Aven_Fallen
Aven_Fallen
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This 4-5 Healthstate-Stuff is so annoying.
Yes, there are videos about it. And those are constructed. How hard do you think is it to get 3 Stacks of MoM? You are throwing the game while doing so.
If you see a video with a Survivor with OTR, MoM and DH ready, yes, those are a few Healthstates. But stuff like this will not happen in actual games.
But I know which streamer is showing those kind of videos and I know he has a huge and vocal fanbase. Obviously this will be a topic...
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I mean, we dont need an Otz-Video to see that the 3 second-Stun is not really useful.
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Billy is actually quite fun to play. This is what I say now, because I know that in a few weeks I will hate him and never want to touch him again. Followed by a phase where I have to play Billy for a Daily and have a super-fun game with him...
However, he is not a Killer you pick and be good with. For starters, just try to use the Chainsaw for mobility without hitting anything and try to use it only when you are right on the Survivor. This will give you a feel for the general Chargetime and handling of the Chainsaw.
Using it from far away does not work most of the time if the Survivor is able to go left or right since your turning is very limited.
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AFKing is indeed a bannable offense. However, if you are not doing it frequently, you should not have to worry about it.
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The Devs are not stupid, they know that Nurse is broken and should not exist like this anymore. They would also never create a Killer like her (and if I am not mistaken, they also said this in a Livestream at some point).
However, they are too scared to rework her because of the backlash.
So, you should not expect anything. Sadly she is the broken thing from the past which is allowed to exist.
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The point was to remove it from the Meta. Now people will run Off the Record instead of DS, so BHVR did what they told - they changed the Meta.
Not in any way people were hoping for (more Basegame-Stuff and less reliant on Perks), but hey...
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@DEMONANCE said:
what is last standing? sole survivor? left behind?
Last Standing is a Unused Perk for Survivors . Last Standing is still implemented into Dead by Daylight , but unused and cannot be obtained without hacking the game. The Perk had several documented sightings throughout the years. Users of this Perk are reportable to the Developers for a Permanent Ban from the Game. Last Standing was an early version of Left Behind .Pops up from time to time because Hackers use it. But it is very rare, because you get banned very, very quickly when using it.
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Nerfed Iron Will is basically the same like no Iron Will. Every Killer with a Headset will hear you anyway.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3036561#Comment_3036561
Parental guidance can be great with head on or smash hit. It didn't need the reduction though.
It should have been built-in into DS to increase the Anti-Tunneling-aspect. But they made it a Perk and it is not really worth taking.
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@Canas said:
When was the last time the devs actually changed a perk on the PTB before bringing it to live servers? They have the bad tendency of turning the live environment into their actual testing grounds. The PTB is just meant to promote upcoming content and see if there's anything which can crash the game. Gameplay balance is very rarely even considered.
Parental Guidance was "nerfed" (I dont consider it a Nerf before it went live) from the PTB to Live. From bad to even worse.
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It would make more sense to remove the reasons why people suicide on Hook. The thing is, as Solo Survivor you will not care too much about the other teammates if you can get into the next game.
I mean, sure, if you get camped, the best thing is to be on the Hook for the full 2 minutes to allow your team to escape. But I would not blame Solo-players if they dont want to do that.
We will also see an increase in Hook-Suicides with the new Patch. With some of the Slowdown possible on Killers like Legion or Plague, I bet quite a bunch of Survivors will just suicide, because there is not really a point to play against Plage when Gens take 2 1/2 minutes to do Solo.
So, yeah... Removing stuff which makes people suicide on Hook would be the right way to do. You will obviously still have people suiciding no matter what, this will always happen. But it will happen less frequently, e.g. yesterday an Ace suicided against a Bubba. Camped a Pallet and got downed because of that. His own mistake, this person will always give up on first Hook, nothing you can change.
But for example: Less Survivors will DC against a Blight with no Add-Ons than against a Blight with Alchemists Ring.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035269#Comment_3035269
The reward is non existent really. I'm glad I only ever prestiged a single character for the achievements. Had I been grinding for them when the "reward" was announced I'd have been pissed.
