Aura_babyy
Aura_babyy
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/981988#Comment_981988
Since you parrot peanits, maybe you can answer the question i asked him about this.
To what benefit? Did you miss the bloodhunt where constantly noob killer made threads about matchmaking and how it is super unfair to play against red ranks? The mm is so broken due to a lack of killers that being in lower ranks does not matter at all. Because after a given amount of time the cap of +6 will be ignored in order to find a match.
Edit:
Checkout the thread -> https://forum.deadbydaylight.com/en/discussion/119040/matchmaking#latest
"We're looking into matchmaking issues right now. We'll keep you posted."
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Nay.
It would make a Surveillance Ruin Combo super OP.
You would always know where Survivors are. Even if you made it not work with Surveillance, Pop would not work either, because it would be even more OP.
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/981996#Comment_981996
I should watch Scott's vid about this all I've seen is Paulie's (if that is how you spell it), King's, Space and ardetha's opinions on it. Personally I've tried it but couldn't get results to if it really did help you to keep up pressure because it either got cleansed too quickly or survivors DCed which skewed my personal data.
Queue times can be a nightmare too so I don't typically spend too long on the PTB
Hopefully you find that review to be helpful and enlightening. I'd like for people to notice it isn't entirely as bad as people have made it out to be
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I wrote a full review on the update and as well as included all the perks I used here @BrendanLeeT
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/981971#Comment_981971
I like the concept of the new ruin but the execution of it was poor. I know it might not be the devs intentions but their post did seem really biased but that's just the wording. Deep down I know they never intended to come off like that.
Secondly this change was completely out of the blue and took people by surprise. It's not common to find posts saying how overpowered ruin was and it wasn't a necessary nerf when other perks are complained about a whole lot more.
A good time to change ruin is when more maps are reworked because to be honest gen times are not an issue it's the design of some of the maps and once that is fixed no more bloodlust, ruin can be changed and perhaps bamboozle could be slightly tweaked because it wouldn't be a band-aid anymore.
Yes, I believe it was @ScottJund that said this,
The Ruin change was not bad but it was introduced a bit early. It could have probably better suited a huge map rework update and a change to the map rng.
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@Coder said:
Otz is a great killer, but I've read people saying "oh, well, but how does Otz win without ruin then?". He also struggles without ruin, A LOT. This is the kind of game all killers will be facing from now on, since you can't tunnel (DS) to do your objectives faster and Adrenaline will still be a frustrating thing for killers.
Also, you can't expect every killer to be like Otz, that's the problem with DBD, for survivor you have to be able to hold M1, but as killer you have to be a Pro, 5k+ hours into the game, know all mind games, know all details of your killer, or else f*ck off and go play civilization, cuz you're bad.
I've seen him struggling a lot unless he faces potatoes, I've also seen him panicking in most trapper games "OMG... this is bad, this is bad..." until he gets a little lucky and snowballs, because you can do that with trapper, but not with other killers like pig, doc or clown...
Not having an early game mechanic with all pallets up in maps where loops are super safe (like McMillan or Autohaven) and 3 guys working on gens while you're chasing the first one gives survivors an insane head start.
I will reply here since I recently have replied that Otz does well without Ruin recently so I feel like you are referring to me lol
Quite simply, not every Killer is at the skill level of Otz... then their rank is adjusted to a skill level that best suits them to play comfortably in.
Otz gets destroyed sometimes yes, but he is undeniably a good killer.
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/981937#Comment_981937
First of all I'd like to thank you for having an actual discussion without using the "you're x main". I really appreciate it and wish more people were like you.
Back onto the topic though, yes it is very dependable on the killer. If the killer has a chase power then eating the DS is not a big deal but a killer that has not much going for them in a chase will be hurt badly. It's somewhat map dependent too with tiles because maps like Wretched Shop is awful to go against and with DS being a 5 second stun you more than likely will have enough time to reach the broken structure which will waste more time.
