Aura_babyy
Aura_babyy
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Devs stated the dreamworld BT counter is intended so... yeah I guess Freddy can do his thing lol
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Bruh it's legal theft time
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Sometimes I would go I to a match and ready myself for that Ruin skill check
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1019984#Comment_1019984
Have you ever had cookies from subway? they're so good!
Those cookies are amazing. I don't know how they can get them to be a perfect amount of soft
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I think people read too much into it.
If they're making the slowdown perks to have less synergy with one another it doesnt have to neccesarily mean they are gutting the perks.
They could make Pop have tokens, and have it reset a generator by 50% of it's current progress if they wanted, but wont work on gens already regressing etc.
Is this foreseeable? Possibly. It would definitely be it's own insurance and not synergize with other slowdown perks
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/1023468#Comment_1023468
It's pretty worthless in that application. They're going to know exactly where you crouched down, and just leave the loop. If you have video tape or straps you might catch them at the next one though.
As much as I don't like that that is pretty much Pig's only counter to it truly. The ways to do it still exist. I once proposed that Insidious was changed to temporarily grant the undetectable status after a hook. Idk tho I think people didnt like this?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1023812#Comment_1023812
So perks over powers yeah? Okay yeah sure dude, while a survivor can play just fine even when a perk doesn't work we should give higher priority to the perk. I mean ######### that ######### that a killer can not use his power, have to fix crutches before we like basic stuff of the game.
Why should I care how challenging/easy it is to fix some bug? Why would I care about that? It is their job that the product they sell works, I honestly do not see any reason why me or anybody else should care about it whether it was super easy or super hard to fix. I mean pls explain me why i should care about it.
I also like that you put sound at the bottom of the list, seems like it is at the bottom of the list for bhvr as well. I mean as long as only killer suffer from it, i mean imagine tr gone for all killers... that probably take a few days and it is fixed. Killers? well #########'em that they can not hear footsteps/breathing/moaning whatever.
I said nurse could not be played on "sanctum of wrath" and not struggle so spare me your assumption about killers struggling in general due to god awful designed maps. The entire map basicly was a deadzone, if you do not know what it is, look it up. She was reduced to a 97% killer on that map, check the bugsection nmcke did explain it in full length.
I have to wonder why you do not answer to the part of ruin being used in 45% of games and that the majority of games were played without ruin? I mean it baffles me, they make the announcement (not giving a ######### about killers at all, their perspective and everything) a week later they state something about being able to gather data for gen speeds without ruin cause it was used so much. It is strange right? Majority of games is played with ruin, yet we need to remove the perk in order to get good data. Okay what about toolboxes and the other perks messing up the data about gen speeds? How come they do not show up, fyi i dont care whether it is about prove thyself or dying light/thanatophobia??? I mean they do affect gen times too, yet this is not a problem quite odd but ok.
Crutch? Since when is ruin a crutch kiddo? Even with ruin up the gates could be easily powered within 5minutes. So how was it a crutch? Please explain that part to me. I assume the only people calling it a crutch are the ones who are as bad as people with 10hrs in the game unable to hit a great skillcheck. Who exactly on the killer side was positive about this ruin change? Even people who argued for nerfs of specific killers like scottjund told behaviour what a dumb change this was in a very polite and constructive way. The only people i see "on the killerside" posting that it is a good change were people in disguise, suddenly everywhere some godlike killers did pop up ( oh i play doc in red ranks and always 4k like 99,999999% of my games cause all killers totally super op). LuL who believes those people? Who can take this garbage serious when you do not see a single doc in months in red ranks prior to the "rework". People argueing so borderline dumb that only a newbie can not see the bullshit they spill.
Meanwhile for reality we have survivor mains who asked if bhvr is sure about the ruin nerf, making videos to show how dumb it is. Not just talking garbage on the forums about crutches and how op all killers are but actually just playing games and finishing them ~5-6 minutes while not even gen rushing.
The community can be demanding yeah true, maybe it would not be so demanding if they actually treated people equally. Actually care about veterans of the game and not made-up newbie problems and adress the ######### that they really keep them from playing the game you know like when you check steam/metacritic, people drop the game not because of op perks but other check it yourself i do not bother to call them out on the bullshit anymore.
