Aven_Fallen
Aven_Fallen
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Not sure if this is the best video example when you showcase a Killer player who is struggling very hard with Ghoul…
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@Maddox_7 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973707#Comment_3973707
They said they'll look into it on Twitter. Thank God.
https://us.v-cdn.net/6030815/uploads/T24IJDIEFD7B/1000007365.jpg
No, this is not what they said. The answer just thanks for the feedback, nothing more.
Well, there goes P100ing the TWD-characters. I will not waste more time on them than needed. Actually very annoyed that I spent money on it.
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Yes, no Boon is worth the time investment. They are incredible weak and players who constantly boon Totems are actively hurting their team.
But they also should make Boons only work on the floor their are on, since setting up a Boon on a multi-floor Map will just double their range and defeats the purpose of the Killer being able to snuff it quickly.
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Yeah, not a fan of those either. I was actually quite annoyed when I first heard those sounds, since I just paid 8 Bucks for the DLC and 15 Bucks for the Daryl Skin, since I am a big fan of TWD. Getting such a poor quality of sounds was a big letdown.
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If you wait a few days, you will notice less Fog Vials. Simply New toy syndrome, Fog Vials are clearly worse than Medkits and Toolboxes and once the novelty wears off, you will see them far less often.
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@Rulebreaker said:
We realy dont get why people keep saying "pointless". If you hate whatever maps are on rotation you can make it so theres a 1/5 chance that its a different realm. Statistics say thats a good chance. The reason for secrecy is because some people will happily hunt down whomever tried playing those offerings.
20% is way too less of a chance to make them worth using. Because you will not only not get your map most of the time, but you are also missing out on other Offerings like BP-Offerings.
IMO Map Offerings should always be 100% and the issue is more that the Maps are too x-sided so that people use Map Offerings. Going to a Map to gain an advantage is fine, the problem is more that the advantage was too much for some Maps. (Even tho, nowadays I think that due to them nerfing Map Offerings, it is less urgent to rework some Maps.)
They should just retire Map Offerings and give BP-Compensation.
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@SoGo said:
No no no no NO.
Please BHVR, it was proved that the system is not good, do NOT bring it back.
Agreed. I would rather have some people who want to go next and run up to the Killer constantly be unpunished than having people who get tunneled out being punished.
Personally I think the removal of Unhook attempts was already good enough and made it significantly better.
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I only checked it on Nea, my most played character, and I spent at least 18 Mio BPs on the retired Add Ons. And this is with new values for the Bloodweb-Items, most of them were purchased before they were made cheaper.
But honestly, why it would have been nice to get the actual value (I guess overall it would have been at least 10 times as much as I got as compensation), I only had those Add Ons because I had to take them when doing Bloodwebs. I almost never used Keys or Maps, so overall not a big deal. In the end, I got 2,5 Mio BPs for things I would not have used anyway.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973013#Comment_3973013
Lol. Dude, there's no reason to be so aggressive. People don't like the fog vials. They didn't like them when they were a one time use item, and they don't like them now that they got massively buffed and got infinite uses. Get over it.
My point mainly was that it is another overreaction from the community. Because you have to give things a bit of time to settle in the game, currently Fog Vials are very popular because they are new, but once they are in the game for longer, their use will go down, since they are still worse than Medkits and Toolboxes.
And not being aggressive, just stating a fact to be honest. Makes it even funnier that you said that people here are downvoted into Oblivion while you are handing out Downvotes like Candy here.
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PTB is mainly for the Hype. It is to show new Content and make players play it. When it comes to Feedback from PTBs, if there is some absolutely glaring issue (e.g. the Twins Rework from some time ago), it will be adressed, but usually most of the things hit Live unchanged and if there are any changes, they are minor.
The PTB also gives some time to fix things for the Hotfixes. Because usally the Devs have only a few days to fix things once the PTB started, because they need to deploy the Update on all Platforms, which takes a bit over 2 weeks. So you can calculate yourself that the time for changes is limited, when Updates release 3 weeks after a PTB.
