Does BHVR have any news or plans to change some maps?
I genuinely want to know if there are any changes regarding this because there are maps in the game that are absurdly ridiculous. Haddonfield and Forgotten Ruins are perfect examples of terrible maps for survivors, while Badham Preschool and Disturbed Ward are for killers. I believe Nostromo is terrible for both sides and Toba Landing even reshade can't save that map. In addition, the new Coldwind tiles are stupid and we still haven't got the Swamp rework. I could mention other maps with a few problems but nothing compares to those I said. Have maps been forgotten?
Comments
I hope so. There are so many maps that are just stupidly big. Or you get maps like Haddonfield. A nicely balanced map is hard to come by.
Borgo is very bad as survivor.
The problem is that there is too much content in the game now for BHVR to actively maintain with its limited resources. I suspect that a majority of their resources are dedicated to working on new content, while the remaining resources (a fixed amount or maybe even a shrinking amount) are left to tackle the ever-growing mountain of older content. This is why so many killers, perks, maps, items, add-ons etc have been tossed into the garbage bin and untouched for years.
The especially frustrating thing is when BHVR uses their limited resources on older content for things that seemingly nobody is asking for such as the recent Clown update, new colors for blood web items or the 10th Skull Merchant rework. Those things only benefit a very limited number of players, while things like map reworks benefit the entire player base.
Haddonfield needs to be top priority. The current version brings a whole new meaning to unbalanced.
It's the size of a shoe box with about two usable pallets on it if you're lucky.
the new spawn rules feel like an insult when Nurse spawns in seeing all auras on Haddonfield and there's nothing to work with. and they all tunnel at 5 gens
it's like these terrible map rework want you to stealth because quite frankly there's nothing to do. kinda late for that though
The Coldwind realm should follow, my friend. Most of those maps are terrible.
True. In Haddonfield you actually have to go down to keep a decent pallet for later and the pallets on the edge are just dumb. The event was fun in Haddonfield because of the party pallets but the moment I went to normal mode and got this map, I felt the pain again.
Yes, all of them besides Torment Creek are bad to play on as survivor.
Hoping for that swamp rework soon more than anything. The elevation on it screws so many killers, and so many walls on it you can just blind through because they aren't technically solid or have a small gap in them. Not to mention just how empty the map is outside of the main structures.
Badham, Haddonfield, and Garden of Joy also really need to be looked at
Badham and Nostromo is first in line before Haddonfield
Especially Rancid Abattoir, imo.
What are some things they could do to those maps to start fixing them?
Rancid Abattoir was even bad before they introduced the new Tiles to Coldwind. But then replacing the good Tiles with those weird, weak Tiles made the map even worse.
I really miss the old main building. It was one of my favorite ones. The new one sucks. No good window and one trashy pallet.
The big issue with the Main Building is that there is nothing nearby. This was somewhat fine when it was stronger (even tho boring, since Survivors would always run to the Main Building, since there was nothing else to work with), but making it weaker without adding something around it was weird.
Same with the Coldwind-Tiles. They removed the strong Tiles and added weak Tiles in a ratio of 1:1. It is fine if they want to get rid of a God Pallet, but putting a very weak Pallet instead of it without anything else is not really a good move. They should have added 2-3 weak Pallets instead of that one God Pallet.
Same with the Main Building - a strong Main Building in a big spot of nothingness is fine, but replacing it with a weak Main Building but keeping the nothingness is not. Again - just a few weak Pallets would be fair.
Why fixing problematic maps when you can put time and resource into making variants of all the already well-balanced maps only to disable them all after less than a year anyway.
Imo Badham has too many buildings, the killer shack and a ton of safe pallets. I think a good fix is to remove some houses depending on the variation you get, remove and adjust some fillers to replace the buildings and change the layout of the main building a little bit, especially the position of the breakable doors.
Haddonfield just needs to be a little bit bigger and needs more pallets, good pallets btw. I'd change Michael's house to have a hole on the wall on the other side too and idk if it's a good idea but I'd also bring the yellow house back and make it similar to shack but less strong.
