Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
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Comments
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Well, with COH possibly being thrown into the dumpster with its upcoming nerf, that still leaves the same meta. DS, BT, DH, UB, IW, Spine Chill, etc. Survivors will always use the strongest perks, so making strong but useful (and not OP) perks can change up the meta.
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I'd rather have Stridor be reworked into something more useful than have it reverted back to its previous version.
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No, didn't really notice until now.
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The invincibility is the main issue with the perk.
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DBD can't really be put into a logical sense. If that were the case, survivors would instantly die if hit by Billy or Bubba's chainsaws. They would be permanently injured after being hooked. Pallets would just break when stunning killers.
Body blocking is a in game strategy and it can be countered in many ways. Try bringing Starstruck and/or Mad Grit or slug the carried survivor if the other survivors keep body blocking.
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Blight is fine, but Alchemist's Ring needs some sort of change though. And 180 hit Blight is not an intended feature, it's an exploit. So that needs to be changed, too.
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Pinky Finger has already been nerfed once. Clown's bottles work different from Huntress's Hatchets, so giving him the same limitations would just make him weaker than he already is. Just leave Clown alone, he's one of the weakest killers in the game and he needs everything he can get.
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Autodidact does need some sort of buff, but not too much because otherwise it might get out of hand.
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@Cameragosha said:
They should add water in map.
https://us.v-cdn.net/6030815/uploads/BL1QLND55ZF8/picsart-22-04-07-09-15-30-363.jpg
Now I want a map like this.
It would be so cool to have a map that has deep/shallow water to walk through and there could be ramps to walk up to platforms and stuff. And maybe have some wrecked boats and/or docks that can be accessible. Too bad it will probably never happen.
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I just leave them alone unless I stumble upon it while walking around. It takes a lot of time to look for the Boons, so no point in wasting time to find it. There's really not much you can do about it.
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Better than another anti-loop killer, though. But I do hope the new killer gets a unique power.
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Alert is a good perk already, but this wouldn't make it OP.
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I've only see one person bring a Murky Reagent and that's it. And it did nothing. Reagents are useless and if the fog is never going to get fixed, just delete them.
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Yes, Coldwind, Autohaven, and Swamp are the maps that I keep getting. And for Coldwind it's always either Rotten Fields or Torment Creek. Both maps I hate playing on.
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It's literally press E to undo a chase. It takes no skill to just press a button.
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Sprint Burst can be very powerful if used correctly. It takes a lot of skill to remember the timing and when to use it.
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Yes it has a couple. Not as many as Badham or The Game, though.
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I think it's just a bug. It's been in the game for a long time.
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@GingerBeard said:
Its definitely has dark areas with those areas probably being the darkest in the game (I think). Still though, I never had any problems seeing anything so could it possible its on the user end?
I have been craving more atmospheric/moody maps so I really like the way it looks. If it turns out it is too dark hopefully we get a happy middle ground and the devs don't go to the other extreme.
The other survivors and killer said that the inside of the houses were pitch dark for them too, so I don't think it's a problem with my PC/game. Don't get me wrong, I love the dark atmosphere of the map, it feels like it was pulled straight out of Halloween. It just needs brightened up slightly just so you can see objects. It doesn't need to be too extreme, just enough to where you can see.
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Against Nurse I can kind of understand, Blight not really (Unless he had powerful perk/addons). Other than that, no real reason to DC, unless the game crashes.
But I can understand the frustration. I've had teammates DC for some me of the dumbest reasons. One time I had a David look at me, t-bag a couple of times, and DC as soon as we loaded onto Rotten Fields. Needless to say, that match didn't go well.
They should really give you more points for teammates disconnecting and have the "abandoned" score event count towards the Altruism emblem.
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Stats would be nice to have, but they're not that important. I would like to see them in the game some day, though.
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I get the same feeling. I get stressed by even thinking of playing killer, but when I do I just mentally prepare myself for all the potential BS that might occur. Playing killer just feels like playing a bully simulator these days.
Killer FOV is complete garbage, though. I can agree with that.
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@Tiufal said:
The insides are pretty bad. Sometimes you dont even see your own character, not to mention you dont see objects (i just saw some lockers just because i got the prompt for vault), and to find an open window is a pain in the ass.
Yeah, that's what happened to me. Couldn't see lockers or gens in most of the rooms.
During the one match, the Legion I went against said that they kept losing the survivors because of how dark the houses were. My teammates that match also said that they couldn't see a thing in the houses either.
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That would make her too strong. If she could activate her Corrupt Purge at any time, which can end a match in seconds.
The best thing you can do in that situation is to make all survivors cleanse as fast as possible. They will eventually use all of the pools and give her Corrupt Purge.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2888624#Comment_2888624
honestly at this point i think his dream pallets are better
Agreed. Dream Snares don't do much in chases, Dream Pallets are e more reliable and can trick survivors.
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Same.
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He's still a good killer. He's not that bad, just insanely boring to play.
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I think the hatchets need to be fully charged to actually work. (Fully charge up a hatchet, then hit a survivor with it).
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Artist, Billy, Pig, Wraith. Those are the main ones I like going against.
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Yeah, don't really see the point of playing on the PTB when a lot of people are going to be playing Legion to see how their new power/addons works.
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Pentimento is fine. In most situations it's completely useless and it's really hard to get max value out of.
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He kind of looks cartoony compared to reworked Laurie and reworked Haddonfield. Hopefully he receives some sort of graphical change.
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She doesn't really need any changes. Her Dire Crow cooldown needs to be a bit shorter, but other than that she is fine. Besides, we're already getting Legion and Ghostface changes.
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I don't know. It needs to be removed, honestly.
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Dark Theory is close to useless, Shadow Step is decent, COH (nerfed version) seems to be decent now. All Boons are fine as they are (save for Dark Theory, because it needs something other than its useless current effect). Boons are supposed to be strong perks that can be disabled by killers.
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Meg was one of the first survivors I played back when I first started the game, I even mained her for a while, so she has a special place in my heart.
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Wraith has always been my favorite OG killer. I used to main him for a while, but then I stopped. I kind of want to main him again, but since his lunge change not really sure if it would be worth it.
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Their buffs were a step in the right direction, but they both need more work.
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@SMitchell8 said:
Darker the better.
Yeah but when it gets to the point where no one can see a thing it becomes a problem.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2887773#Comment_2887773
oh i don't mean like mikaela players i just really despise her as a character lmao
Well, I don't like her character either. So my point still stands.
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Yes. The Twins need something, their current power is really bad.
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Same. She's one of the most toxic survivors I go against.
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Rancor is good when used with other perks that switch up the Obsession (Nemesis and Furtive Chase).
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Who is Jeff?
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What made the house of pain bad was the windows that created infinites. Now that they're gone, it's not as bad. But two pallets is a bit ridiculous. At least it's a bug and not intended.
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Poised is useless and very situational. It needs a change.
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Circle Of Healing is still strong, just a bit more reasonable. There's still no reason to run Shadow Step over COH.
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Yes, please give it a buff. It needs something because right now there's no point in using it over Spine Chill.
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As an Artist main, this is how I do it: Trap loops, damage swarmed survivors from far away (This can be a little tricky because it requires precise timing), try to bait the survivors into running in the direction of the Dire Crows when in loops. There's not much to work with, but that's how I've been doing it when I get the challenge.
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Balanced Landing is so situational and map dependent so it's not really reliable. Dead Hard you can use at any time and tank hits.