IMO this is the way that made the most sense - if you have a main, prestige them. But dont do more.
I already had everyone prestiged, because I am a completionist. But if I would not had everyone prestiged, I would not have given up all Perks, Items and Add Ons for prestige.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035231#Comment_3035231
I have seen posts, people say that legion is worst killer in the entire game post rework. what's wrong? he''s getting buffed for being worst killer in the game. apparently.
i don't know what planet these killer play on, but generator slowdown is complete meta for killers and legion uses them like a champ. not my opinion, but whatever.
I dont think that Legion has ever been the worst Killer. But they have never been a strong Killer either (even in their first version, you were just good at downing one Survivor while losing the game) and IMO they cannot be a strong Killer with their current power.
However, they are good at slowing down the game. And fun to play as well.
But I am really concerned that their Slowdown will be too much with the new changes. If you can prolong games that much, this means that there will be less ressources which means that Downs will be easier. And it will be very annoying to go against Legion, as I have written above, Gens will take 110 seconds with Thana alone...
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035295#Comment_3035295
Overcharge is fine. Pay attention and it will rarely even reach the 400% mark.
Overcharged has the bad design aspect that it is way stronger against Solos than SWFs.
SWF? Just tell them where the Gen is.
Solo? Yeah, you have to hope that they know it or stumble upon it.
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I would not prestige. The Reward is low and you will lose all Perks, Items and Offerings if you prestige now.
If you wait, you can at least keep those. (Which might be interesting for Flans, if you have a lot of them)
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Yes. The Meta for Killers will still be 4 Slowdowns - just different Slowdowns.
Thana alone pushes a Gen to 110 seconds against Legion. And this is without any time spent on Mending or other Slowdowns. Games will be dragged out a lot against Legion, even more than they are currently dragged out.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/3034822#Comment_3034822
Gotta love the classic "ad hominem" fallacy where you dismiss actual concerns, opinions or facts simply because the person providing insight doesn't align with your personal vision ;)
Sorry, I cannot take this person seriously anymore.
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Ah yes. The Killer Main who is complaining about BHVR since months showed this build? Interesting...
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Nerf Alchemists Ring, Compound 33, Adrenaline Vial and his two Speed Add-Ons.
This is enough and Blight would not need any changes after that.
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@Digfish said:
This is so disappointing. Honestly it feels kinda like a betrayal. I feel like they deliberately didn't show us what the "reward" would be because they knew it was so bad that people would be angry.
It's literally something that nobody else sees unless you are a streamer. And it's just the laziest looking effect anyway.
So bummed that I wasted all of my mains' items and perks trying to get them prestiged in time for this.
It was clear from the start that it will not be a cosmetic or charm. So this eliminates everything what others might see.
And it was also clear that it will not be a big reward, because there are others who did not prestige for a reason and they would be missing out on something when it was a big reward.
So I dont really know what you expected, but expecting something very big or a Cosmetic/Charm was just wrong and you should have known it. Your fault if you decide to prestige last-minute.
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Nightfall is really annoying. This could get some changes.
Otherwise, I am fine with playing against Dredge.
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@Phasmamain said:
I’m going to be killed for this but I’d prefer if ST stayed out. Having the 9 perks as basic ones is great for new players and Hawkins was an awful map
Only thing I miss is demo but I still see him every so often
Yes, especially Fixated was considered a Learning Tool by the community so that Survivors can understand Scratchmarks. However, a Learning Tool does not make much sense when it is behind a paywall (and a pretty expensive one as well, since the ST-Chapter was more expensive than regular chapters because of the two Survivors).
