Aven_Fallen
Aven_Fallen
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@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955220#Comment_3955220
So the counter is a scourge hook you can't probably won't even be able to realistically apply all of the time. Because scourge hooks aren't guaranteed… cmon man.
And yet Pain Resonance, a Scourge Hook-Perk is one of the most used Perk. You will always find some excuse to not adapt, eh?
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@Lixadonna said:
Botany Knowledge needed some utility or else it was outclassed by Empathic Connection or that new Orela Perk. But now that Sable Perk is outclassed.
If you mean Strength in Shadows, this is already outclassed by Self Care. I dont think that Self Care is that good, but the time you need to run to the Basement and back to wherever you should be is not really worth the speed of Strength in Shadows. Let alone that it is more risky.
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@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955046#Comment_3955046
Please. Go ahead and tell me what counters survivors coming off the hook immediately with 70% progress, outside of proxy camping the hook so they can't heal at all.
Still Weeping Wounds/Gift of Pain. The Hemorrhage removes around 20% of the healing progress, since you cannot heal immediatly after the Unhook. It is even more if the other Survivor does not start healing right away (in general, if they dont heal within 3 or 4 seconds the progress is completely gone). The Mangled also give you time to go back to the hook - not even to tunnel, but also to remove the progress.
@Topic:
https://youtu.be/V6qLaET0et4?si=sy1_yjVIJxbBRYhI&t=257Scott Jund talks about it in this video, I timestamped the healing part. And the changes are not really that impactful, people claim that Botany Knowledge got gigabuffed, but it really did not. I would also say that a game with 3 Botany Knowledges is really an outlier. Resurgence = weeping wounds, also mentioned in the video.
But this only applies if you want to actually hear arguments and not just claim that you lose because of the >current thing<. After you lost games because of Duty of Care. Or Shoulder the Burden. Or whatever was >current thing< before that.
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954630#Comment_3954630
And why exactly do Survivors have to rescue in EGC for 4 Escapes? Yes, Gen's done, gate's open, blabla. Buf if you get a 3 escapes and last survivor dies by camping…. Do Survivors think they did not win? Do you REALLY think the Killer won?
I had games where I got zero hook as Killer, and Survivors refuse to leave the game and still keep taunting me, purposefully looping around the gate just to exert their dominance. Yes you have won, then WHY are you not leaving?? I had to BEG them to leave by opening the gate myself to push them out, just to get T-bag GG EZ by a 4-man Survivor. Like WHY do they have to do this?
PS: I always give survivors hatch if I have the chance, but I LEGIT saw the whole team saying GG EZ after I give the last one hatch. How do you feel if you play Killer? Just accept? Patience has its limits.
Ah, my favorite User here. :)
Jokes on you, I am of the opinion that you cannot expect to go out every game. And I think it is really stupid to try to save someone from a camping Killer in Endgame, if you are too far away from the Gates or you do not have 3 Survivors there. Not saying it is impossible, but I rather die on Hook in Endgame than seeing anyone else die.
So yes, I always prefer the 3 Survivors out over more people dying to a bad Killer.
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@ImWinston said:
- I try to understand, you are complaining because the survivors do not heal and make you win the game easily with 3 generators remaining ... it is one of the strangest complaints I have heard in the years that I frequent this forum🤣
The problem is that the Emblem-System needs you to play well, but also the other side has to play well. If the Survivors are too bad, you might not even pip as Killer because you kill them too quickly.
And as Survivor if the Killer is too bad, you wont pip either. Maybe even worse, since it also requires your teammates to play good but not too good, because otherwise they are basically "stealing" your Pips.
IMO a 4K and an Escape should have always been awarded with a Pip.
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@Green_Sliche said:
Don't you have an abandon function for that already?
This only works if all Survivors are in the Dying State or on the Hook.. It should at least be a thing when 2 Survivors are left and one of them is in the Dying State (so that the slugged Survivor can abandon). Would not help for OPs case, but it would be an improvement.
