AverageKateMain
AverageKateMain
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369889#Comment_3369889
Okay but I'm saying that your premise suggest killers are just skins for whatever power you wanna plug into them and that killer identity doesn't matter and people only play SM for her design and not her power and that people who do play her will just go with whatever power they give her like we're bots.
That's not my point at all. You're still strawman arguing me and putting words in my mouth. I said kill switch isn't the same as deletion entirely. Plain and simple. Stop trying so hard to overanalyze a basic sentences, getting it wrong, and trying to argue over nothing.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369886#Comment_3369886
My question to you hinges on your statement so how am I ignoring it? If you wanna say you don't have an answer just say that it's fine tbh.
Again, I don't have to answer ANY question of yours. I don't owe you that. I made a statement and that's it. Kill switch isn't the same as entire deletion. It's on you for even trying to find fault to argue and whine atp
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I'm not wasting high rarity items on bad randoms that will snowball the game hard and make escapes impossible. At most I'll brown or yellow stuff. That's it.
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@VirtuaTyKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369263#Comment_3369263
To help the team win maybe.
How about be a decent teammate and don't rely on people to bring items in? 🤨
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@BlueRose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369851#Comment_3369851
They not being completely wrong here tho...If you completely rework a killer it kinda makes them a whole new killer that replaces the old one. Look at other reworks dbd had...did Freddy stay mostly the same after his rework? When you completely rework something you are in a sense deleting the old version of it. I personally like SM because she is a different type of killer. I like having info being the main force of her power instead of chase. Honestly, I don't know what the devs can do without completely changing her from an info killer. My main question to anyone who wants her to be reworked would be How would you rework her so she keeps her core identity as an info killer? So far I haven't seen much in a suggestion that keeps her as an info killer and not change her into a chase killer.
I know her ability to stall out of the game isn't fun and not healthy for the game. I understand that much but I just don't know what they could do to her without completely changing her core identity.
Right I understand that but my only 1 point is a kill switch isn't the same as a whole deletion. That's it.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369877#Comment_3369877
Would be cool if you actually addressed a single point I actually made. You're literally ignoring them and going "nope I'm right I don't have to read anything you write and address it when I can just say it's a strawman instead".
Actually unreal lmao.
I'm not addressing a strawman based on the argument on someone actively ignoring the simple statement I made then had the entitlement and audacity to think I have to answer your questions.
Delusional honestly
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369862#Comment_3369862
It's not a strawman it's literally not the same thing and you're actively choosing to ignore the one very important difference between dredge currently being killswitched and what some people are suggesting for SM. To put it another way so maybe you actually understand let's say dredge comes back and now they don't teleport to lockers they don't cause darkness and don't have a remnant.
Now they put Dredge is back in the game and they can instead put shadows on the ground and survivors scream when they step on them and become oblivious. Do you think all the people that like dredge and put work into learning dredge would be happy with that? That the original power they liked is just deleted and it's some new power they may or may not like. Do you think any of the people would consider dredge to be the same character they originally really liked?
Do you understand why your analogy makes zero sense now?
My analogy does makes sense because it's not even an analogy. You are strawman arguing and still are. I said a kill switch ain't the same as deletion. Plain and simple. You're choosing to find fault and argue against me for no reason trying to fault my logic that you intentionally keep ignoring just to complain. I will say it 1 last time and I'll slow it down for you like a child so you can finally get it.
The big red triangle at the bottom over the killer icon means you can't play the killer. They aren't deleted, just can't be used in matches. It's not the same thing as an actual deletion like how Steve and Nancy can't be bought in shops at all.
Literally stop trying to whine so hard over an analogy that's not an analogy
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Unless you have proof the devs said they'd buff killers, I'm gonna assume you made it up to argue and whine. Also why do you guys always have to do have equal attention for every patch? Survivors were whining over the killer buff changes and now you guys are whining over the solo buffs. You don't need an equal attention cake for every major change that happens. Especially when the changes y'all asked for weren't even things the devs said they would
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369621#Comment_3369621
That’s how the game is balanced? You focus on kill rates. It makes sense because how people FEEL playing the game doesn’t seem to be a focus. I would rather die in an intense game against Wesker (remarkably designed) than spend 40 minutes to escape against Skull Merchant.
Facts my dude
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369853#Comment_3369853
I think you're the one being obtuse. Explain to me how "killer is glitched and will come back when it's fixed" = "people want this killer killswitched and when they come back it will be with a completely different power and identity".