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3032923#Comment_3032923
https://forum.deadbydaylight.com/en/discussion/comment/3032931#Comment_3032931
So let the person be camped and die? He’d be proving their point even more.. plus He’s complaining that they said he camped but he literally just said that he took 2 steps and saw a Claudette go for save, so I’m sure he got a hit in on her since he was right there and instead of chasing her because she injured getting her down and taking away a hook state on her he instead proceeds to camp claiming “the whole team was there” but at this time only saw the Claudette. Just seems like a bunch of excuses for why he camped
Yes. Let the person die on the Hook and do Gens. And the person on the Hook should struggle in order to allow their team to do Gens. This is the only thing you can do with a camping Killer. Obviously, it will be stronger with the next Patch, you will most likely not be able to do 5 Gens. And even less able to cleanse 5 Totems on Top to avoid NOED. So a camping Killer will probably get a 2K or 3K. But at least not a 4K, if nobody does Gens.
And the worst thing to see while being camped on the Hook is this:
Mikaela (in the back) and Adam (next to me) did not do ANYTHING the whole time. Adam was in fact crouching next to the Hook, waiting for the Nurse to leave.
Really, at this point I am more pissed at my "teammates" than the Nurse who camps me at 5 Gens. Those two are basically additional Killers.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3033247#Comment_3033247
Third, I really hope that BHVR never acquires this license again. If Netflix thought they want to make an own game and dont have to share the profits and pulled it from DBD because of that, they should not be taken back when they failed.
this one was just speculation though, wasn’t it? It could have just as easily been the case that both parties couldn’t agree on something when negotiating for the renewal
or have they actually tried something and failed yet?
As @amazing_grace said there was a mobile game. At least this is what I heard.
But I am not really into Stranger Things, so I dont know what exactly exists. My knowledge of Stranger things is basically what is in DBD and nothing more.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3033159#Comment_3033159
I also don't like the emblem challenges, as there is no way to speed them up/gain multiple stacks in one game, and you could very much dont get any at all. 15 iridescend emblems sometimes take for ever. But a few of this padding quests will always be needed.
Yes, some Challenges which need multiple games have to exist, this is true.
But at the very least there should be a way to speed them up. e.g. given getting 15 Iridescent Emblems in total is faster than getting 10 Iridescent Chaser Emblems. Or if I need to break 25 Pallets/Walls/Gens, I can use Map Offerings for The Game or Midwich to do it faster.
But if I read something like "Hook 20 different Survivors", this is just "play 5 games".
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First of all, those were Leaks. Leaks are not discussed.
Second, it seems like those Leaks were false from what is known now. Which is one of the reasons why it is pointless to talk about Leaks.
Third, I really hope that BHVR never acquires this license again. If Netflix thought they want to make an own game and dont have to share the profits and pulled it from DBD because of that, they should not be taken back when they failed.
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3031363#Comment_3031363
You haven't played Killer at all, probably.
Play Nurse and show us how broken it is in 20 matches.
I have probably more hours on Killer alone than many others in DBD in total. Including all Killers on P3-50 with all Perks.
But hey. I must be lying.
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In my opinion, all Glyph-Challenges can go. They are super-boring and most of the time "Play X amount of games". If I have to commune with 4 Red Glyphs, this means I have to play 4 games.
The worst offender is the blue Glyph. It gives you a small Debuff after finding it AND you have to escape. So it is "Play at least X amount of games"...
I prefer challenges which are harder, but can potentially be done in one game compared to those which just require me to play. But knowing BHVR, we will have a new color of Glyph in the next tome..
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Got camped in 2/3 games so far. Last game I died to Devour Hope (Killer had 3 Hooks in total..).
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3032196#Comment_3032196
that is true, but I'm not worried about perks personally, because I already have all the perks (excluding Hattie's) on Mikaela, Feng, and Nea
I'm talking about the grind for iridescent shards is going to make it difficult for newer players if they're trying to get a specific perk if it's in the shrine of secrets
They could've just removed perk tiers, and that would have already reduced the grind quite a bit, but locking the perk away in the shrine of secrets is gonna make things difficult for the killers and survivors who can't buy certain characters with money, so essentially you just have to rely on luck that the perk you need is going to appear in the shrine of secrets
But this is the same like it is now?