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I mean, this is nothing new and does not only affect Killers. Both sides have to rely on the other players doing somewhat well to get pips. This happens all the time.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954630#Comment_3954630
Survivors are fine with extending games for the 0k, so it’s ok if killers extend the game for the 4k.
There are a lot of games, where all the generators have been repaired, 3 survivors are at the exit gates, and the killer is face camping the 4th survivor. The 3 survivors at the gate could easily escape, and get a 1k, but they’ll often extend the game to try to save the last survivor.
I will not once again explain why the Survivors dont have the same ability of extending time like the Killer has. At some point even the most stubborn and biased Killer Mains should have understood it, that being slugged on the ground for 4 minutes without anything which can be done is worse than being at the exit gates for 2 minutes with the Killer having multiple options how to spend this time OR getting the Survivors out.
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I dont think that there are Bots. Because you can see the behavior of a Bot and it differs from that of a player.
But I am pretty sure that they were tinkering with Matchmaking a bit OR the huge amount of players is causing it. My SWF-Mate and myself were really wondering what was going on on Saturday, because we had teammates who were really, really strange.
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@Nomade said:
I am, at this point, allmost totally convinced that anyone who complains about being slugged for the 4k is not an experienced player thinking rationally. Any expierienced player knows that overwhelmingly the biggest reason killers slug for the 4k is hatch. Its. Not. Personal. Its the way the game was designed.
And why exactly do Killers have to slug for the 4K? Yes, Hatch, blabla. But if you get a 3K and the last Survivor gets a pity escape via Hatch… Do you REALLY think you did not win? Do you REALLY think the Survivor won?
I had games where we did not do a single Gen and the Killer was still slugging me for the 4K. NOBODY would say that the Killer would not have won if they would have just hooked me and the last Survivor would have gotten lucky (because this is the only way outside of Hatch Offerings where the Survivor can escape via Hatch) for their pity escape.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954569#Comment_3954569
You're 28 of 31. Not really proving anything. You should show your Global Stats. That would tell the story.
See, and this is the reason why stats are bad. Now users on the Forum demand some form of proof before you are allowed to say anything here.
@Topic:
Yes, maps got shrinked and are in general weaker for Survivors, sometimes very significant. E.g. Haddonfield is very small, features almost no useable pallets anymore and is probably the most killer-sided map in the game. (And a map where they 100% went way too far in one direction)
And when it comes to Gen placement, this has also been affected, because obviously if you have less map, you also have less space between Gens. Sometimes this can spawn really ugly 3-Gens.
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If they write something like that in the Endgame Chat, you can easily report them ingame and this is enough. The Support is able to read the Chat.
If you want to report someone who is Anonymous, reporting them ingame and then filing a report via Support is enough as well, even if you cannot provide their SteamID (or whatever platform they are on).
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@Yggleif said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954171#Comment_3954171
I actually tried with weeping wounds and leverage and it honestly does not make a noticeable difference when survivors are already 70% healed off hook.
IMO Weeping Wounds (I need to remember that it is not Gift of Pain anymore…) and Leverage together is not good. Because the Slowdown is too big so that Survivors are more inclined to hop on a Gen and only heal after the Perks expired. So you dont really get much value from it, only really bad Survivors would actually heal against any form of Mangled while they also have slow healing speed tue to leverage.
And well, Weeping Wounds at least changes the 70% to around 50% when unhooking someone with Resurgence.
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@RaSavage42 said:
Even if Killers start using Anti-Healing perks it wouldn't help much cause there's a couple of Perks that help repair Gens while injured so it's just one thing or the other
Can you decide what is the problem? Is it healing or not healing? You act as if Killers are always losing games, because they cannot injure Survivors and they cannot have them healthy.
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@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954171#Comment_3954171
Because most of the heal slowdown perks are awful… and when you switch to heal slowdown. Congrats, you don't have anything to fight against gens.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954172#Comment_3954172
I'm talking strictly gen regression. Gen blockers are alright but grim embrace is pointless until the 4th hook where it's meaningful and DMS is only useful with pain res because it will force them off the gen… which is the one viable regression perk.