And IMO it makes more sense to make changes on the Live Servers instead of changes from PTB to Live. Because lets be real, if the Devs would make a lot of changes based on PTB-Feedback, they would roll back every Update since people cry way too much about changes (on both sides). Letting things hit the Live Servers and see from there how they are perceived with more time (most players are probably playing the PTB for one day) and especially more players (AND including Consoles) is the way smarter choice.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973005#Comment_3973005
Most people on the forums are pro-survivor. Pretty much any killer sided take gets downvoted into oblivion.
^ this person has bad takes and gets even Downvotes on killer-sided things here.
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Way better than before the Update, because now you have good queue times and can actually play Killer without thinking that you waste your time in waiting simulator. Difficulty-wise the same as before, despite people claiming otherwise (because of course they will say Killer is SOOOO hard).
Overall the experience is not that good IMO after the Patch, since for me it is way too buggy. What annoys me the most is the Bug with Stairs. How can you mess up Stairs? Closely followed by the Bug which cuts Chase in a Fog Vial, mainly because this Bug was around back then already when they were in the Halloween Gamemode…
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Whats your point? Do you think you have a big "Gotchya"-moment here? Obviously I get more Downvotes than Upvotes when I say something AGAINST Killers in this Echo Chamber.
The screenshot you posted was about getting more Downvotes on something PRO Killer. If this happens, yes, you made a really bad take. If you get Downvotes on something against Killers, you are just the victim of the Echo Chamber, because for some reason this Forum still believes that Killer is as bad as years ago.
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@thrawn3054 said:
I hated Franklin's with a passion so I can't say I'm bothered. I do wish they'd have simply reworked it into something useful though.
Yeah, that would be the better solution. Make the Perk useful instead of nerfing a bad Perk to make it even worse. I mean, people only complain because it is a Killer Perk which is nerfed, so this huge echo chamber does what it usually does. But it is not like if they revert it that the people who are now complaining will suddenly run the Perk, since it would still be bad.
So they should have just reworked it into a decent Perk instead.
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I mean, at some point you have to throw a bone to Survivors.
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972592#Comment_3972592
I always want better things for survivor especially perks are lame lately, but you still have to be a little careful not to completely ruin the game, I don't think these things are healthy for the game, it's pretty terrible actually
"completely ruin the game". Bro, those things are in the game for a few hours. Give it some time and then reflect instead of going for kneejerk reactions.
It is always the same with this community.
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Man, Survivors get one new thing and it is instant crying on the Forums. Instead of just waiting a few days before the Fog Vials are not as common anymore.
Let alone… A bit weak for single use, eh?
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972311#Comment_3972311
It wasn't bad perk on specific killers. It's fine, if you didn't like to use it, but it just wasn't bad perk.
It was quite good on Wraith and Hag, because those killers regularly drop their chase. They simply can't commit to all of their chases, that's good way to lose…
I often played Franklins when I have seen 4 items as Wraith, didn't even play Weave for it. It was better than Sloppy imo.
Then Franklins for decent with Weave on any M1 killer. Weave is so much worse now, because of this nerf.If Franklins was not a bad Perk you would have seen it far more often. But its Pickrate was already low, it is not like a Metaperk or popular Perk was nerfed. IMO the main reason for the complaints is that a Killer Perk got nerfed, not that a good Perk got nerfed.
Even against Lobbies with 4 Items you were always better off with another Perk than Franklins. Let alone that it was not even good against most Items:
- Medkits —> Yeah, it was okish, but Mangled and Hemorrhage are universally better (even when no Medkits are in play). And it did nothing against Syringes anyway.
- Toolboxes —> Were mostly used up when the Killer arrives with Franklins.
- Flashlights —> Eh. Lightborn is better, but even then, not really worth equipping either for Flashlights. Flashlight-User are usually good for the Killer, since they are less efficient.