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032201#Comment_3032201
What are you talking about, both add-ons imply hitting your shot with your gun
Nah, before it was:
yellow-->Hit with the Spear, reel in and M1.
green-->Hit with the Spear, let them break free.
And so it seems like they buffed the yellow Add On at some point (or the description is incorrect as @some_guy1 ) said so that you only have to hit them with a Spear.
Which makes the yellow Add On way better than the green one.
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The yellow Add On got buffed at some point, because I am pretty sure before you had to hit them to inflict Mangled.
Obviously this Buff makes the green Add On obsolete.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3032185#Comment_3032185
that's going to be kind of stupid then, because that makes it to where perks are going to be locked behind a paywall since the same perks aren't going to continuously appear in the shrine of secrets, not only that's going to be really difficult for the people trying to earn iridescent shards
Whats the difference to now? You just level them up via the Bloodweb like you do nowadays.
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Those are kept. But they will be Level 1, since you dont own the Character. You can just level them up via the Bloodweb.
You can also buy them again when they are in the shrine and have them at Level 2 on all your Characters.
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If I show one game of me playing Nurse, people would start saying that I picked the one game where I won and ignored the 20 where I lost.
If I would put up a streak, people would say it is fake.
Really, not worth the trouble. Learn her yourself and you will see that she is not that hard to play. And this is from me who in general sucks at most games.
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From what I have seen so far it is a percentage.
So enjoy your 6k BPs after you got camped in SoloQ while your whole team sits around the hook waiting for the Killer to leave. And you will totally want to play another game and not jump back to Killer or close DBD.
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@Sally_S_gay_son said:
https://forum.deadbydaylight.com/en/discussion/comment/3031917#Comment_3031917
not a Spirit main saying this lol, killer who was literally easy mode until recently and will soon become again after only reliable counter against her gets nerfed to the ground
Nurse is never an easy mode because you always have to use your power perfectly, why do people not understand this
Nurse is hard to learn. But once you get used to her Blinks, she is not that hard to play.
People should stop pretending that only Superhumans with 150 IQ minimum can play Nurse somewhat well.
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High mobility Killers will still use BBQ. But you wont see it on every Killer anymore.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3031731#Comment_3031731
Ruin, Iron Will, Dead Hard, Pop died.
At least Corrupt is still alive for Trapper, Myers and Hag.
But i think this is mistake, these perks needed nerf but they should stay viable. But they are not anymore.
Exactly.
All of those Perks mentioned (and some more) just got nerfed to have new Perks in the Meta.
And IMO I dont think that Ruin disabling once a Survivor is dead is such a bad thing. First of all, this is a very rare occasion. And second, if you have one Survivor dead before your Ruin is found, you are usually in a very good position as Killer. And meanwhile for the Survivors it is at least a bit less frustrating to play a 3v1 with more than 1 Gen left.
What really kills Ruin is the Nerf to the Regression-Speed.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3031353#Comment_3031353
Wait until they confirm changes actually hitting the statistics.
You dont need stats to know that Nurse is broken.
@Topic: Saying that Nurse is the only viable Killer is really wrong. Every Killer in the game can win against the majority of Survivors. Nobody in this forum will encounter teams which are only beatable with Nurse on a constant basis.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3031309#Comment_3031309
How does it hurt the experience of new players?
Because most new players already struggle with regular Skill Checks. So you will be sitting on a Gen as a new player and probably constantly failing Skill Checks. And if you have to repair Gens to escape, you will have a hard time doing so.
Let alone that each failed Skill Check alerts the Killer and especially when players are new, the Killrates are very high. So new players will survive even less rounds and this is mostly due to the failed Skill Checks.
I really think that new players might quit the game pretty fast if they have trouble with doing the main Objective.
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3031268#Comment_3031268
Why players being rewarded for being good at the game is a No-Go?
As for the Doctor builds - maybe make the Unnerving Presence basekit only apply to default Skill Checks, while repairing and healing, while stuff like Overcharge and Merciless Storm are unaffected.