But in terms of regression perks? CoB even at 150% is trash. Overcharge is trash. Eruption is a straight up detriment to use. Undone was dead on arrival. Ruin has been dead for god knows how long at 100% regression. Jolt is only usable on M1 killers and even then it's dependent on smaller maps (on top of it triggering on low progress gens which eats up a regression event you didn't need so it can also be a detriment at times). Oppression is a fun gimmick perk that basically becomes useless against survivors that can hit a skill check (which is most of them).
And even IF we want to talk about deadlock, grim, and pain res + dms. That's still a part of the problem. We're talking about the top of the top. It's the top perks or nothing, because the other ones aren't just "meh", they're terrible.
Because most of the heal slowdown perks are awful… and when you switch to heal slowdown. Congrats, you don't have anything to fight against gens.
Because you only have 1 Perk Slot? Also, nobody said it should be 4 Perks against healing. In the end, healing is the current flavor of the month why Killers are losing games. Before it was Duty of Care. And before that it was Shoulder the Burden. And so on, because it has to be something which Survivors have.
But - if you run 4 Gen Slowdowns (as an example) and think they are bad, why not switch up the build? Gift of Pain is a really strong Perk for example, provides healing slowdown when needed AND on top of that reduces repair speed.
I just dont understand why whenever Survivors complain they have to adapt, but when Killers complain about >current thing which makes them lose games<, they cannot adapt. Weird.
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If healing is such a problem, why not switch from Gen Slowdown to Heal Slowdown?
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Nah, this is nonsense. "gg" is "good game" and this is the widely accepted opinion. I guess if someone wants to do some mental gymnatics and twist a "gg" into "git gud", they can do so if they like, but it is not the intention.
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Your Build is kinda strange and counterproductive.
You cannot use CoB while Ruin is active, since you cannot kick Gens. So you will always have a Perk which will do nothing, either because it is gone (Ruin) or because you cannot kick Gens (CoB).
Then Thrilling… This is more of an information Perk and not really a Slowdown-Perk. And it also does not really work well together with the rest of your Build, because a blocked Generator does not regress. So if Ruin is active and nobody is on that Gen, if you pick up a Survivor, you actually prevent Ruin from regressing the Gen. Or if you down a Survivor, get a Surge-Hit on a Gen and then pick the Survivor up, you dont have any more Regression on that Gen until Thrilling Tremors wears off.
Gameplay is also important. You can run the best Perks and best Add Ons, but if you play poorly, it does not matter at all. Or you dont even have to play poorly, but you can also just dont play according to your build. Also, the Killer you are playing is important. Surge is a great Perk on M1-Killers, but I have seen people use it on Billy, where you should get your Downs with his power, meaning Surge would not really trigger.
Just complaining about the game is not really useful, because the game became less and less survivor-sided over the years and I have also not really seen that it became harder as Killer recently.
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Source? Because this guy as the only Source is not really valid IMO:
https://twitter.com/GOREJ1RA/status/1939046755011629549 -
@spokey_scary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3953446#Comment_3953446
Yes IT is, when You have nurse with Aura perks. You can juke KI by Being Smart and unpredictable. You're acting like a full sfw running the most sweaty things with 4 toolboxes is fair aswell. Bhvr hasnt done anything and probably never will
This is whataboutism. Just because some things are too good, unhealthy or unfun to go against does not mean that it justifies other things which are too good, unhealthy or unfun.
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@Hustuha said:
this still happening?
I've started getting weird crashes recently, where this was never a problem for me before, and they are all too conveniently timed
No, the issue OP was talking about was fixed.
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@ArkInk said:
We'll be getting our first 2 survivors no killer chapter soon, so that does open the door for more in that style. Supernatural seems like one of the more consistent requests over the years, so I could totally see them going for it.
This actually brings another point to the table - the right timing for a release. Now with Springtrap being a Killer only-Chapter, it makes sense to bring two licensed Survivors in a Midchapter.
But it is otherwise difficult to find a good spot where two Survivors can release at once.
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Several possibilities:
- BHVR does not want them in the game.