An issue I have with smacking them if they go back to the gen is it will be a cat and mouse game. I chase them off and they hop into a locker so I move away, they jump out and run back to the gen so I go back to pressure them off the gen but then they just run back to the locker. It's still an issue and you need to eat the stun to deactivate it which isn't a valid counter.
I'm not going to say DS should be deactivated if another survivor is hooked but it should be deactivated if:
1) Survivors interact with gens: This is because if they interact with gen which is their objective, they cannot complain about tunneling because the killer is supposed to stop them. If they interact with a gen they are making themselves a high priority target.
2) Perform an unhook: If they perform an unhook they cannot complain about being tunneled because they made themselves a high priority target and it's not typically fair if the killer could be hit with DS against the rescued survivor and the unhooker.
Thank you, it's nice to find like minded people who can have conversations with each other devout of salt.
I honestly think a lot of people have overreacted, and my own experience + what I have been seeing from streamers seems to pretty much serve as proof that it isn't terrible.
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Found my answer epic.
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/981906#Comment_981906
But that's the problem though, right? Eating DS isn't countering DS and it's punishing the killer for the bad plays they made. Don't get me wrong we need an anti-tunnel perk and DS is perfect only if they added deactivation requirements.
Honestly if we need to eat DS to counter it, please please please bring the old DS back. I'd rather eat it at the start of the match with a reduced stun time due to Enduring.
"You are not forced to grab a survivor out of the locker"
I'm sorry but you're saying they deserve to repair the gen in your face and the killer needs to leave so they can hop back onto the gen or they need to be punished by eating the stun? Not really fair at all.
It's a worse play to stand at the locker and wait.
If they go back to the gen just smack them and pick them up.
Honestly I guess it depends on the killer too. If you're playing Billy just eat the DS and chainsaw somewhere else.
Or if you're playing Nurse just blink to the survivor and smack them. The Stun is irrelevant for killers like them. Hell even Huntress wouldn't be affected much because she has hatchets she can throw. Though it's a LOS ability.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/981877#Comment_981877
Depends how old. I wasen't around when it came out.
That perk has had 4 itterations by now i think : P
But yeah it happens on both sides sadly
Yeah and it's honestly appalling that people can't accept both sides get the finger equally even if the devs may sound like they like playing survivor better.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/981840#Comment_981840
Pretend that Freddy didn't exist before his rework.
I thought he was referring to Freddy after his rework.
Old Freddy was flawed in a lot of ways, strong at one point, then just became a cardboard box chasing people down.
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/981791#Comment_981791
People are not comparing it to ruin in the way that you think, devs nerfed ruin because it was "annoying" to go against so practically they are saying DS is annoying to go against when you get hit with it without tunneling you get hit with it because the survivor makes a dumb play.
Do you want to know what else is annoying? Getting hit with DS because survivors with it repair gens in your face and then hop into a locker. Eating the DS isn't a counter and wastes time which is crucial to killer.
So counter this play then? You're not exactly forced to make the decision to grab a survivor with DS out of a locker. If you can't slug him to the ground before he makes it there just eat the DS, it will waste more of your time for you to stand in front of the locker and wait.
My opinion on it, eat the DS, and do not get baited into a chase, that's playing how the survivor wants you to play. Catch him doing a Gen later and he doesnt have DS.
I personally try to eat DS as early as possible into the game to avoid clutch plays later game.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/981840#Comment_981840
Nono earlier when he came out
Old weakest killer in the game freddy was nerfed because tons of survivors reviewbombed the dlc
Ah.
Then again this is often a common trend with new killers and new survivor perks.
Remember old DS?
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@Diam said:
https://forum.deadbydaylight.com/en/discussion/comment/981791#Comment_981791
DS lasts 60 seconds.
Oh right Tier 3.
Still... his words "after a minute" lol
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/979846#Comment_979846
"I don’t see survivors bullying the devs like this"
Not gonna lie, that made me chuckle
Remember how they reviewbombed the devs into nerfing freddy
Pretend slowdown Freddy wasnt OP af lmao
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By leaving the game you just hurt the community. That usually gets game developers to just start a new project instead of working on a failing one.