How are those two things remotely the same?
Can you not strawman argue me and try to demand me to answer your line of questioning? I will say this 1 more time. The act of kill switching as in the character is available to purchase but not play is NOT the same thing as a complete removal like the license. That's it. I'm not talking about glitches or whatever. I said the act of kill switching isn't the same as complete removal.
Do you finally get it or do I have to slow it down further for you? 😒
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Okay I don't like being tunnelled but really? Come on now
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369848#Comment_3369848
Except nobody is suggesting dredge should come back with an entirely different power? That's not even close to the same thing.
Omg you guys stay being obtuse on purpose. A kill switch for a duration isn't the same thing as complete removal. It's not hard to use critical thinking when I'm referring to Dredge being kill switched as whole.
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369841#Comment_3369841
Reworked entirely = removed. If she's reworked entirely then what's the point of even keeping her? If her design, power, and lore all get reworks then there is literally ZERO reason to even touch her as a player anymore because guess what? She's no longer The Skull Merchant who's actually fun. I'm sorry but where's this energy for hag who can do the same thing if not WORSE? Or Knight?
I've gotten anime gore, death, and r*pe threats sent to me for playing SM, can't say the same for Hag or Knight.
Reworked entirely under a kill switch isn't removal. Literally look at Dredge then look at the Stranger Things license and see he difference.
Also not be a jerk but do you go through life blissfully unaware or something? People have been giving smoke for Hag. KNIGHT especially gets/got hate for his gameplay up to today.
But no one deserves any hate for playing a killer. That's just ew behavior
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369841#Comment_3369841
That's literally the same thing?
Don't be obtuse. There's a difference between having the killer in game but under a rework phase than deletion entirely. You're comparing the situation of Dredge being kill switched to something like the Stranger Things license removal
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368891#Comment_3368891
and there are perks to stop 3 genning i made a whole new post listing them after playing against knights and merchants most of my weekend...it is all about adapting and using the same gen rush strategies that are prevalent
the dead hard comparision is to show that killers have adapted to dead hard and survivors just have to adapt to a new gen rush mentality versus 3 genning
Killers definitely have not adapted to DH. Literally just yesterday I've seen at least 20 different comments complaining about DH and various us v them threads about the perk.
You have a point with adapting to different situations but please don't use a false example as a point of contention.
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368907#Comment_3368907
Yeah cause I'm hella sick of these randos demanding she is removed from the game just because THEY don't like playing her or going against her. This isn't one perk or something small its an ENTIRE KILLER who people paid for and enjoy yet yall want her removed simply cause you don't like her design and don't like her
Uh I never said I wanted her to be removed neither the person you commented to said to remove her completely. They said kill switched and rework the killer entirely.
Although you have a point with the weird people doing the absolute most because they don't like um insert whatever.
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@Ninetales1793 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368128#Comment_3368128
I'm not sure what's going on then. I've been disconnected from host 3 or 4 times and every time I've received a matchmaking penalty for it.
Probably the servers dying yet again as usual. Same issues every single patch 😮💨😒
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@FFirebrandd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369646#Comment_3369646
I personally would start by nerfing BNPs again and reverting Prove Thyself's buff it got a while back.
In return I'd be 100% on board with buffing DS. Either make it activate twice, or add a power lock out so certain killers cannot get all up on the Survivor who stabbed them instantly.
Ngl, I'm on board with this. I wish they'd also revert the bp aspect of bbq and chili + wglf
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@Xyphus said:
Everyone gets a slap immediately.. Sorry if anyone thinks it's toxic.. My ears matter more to me than my reputation
I beg you. Shut up every single Lisa you encounter. She will not stop screaming no matter what
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/367756/6-years-and-killers-are-still-whinging
First of all 3 genning is most of te time the survivors fault, if t urvivors wouldnt rush all the gens in the cornes, they wouldnt 3 gen themselfs. Do the middle gen fist and than do the middle gens of the edges and the Killer cant do anyting about it. If the killer force the 3 gen focus all three gens at the sametime and the killer cant protect the gens.
Next thing the survivor prk meta. The survivor prk meta hasnt change since 2016. The only thing, that got change is switch DS withe OTR and I think OTR is fine as it is. Its stong, but not offnsive like ds. But if you look at the Killer meta you cant see any meta perk from before the rework, exept Pain Res.