Yeah perks over powers sadly. This isnt just for survivor perks though, Killer perks too sometimes will get buggy and get the ye older priority fix. The DS bug is killer specific, which brings me to my next point.
You SHOULD care how challenging bug fixing is. But only enough to know how quick you can expect a patch for it. It will save you the wave of "Why hasn't BHVR patched this bug... but fixed this one?" The world becomes a lot bigger for you once you accept it. And yeah sadly sound is at the bottom of the list because it is difficult, and I think for a game that isn't entirely relied on sound, though being a core mechanic, some people don't even seem to need it at all. There are deaf players that play this game, and they have their way of coping. Though this minority group is most likely all survivor. And sound bugs go both for survivors and killers. Killers aren't the only ones having sound bugs at the moment.
And I really ponder why people say the devs don't give a cahoot about killers. Recent events may look like it,but come on man. If that was true then why don't we have fast vaults from any angle, instant blinds, BNPs that finish a gen within a second, Double Windowed 1 door Killer Shacks, Instant heals, DS with a skill check half size of the circle and no hook required AND no timer, longer killer grab, mori, and hook animations, Hit and Heal MoM, do I need to keep listing? So we're just gonna ignore these ^? And just actively complain that Behaviur only caters to survivors?
As for the Ruin percentages, you wanna ask about the 55%. Sure, let me give you a thesis. Ruin, is seen 45% of all games. This perk is also most common in green ranks all the way down to red. This would leave you with Yellow and Gray ranks. These ranks are fairly known to be the noobie ranks. In almost all of these, ruin is not present. My first encounter with Ruin was at rank 14, for my GF it was at 15 ( to give some examples, not to represent the actual numbers). So we can assume that at least 15 ~ 20% of the games are from killers who do not own Ruin for the killers they play. I'm gonna put aside a 5% here as an independent variable, because I obviously lack a lot of information, I do not have access to BHVR's stats. The remaining percentage are from games across all ranks, including red and below, are games from killers who do own Ruin, but simply not use it. There are also some mid rank killers who do not own Ruin. And these Killers do exist in the red ranks, and they are definitely good players. Yes, sometimes they get destroyed, but this goes hand in hand with survivors as well.
And for the record "kiddo", Ruin is most certainly a crutch perk, just as DS is for Survivors. Neither side needs these perks to win matches. And the Killers who truly needed it the most are the ones who need a rework/buff. Particularly clown.
I share in the opinion that Gen times are definitely busted, and I'm not certain entirely why they cant just look at the data from the games without Ruin and make a conclusion, unless these games were truly mostly in the gray and yellow ranks, in which case you can raise the first number I gave.
As for the "fake Killers in disguise" bit. How do you know that? That's a larger assumption than saying the earth is flat. There are people here who can agree the Ruin change is a more positive change to shake up the game a bit, and give it a slight increase in Variety. I love NOED because it's such a surprise perk that is also a hit or miss, I have fun games going against it, and playing with it. Scott said that this change seemed a bit more so introduced a bit early to what could have potentially been a lot of map fixes and reworks that came along with it.
The newbie problems are certainly not made up. Ruin *still* punishes newer survivors, harder skill check or not. A community does not get less demanding, it's practically impossible, doesn't matter about how BHVR treats people. Would there be less demanding? Maybe, but you really gotta look at some things first. You give to people and they want more. As a community grows, so does the demanding. I'm not sure if it was you, but someone made a comparison to how Riot treats their League players and apparently hears them out pretty well. The demanding of a community that is the league community is the highest a video game company ever had. Why is that? Well they just simply have the most players on it, easy.
Do tell me if some of these points I made make sense, or if you need me to elaborate more. Me personally though, I already see the upcoming nerfs for survivors, as well as reworks to maps like Coldwind, and Mear Packing.
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I'm pretty sure this was a coincidence.
Your ISP was likely doing an update, or your router was doing a routine reset.
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@ddubuckyee_user said:
Potato chips
Pringles or out
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/1021405#Comment_1021405
I also think that her kit is mostly okay, but If I were to suggest a change, please remove the roar before her sneak attack. Kinda defeats the purpose, also makes the ability weak to the point where some pigs literally stand up rather than try to sneak attack. More than making her stronger, I just want the most fun part of her kit (in my opinion) to be viable.
