Can Survivor Meta Change? Any Chance?
Simple and short answer: No.
BT & DS are like base-kit for survivors, most survivors are using those perks. I am not blaming them because camping and tunnelling are common strategies.
For 3rd perk, people are always using strongest exhaustion perk. For now it is Dead Hard. Maybe after DH's nerf, we will see others more but 3rd slot is most times exhaustion perk.
Only last perk is changes from person to person. CoH, UB, IW, WoO, Spine Chill etc. But other 3 perks are most times are same.
If survivors use BT & DS and one exhaustion perk, meta will never change. It does not matter how much strong perks we will get, nothing will change. What perk can rival BT & DS & exhaustion type perk? There is 0 chance. Even CoH and boons did not change this, people used it for 4th slot.
Comments
Of course there's a chance.
We've seen promising signs of it already- if you'll recall, there was the implication from the last QnA that the developers are looking into potentially making some form of Borrowed Time basekit. If that happens, survivors won't need to run BT or DS as hard requirements, because they'll have built-in anti-tunnel. On its own, that would be a good sign for the meta being able to change, though it'd still need more of a push.
We've also seen the developers acknowledge that Dead Hard is overperforming and they're looking at it. I think it's fair to assume that survivors are probably going to want to always run an Exhaustion perk, but there are a lot of those and if Dead Hard weren't objectively the strongest one with no downsides and an immense amount of guaranteed value, that would also help the meta change to reflect more healthy variety as a bunch more Exhaustion perks suddenly seem more viable because you aren't giving up a slot for the objectively strongest perk survivors have.
Even if the developers only do the bare minimum, and give survivors a shorter Endurance effect on unhook and nerf Dead Hard to prevent interactions after use so it can't be used for distance, the meta is already in a way better spot. From there, careful buffs and nerfs would be enough to keep it healthy.
BT base-kit will nuke meta a bit, i agree but nothing confirmed yet. They never said it officially. I doubt they will make BT base-kit but who knows.
Dead Hard needs nerf. But people will use other exhaustion perks. Others are better for sure but you will always see one exhaustion perk on survivor builds. I am wondering do we will see one day builds without any exhaustion. It is just so rare.
Probably Dead Hard's nerf will change meta a bit. People will start use other exhaustion perks too.
Well, would it be a bad thing to always see an Exhaustion perk? As I said, there are quite a few of those and they affect the trial in very different ways, so it's not really all that different from seeing a chase perk in general, right?
We don't have anything confirmed, but what it hints to me is that the developers know the meta is stale and have a general idea of how to fix it. That's promising no matter what way you slice it!
Hope you are right, SWF have not problem with BT saves but you can not trust your solo teammates. Farming by your teammates is not rare at solo-q. Solo needs it so much.
I never use DS but I'll admit that I keep BT in almost all my builds, they just need to make borrowed time a built in mechanic and change the actual perk to give the unhooker the effect as well so we essentially get the old borrowed time back except whoever is unhooked always has an endurance hit and the perk would deactivate on first time use so you could only get borrowed for yourself one time, if BHVR did that it would help change the meta big time because not everyone runs DS and that slot opening up changes everything in terms of what builds people would run when they don't feel like they have to have borrowed time to be a good teammate, and before someone brings up that it's the unhookers fault for not unhooking safely I'll go ahead and bring up that you cannot communicate in solo and you can't control your team or if you get paired with people throwing or that are just plain bad and by allowing this buff to borrowed would only help the health of the game for both sides in the long run because they wouldn't run into the same perks over and over especially with dead hard getting a complete rework soon
IW is not that bad, it needs change but not as DH needs. DH is broken.