It's best to stick around and give feedback.
It gets better in time, with ups and downs
Take a look at Warframe or Battlefront 2.
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Wait, you're contradicting yourself.
You're talking about Survivors being cocky and doing generators in front of you a minute after being unhooked... When DS lasts only 50 seconds max.
Idk man I think you should study what the perk is for and how it's application is before you make a nerf it post.
Also, comparing a nerf to this to the Ruin nerf is not a good argument. They are entirely 2 different perks with purposes that do not overlap with each other. Additionally, DS is the the best anti tunnel option a survivor has. Tunneling and camping is very common in this game, it happens about the same rate as Killers ran Ruin in a game.
Either go chase someone else or eat the DS so you dont have to worry about it later.
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Wait you can though cant you.
If you add the amount of auric cells from the last rift it's enough to buy the next one. Pretty sure this is the intention
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
Otz said ruin is necessary on Clown and its very goid on Trapper, he is just good enough to play without it. Point still stands.
Yes, the fact remains Otz is a High rank Killer because he is good. The problem with people is how much they relied on the perk.
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@YokaiPhaseshift said:
https://forum.deadbydaylight.com/en/discussion/comment/976824#Comment_976824
I play mid-midhigh survivor most of the time, and I think the change to ruin sounds interesting, definitely more fun for the survivors, and I like the idea of "waiting for the right moment" to cleanse the totem. But, I was thinking this under the assumption I would no longer be notified that Ruin is even in play. I feel like that makes it too easy.
Also, I know the devs don't want to alienate newcomers, but when I play with lower ranks I hardly ever see Ruin b/c most killers don't have it unlocked yet, so I don't feel like that's a huge issue for them.
I agree. I'm just amazed that theres more salt than the nerfs to DS and Balanced Landing
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Aaaand
The perk combines really well with Surveillance. This is a lot of information already.
I played a match of killer with it a while ago. The new ruin is fine imo (I'm Rank 4). I got a 3k with Legion on the reworked Lery's
I might hop on my smurf to see how it handles the higher/mid high ranks.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/976732#Comment_976732
They changed the matchmaking before the Christmas Holidays to make it easier for Survivors to find games actually.
They acknowledged that matchmaking wasn't working right and that they would be looking at it in January when they returned but would be making matchmaking more open (I can't remember the exact word they used) while they were away on holiday.
It was during the Q&A before the break.
Oh so it is entirely possible now.
Ok fair point. Thanks for the info!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/976553#Comment_976553
By them ignoring it, it speaks volumes all on it's own. If you want to defend them I won't stop you, but the only thing that will convince me otherwise is when they start listening.
They don't ignore feedback.
It's extremely tiring to answer 90 salty threads all saying the same thing
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walter
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@Alice_pbg said:
This storm is of their own making.
They could just address the concerns on the forums easily by creating a thread answering them. They don't.
They could go to a couple threads answering them. They don't.
They could answer the big questions instead of going into threads and answering the random guy that said they don't play the game with "Yes I play, I stream it". They don't.
They are alienating the players, which they do at all the changes they decide to make. Ignore the big things and answer tangential questions mostly unrelated.
Do I thinks it's peanits and other devs on the forum fault? No. They probably aren't allowed to just freely talk about everything. But is it a terrible system? Yes. Absolutely. They just fuel the fire by doing this.
So it's time they harvest what they sowed (don't know if that's how the saying goes, don't wanna look it up)
Wait what. I've seen the devs all day today in forums answering a lot of people.
Have you tried answering the same questions over 80 times? It's tiring.
All the threads recently are pretty much the same... Salt with no constructive Feedback.
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@Holdonholdon said:
https://forum.deadbydaylight.com/en/discussion/comment/976695#Comment_976695
I've actually had this happen alot. I think it's when its swf, the high rank survivor with his low rank "friend". it's like a tag along type deal. Hes here because I'm here. that sort of situation.
That was before the matchmaking changes though.