- Keys and Maps —> Obviously sucked.
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@supersonic853 said:
I dont really like franklins but I do enjoy mangled/hemorrhage perks/addons. If we are talking about dealing with strong medkits. I have been having a good bit of success with leverage+mangled/hemorrhage addons or sloppy. It does force more investment from the survivor end and survivors stay injured for longer ive noticed with it. I recommend trying that out for medkits at least. Against other options not really sure right now.
IMO Leverage and Mangled combined is too much of a Slowdown to have an effect. When I get unhooked or unhook someone and the Killer has both, I will simply not heal and rather do a Gen, because the time investment is too big.
It depends what you want - if you want Slowdown, Leverage OR a Mangled Option (Gift of Pain is still criminally underrated) is key.
If you want Survivors to just not heal, combining both is fine. (Or if the Survivors are really not efficient at all, you get even more Slowdown) -
@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969448#Comment_3969448
So you would make snowballing impossible.
No. But nobody needs to snowball to this point, lol.
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@PetTheDoggo said:
I would count as extreme simply if that's only thing killer does and never hooks.
But I have no idea how they want to focus on that without nerfing other forms of slugging.You can make it possible for Survivors to recover fully from the Dying State if at least 3 Survivors are in the Dying State. I think slugging one person can happen and is fine and regular gameplay. Two can happen as well, if they make a mistake (e.g. unhooking against a Bubba) or the Killer is running Infectious Fright.
But once you reach 3 Survivors in the Dying state, we are at the point beyond the Killer slugging for a bit of pressure or to avoid a Flashlight Save.
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They said they did an Engine Upgrade (or something like that, I dont remember it fully) on the PTB, which is why the PTB was so big.
If you had a better performance on the PTB, it is likely that you will have it on the Live Servers once the Update drops.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968608#Comment_3968608
I honestly don't remember, so take it with a grain of salt. It seems likely, considering that Anti-slug is the top item on the Phase 2 list, but it could just be community conjecture that I'm parroting.
There was never communication that it would be tested for the Main Game. It was only communicated that it will be in the (cancelled) Chaos Shuffel-modifier.
But it is very, very, very likely that it would have been a test to bring it into the regular queue as well. But it was never communicated like this, which is why you will not find anything about it being tested for the regular queue.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968356#Comment_3968356
I really miss the old main building. It was one of my favorite ones. The new one sucks. No good window and one trashy pallet.
The big issue with the Main Building is that there is nothing nearby. This was somewhat fine when it was stronger (even tho boring, since Survivors would always run to the Main Building, since there was nothing else to work with), but making it weaker without adding something around it was weird.
Same with the Coldwind-Tiles. They removed the strong Tiles and added weak Tiles in a ratio of 1:1. It is fine if they want to get rid of a God Pallet, but putting a very weak Pallet instead of it without anything else is not really a good move. They should have added 2-3 weak Pallets instead of that one God Pallet.
Same with the Main Building - a strong Main Building in a big spot of nothingness is fine, but replacing it with a weak Main Building but keeping the nothingness is not. Again - just a few weak Pallets would be fair.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968301#Comment_3968301
Especially Rancid Abattoir, imo.
Rancid Abattoir was even bad before they introduced the new Tiles to Coldwind. But then replacing the good Tiles with those weird, weak Tiles made the map even worse.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967694#Comment_3967694
gigachad mmr….?
why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…
its not that complicated
i love the fact u ignored that i said i don't get good survivors all the time, really brings the fact u understand what i meant
"simple game"
mind games left the chatskill gap left the chat
techs left the chat
spend months learning a killer just for you to be like "u ain't good trust me bro" forget it, no point, your fav twitch streamer don't get the "good survivors" all the time so it must be not true do u understand what playing at certain time is? most of the streamers play during the day, so games are random as i mention and- did u even read what said or are u so convicened that survivors just cannot be good and soloQ cannot sometimes harmonize to the point u think they are swf, because they can and i had it as survivor myself, its pretty good
do u even play killer tbh…?
