Aurelle
Aurelle
About
- Username
- Aurelle
- Joined
- Visits
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Comments
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I highly doubt that NOED will get changed.
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As someone who despises flashlights, I agree. At least fix the angles because that's mainly what's causing the issues.
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No, it's fine as it is now. If it were nerfed any more it would go straight back into the useless perk bin.
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I have a feeling that this nerf is going make COH a dead perk and it will be thrown into the dumpster with the other useless perks. Not saying that the nerf isn't needed, but the healing speed wasn't the issue with the perk. The main issue was giving all of the survivors infinite self care.
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I'm going to say Myers since he is one of the most outdated killers in the game.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2876959#Comment_2876959
Same question for you. Do they usually win when they bring the perma tier 3 add on?
Not really. They will get a 2k at most, but the survivors usually just end up escaping.
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The Michael's that I've went against bring Infinite Tier 3 more often than not. I rarely see Tombstone Piece/Judith's Tombstone though.
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@Tsulan said:
I´ve said it before, and i´ll keep saying it: the issue isn´t the mmr, but the horrible balancing.
Doesn´t matter what survivors you get matched with, when the game is so unbalanced.
^^^^ This. The game is horribly unbalanced right now, so that is also going to effect the matches. Until that is fixed, it's hard to tell.
But aside from that, I've seen no real difference with the new MMR tests. My survivor games have slightly improved because I've been getting teammates that actually help and do the objective, but as for the killer side nothing has changed.
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Yeah, he's pretty much a M1 killer up until he gets to tier 3 EW. And even then he has to rely on survivors to gain his power. He can't even be considered a stealth killer because you can see him from a mile away, even over map tiles (like walls).
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I don't know, but keys and mori's need something. Both of them are severely situational and/or useless.
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Bubba is fine, but camping is the main issue with him. He's one of the only killers who are good at camping. And I guess that getting downed by a Bubba is 10 times more infuriating than getting downed by any other killer because of that reason alone.
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Yep, that's just a typical Blight match for me. And Nemesis.
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Coincidence. I've gotten Ormond 4 times in a row before and Midwich 3 times in a row on the same day (With no offerings). Sometimes the RNG just really likes to give you the same maps over and over again.
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If Backwater Swamp gets left the way it is I'm going to be very disappointed. Both maps are in dire need of a rework.
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Hillbilly and Freddy. Hillbilly didn't need changed and Freddy's old power could've just gotten adjustments to make it better instead of changing his power completely.
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Old Balanced Landing. It was fun to use, even while not in chases, but now it's been nerfed into uselessness. Should've just fixed the main problem: Map design.
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Yes, I completed it a few weeks after Mikaela's chapter came out. It was a very boring achievement to get.
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Blight's power is map dependent and Nurse's power doesn't really require any maps to work.
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I usually use Hex: Plaything, Dead Man's Switch, Merciless Storm, and STBFL.
Hex: Plaything: Can help sneak up on survivors after manifesting.
Dead Man's Switch: When teleporting to a TV and a survivor is on a nearby gen, if they let go of it, it will get blocked off.
Merciless Storm: In combination with DMS. If you can't get to a gen in time, Merciless Storm can help block off gens. Also good for blocking off nearly completed gens when sneaking up on survivors.
STBFL: Faster hit cooldown after manifesting.
And I usually use these perks combined with Well Water and Clump Of Hair. It's basically a build around sneaking up on survivors.
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2874022#Comment_2874022
why not disable all killer sound effects for that matter?
Because those are the main ones that repeat over and over again. But yeah, an option to disable all killer sound effects would be nice too.
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Yes please.
Also add an option to disable Hillbilly's roar and Artist's sound effects when she summons Dire Crows. I love Artist, but her sound effects when summoning crows can get annoying after a while. And Hillbilly's roar is just stupid and can get really annoying when playing him.
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As survivor, I like Leon, Jake, Cheryl, Zarina, Jill, Nea, Elodie, Feng and Kate. They all are pretty decent and good teammates. I hate David, Bill, Ace, Felix, Claudette, and Mikaela because they tend to do nothing the whole match.
As killer, I love Dwight, Cheryl, Elodie, Leon, Jill, and Kate. They are good at the game, but they're not overly toxic and are good sports in the end. I hate David, Bill, Ace, Felix, Claudette, Mikaela, Feng, Nea, and Meg because they tend to play toxic and just wants to make the killers game as miserable as possible.
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Artist is one of the best designed killers in the game.
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Honestly Ghostface shouldn't get changes until his broken/buggy reveal mechanic gets addressed and fixed. That's the thing that makes him and will continue to make him annoying to go against.