- The license Holders dont want them to be in the game.
- Both parties want them in the game, but they did not find a common ground in negotiations so far.
It will most likely be the last point and then nobody (outside of the people who are making the deals) know what is missing to come to an agreement.
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@xGodSendDeath said:
Bet the guy that says this add on plays the game for you unironically uses Windows of Noobertunity
You can quote me so that I can tell you that you are wrong.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952808#Comment_3952808
Well, no that's not exactly true. There is a slightly different Mori for Male and Female characters. So Ash, being a Male, gets the Male Mori. Female characters have the original Mori before they realized Ash was a problem. Though he IS the reason this change was made.
Interesting, I never noticed it. I thought the change was only for Ash, because the initial Mori cut of the Finger of his Puppet-Hand, so it was not fitting.
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The downside is basically non-existent, since you can easily trade scratchmarks for a pinpoint location of the Survivor. Let alone that together with MDR, you only have one downside which does not even matter, but get exact locations and are very fast.
Cherry Blossoms basically play the game for you.
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You can rather say people complain about the amount of tunneling, the frequency of tunneling or when it happens.
Killers tunnel, because it is easy. Really, you can boost your killrate by a lot with just tunneling and I guess this is also why a bunch of Killer Mains struggle at some point, because they reach an MMR which is too high for them and where tunneling does not really work anymore. (Even tho, MMR is a completely different topic and that it all gets clumped together after reaching the Soft Cap is also a big thing…)
When it comes to the frequency of tunneling - there is just too much. No Killer needs to tunnel as often as it is done in the end. But they do it because it is easy, make the game a 3v1 early enough and you won, the Survivors will most likely not get all Gens done. And at this point the Killer can just farm their Hooks, because it is basically risk-free. I guess not many people complain about tunneling when it is happening at 1 or 2 Gens when the Killer needs a Kill, but about the tunneling which happens at 4 or 5 Gens, because this is really not needed to win a game.
Then, when it comes to tunneling itself, you say that you understand it if a strong Killer is doing it, but not if it is complained about by weak Killers. I would say that tunneling is done more often by strong Killers. At least this is my experience. I feel a Killer like Blight is tunneling way more often than a Killer like Ghostface. When I go against a weaker Killer, they are most likely more chill than someone playing a strong Killer, I get tunneled by Blights or Ghouls, but not by Clowns or Trappers. And if you think about it, it makes sense - someone who plays a strong Killer plays to win and therefore uses methods to win easier. Someone who plays a weak Killer will probably go into the game with the mindset that they dont have to win and are therefore playing more chill.
And since you mention the Anti-Tunnel measurements - those are just not enough. DS is a mild inconvenience, I currently even run it, but if a Killer really wants to tunnel, they eat it and tunnel anyway. Especially, as I said - the strong Killers can deal with DS far better. And other Anti-Tunnel measurements resolve around Endurance. One hit and it is gone, whether it is Basekit Endurance, BT, Off the Record… Just gone.
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I guess that it would in theory be possible to add his fangs during the Mori. They did it with Ash as well, Clown cuts of the finger of his actual hand and not the puppet one like before.
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@QuestionMark220 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952373#Comment_3952373
lmao! Have fun with that! How long has it been since we got official stats for all killers? Was it two or three years?
2 months ago with Data from January to March:
@GentlemanFridge said:
Stats | January - March 2025By ThatRyanBLast Updated: 4:58 pm
https://us.v-cdn.net/6030815/uploads/TL2EID8C5BCW/dbd-stats-q12025-killerpickrates.png
Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at how things are going for Killers and Survivors.
Kicking things off are Killer pick rates! Looking at both MMR groups, The Mastermind and The Blight were both winners, leveraging their high mobility to land in the top 5. While The Nightmare didn’t quite crack the top 10 for the wider MMR bracket, his recent rework helped drive a higher pick rate among higher MMR players.
https://us.v-cdn.net/6030815/uploads/RWQT9FI2F0QO/dbd-stats-q12025-killerkillrates.png
Speaking of The Nightmare, fresh off his rework, it sure seems like he was a dream to play, leading kill rates across both MMR brackets, while The Lich continued to leverage his vile darkness across all MMR levels. High MMR mainstays like The Twins, The Blight and The Nurse unsurprisingly made appearances as well.
Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.
https://us.v-cdn.net/6030815/uploads/B3CM2R9OVDOF/dbd-stats-q12025-survivorescaperates.png
Of course, there’s more to a Trial than just Killers. Let’s take a look at how Survivors have fared!
Overall escape rates tended to be quite close across MMR brackets, with all MMR seeing a 41% escape rate and high MMR landing at 42%. Digging into specific party sizes is where the results differed.
Unsurprisingly, coordinated groups playing at high MMR performed best, resulting in the highest escape rate. Interestingly, however, solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate.
But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.
Until next time…
The Dead by Daylight Team
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952468#Comment_3952468
Regardless of the semantics, the abandon button is affecting the 3rd party kill rates way more than the Go Next changes.
And it should be the task of the third party site to fix this.
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@TheMruczek said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952447#Comment_3952447
Personally I disagree. First of all i don't think Hemorrhage is that fast. Second of all, for Hemorrhage to do anything you still have to interrupt survivors which is either not always the best play or you are too far from survivors/a killer you play doesn't have mobility. And i think all perks that apply Hemorrhage apply it on a timer.
At last, if a survivor with Resurgence starts healing or is getting healed almost immediately, Hemorrhage after the unhook maybe slows the healing by 2sec-3sec due to it working immediately off hook? Not factoring things like Vigil, Mangled or other healing perks, then you would have a survivor healed in what? 7sec? 8sec? Still plenty fast imo.
Most things which inflict Hemorrhage also inflict Mangled. And yes, the Healing Process goes down that fast. If I unhook someone with Hemorrhage and the Killer has Gift of Pain, when I start healing, the healing progress is at around 50 or 55%. So around a quarter to a third is already gone. Combine this with Mangled (which Gift of Pain also inflicts), the Killer has time to come back and interrupt the healing.
(In general, Gift of Pain is a bit underrated IMO, but I guess it is mainly because the Killer does not get direct feedback what the Perk does, since you neither really see the Slowdown in healing nor the reduced Repair Speed when fully healed)
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952442#Comment_3952442
This problem happens even if the killer doesn't slug at all, because the 4th survivor ALWAYS has the option to abandon before the game marks them as being killed.
I've had so many games, where the last survivor abandons the game as soon as their body hits the floor, even when the game had zero slugging.
I would not really call it a problem when the only consequence is that a third party side struggles with the data.
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I dont really see those Perks a lot. The most common one out of your list is Resurgence, but nothing has changed that it would be used more often. And it also gets somewhat destroyed by Hemorrhage, since it only takes like three seconds until the healing progress is gone.
I have not seen Botany Knowledge since the Buff. And Duty of Care is obviously just a Joke of a Perk - just the usual, a Perk which was called "problematic" or "scary" and in the end it does barely anything.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952387#Comment_3952387
Although humoring the thought experiment a second if you dont mind. Say in a world where this is 100% accurate (its most likely not). Like I asked in the post what would you attribute such a major difference to? Perk buffs? Maybe survivors are naturally more optimal in games (has happened before). Less timesinks so more time on gens (either hexs not forcing people to go hunting or healing not taking as long). Or survivors less likely to throw and drag their entire team down with them to give the killer a 4k? Or a combination of 2 or more.
IF it would be accurate, it would probably be the Go Next-Prevention. Because even if a player does not want to be in the game and even if they try to get out of it as fast as possible, it still takes longer for the Killer to do so. Instead of getting hooked and then suiciding, the Survivor would need to run back to the Killer, which would waste the time of the Killer to get the down (even if it will be quickly) and to carry them to the hook.
Even tho I dont really think it will be that impactful overall. I dont really see the Perk Buffs here, as I said, Botany Knowledge, who people called problematic, has not come up in my games so far. And in general I dont feel that the Perk Buffs were that impactful that they would explain such a change in Killrates.