Meta never changes as long as killers play ass like they play. And devs are still ignoring those flaws in favor of killers.
as long as killers dont change survivors are obligated to adapt to survive longer.... change killer mentality survivors may start aswell... just see what happens when no one uses DS, killers start literally camping and tunneling way more cause is free, and there is no penalization, so why not?.
bhvr added SO MANY m2 killers with powerfull abilities that i fear when they nerf Dead Hard, the game will be SO EASY for certain killers tath is not even a joke, i hipe as they nuke DH they nuke killers abilities (nerf them considerably)
The only "uncountable" Killer is Nurse. If you're having trouble looping any other Killer, you might want to try and get good
oh yeah cause blight with certain addons is about getting good, or huntress being able to shoot trough pallets, structures is also about getting good, not even talking about artist because avoiding her birds is also a matter of skill aswell, or plague red puke a matter of skill, or deathslinger shoot (especially before nurse but whatever) sure mate!!!
Yes, those are all about skill.
If you're having trouble, look for guided on the internet
you are hilarious. but next time try with an argument. for example explain how u skill avoid a bird from artist? u dont, u run w for extra 10 seconds and die later. thats how it works, but EY should of played better, should been more skilled!! try better next time, not with ilogic.
If you died because you didn't know how to use ShiftW properly, then yes, you should have played better.
What I'm getting at, is that you, a single Survivor, wants to be able to 1v1 the Killer and not be able to be caught.
That's not how the game is balanced, or shouldn't be. You're supposed to be caught by the Killer, you can only extend the amount of time it takes to get caught
exactly u didnt have an argument and most likely dont have any for the rest of the killers mentioned especially when i said (certain addons)
i dont want to 1v1 the killer, what i want is not being hopeless because he has a m2 ability that pretty much guarantees the down VERY FAST so u get """""""outplayed"""""""""" the moment he gets close enough cause defenses are pretty much meaningless, so if u dont have something to "outplay" the killer at least once and create extra time u have a clear balance problem and people not wanting to deal with it cause makes no sense to try, its hopeless (especailly when u play solo, survivors using trash perks and not cooperating at all) its not about not dying is about having the possibility to do something without dying way too fast, not a matter of skill when u go against killers being able to easily ignore defenses wich were on a rampage lately with BHVR, get rid of DH and you have a huge balance problem, cause im also sure many killers were designed cause DH exists.
Defenses, those being Pallets and Windows, aren't useless against any Killer that isn't Nurse.
They're all useful in different ways against different Killers.
You might not be able to loop an Artist like you loop a Wraith, but Pallets and Windows are still useful against her.
Your posts just screams "I want every Killer to be an M1 Killer that is easily looped"
Well, with COH possibly being thrown into the dumpster with its upcoming nerf, that still leaves the same meta. DS, BT, DH, UB, IW, Spine Chill, etc. Survivors will always use the strongest perks, so making strong but useful (and not OP) perks can change up the meta.
Sadly BT is kinda required. DS was nerfed into the ground but still gets used because well tunnelers are gunna tunnel. Until tunneling off the hook becomes less effective/less prevalent these two perks won't be going anywhere.
in "many instances"... interesting but without explaining any, thats a nice argument you got there mate, at least i have to give u the fact that goes in line with what u been giving so far in your replies.
the last is your asumption, dont asume read and dont distort to fill your narrative, if any ask first... i dint say i wanted that, i nfact im mostly fine with many of those m2 killers if DH is still there, being able to give extra time to survivors and not a hopeless experience cause u get outplayed no matter if u are at a jungle gym, pallet gym they pretty much can mean nothing, and the best thing u have is a coin toss where for the most part u are at a disadvantage.
With all these meme/bad survivor perks in every chapter, how supposed survivors change their meta? Lmao
Survivors got finally a good perk (CoH) and they nerfed it into the ground.
I'm not distorting anything. All I've seen you do is complain that you got outplayed and like the fact that DH can save you from your mistakes
again u dont read, actually is not a matter of read, i think you just dont care.
i said with many multiple killers that now exist getting EASY WAY TOO EASY HITS, dh is the one perk making the experience tolerable. but i wont say it again, because you are a wall. and talking to walls that dont care is non sense, i wouldnt be surprised if u dont even care about survivor experience at all, dont want to asume but 4 comments of the same leads me to think just a killer main and fu... survivors right?.