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The licensed chapters and cosmetics.
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Nope. I'm devotion 14 and I'm still working on levelling up all of my killers and survivors. I own all of them, btw.
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Killer: STBFL and/or Pain Resonance.
Survivor: DS and/or WGLF.
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A team with 2 or more flashlights will make me leave. I hate flashlights with a burning passion and going against them is just annoying.
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Probably not since character model reoworks and map reworks are completely different. Hopefully he will get updated soon though, because he would be the only character in the Halloween chapter not updated.
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Nope, I just got the normal 300XP. If this is a bug, I hope it gets fixed.
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I wish it was unlinked because Heather (Cheryl) needs more mixable cosmetics. I highly doubt it will get unlinked though, because of money.
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Sometimes when I play survivor, since the role can get boring after a while.
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Hillbilly, followed by Pyramid Head and Twins. Hillbilly's addons are mostly garbage and involve specific scenarios to actually work, Pyramid Head's addons are boring and useless, and Twins addons are useless and do nothing.
Honorable mentions go to Nemesis and Freddy because their addons are extremely boring and do little to nothing.
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99 healing hasn't really been a problem for me, but I can understand why it would be frustrating to go against. I think the changes to Hemorrhage is interesting.
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Boons weren't designed that well. It seems like they were just thrown together last second and haven't been properly tested. The two weeks in the first PTB for them (Mikaela's chapter) wasn't enough time to properly tell how they would effect the game.
I imagine the game would be more enjoyable without Boons and Hex: Pentimento wouldn't be as useless as it is.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/2871710#Comment_2871710
Everyone gives me a hard time because fallout 4 was the first I played too, and fell in love, so went back and played the others too. I love that style of game I forget what it called (bioshock does it well too) Anyways I love that your name came from a character you created
Thank you. And yeah, Fallout 4 gets a bad rep because it's not like the older games and the main story line is kind of bland, but I still found it fun, especially the Far Harbor and Nuka World DLCs. Plus it's what made me want to go and try the older games and their DLCs too, so that's also why I love the game.
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There's probably going to be one in each accessable house. Pre-rework Haddonfield had about 6 accessable houses, so going off of that I would say there would be about 6-18 breakable walls depending on how many breakable walls per house they add.
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My name is based off of my custom Fallout character named Laurel (Who was originally name Laurelle), who I used in each game I've played.
She was originally named Laurelle when I first started playing Fallout 4 (The first Fallout game I've played), but I shortened it to Laurel when I used her in Fallout 3 and New Vegas. So when I went to make my forum name I thought of the original name I had for Laurel, but just removed the L. Hence, my name: Aurelle.
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Yep. There was nothing really interesting about this chapter. No new map, boring and forgettable perks, a forgettable survivor, a weak killer. Nothing to keep interest.
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Backwater Swamp, RPD, and the Yamaoka Estate (both variations). Yamaoka Estate is just dull and boring (and I get it constantly), RPD is big and confusing (and very frustrating to play on), and Backwater Swamp is why too dark and full of dead zones and infinites.
Also Shelter Woods, Wrecker's Yard, and Rotten Fields because they are just open maps with little to nothing.
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I didn't even know Agitation increased your terror radius. It's a very old perk (one of the original perks, as a matter of fact) so it was probably designed that way just because.
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The survivor meta is also boring because it's always the same perks: Dead Hard, Circle Of Healing, Borrowed Time, Decisive Strike, etc.
I've seen more killers bring a variety of perks, meanwhile survivors still run the same 4 perks every match.
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I run to the killer and let them sacrifice me, if they can. I say that because I've had a hacking teammate who wouldn't let me get downed by the killer (Instantly healing me and our other teammates back to the healthy state) and infinite stunned the killer with Head On at the end of the game. (The Doctor ended up disconnecting, which I don't blame him for). Couldn't report the dude because I wasn't recording at the time and I'm on console, and reporting does literally nothing anyhow.
But yeah, I try to give the killer a kill when this happens.
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I think out of all of these the Moth Man would fit the most.
But the Jersey Devil would be cool also.
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Bubba, Nurse, Trickster, Hag. Bubba and Hag are the worst of those, though.
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Corrupt Intervention is very strong, but survivors can still go to the other gens that aren't blocked.
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I hope Legion gets something because they are one of the worst killers in the game right now, next to Pig and Clown.
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It's not OP. It's a good beginner perk, but nothing too crazy. Besides, once you learn all of the tiles for each map the perk becomes useless.
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COH. Yeah, Dead Hard is annoying but COH is worse to deal with.
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Please no. FNAF does and will not fit into this game.