So to the arguement, that ssurvivors dont have fun, because of the build. If you dont have fun with you build just play an other build. I play mostly one or none meta perks as survivors and win like 50% of my games mostly solo que. You dont get forced to play any perks as survivor. As killer if you play a weaker one you are forced to play meta, because you cant keepup, with the gentime (depents on the map/perks/Items/skill of the survivors) If you want some fun builds as survivor play with perks like flashbang, Headon/Quick and Quiet, maybe autodidact and focus on healing others. I switch my perks all the time as survivor. I agree, that the survivor meta perk are borring to play guess what, I dont play them. For Killers the meta perks are also dont fun to play I would like to chase all game, but I cant, because gens are flying, if I do.
You are just like me with perk builds. I've been running off meta and I love it. I have my staple Reactive Healing build that I made into a harder challenge to sort off pseudo buff Solidarity
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Oh my I see we have EVEN MORE us v them bull crap. God it's like you guys actively try to play DBD politics over nothing. Who cares about complaints? Ignore them.
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@NerfDeadHardPLZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/367756/6-years-and-killers-are-still-whinging
Nerf Dead Hard
Nerf Boon healing
Nerf gen rushing
I can deal with 2 of those but how exactly would you nerf gen rushing while making it a fair change for both sides. Are suggesting a basekit Corrupt or something?
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368027#Comment_3368027
I don't think you understood what I just said at all...
Bro. One killer isn't supposed to be invisible in their power. Audio doesn't compare when you literally cannot see the killer who's supposed to be seen 💀
Wait wrong person. Sorry darling
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@Wexton said:
Oh hey another post about spirit, her audio being weird is not Killswitch worthy. Even Mandy herself has said it. Dredge being able to become invisible IS killswitch worthy.
You'd think people would understand this but apparently not.
This is the dbd community. It's never going to be known for rational thinking
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Bro I feel you. The only reason I got the challenge done was because I spawned in on Garden of Joy against a Wesker who wasn't good. I did have a key in case he found hatch and luckily we somehow escaped because he took my bait at the end. They really gotta stop with hatch challenges
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@Chocolate_Cosmos said:
Nurse, Blight, Huntress, Spirit and Wesker were killswitched for 2 weeks because of some bugs. Who would you play? How would you feel about it? Would you still play killer?
I'd be pretty salty cause Spirit main but I guess I have to make do with Gweneth Paltrow and the goop vomit 😒
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@Devilishly_Rowdy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367983#Comment_3367983
Lol devs reward tunneling and camping by nerfing survivors? They literally gave survivors basekit bt with haste and pretty much every information about the match on their hud. Also, dead hard lasted 6 years and is STILL the most used perk in the game. You arguing just to argue huh?
For one and I love bringing this up cause y'all have the memory of goldfish. DH was known as exhausted on the ground to the point people had to DH early for distance. If anything, you guys weren't as angry over it until it got validation and that was its own separate issue rather than the perk itself.
How long did it take for the devs to finally buff solos and give them ANY information other than slapping on base kit Kindred as a bandaid fix? Oh wait it took 6 almost 7 years for that to happen compared to the killer changes that happened last Summer.
Also really? You're really mad at the basekit bt and haste when you guys were able to hit someone off hook and down them again without DS? Blame yourselves for that change cause if you also remembered, it took them extra time to add extra time to the basekit BT when people were waiting it out to tunnel.
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@Devilishly_Rowdy said:
Everytime survivors start rage quitting or dcing, behavior has always rewarded them by nerfing the killer or killer perks. So why shouldn't they act entitled and dc over anything they don't like right? They are literally rewarded for acting this way. If the killer rage quits it doesn't matter because it's just one player, compared to FOUR players, so survivors rage quitting matters more and is always rewarded. As killer i get plenty of reasons to rage quit, for example, 2 gens popping right at the start because i didn't bring corrupt, DEAD HARDS, highly coordinated swfs, loading into badly designed maps like Gideon, Garden Of Joy, Coldwind etc. But you just gotta suck it up buttercup and play the game instead of quitting.
Coming from the same killers that will chase someone for 30 seconds to all 5 gens and will DC because they couldn't hack it.
Dcs aren't rewarding anyone or anything at all. Let's not lie jus to victimize ourselves to feel better about the video game. And don't try to even bring up Thana when that got nerfed BECAUSE y'all were pairing the 22% penalties on top of strong slowdown to create versions of forever Freddy or are we ignoring the games where people intentionally created these slowdown builds to make matches unbearably long?