the fact u said this
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
such simplisty in playing sadako and singularity, its so simple to know placements and to watch out for which tv is turned off while in chase or get a mental image of where jigsaw boxes spawn u can pressure the survivors, such simple tasks….
bruh im done lmao have a good one
"why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…"
Because this is incorrect. You should know that there is a soft cap for MMR. So people who have really high MMR get paired with people who barely reach the Soft Cap. There is no point where you will get "sweats after sweats", yet people like you think that they are special cases who only go against sweats.
And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967677#Comment_3967677
ah yes the whole swf and mmr is just an illusion doesn't exist because it doesn't effect me, play the game around 2/3 am and u will see what kinda of "special server" survivors u will get
its about the time not the damn server, on the day u will get random survivors from good to new
night on the other hand well gl trying to be casual
i didn't claim to go against good survivors all the time, but they do exist sorry to dissapoint and they can make maps even that are even killer sided winnable, i know crazy, people working together to win
i know when im outplayed but when im trying to deal with people that know how to pressure me in a map with 2 floors as an m1 killer, i tend to get more annoyed why the map is designed like that not the survivors, because i know they are doing well
and the whole just pressure the 3 top gens are we just forgetting i need to be in chase and down and a survivor can be good in chase or what exactly?
i wouldn't complain if i was playing nurse or dash killer or any killer that has a bit of mobility
there are so many factors into this yet this community loves to just simplfy it to "just do this, do that, bring this, bring that"
meat plant : JuST BrEaK ThE PaLlEts
No, what I mean is that people who play DBD for a living and are really good players dont go against good Survivors that often. So you cannot really convince me that your matchmaking is much different. At max you will have the same ratio of good Survivors and then you should be doing fine.
And yes, if you only care for the upper part of Forgotten Ruins, you still need to be good at the game. I think this is obvious. If you are #########, no strategic play of a map will help you. But since you seem to be at some gigachad MMR, I think you must be very, very good.
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967660#Comment_3967660
well they did say meat plant a map that is small and filled with so many pallets even the entity is scared of it is killer sided so, not exactly surprised u think that
either u never played against swf / smart survivors on that map or u play a dash killer because pressuring that map as an m1 can be "interesting" to say the least
But this is the reason why you should only care about the upper part of Forgotten Ruins. Especially as an M1-Killer you can just ignore the Dungeon, let the Survivors have those 3 Gens in there. You can patrol a much smaller part of the map with not really safe Pallets.
And honestly that you dont really capitalize on that is a skill-issue. It is the same with Hawkins years ago where people said that the Control Room Gen and the Gen upstairs are hard to defend, when the best play as Killer is just to ignore those.
And regarding the "SWF" or "good survivors"- "argument"… We have people who play the game for a living who dont really go against those good Survivors on a frequent basis. And yet people on this forum seem to think they are on some kind of special Server where only good Survivors are playing.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967634#Comment_3967634
HOW DARE U
try to say 80% of the maps is so disgustingly survivor sided when there are like 5 killer sided maps
actually i had someone say forgotten ruins was killer sided, really makes u think how many people have major skill issue in this game
Since you only have to care about the upper part of Forgotten Ruins as Killer - yes, the map is killer-sided. If you decide that you want to run around the Dungeon, this is a skill-issue.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967626#Comment_3967626
Whenever you post anything even remotely pro-killer on the forums, prepare to be downvoted into oblivion.
The Forum is actually quite a big Killer echo chamber. If you get more Downvotes than Upvotes on a Post about something killer-sided, your take is just bad.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967611#Comment_3967611
I want you to listen to yourself. "There's a very strong pallet every five feet, but if you somehow lose ALL of them, then you might take a hit!" Do you know how long it takes to clear out a deadzone with that sort of pallet density? Cmon man.