Or she could do the roar as she lunges
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/122634/to-the-killer-mains-and-others-alike
When Ruin was nerfed, hysterical killer mains fail to see what the future may hold and completely dismissed logical thought that changes to GENS or MAPS or how survivors INTERACT with gens would be introduced in due time.You don't nerf something and THEN look into why it was being used so often. You look at the underlying condition and fix the root cause, and then buff/nerf as needed. They made the decision and didn't listen to any feedback on it, even from the test server. They didn't even include the Ruin change in the survey from the test server.
Also, they have had amble time to come out and say that they were looking at the underlying problem. They haven't even acknowledged it's existence. What I saw in their responses to negative feedback was just telling killers they need to play better. A pretty one sided view from the people that are supposed to be providing balance.
You seem to think that the devs are infallible, and do everything with a big picture plan. You seem to think that there is something deeper lying behind this poorly thought out band-aid fix. Frankly, i would like to think that too, but their lack of a proper response to the situation, to alleviate the ongoing toxicity, gives me little faith that that will be the case. If they even acknowledged the issue, that would be a step in the right direction, but instead they have only made things worse with their one-sided responses. They should have been mediating this back and forth toxicity, but instead they chose a side.
I have seen too many games fail because of this lack of understanding and proper communication. I no longer have that kind of blind faith in developers that you have.
I never said the Devs were perfect. It was one of my main points that they should attempt on improving how they communicate with the playerbase
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/122634/to-the-killer-mains-and-others-alike
When I read that somebody believes a bs statement about gen speeds or maps than I do not know what to say. ruin was used in 45% of all games, thus 55% of all games didn't have ruin.
I am sure that even tho the majority of games have been played without ruin, that was just simply not enough data provided to make any adjustments regarding gens or maps. You know what? This statement was made in an attempt to lessen the backlash which was received about a week after the announcement to ruin was made and it is the very reason why it wasn't included in the announcement itself. Damage control.
Yeah just remove and trash the perk, because maybe in a future not to far away bhvr will have a look at core issues of the game. Oh please, i do understand every person that had enough of this goddamn bias the whole time. DS is bugged? Oh we gotta fix it asap people, do not worry. Well sound is bugged? Yeah we are looking into it. Nurse can not be played on map? Oh yeah well mhm, ok. Myers stalking is broken, you can not stalk people even tho there is no obstacle between you / survivor? Oh yeah right after sound is fixed.
If you do honestly not understand why people are pissed, there is nothing i can probably say to make you understand.
I wrote a thing on bug fixes before.
They're not as simple as everyone makes it out to be. Some bugs are easier to fix than others.
If you had to make a priority list on what bugs you should focus on it would probably look like this (Descending)
-Perks
-Killer Powers
-Items/addons
-Large Visual bugs / Map bugs
-Sound
-Minor bugs
Some of the things you have mentioned are far and few in between. Nurse can't be played on a map? Uh, where? Why? Because she struggles a lot on it? That could be said on any killer. Myers Stalk bug is one that doesn't happen often, so it's hard to find, it's not a common bug. The problem might not even lie with Myers, but portions of the map. Sound bugs and visual bugs are amongst the hardest to resolve, look it up. (This was also why it took them a while to fix the basement hook bug that perma crippled survivors).
Behavior does not have a large development team. Debugging is more of a side thing that maybe one or two people focus on here and there. But the team has a project, they work on it, then immediately jump to the next.
People were pissed because their main crutch was changed. The large portion of the negative feedback was extremely toxic. Yet, you still had people on the killer side that were quite satisfied with the new update. Behavior does listen to it's community, but the community can be pretty demanding
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@DragonOfPain said:
https://forum.deadbydaylight.com/en/discussion/comment/1023488#Comment_1023488
Well have you seen how the devs fixed balance? Since they don't want to address the real problem why Ruin is used on the Red Ranks, Then why should I point out the real reason why Gens are popping up left and right on the Red Ranks? Instead I rather want them to nerf meta perks used by 95% of the Survivors on Red Ranks.. Because by the end of the day, Even if you address the real problem which is the Gen Speed, The Devs have no idea what that is...