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@Jacknalls_Paw said:
Nightlight treats abandons as escapes so a game with 4 bots (4 kills) automatically becomes 4 escapes, I have personally tested it.
It has nothing to do with Go-Next Prevention because the drop is there on all killers since 8.6.0 when it had not yet been implemented.If this is the case, it would make sense why the stats changed so much. If a Killer slugs for the 4K, this would most likely result in the last 2 Survivors abandoning the game once the last one goes down, so for nightlight it would be a 2K, even if it is a 4K. And this is probably quite a common result.
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Yeah, I dont know why it is still a thing. It has gotten very rare, but the error STILL exists. The last time I got it as Killer, it happened after the last Survivor escaped via the Gate. It was a 2K overall, the remaining Survivors just escaped and the game did not end. Then the Server crashed and I got 0 BPs out of the game - as the only player in it , since it happened after everyone was either dead or left.
I think it is super frustrating. At least it still does not warrant a penalty point, at least I hope it does not do that.
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@GlamourousLeviathan said:
I feel like Nightlight stats are a better way of capturing players with high MMR. BHVR very rarely releases stats based on MMR, so we generally don't have a view on how the top players perform overall. The thing is that people who normally link their accounts to Nightlight are players who are really inside the community and basically breathe DbD. So although people generally disregard their stats, I think that on some discussions it is valid to use it.
The last time they released stats they actually differentiated between regular MMR and high MMR. So I think going forward we will see this more often.
What you say are also only assumptions. Yes, it would make sense that only people link their account to nightlight who are more invested in the community. But this does not mean that people invested are more likely to do it. E.g. my SWF-Mate and myself we have over 10k hours and over 7k hours and we both are not doing anything with nightlight. And I would say we are very invested into the game.
And well, we dont know who uploads games on nightlight, at least we dont know their MMR. And the uploaders themselves also dont know it.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952373#Comment_3952373
Fair I have never frequented them and it came with my anecdotal evidence (which obviously swayed my own natural opinion) that the games do seem to be harder than before and I am not pressuring as easily as I used to. Feels like a combination of survivors not giving up at every little thing and them having less natural timesinks with stuff like the healing perk buffs. Because ultimately 12 seconds healing a teammate vs like 4 with 2 heal perks.
The current stats show the timeframe from end of May to now. First time I heard that Killrates are lower on nightlight was yesterday by Otz on Twitter.
So I am not sure how things like the Go Next-prevention and the buffed Healing Perks (I have yet to see Botany Knowledge in my game btw.) have really had an influence on the Killrates, considering that there is more data about the time before FNAF-Release compared to after FNAF-Release. At least those 9-10 days at max would be not enough for me too do any conclusions.
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nightlight-stats have always been lower than the official Killrates. It was only a matter of time if someone posted them here.
I wait for official Killrates.
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Agreed. In general, only 2 Event Items in P100-Bloodwebs is just too low. It should be 4-6 Items with 2 being guaranteed Cakes.
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@gingerGeorge12 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951573#Comment_3951573
The killer can do that already in the current game but if this was added it wouldn’t punish killers who like to kick gens constantly.
Also I personally don’t like the current 8 kit limit and all it does is nerf killer, what they should have done is look at the map design and the gen placements instead of adding this stupid mechanic.
No, the Killer cannot do that currently, since at some point they cannot kick Gens anymore.
And the change did not really nerf Killer, in fact, Killers won overall. They traded not being able to have more than 8 Regression Events per Gen (which is something which rarely happens in regular gameplay) for an increase in initial Kick Regression (2,5% —> 5%) and the removal of Gentapping.
Overall Killers won with that one.
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So, 3-genning from the start is a possibility then? You know that the Kick limit was introduced to remove exactly that?
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Can you guys stop using the word "abuse" for everything in the game? Nothing is abused when it is simply used and in the game. Otherwise - can you please stop the M1-abusing when you hit me? I dont like it.