Please if you want to dbd politic arguments, don't make up irrational answers with no REAL source.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367957#Comment_3367957
I wanted to point out that both sides dc for the most ridiculous reasons. Imo they should change the penalty. One dc should leave you with a 10 minutes penalty, 2 with 15 minutes, 3 with 30 minutes and after that multiple hour / day long penalties.
Yeah I'm not going to take a 10 minute penalty because the game decided to crash. No ♥️
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@HugTechLover said:
I have been getting coldwind over and over. Just finished my 3rd game on cold wind IN A ROW. No offerings burned.
Anybody else experiencing the same thing?
I thought we weren’t supposed to get same map twice lol.
Everytime I play Spirit, I always got to Ormond and Garden of Ew multiple times a row. I physically cannot cope with how horrendous map rng is for me
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Whenever I play survivor or killer I can be satisfied with EVERYTHING cause I know it's just a game. Unfortunately I cannot say the same for ANY of you guys. I mean you right now, creating us v them thread is quite literally complaining about the thing your discussing? None of you guys can be satisfied until killers are basically stuffed animals chasing people and survivors are allowed to stay alive as long as some blonde chick tripping in the woods during a chase scene and never getting up. Please let's not
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@RhodosGuard said:
"If you refuse to optimize you shouldnt be upset that the game isnt fun" is not as strong as an argument as you think.
Tell me, why is Knight oppressive in chases.
He is basically a M1. If he goes into his power, he doesnt see you, he only hears, and he goes into a static animation and you can just run. Even better if you just make a 90° turn any direction.
The main element of chases is pallettes (and maybe vaults)
At Vaults Killers are baseline disadvantaged because they cant rush or go fast unless you play specific Killers or take the Clown Perk.
At pallettes you have literally 0 power. You either need to win the chase before a pallette or be forced into a lose-lose every time. You Either enter Pallette and get stunned, you loop around pallette and can only win if the survivor is bad, they drop pallette early and you need to either break pallette, and give them a headstart to the next pallette (or get blinded), or you need to abandon chase.
You can play the game by flowchart and win. And while you are in chase the others pop gen after gen.
Rebalancing the game should be the core aspect when killers base kits are doomed to fail.
The problem isnt being bad the problem being that your performance depends more on surv skill than your own.
People like to say the game is about mindgames, but it isn't. It's a reaction game, and survivors are always free to react.
You wanna deny that survs are catered to, but when was the last time a killer perk became baseline and when the last a survivor perk became baseline?
Didn't killers get basekit tier 1 brutal strength and 2 stacks of stbfl as default
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Whenever I accidentally drop something or mess up, I mentally say "missed the skill check".
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Seems like we're going back to 2016
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@Pulsar said:
Have you seen some of them? I'd laugh if I were them too.
My toxic trait is wanting to see more posts. I laugh hysterically cause the victimization of the perk is so strong
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368967#Comment_3368967
Ok so it’s killers all around then. Strange. I wonder what’s going on with the collision.
Probably map issues that come with these updates. We have the busted Haddonfield window now because of these changes
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Not to be a wet blanket, but you are referring to the same devs that will not rework/buff Myers so that they can get rid of the 2 addons that operate almost like old moris
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@calem said:
I don't think BHVR know you can use the words "Pig" and "buff" in the same sentence
I mean you can but it can be very bad. For example, all of these killers except Pig should get a buff
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Not a Blight or Billy main but as a Spirit main, I'm feeling a lot of weird collision issues lately. It's almost like the hotboxes have wood splinters that completely stop you
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@hiken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367792#Comment_3367792
but is fun when blights offer mac millans offerings for survs non stop right?
Strawman arguments are not hot. Refrain from saying anything if you're not arguing in good faith and put words in people's mouths
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368891#Comment_3368891
yeah. how about buffing knight's guards so they can hit good-survivors instead of super weak players? maybe the knight would be more incline to chase instead of camp gens? Same thing with Skull merchant and bunch of other killers with weak-chase potencial. slow downing killer with lackluster chase will not chase to lose.
people are not ignoring issues. it is just that survivor wants to have their cake and eat it. they want weak killers powers that they can auto-pilot win and they expect killer to chase and go for 12 hooks. Makes no sense to me, but whatever. People finally catching-up to the meta shake up of 6.1 after whole eruption copium.