Riiiight... but that's what they're addressing next is it not
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Insert the wave of ppl that say doc was actually nerfed
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I want a Legion mori where the entity summons all of them and they each take a turn in stabbing the survivor
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The question you asked does not correlate with the rest of the title ???
Shouldn't you ask, "When are killers getting a rework to maps, and when are the factors to gen speeds being changed?"
Feel like this is an odd jab at DS, Dead Hard, and Adrenaline. 2 which are very hit or miss perks. I can't see these perks being nerfed other than a tweak to DS.
Simply put, You play survivor and Run DS... but you never get to use it because the killer is assuming you have it so he leaves you on the ground... then when you take off the perk, you get tunneled.
Adrenaline... you either live to see it being used of you die to see it not be used.
See why they're such hit or miss perks?
Dead hard is probably the second best exhaustion perk survivors run behind sprint burst... but after the BL nerf, the rest are just sometimes not even that great.
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@Lufanati said:
https://forum.deadbydaylight.com/en/discussion/comment/1020234#Comment_1020234
The fact that you included Pig in there just shows how out of touch you are. Any Pig that crawls around on the ground all game to avoid being spotted with OoO is gonna lose badly.
You misinterpreted what I said.
It's different in application. This is like saying you remain in Tier 1 Myers the whole game to avoid OoO. Or not going after the OoO as nurse, and instead go for someone else.
It's a matter of how you use Pig's crouch. Obviously you're not gonna be crouched all game, but you can most certainly mind game object with the stealth mechanic.
Your misinterpretation is not evidence of me being "out of touch" at all.
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@Lanterns said:
Plenty of constructive criticism from the latest changes. The Devs ignored all of it, they had their mind set on blowing up ruin.
Was there though. You have some. Don't get me wrong, but the Ruin changes isn't exactly unanimously badly received. You would have people who rather enjoyed this change for killer, because it opened up a good number of possibilities, with people not bothering to actively look for the hex
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/1020262#Comment_1020262
You know it works like spinechill right??
Yes but this doesn't mean the killer is coming your way, only that he is able to see you. This aside and it becomes a regular game of DBD and Object is still a wasted perk slot.
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/122634/to-the-killer-mains-and-others-alike
If you actually listened to the reason why people didn’t like the nurse changes was because they nerfed her basekit by putting a cooldown on top of a cooldown. That’s fun isn’t it???
We all agreed that nurses addons were too strong but the devs outright lied about just changing her addons, that’s why we were upset.
I said that in a reply here.
I am among those that thought the rework should have been directed at the addons alone. Though Nurse isn't unplayable imo
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@KindredMain said:
I think you are too forgivable for these devs. Honestly they really just do what they want with Ruin as when they rolled out the PTB patch and giving players surveys about it but there's nothing about Hex: Ruin in it. Why? Because they already knew how the playerbase would react, entitled survivors will be in joy, killer players will rage about it but the worst thing is they don't want to change even if it would turn out THIS bad.
The devs are known for survivor biased but you will pass on this one fact as a "mistake that everyone could do" but as a game DEVELOPER they should listen to the community as a whole instead just please one side. Look at League of Legends and Battlerite, one always listen to their community and adapt their strategy even if their balancing skills are awful, the result is you have one of the most unbalanced but also popular games on Earth. One is perfectly balanced, great devs but then they decided to abandon fans and players to jump on the small group that yell for Battle Royale trending - exactly how this Ruin nerf happened, and what did it result? The game was dead, the devs don't appologize or talk about it (sound familiar?) and 6 months later it shut down and reseted to the very base game before the ridiculous change. You know what the best part is? After the devs abadoned the game, reverted it back to the previous state players started to come back.
So what is the moral of the story? Always listen to the community as a whole, always try to change for them, don't take a side that only benefits you (as we know survivor players are 3 times bigger than killer's). I know you want to everyone to chill out but how could you said that to a whole community who both play killers and survivors? They litterally just make everything worse for killers, what did you expect when you kick a dog? Want it to just lie there? There are reasons for this outrage and you can't ignore it by saying these people complaning is invalid and being ignorant of the situation is the best solution now.