To the idea itself - obviously No. There is no reason why this should be a thing. Basekit Endurance is intended to be active in Endgame, if you expect free Kills in Endgame (and this is what you are basically asking for), you are pretty wrong in assuming you get them. Maybe try to kill all Survivors before Endgame?
And the UI-change is obviously a big "No" as well. This is just a "Hit me"-sign on the Survivor, because the Killer has a clear Indicator when they can hit the Survivor immediatly without having to count to 10 before…
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951385#Comment_3951385
So it would be better that if only 2 Survivors are left the first one touches the ground instantly dies?
No, there should always be a choice. Personally, I would not mind if I would be out of the game immediatly in a 2v1 when I get downed, because it is very, very unlikely that a 2v1 ends up in anything else than a 3K with Hatch Escape or a 4K. But there should always be the choice.
@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951272#Comment_3951272
I don't know if the abandon feature would be enough though. Then you have a bot that's designed to crawl towards their alive teammate and will sell them out. Even if they patch that, the survivor not downed still has to wait 4 minutes because of the killers ego, creating a boring scenario for both.
Personally I think either hatch shoulder open when 2 are left and a survivor is slugged. If killer finds hatch they all go into EGC, if survivor finds hatch, the slugged get auto sacrificed or sth. Then the killer can go for the guaranteed 3k or risk going into EGC with 2 survivors.
Otherwise, the downed survivor should have the option to kill themselves after a minute or something, still giving the killer some time to search for the 4th, but not 4 minutes.
I mean, sure, you can do more, I agree. I just think that it would be the easiest to code a new condition to Abandon into the game.
I also liked the idea that you can increase your crawl speed, but bleed out two times faster. This would lower the time to bleed out to 2 minutes, which would also be fine.
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@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951272#Comment_3951272
Yeah, I have no idea why there is no Abandon-Feature. If the Survivors want to waste time for a game they already won, at least the person who doesn´t want to see the Exit Gate dance should not have to deal with that.
Sometimes I wonder if people actually think that they are making a good argument here or if they think that I am stupid enough to think that they made a good argument.
Your argument is bad and you cannot really compare it.
The Survivor on the ground has to wait up to 4 minutes and can do exactly nothing during this time, except for crawling around with the lowest movement Speed in the game.
The Killer on the other hand has to wait for only up to 2 minutes and also has the ability to make decisions - doing nothing (which would be compareable to the Survivor on the ground), running around farming a few BPs with their power, or forcing the Survivors out. And yes, you might see them spamming a button, but grow up. They are childish, but this only works if you are childish as well. They are just spamming a button, they are not eating your cat or anything.
I would personally not even mind if the Killer can abandon once the Gates are open (which can also be done by the Killer themselves), but I never really saw this as an issue since the EGC exists.
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In general I feel that it does not really matter for BHVR if someone is playing for a long time. Like, there will be P100-Rewards at some point, but they should have been there from the start. Even just a minor thing like all the Perk-Charms of that Character in Gold or something like that would have been fine.
Then there is no Reward for Devotion. Which is one thing which shows how long someone is playing. But nowadays you even have to do an extra click to see your Devotion-Level.
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Yeah, I have no idea why there is no Abandon-Feature. If the Killer wants to waste time for a game they already won, at least the person on the ground should not have to deal with that.
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@UnicornMedal said:
Do we know how far back they log? I don't see them being very accurate for a while.
It is not an issue how far back they log, it is more an issue that they dont log enough. E.g. I have 2,8 hours on my Houndmaster and while I did not play her a lot, I still brought her to P9, which will most likely require more than a bit under 3 hours.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951011#Comment_3951011
id love to show you and Tiufal my exploits sometime, however rest assured I am NA :(
Sadly I only got called a Cheater by Otz, not the other way around. (And I am still a bit salty about it, lol)
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951000#Comment_3951000
once the audio bug is fixed you'll never see me on a gen again you'll find me at the office
If you are playing on EU-Servers, please give me your ingame-name via DM so I can dodge you.
EDIT: I realized I wrote "doors". I meant "cameras". The doors are worth using, the cameras not.