I dont even know what your point is. Are you talking about The Game? Sorry, but the map only has Pallets. Once they are gone the spot where a Pallet was is a Deadzone.
I dont really understand how someone can argue against it. Are you trying to mindgame those Pallets in your M1-Killer or what?
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967601#Comment_3967601
Most of Hawkins pallets are generally good.
GoJ still is extremely survivor sided.
"Hey, there's like 3 killers who do well on the Game, therefore it's a MASSIVELY killer sided map!" Really?
Most of Hawkins Pallets suck.
And well, aside from The Game being bad for Survivors against specific Killers, the Map basically only has safe Pallets. And once they are gone, there is nothing anymore except for Deadzones, so I dont think you can really call it survivor-sided. I would also not say it is massively killer-sided, but it is killer-sided.
If I remember correctly, when they released Killrates for some Maps, The Game was up there with having some of the highest Killrates.
When it comes to Badham, I think the hate is overblown nowadays. It is only one map now and not five maps anymore AND Map Offerings are nearly useless, so you cannot reliably send people to Badham anymore. And what you are describing sounds like the Haddonfield Treatment and I dont think we need to turn another map into one of the most killersided maps in the game.
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I mean, people would probably use it, but I dont think that it is worth implementing. We have Chaos Shuffle for that. And the fun part about Chaos Shuffle is that not only you have a random Build, but all your opponents have random builds as well. They just need to make sure that Items and Add Ons cannot be used or are randomized as well (Map Offerings are irrelevant now, so no need to remove those from Chaos Shuffle IMO), since people sweat with those when they cannot do it with Perks.
But in the regular queue, I think that it is doubtful that many people would randomize their loadouts. You would basically make yourself and your build worse and still go against Meta. I dont mind to play with random Perks, but I dont play with random Perks against 4 Survivors with Meta Builds or a Killer with 3+ Slowdowns.
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Usually it is not intended that Survivor Perks give advantages to Survivors. Must be an oversight.
Jokes (with a bit of sad reality) aside, they most likely changed the animation to give the Killer a tell that the Survivor has the Perk equipped so that they dont get stunned out of nowhere. IF the vault is actually faster, then it is not intended. But it might look faster, but if it is only the animation, this is not really a big deal.
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@Dustin said:
I don't want to go off on a tangent about this killer but I genuinely don't understand why they removed Chucky scamper but then immediately add a killer after the decision that basically does the same thing but without the downside of running slower. Everything else is debatable but I genuinely would like to see an honest explanation from BHVR as to why one was fine and the other wasn't. I fully understand apples and oranges type arguments but this just seems like history repeating itself.
I'm not advocating scamper to return it's more so the decision why it was okay for this killer to get it. I've never watched the anime but probably never would have in the first place. Although it's unfortunate this killer has ruined your experience so much you won't watch the show. Not judging I get it but that is unfortunate.
If I had to hate on the killer for anything it's mostly that - everything else I'm just so far removed from caring at this point.
I am still sticking to my point, the reason why they made him so strong and easy to use is because it is a licensed chapter of a medium which was not met with complete support of the community. People were skeptical about Anime in DBD, so they had to give something to those people to make the Chapter appealing. Because if someone is not a fan of Tokyo Ghoul (or Anime in general) or a completionist, there is nothing which makes someone buy this chapter, especially because it is Killer only, so some people would already not buy it anyway.
So they made the Killer overpowered for the effort you have put into him. Ghoul is by far the easiest to play Killer upon the very strong Killers. And this still is true after he got a bit of a Nerf, Release Ghoul was even worse when it comes to input into outcome. If you want a strong Killer, but you dont want to put the effort into learning someone like Blight, you can just play Ghoul - not as good as Blight, but you probably only need one or two games to get the hang of him and will win most of your games, because he is so easy. (IMO for how easy he is, his power level would need to be around the one of Wraith to make it match with other Killers.)