Also, i'm a Vietnamese so... cookies are kinda rare here. I know this off topic is just a distraction from this whole mess.
If I'm being honest I also believe I am a little too forgiving. It's a bleeding character trait I have.
I have worked with a dev team and community as a management member for about 2 years so I have a slight understanding of what things *should be and have my theories on what is going on but without side tracking. The main difference between league and this game is a vast majority in player difference. Theres a difference between complaint threads, "hysteria" threads , and actual constructive feedback threads.
Riot has access to a larger pool of constructive feedback from its community as much as they get the increased hysteria posts.
The devs will mostly look at constructive feedback, and take notes, answer, etc.
As for bugs, this is a tough one because it depends on the bug. Some have easier solutions than others. The toughest part in bug patching for DBD is Identifying the bug based on descriptions and hearsay, and making a fix without breaking something else. Some are harder than others. For the Source engine, typically you as a player have access to console, which so happens that it will display any errors within any .lua (as an example) files that you can show a dev, and they will immediately know where to look, so identifying is extremely easy. Source uses coding languages that are not hard to learn, so fixing is typically done within the month, and usually dont extend past 3 depending on the game, or how the game distributes patches.
Also to the off topic. Dont know much about Vietnam. But isnt there something similar to cookies? I know some people who would call wafers cookies. Nothing wrong with that.
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@RipleHHH89 said:
Snooze. Isn't everyone bored of this back and forth yet? New ruin sucks but we need to get over it already. They want a 50:50 ratio so just camp and tunnel two people and ignore the other two. The pretend it's a 2 V 1 instead.
F a i r
Though people are probably gonna be going on about this for the next month until a mid chapter update comes along
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/1020245#Comment_1020245
Give it a try and see how you get on ;)
I have, Scratched Mirror is so nice for T1. It's almost as if Object becomes a wasted perk slot. 🤔🤔🤔
I'm surprised you had it in you to chime in about Myers but not Huntress, which was what I was expecting you to go after.
If you're struggling against Object as T1 Myers there's no way it's bc playing as T1 myers
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1020185#Comment_1020185
In the next mid-chapter update, we will be changing core elements of The Doctor's gameplay. He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him.
It's the lack of action needed on the part of The Doctor to find nearby Survivors that makes it feel annoying to play against.
Just those two lines alone pretty much say they changed him for survivors and lets not forget this part.
One last thing we've addressed is the frustration of using Snap Out Of It to drop from Madness level III to Madness level II. After the update, missing a skill check during Snap Out Of It will cost the player 25% of their progress instead of resetting it entirely. Also, if they stop the interaction before it's complete, they will not lose their progress and will continue from where they left off on the next attempt.
Still think they didn't change him for survivors tell me what they changed that works in favor for the killers and not the survivors?
The difference is with the old ruin you had to power through it, hit the skill checks or find totem the new ruin you just do a gen like you would normally would and ruin only affects ones that your not on. But it was to hard for survivors to learn how to do skill checks or look for a totem.
- Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
So instead of people learning how to play the game and beat perks like ruin i.e hitting skill checks they thought nerfing ruin to make it more easy was the way to go.
This version of the perk has many benefits:
- Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks.
And yet you still think the patch wasn't for survivors?
The post certainly was an indication of catering to survivors.
But so much is left out to what is going on now, to the changes and features complete in comparison to when they were first announced.
Again, back to my OP. I did say the devs should try and convey things in a more delicate manner, and try to avoid mistakes like this in the future.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/1020234#Comment_1020234
lol T1 myers vs SWF with OoO
GG
yes T1 Myers vs OoO. He gets the undetectable status 🤔
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@TunnelVision said:
Agreed, as long as survivors have fun that's all that matters.
Because SWF on comms with OoO isn't broken at all.
GG
So you're here to be sarcastic and be a complete dunce ignoring the main point and the bigger picture.
Map reworks and killer buffs is what would increase the chances of Killers having fun in a match.
And if OoO bothers you so much to the point where you believe it's an actual OP perk I recommend you try these Killers as they are hardly affected by them!
Pig, T1 Myers, Wraith, Ghostface, Nurse and Huntress!