"Why players being rewarded for being good at the game is a No-Go?"
Do you really need an explanation why things which dont affect experienced players but hurt the experience of new players are bad?
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You know that the Perk is on a Time Limit?
If it was active and did not work, I would guess it was a Bug and you should report it.
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Shelter Woods with 4 Pallets, lets goooooo.
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This would be good for experienced players and bad for new players. More Skill Checks means more potential for great Skill Checks aka Bonus Progression. And from my experience, I have an easier time to hit the Great Skillchecks if the Killer is running Unnerving Presence.
New players would struggle, they even fail the regular Skill Checks.
And things which are bad for new players but wont affect or even benefit experienced players are a No-Go. I would also not really say that they are more exciting, in the end, they are Skill Checks. And those are not really ground-breaking or unique.
Last but not least - annoying Perk Builds like Impossible Skill Check-Doc dont need a Perk Slot freed for something else.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/3030345#Comment_3030345
Are we being a drama queen much?
You keep calling anything that's not meta "useless" and I firmly believe the main problem here is not the perks being useless, but you and other survivors with the same complaint lacking imagination. As far as I'm concerned, the amount of objectively useless perks can be counted on one hand per side, not more. And none of the reworked perks fall into that category.
Nearly every perk has some use and can come in clutch in various other ways than blocking a killer's hit or gaining enough distance to go for a pallet or window. Just because something might be niche or you just don't like using it, doesn't make it useless. I don't have a single survivor with a full meta build, never did. Each of my survivors has a set of perks I picked at random based on their lore or personality. No two of my survivors are the same and hence I don't play them the same either. I enjoy all my survivors, because I don't let meta restrict myself to a specific, usually boring and unimaginative build. I suggest everyone else, including you, try the same and open up their minds to all the possibilities there are with the over 200 perks we have.
But seriously, stop with the drama, it's unwarranted. They didn't gut anything, they made it work like it was originally intended again. The original Dead Hard was meant to work exactly one way: dodge a hit. It was never meant to be used to gain distance, that only became its main use when dedicated servers started making the perk work unreliably at best when it came to the invincibility frames.
IMO for Survivor, only second-chances or Perks which speed up the Objective (Main and Side like healing) are worth running.
And sorry, but the goal for Perk Nerfs should be that players think if they still want to use the Perk OR go for another option. And not "The Perk is dead". This happened too much on both sides with the upcoming Update. Like, Killers should consider if they want to ruin Ruin OR Overcharged with the next Patch. But this is not a question with how bad the Devs made Ruin.
Same goes for Survivor.
And for DH - personally, it does not affect me. I dont run it as Survivor. I will have less DHs as Killer, and this is whatever.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/3030315#Comment_3030315
I mean it doesn't seem useless imo but the point was to get people to stop using so it'll work pretty well in that regard
Nah, this is useless.
The point of Nerfs is to nerf Perks, but they should stay playable. But BHVRs design decision for this Midchapter was to nerf Perks to remove them from the Loadouts.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/331329/new-dead-hard-gameplay-video-from-todays-vod
mission accomplished I guess.
Yep. Another Survivor Perk in the bin.
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@MrDardon said:
We'll see more Stridor Spirit's again. Before the Stridor nerf, Iron Will would make you 100 % quieter, while Stridor would make you 50 % louder, making you 50 % quieter.
Since they changed Stridor to be a multiplier rather than a straight value, 50 % of 0 would still be 0. So people with IW 3 would still be silent.
Since now, Iron Will will be 75 %, Stridor will make you 50 % louder which would make you 37.5 % quieter. Stridor will now be even stronger, which is good. I might use the Perk in general now for better tracking.
The thing is, you dont even need Stridor. You basically get it for free since Iron Will is now at 75% at max. So Spirit got a Perkslot for free.
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The reason why this happens is because you should not use DS anymore. You should use Off the Record instead.
And perfect - BHVR have changed the Meta! Obviously people were expecting basegame changes, but hey.
