Killer buffs vs. Survivor buffs in the meta change
"Lets buff the hell out of survivors and buff killers a little bit too" This is the meta change in a nutshell
Now you have to go through 4-5 health states to down a survivor. Survivors hooked during endgame literally get a free escape when unhooked. A survivor meta perk made basekit. The second chance perks were SLIGHTLY nerfed (some are even better now), but they gave survivors new second chance perks in return.
And what do killers get in return? Literally negligible 0.2% this and 0.2% that, kicking gens takes off a whole 2 secs worth of progress! Killer meta perks destroyed (unlike survivor meta perks). The only noticeable buff to killer is the Overcharge+Call Of Brine combo, but that'll soon be nerfed too, as it is "unfun" for survivors.
The only right thing Behavior is doing is looking forward to introducing bots, they're gonna need bot killers real soon.
Comments
what are you talking about…
You got a bloodlust buff, a gen progression buff, a gen regression buff, a hit cooldown buff AND perk buffs so you can make gens go even slower.
But the 5 seconds that you can wait out is killing you? If it means that much to you leave the hook ffs.
What do killers get? A camping and tunneling buff, lmao
Let's go through these buffs shall we?
Bloodlust buff? Irrelevant. Bloodlust literally disappears whenever you break a pallet, wall, or gen. The only thing bloodlust does is incentivize killers to literally run around in a circle around loops doing nothing. Bloodlust is garbage and needed to be removed (along with maps getting a rework because terrible map design is the only reason why bloodlust exists) and instead they buffed it... a meaningless buff that did nothing.
Gen progression buff? Pretty much the only thing that actually mattered but again... wrong change. NO ONE, wants gens to last longer because we know holding M1 on a gen is boring. Survivors need an actual 2nd objective to do that will progress the game or be a natural slowdown instead of just "hehe hold M1 10 seconds longer"
Gen regression buff? It's literally garbage LMFAO. 2.5% is absolutely nothing. It shaves off about 2 seconds from a gen, meanwhile it takes nearly 2 seconds just to KICK a gen. Kicking gens is still an absolute waste of time.
Hit cooldown buff? Noticeable, but didn't change anything. Survivors still safely reach loops with no harm to them so hit cooldown is cool and all but nothing changed in actual gameplay, in terms of killer - survivor interaction after hitting someone.
"Perk buffs so you can make gens go even slower" bro we make gens go slower in the LIVE build with pop. Pop got killed. Ruin got BUTCHERED. Call of brine and overcharge are an overrated combo that no one seems to get that once you kick a gen people are on it like white on rice. Again, cool change. But in the grand scheme of things. Most gens have more than one person working on them, so if you just kick it and then chase one of them... the other guy will simply just go back to the gen and that regression is irrelevant.
5 seconds BT is that strong lol? Even current BT is not that great.
Maybe you should play single player games if you are that bad on DbD.
Oh it’s you again.
Considering that bloodlust didn’t need a buff. Because of the vast amount of unsafe pallets that exist since the pallet nerf (something which I am certain you are unaware of) I would hardly call that meaningless.
As for the rest, your opinion. Doesn’t change the fact that they ARE Buffs. I am sure if we got a built in vault speed you wouldn’t be calling it “meaningless” even tho players are well aware that hits at vaults are many times ridiculous.
Go play survivor.
Yeah, you're right. Even just down to the perk-rebalancing. All seven killer "meta" perk got worse. Of the survivor perks, only 4 got worse. One was a side-grade (DH) and one was a straight-up buff (BT). And those two make up the 1st and 2nd most used perks on survivors! You'd think those two would've been the ones to get gutted.
But no!
Weird how that works, huh?
Most pallets are completely safe LMFAO. That's literally THE BIGGEST Issue with maps currently and why bloodlust exists at all. Too many safe pallets, all within walking distance of each other.
I do play survivor. It's boring. That's why I stick to killer.
……
Insert Nurse, Nemesis, Dredge, Artist. All of these can easily outplay a pallet/loop in seconds or less and even hit you through a pallet.
This 4-5 Healthstate-Stuff is so annoying.
Yes, there are videos about it. And those are constructed. How hard do you think is it to get 3 Stacks of MoM? You are throwing the game while doing so.
If you see a video with a Survivor with OTR, MoM and DH ready, yes, those are a few Healthstates. But stuff like this will not happen in actual games.
But I know which streamer is showing those kind of videos and I know he has a huge and vocal fanbase. Obviously this will be a topic...
Yikes. The fact that you think most pallets are safe just shows you do not play survivor. As anyone who plays survivor knows you can throw a pallet down and by that point the killer is already on the other side.
There is literally not that many pallets like that. You don't need to play survivor to know this.
You do know the killers can also see safe and unsafe pallets right? Like we interact with them every single game.
The fact you think you NEED to play survivor to understand how pallets work is the real yikes here.
This is your, what, third thread of refusing to acknowledge the base-game killer buffs as things that actually exist?
I only saw the Dowsey and Otz videos. Dowsey at least wasn't manufactured afaik. It can and will happen in normal games.
I know exactly who you are talking about. I don’t get why people listen to him most of his ideas to “fix the game” are extremely one sided
Are we really that shocked?
What about all the other buffs killers got to their base kit and perks? Or are you just gonna brush over that to fit your narrative? Never change
Just keep digging yourself a bigger hole please. At least to bury your dignity.
Anyone who thinks they ‘know’ just because they can see with their two eyeballs. Doesn’t mean that they fully understand how weak/strong something is. Which is why it is advised that everyone play BOTH sides.
The fact that you admit that you don’t need to play survivor in order to understand pallets just shows you don’t want to understand the other side.
Bro you literally IGNORED ME when I said I play survivor LMFAO. I just play killer more, but I do still play survivor. Weirdo.