But if you really are here to troll then shoo!
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I think this applies to people leaving the match on purpose.
I personally think a join back feature would be worth looking into for the people that actually lag out
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@TunnelVision said:
Meanwhile SWF still run rampant..
Another long and drawn out argument with suggestions that do not even make sense in application.
- Swfs shouldn't be able to communicate
- Swfs should have reduced gen speed
- Swfs should not exist
- Swfs are too strong and they need a nerf (lol)
Btw, Gen speeds are most efficient with 2 survivors per gen. Any more and the speed penalty gets in the way and doesn't benefit the "rush".
Also people get tired of saying this but it's extremely difficult to tweak a swf experience without making a huge impact to solo.
What you should be looking at is not SWF, but maps, RNGs, weak killers, etc.
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@Aven_Fallen said:
Regarding Devs are Survivor Biased:
With all those Survivor Nerfs that happened, it is quite clear that they are not Survivor Biased. Not gonna say that they were not justified (except Balanced Landing, but I am biased at this point :P ), but it is stupid to call the Devs Survivor Biased.
I listened to the Podcast of OhTofu, ScottJund, Otzdarva and Usyllis yesterday, and they said (more as a Joke) that for Aprils Fools Day, the Devs should implement Patch 1.0 for one week. And then I want to see people complaining about the current state of the game.
(The Podcast is btw. something that can be listened to, because there is a good balance between them.)
That... would be a really good prank and a real peek at what the game used to be like.
I feel like you would tell people the stories of DBD back then and they just would not believe it
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Well as much as I'd like to, I'm afraid our schedules wouldn't be very permitting for my friends and I.
Uh token of luck to you I guess!
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@NoShinyPony said:
An open letter addressed to another player group, telling the other group to chill and just keep playing the game, while also insulting them.
No words.
I'm not openly insulting a player group.
Where in the OP did I do that?
The only thing I can find to be "insulting" is the bit on the hysteria. But it has been exactly that. Calling someone hysterical is not supposed to be an insult, it's just saying " you're overreacting" or "you're being so dramatic".
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/122634/to-the-killer-mains-and-others-alike
Even if you look at it from your point off and the reasons behind your views that they might have something planned down the line why should killers be the ones to suffer while all this is going on while survivors get it even more easy now?
Even the devs have said this change was for survivors and people bringing up that Survivors still have DS, BT, Adrenaline etc is fair, while killers keep getting nerfs none off them get touched so while they collect the data killers are just meant to put up with the change as long as survivors are having fun.
*Devs are Survivor biased. No doubt about it
Read the patch notes that they posted about the ruin and DR nerf everything they changed was for the survivors, just look at ruin and how they nerfed that did they adjust anything to help killers out with the change not really. Why did they leave it as a hex knowing that it could be destroyed early on making it useless after that.
So instead of new survivors learning how to hit skill checks or find the totem devs changed ruin so they don't have to worry about that now and killers are meant to be happy with the change and get punished while they collect the data they need?
But that brings back to one of my points.
It was often said Ruin was so irrelevant in high ranks, it was gone in 30 seconds, survivors just power through it and still manage a gen rush. That's what I find most confusing about it... so the perk is, pretty much the same right now? It's such a huge contradiction with this. New Ruin or old, survivors in the mid high to rank 20s survivors still get destroyed by this perk.
And the Doctor rework was entirely for survivors? Really? I mean, yes he's still pretty weak imo. But he is definitely worth playing him more now than before. So I disagree with the patch being entirely Survivor sided. Oh and Oni had a 180 on the flick changes too which isn't bad at all.
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I think this is a great time to say let sleeping dogs lie
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Thanks to the awesome people who respected my wishes. I wish everyone would settle down and just go with the flow until everything is changed to the way it should be soon.
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@Deadeye said:
Nurse and spirit didn't have the highest killrate. Freddy had. Redrank nurses only were even higher. Nurses addons did nothing to that. There were OP addons, but most red rank nurses claim to play addonless and perkless. At least addonless, because they mostly just shake up muscle memory.