In Forgotten Ruins, the tower NEEDS to be in the middle and more good pallets. I really don't have any idea on how to fix the portals since they can really hurt some killers (like Knight or Twins) but their position are not smart especially the one behind the tower that teleports you right next to the stairs for some reason.
Toba is just horrendous to look at and I'd just change the visuals or lighting.
Nostromo is way too big and has the weirdest tiles in the entire game.
Swamp just need a rework. If you take a close look to the tiles, you will realize that they don't even have textures lol.
Coldwind? Change these new stupid tiles and save Rotten Fields and Rancid Abattoir.
Disturbed Yard is also way too big.
Another one that I didn't mention but Midwich just needs a small buff. In the event I notice you could place a god pallet in a really nice spot and made me realize why that pallet was never there...
I think the problem with Abattoir in particular is that it was left with nothing. I understand wanting to remove that one window the main building used to have, because it was extremely strong, but the rest of the map was fine. There was really no need to remove tiles, or replace what remained with weaker tiles, especially in an era where more anti-loop or mobility killers were being added to the game.
Maps that still badly need looking at:
Realms that need more maps or need to be combined:
Bro wrote a whole book lol. But I agree with the majority of things here. I really like the idea of Carnival having it's own map and the fact that you mentioned that not every map needs shack. I still don't know why Eyrie of Crows has the killer shack after the nerf and new variation. Also, the sound in Forsaken Boneyard and Ormond really suck.
Even as killer theyre terrible bc you can forget seeing scratchmarks and auras (make the realm dark again i beg you. Same goes for making eyrie dark. Light maps dont belong in DEAD by DAYLIGHT
I agree, just darken the Coldwind maps. Ormond can stay bright, that's fine, the snow doesn't impact tracking. Coldwind does. Toba does. It's the same problem old Borgo had.
I had a whole book's worth of stuff to say about maps lol.
But yes. Not every map needs to:
I just want them to stop adding weird loops that are useless, as they have done all over Coldwind and most loops on Toba and Nostromo. They are an indirect nerf to survivor in most cases and while the game was far too survivor sided years back, they have made many maps significantly smaller but also added junk loops that are extremely unsafe.
I was all for survivors being nerfed but I feel this went too far on specific maps. Cant be bothered writing a novel but I think most people can figure out which ones.
Oh and I agree with killers that some maps like preschool and OG Eyrie always have been and are still pretty rough for them
I started playing DBD in 2023 and a friend showed me images of the old Coldwind and I never understood why they removed the old atmosphere from the game. The map was so much better dark. I only hated the old cornfield though
same i started in like 2020 ish? also can you imagine how cool eyrie would look with only moonlight as ilumination with a fog effect?
I started 2017, and was a Huntress Main at that time. They changed it so she and Nurse could see better to aim, but I still prefer the old dark maps… they just had so much more going for them.
Torment Creek is okay, I would say. Not nearly as good as it used to be, but reasonable. Cowshed, Abattoir, Rotten Fields and Thompson's House aren't good, imo.
Honestly if we're talking about adding new maps to already existing realms something I'd love to see is an abandoned WW1 style frontline map for the red forest realm. This is mainly because it'd be incredibly cool having trenches and that sort but also because it connects really well with huntresses lore.
Oh my god you know what would be such an interesting map?
An abandoned trench encampment. Genuinely. Could you imagine the twists and turns on a map like that? It'd be spooky, unique, and great for Huntress' lore too. It's something we don't have yet. And it could be an example of an "indoor" map with a small outdoors "No Man's Land", so everyone gets something.
I'd like to see the maps have a chance to spawn strong, weak, or "weird" loops depending. Every time a map is chosen, it doesn't make sense for it to ALWAYS have the same exact tiles, or combos of strong and weak tiles. Increase the map randomness. Maybe sometimes that gym at MacMillan's could be a useless weird loop and sometimes it could be strong.