • only hex status should be affected;
    • make your choice is fine;
    • timers are already not visible for everyone;
    • a change too big after 3 years;
    • huh, no.

    Timers like Freddy's dream, Plague infection are visible.

  • This perk gives nothing for killer, as for me it should be reworked buy 2 var:

    • increase speed - but survs will yell about it - so it isn't even a variant
    • totally reworked - as a variant: -10/15/20% of time on the second phase on hook in basement.