About the pick rate of Ruin and DS: there is no stats about DS usage, so just your assumption. From my side, you see more likely 3 of 4 survivors running DS than no one. Can barely remember games without an obsession to be honest, that is maybe 1 in 15 games. Also, when there are other changes to come regarding gen times and whatever: they should come in the same patch. Are we supposed to play these 5 minute games until the next chapter? I'd rather stop playing for 3 months then.
Agree on the point that many react quite respectless on many things the devs and mods respond here in the forum. Regardless of that, the cause of this anger has a reason, like adressing survivor frustration in the latest patch but not killer frustration in any way.
And totally agree on the last three short paragraphs. The oreo one as well, but I like them in my McDonalds icecream most.
Earlier the BK in my area finally fixed their machines up and had shakes up and running.
Had myself an oreo shake after 4 months of not being able to. They really do taste great with ice cream too. I'd get another if I wasn't trying to watch myself.
As for the nurse bit, I forgot to declare I was among the people who believed the problem lied with her overpowered addons, and not necessarily her base kit. As for addonless and perkless Nurses I have not faced any ever, so I can't really say.
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I just find it funny and laugh everytime even if the other person might not find it funny
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You know, looking at the bunny girl Feng outfit.
They could just make the Jacket/hoodie a Headpiece (along with hairstyle) instead of just chest. Then have whatever is the chest piece snug right under it.
iirc someone said the main issue was getting hoodies to work with characters like Dwight, who has some hairstyles that would just poke out.
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@Deadeye said:
It is also the most frustrating perk for killers imo. Even more than DS. But it has two sides. I had to face 2 of them last week. They had so much fun double stunning me during a chase with someone else, that noone actually was working on gens. The game took 15 minutes and all died with 2 gens left.
Sounds like a good game for killer anyway.
32k ez bp
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Xbox has generally better response times and action taken so I cant really say much for ps4 at this point.
I guess you can try -Rep them so they get matchmaking with people just like them
(Hopefully lmao)
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Let them gen rush you.
That way you're not the only one losing when they can't pip
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Wait I dont understand your thread very well.
So you're saying a survivor should not get hatch when all of his team are dead? What's the point of the hatch then? For it to spawn at EGC when all gens are done so anyone alive can take it? Is this the suggestion or am I still not understanding.
Isn't this a little unfair lol. Whispers is becoming a popular perk nowadays. It's pretty much guaranteed for you to kill last survivor with no hatch. Not to mention there is a lot of times where gates spawn really close, or you can keep an eye on both at the same time.
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With ruin nerfed and less killers using it, it will allow the devs to identify the main problem in gen speeds.
Dont play killer less, play it more. Tough it out so that you can finally see a survivor nerf to Gen speed
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Initial outcry but I'm glad someone is pointing out that Gen speeds are potentially being nerfed now that Bhvr has good data to look at.
And before anyone says "well what about toolboxes?"
80% of red ranked survivors do not need to run Toolboxes to gen rush 🤔
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Bunny hoodie feng when
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/997141#Comment_997141
Im not talking about just ruin changes im talking about EVERYTHING
I used the Ruin topic as an example.
They try their best to answer as many people as possible.
But how many people do we often see on the forums from the team answering questions?
2-3 against thousands of players with the same questions?
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Pretty sure they do. It's answering the same question over and over and over again. They SHOULD pin their FAQ answers in general though.
Anyway, Almo has a thread somewhere where he/she dives into the topic a bit and elaborates quite nicely. I accept this answer and explanation to a certain degree, but acceptable nonetheless.
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Both adrenaline and Unbreakable are hit or miss perks.
There are times when the perks will be maximum annoyance, and times where the perks are irrelevant.
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I once had a teammate who did nothing but run around.
I sold him out to the killer then took hatch with another teammate that was doing gens with me since I had found a key that Match.
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Almo: "In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time"
Everyone else: "yOu mAde iT eAsiEr foR sUrvIvoRs"
As much as I'd like to see the statistics @Almo . I feel this statement is true anyway. The only people having any standing issue, all while making assumptions that the devs will not fix the sound bugs, or address the core problems of the game, are the same people who just completely ignored that new players are NOT having an "easier" time just because the red skill checks are gone.
High rank complaints at its finest. We should admit the problems we face at high ranks are only at high ranks.