I forget what the margin is but it's based off the highest ranked survivor when queuing. I have never seen a rank 1 survivor against a rank 20 killer after the patch.
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Most hexes are late game though :/
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If you cant do well without Ruin...
Your rank is adjusted where your skill without a crutch perk makes you comfortable to play against survivors of equal or lesser skill than you.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/976271#Comment_976271
More blunt arrogance from you. Have you fixed your broken matchmaking yet? Because if you haven't, then you're full of crap, because rank 13-20's are getting red rank survivors.
Show a rank 20 getting red ranked survivors
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
otz and the rest of them mostly get matched with bad survivors /solo survivors not coordinating and farming and are lucky for that. sometimes when he finally gets matched with actually good survivors he gets demolished with practically no chance of winning just like the rest of the streamers
Its literally impossible as a killer or someone who watches killer mains to determine who is a solo survivor or not. You might have some indications. But it's not right 100% of the time.
That's a piss poor reason to explain why Otz does good as killer. In my opinion, if you cant do good without it you don't deserve to be put in the same level of high ranks.
As I told someone else before, there are games where Otz will absolutely dominate, as well as games where is absolutely crushed. This is okay. It happens
I like Otz because he deserves the level he's at. Not because he slugs, because to be honest, slugging is very situational and cant sometimes not be good for a killer at all. Otz has a very good understanding of the game and how it works, and doesn't rely on silly crutch perks like Ruin anyway.
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@eeevelyne said:
https://forum.deadbydaylight.com/en/discussion/comment/976070#Comment_976070
Yes, but of all those perks you mentioned you can't disable one of them. You can disable hex-perks though. Imagine botany knowledge getting disabled for the rest of the match by getting hit by the killer (for example). The combination would be entirely useless. Would you still equip the perk with this risk?
Yes because surveillance is still a strong information perk by itself.
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@Retry said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
It's not a matter of doing well or doing bad, though - that's my point. I watch Otz regularly, he's one who got me into the game in the first place. There are so many games he has, where the gens just go too fast for him; and what does he do against this? Sometimes, he can't do a damn thing. Other times, he has to slug, which isn't fun for anyone. He does well at times, but that does not mean he doesn't deal with this crippling problem.
Just because he's good at the game doesn't mean he is invulnerable to this core problem in design - he experiences it all the time. Otz, Ardetha, tru3, Scott, int3r4ct... everyone who plays this game who is good at it, still deals with this problem of being unable to get to gens in time.
Right. But it still is an undeniable fact he does extremely well without Ruin. Not all games are gonna be perfect, and they sure know it.
What I'm getting at is that you can still do well without it and you can still fail really bad with it.
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I second the Bubba being the worst killer.
All he can do is face camp lmao
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Then explain how killer mains like Otz do well without Ruin?
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/976123#Comment_976123
You're joking right, you know a 2k is a black pip (aka you lose) right? Go ahead and play Clown in red ranks, lmk how balanced 50% really is.
You can 4k and get a black pip.
You can 2k and still pip.
Emblem system is easier to get points in (or at least for gatekeeper).
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@UwUMyersUwU said:
https://forum.deadbydaylight.com/en/discussion/comment/975968#Comment_975968
If it comes with each rework that legions everyone, it's not pogdog, sadly.
Bro its pog.
New doc isnt even that terrible, he's roughly the same with some new quirks. Those can change anyway before release or even a patch buff.
He has custom chase music now. And I think that makes me a lot more happier than everything else this update. Quit being a pessimist about it
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/972587#Comment_972587
Except it's still useless early game, and will be cleansed by late.
To counter: I told my friend who's killer, and hes vehemently against the change.
Guess it's a wash out of anecdotal evidence then eh?
Most totems become cleansed by late game anyway. It's a redundant argument to bring up that it gets cleansed. Sometimes a totem gets cleansed early, sometimes not at all.
The only time the perk is useless is when it's not active, or when the game starts you have to spend a few seconds to find someone to start a chase with.