So this is the reason why Ghoul is allowed to keep his vault, while Chucky was not allowed to keep his scamper - money.
@Topic:
I honestly feel the same. Not saying that I hate the character from the show. But I never watched Tokyo Ghoul and the implementation in DBD does not really make me want to watch the Anime, quite the opposite. Especially if he is as cringe in the Anime as he is in DBD with his constant screaming.
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@Choaron said:
They already nerfed it . Leave it be.
This is such a non-argument, lol. Because something got nerfed once it is fine and should not be changed?
@Topic:
Yes, Tombstone Add Ons should be reworked long ago. Not sure if you want to keep the killing aspect of them, sure, using them on people on death hook only might help, but it would still encourage tunneling those people since no Anti-Tunnel measurements work against Tombstones. I think they would still be frustrating while also quite boring on the other part, since if you want to see Mori-Animations, you can just bring a Mori.
The nerfs to them were just not enough, this did not change the core frustration of those Add Ons which is that you can be out of the game because someone else messed up. This is a general issue with Myers (Ghostface is more fair, if I get exposed by a Ghostface, it is on me and not on Baby Bill not knowing that he can rotate his camera while sitting on a Gen), but being out of the game is far more severe than being downed. And that it takes longer for Myers to do so does not really change that.
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@Choaron said:
Been swimming in syringes for years. White Wards always made it easy. Now that everything is cheaper and you're swimming in BPs you don't even need them to indefinitely sustain iri addons.
Erm, but if you use the Syringe, the Medkit (and its Add Ons) are gone, so your White Ward does not do anything…
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@PatchNoir said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965018#Comment_3965018
did you actually read the post? you cant move the camera on case A and B… Said it multiple times in the post that in chase you can easily look down….
Yeah, but this is 1 Chainblind at max.
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@PetTheDoggo said:
and wait for when franklins get gutted and upcoming anti tunneling/slugging features…
Yes, especially for those Killers who did not use Franklins Demise before and will not use it after the Nerf. Sometimes people are acting as if Franklins Demise had a high pickrate or was a good Perk to begin with.
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No, she doesnt. Her terrible Kit should not be made viable.
She needs a complete Rework. In fact the Devs should have pulled her back to the drawing board immediatly after they released her. I cannot really imagine that they really designed it and that it went into QA and people were like "Yeah, this is great, our players will love this!".
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963491#Comment_3963491
I literally said both to take it with a grain of salt, and that the only reason I was bringing it up was because it showed a trend that might not necessarily represent the exact impact of the changes. My point, again, was that if it changes by a lot, then the impact overall must be at least a little. I know people only use KR stats to try to push an agenda, but thats not why I brought them up.
My point was just that on top of not being really accurate (which is your "take it with a grain of salt"), they were also plain wrong due to the issue which I described. But apparently this does not exist anymore.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963491#Comment_3963491
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963551#Comment_3963551
https://us.v-cdn.net/6030815/uploads/DZJLAD3YH9B0/image.png
No.
When you abandon as survivor and you are slugged or on the hook it shows a kill. You are mistakenThen this only got changed quite recently. Because when the discussion came up a few weeks ago, users on the Forums confirmed that the issue I mentioned existed. And it also made sense, because there was not really anything which led to the Killrates dropping that hard.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963491#Comment_3963491
That's the official DBD stats, not Nightlight. Nightlight counts abandons as kills.
Someone on the Forums made the test and nightlight counts abandons as escapes.
The official DBD stats count it as Kills. If you have a match with abandoned players in your stats, it will show the Survivors as escaped, but the result will be the correct one (e.g. Merciless Killer with a 4K, even if two are shown as escaped).
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963418#Comment_3963418
Thats the thing. With the current nightlight stats, only a single killer even gets over 61%. And its Freddy. Vecna gets close. Ghoul is in third at about 59.