And this is what I've been talking about for months nonstop. Y'all have this weird obsession with trying so hard to flame 1 side for a game issue/balance issue that's only affected by dev updates. You guys need to stop making mindless assumptions for a large amount of people you've never played against and redirect that hostility into actual constructive criticism for the devs instead of coming here with us v them salt bot.exe posts
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368891#Comment_3368891
"It's the fact that the core game is so unbearably bad with the gen speed that killers who lock down areas can hold games for way longer than it should."
So it's a gen speed problem?
100% yes. The speed is so bad that a gen can literally take anywhere from 40 ish seconds to 180+ with the right perk set up and communication/killer. That's an immediate concern with the core game and how perks can make or break (literally break depending on what went wrong every patch update) that we aren't in a state where adding gen defense based killers or more speed up is a healthy idea
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@FridayNightPizza said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368007#Comment_3368007
What the hell is an epic chocolate milk marriage? Hurt my brain trying to figure that out.
For some reason, I want chocolate milk and pizza
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@Laluzi said:
A casual mode would never work because it relies on good faith. There's nothing stopping some asshat who wants to troll with basement Bubba, a sweatlord going for a 50-win streak, or a neckbeard trying to build up a hilarious clicky-click juicer montage for their 3-follower youtube channel from joining the casual queue because it'll presumably give them easier games.
Too many DBD players are intentionally malicious when it comes to their behavior towards other players/the 'other side', to say nothing of the people who just want to play easy mode.
I barely know you but I like the way you think cause it's so true. Like yeah, DBD players are always in such good faith for absolutely everything (said no one ever).
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368928#Comment_3368928
But.. but… I’m a blight and I don’t tunnel or call people out for sweating :(
Dont get me wrong, not all Blights act like this and are actual sweeties while demolishing us but the amount I've faced lately that salt so hard is alarming to say the least
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For me it was Spirit simply because she was cut up and I was like, why she look like that? Plauge was the main reason I found out about DBD cause I saw a trailer for her and saw a name at the bottom called Jane Romero years ago.
Jane cause of her tome lore. Her experience as a poc resonated with me cause climbing the industry to make dreams exists feels difficult when you're seen as a joke or comedic relief.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368899#Comment_3368899
I only see one side DCing regularly. It’s a fact. To consider it “us vs them” dismisses the issue.
Your personal anecdotes aren't an objective fact. I've seen way more killers DC in the past weeks compared to survivors. Doesn't mean my experience is the only truth. So no, it is an us v them argument and is deliberately ignoring dcing is a problem for BOTH sides not just 1
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I do not like Blights. Too many of them have this weird mentality where they're allowed to sweat and it's called efficiency, but if a survivor bodyblocks to stop tunnelling, lasts longer than a 1 gen chase or picks up a slugged person it becomes sweat gaming and must be called out in egc
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368814#Comment_3368814
How is this different than cenobite or plague though? Both of those killers also require a lot of coordination to beat as well, if nobody does box or the ceno makes the box their priority and nobody contests that nobody will be able to gens and that can happen at 5 gens. If a team isn't on the same page about cleansing plague will just run over a team with access to red vom and if nobody cleanses everyone is playing broken which isn't much different than ignoring the drones. I haven't seen anything that convinces me SM is egregiously worse than either of those killers.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368844#Comment_3368844
Except everyone did complain about knight a ton especially after Hens released the 1 hour knight game he played on dead dawg. Not to mention all the eruption complaints really boiled down to making 3 gens too strong so I disagree nobody was talking about this before SM. Also you're doing the same fallacy a see a bunch of people do which is assuming mechanical skill is the only type of skill when it's not, game sense and decision making is also a skill and the average DBD player has the game sense of a potato. A lot of videos I'm seeing of people playing against me and other people playing SM boils down to bad decision making whether that's not committing to a gen that was nearly done or respecting the drones too much. Now some of this is match knowledge against SM that nobody has really cuz she just came out and the strategies against her haven't really formed yet and I don't blame anyone for that because those things take time. What does annoy me is when people go straight to "too strong please nerf" instead of actually trying to learn and test things and seeing if it can be beat before doing that. My experience so far is that SM is relatively balanced people just don't wanna actually take the time to learn so I roll my eyes at people complaining when it's very obvious they don't fully understand the killer.
What's there to understand about her exactly? She's arguably a worse Knight in terms of zoning, defending areas, and a power that literally gets deactivated after a duration? The only thing she has going for her is basically a built in insidious and Ghostface stalk but minus the danger associated
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368910#Comment_3368910
But she is and i'm very lenient 💅
Fair enough. I'm calling her Predator from Wish.