The perk change is really good but it was introduced really early. It should have been introduced with a fix to maps and map rng
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@eeevelyne said:
You forget something. For those "positives" you mentioned (surveillance etc.) you need 2 perks, maybe even 3 to make real use of it! Means instead of 1 perk lot (just ruin) to slow down gen progression we now need 2-3 perk slots.
And then ruin is STILL a HEX! If it gets cleansed at the start of the match, this combo is rendered USELESS. And I guarantee you that it will, because obviously hexes are known to be high-risk-perks!
There are perks that synergize together though.
Self Care and Botany Knowledge
Spirit Fury and Enduring
Hex: Haunted Grounds and any other Hex perk.
Perks often may not seem the best alone. But synergize them well and you have a pretty useful build.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/975962#Comment_975962
But you're talking about the ultra rare add ons that have severe limitations/require a lot of work to get going. For a HEX totem to work well. Its absurd.
No.
I gave SOME examples.
You dont need to have the best addons to have a viable use of perks.
Huntress Iri head is still one of the strongest builds in the game and it's incredibly irrelevant that you have less hatchets if you can hit your throws.
Myers infinite is good for when you get that sweet spot where you're not revealing yourself yet stalking survivors.
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@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/975845#Comment_975845
It's 3% per non-obsession hook right?
So even with, let's say, five stacks you got only 15% slowdown. And the obsession is not affected at all. And the obsession gets a healing buff to work against thana.
It seems not that good does it?
Wait I just read your post again.
I see what you mean. I still think 3 people doing gens 15% slower is hugely detrimental to a game. It might not affect a strong swf much. But it will definitely affect mid ranks and tax heavily.
Red ranked games to me are a whole different ball game but I'm still sure you can make use of the perk depending on how well you can start.
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@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/975845#Comment_975845
It's 3% per non-obsession hook right?
So even with, let's say, five stacks you got only 15% slowdown. And the obsession is not affected at all. And the obsession gets a healing buff to work against thana.
It seems not that good does it?
Pretty sure the obsession only gets a buff to altruistic action, not gen repair.
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@UwUMyersUwU said:
The killer changes makes doctor worse then legion. Keep that in mind.
This thread is not about that. It's that they're adding custom music for the OG Killers. Which is great
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/975925#Comment_975925
Ah killers who need rare add ons to be viable with it. And even then they need to work for it. Michael needs a ton of stalk, and probably by the time he gets it all 5 gens are done or his totem is long gone. Huntress has limited hatchets etc.
Oh yeah so great for killers.
The point of addons and perks is for you to find a build.
Almost all Perks are viable. It heavily depends on how you use them and what you use them with.
Spirit Fury and Enduring are really good perks by themselves.
But would you not run them together to be more efficient? Everything has limitations, but it doesn't mean they're not viable
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/975845#Comment_975845
So about two killers its good for then.
What? No?
Iri head huntress?
Mach 2 Wraith?
Infinite Tier 3 Myers provided you can maintain for it?
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@Alice_pbg said:
We had confirmation before that every killer will get their own chase music. When they get updated.
So it's not big news to most people (here, at least)
But is the song good? Can you link it?
I believe this is the one.
https://youtu.be/uWUUnE5e1e4It sounds amazing I love it
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@FriendlyGuerl said:
Do you really think dying light is that good? Could you maybe explain how you come to this conclusion sir?
Depends on your killer. I think the perk shines on killers that are able to down people very quickly.
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Post the other games or it didnt happen xdd
Also what a Chad, mettle of man against noed and Ebony mori
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That is evident for any hex perk though. That's not really much of a supporting point. Hex totems have ALWAYS been at risk of being found 14 seconds into the game. This is map RNG, not the hex being bad.
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What is the time it takes to shock someone in treatment, switch stances, then go for a hit?
Doesnt that ^ take longer, if not the same?
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@goat10em said:
Hopefully you've played it now and realize how wrong you were lol
I'm actually at work and I'm curious.
How is the 200% on it?
How fast is the totem gone?