Again, NL stats are always to be taken with a grain of salt, since they are particularly curated in a sense. They are good for picking up trends that correlate with how changes affect the game though, so seeing drastic changes means that they generally tend to have at least a nominal impact on the game overall. I was just surprised to see them as low there as they are.
Nightlight stats for Killrates are currently not useable. They count abandoned Survivors as escaped (since it shows the Escape Icon). So if a Killer slugs for the 4K and downs the last Survivor and the two remaining Survivors abandon, for nightlight it is a 2K, even if it is a 4K because the Killer will hook the two Bots which are left behind. If the last Survivor abandons when getting downed, nightlight coutns it as a 3K, even if it is a 4K because the last Survivor gets morid.
If the Killer slugs 4 Survivors from the beginning and hooks them afterwards, but all of them abandoned, nightlight counts it as a 0K while it is a 4K.
You get the picture, Killrate stats on nightlight are currently not really worth anything.
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@thrawn3054 said:
People listen to Jund's opinions still?
Only if it fits their narrative. If you bring up his points in other topics they say that he is too survivor-sided, but now he says that Killer will become harder, now his opinion is golden. The usual stuff.
And well… Killer becoming harder does not mean that it will be hard or even close to unplayable. And it was the easiest it has ever been, it is fine if it is not that anymore. (But they will probably not go through with some of the changes anyway, so people maybe can keep their Franklins Demise and then still dont use it anyway)
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963010#Comment_3963010
Are you serious. Nurse is the hardest Character in the game. I barely see a Nurse if I do they are rather bad or God's. The Ghoul is supposed to be easy because they wanted him to be beginner Friendly. Bright I have no idea he's to hard for me to play. The reason why these Killers are barely touched is because they have a high Skill Ceilling. Even if there very Strong or S Tier in strangth. Ghoul is strong because he's easy to play because he's supposed to be. As for Knight and Clown that are B tier Buffing and Nerfing them is a bad idea it's like doing that to The Unknown who has a High Skill ceilling as well. you nerf buff a Killer Like that will put all the Skill for those who put time in them completely for nothing. plus Clown if his goes live his Haste bottles will be nerfed in like week and will be where Skull Marchant is which I'd in the dumpster.
Maybe see why the Killer has there power how it is before you say something on them.
Clowns Purple bottles are his most iconic Power which is to Hinder survivors to catch up to them. His Yellow bottles didn't come in until later when he was reworked. Removing what was Clown will Remove his Identity of what he was supposed to be.
The difficulty of Nurse is really over exaggerated. She has a steep learning curve, but once you figured her out, she is not really that difficult to play. She is actually way simpler than other Killers who are also weaker than her.
And when it comes to Ghoul - it is totally fine if a Killer is supposed to be easy. But then they should not be so strong like Ghoul is. There are a lot of really simple Killers in the game, but those are not on the Top and they should not be on the top.
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@AlreadyTracer said:
He's better Legion lmfao and not even a top 5 killer
I feel that people who compare him to Legion just see the Deep Wound and dont really understand the game at all. Comparing him to Legion is criminal.
Thats like saying that a Cat is similar to a blue whale because both are mammals.
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There is not really a Healing Meta. Botany Knowledge and Desperate Measures were buffed and suddenly those are the current things why Killers lose games. There has always been something, most of the time new Perks or buffed Perks.
In reality the changes were obviously not that big (the Botany Knowledge Change is the equivalent of a brown Add On for example) and while healing got a bit better, it is nowhere near problematic. We had times were Survivors could self-heal in 5 seconds, THOSE were problematic times. But not what we have now.
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@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961695#Comment_3961695
https://us.v-cdn.net/6030815/uploads/6TBMGFK0PLU7/image.png
There was nothing to show. Actualy.
Thank you. And no, I would say, there is something to show. If you would have had a full Anti-Healing Build or a strong focus on Anti-Healing, then it would make a huge difference from your Build.
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Double post.