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Aura_babyy

Aura_babyy

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Aura_babyy
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  • That's because it's practically the same thing.

    Survivors use key to escape earlier

    Killers use moris to kill off survivors earlier

  • @Mister_Holdout said:

    Devs need to get rid of all the unfair crap in this game, or create a separate mode for ranked play.

    Yes ranked in dead by daylight so the bozos with an ego can flaunt in your face that they are a master killer/survivor and provides an accurate representation of how much they are better than you

  • I can't see the problem. Playing demogorgon, I always set up a portal next to a gate and sit at the other and wait for the survivor to show up thanks to the killer instinct effect.

    Things like Gen grab spirit , omega blink nurse, moris, BBQ, and gate portal demo exist. Honestly deserve to get a key escape when those exist.

    Tbh the key complaints are somewhat eh. I see better complaints on insta heals. I agree it could use an animation, but people... if you're holding a key in your hands how long does it take you to unlock something? Animation or not wouldn't make a difference in speed tbh.


    The "One person escapes with a key" idea feels a bit redundant. And I doubt something like that sounds appealing to the devs, when they just reworked Left Behind to be for that very purpose... hatch escapes.

    And you can grab survivors entering hatch. It's been done.

  • @dastaeryk said:

    https://forum.deadbydaylight.com/en/discussion/comment/734248#Comment_734248

    Man, having played rank 1 both console and pc I can guarantee there is a huge difference between the two - either bc of fluid 120 fps gameplay and bc of hardware performance

    Sorry, I should have been more specific.

    What both share is fluidity and being constant.

    Sure. Hardware performance between a pc and an xbox is a huge difference. You could argue fps all you want though, it ain't gonna stop a low performance rank 1 nurse to get a good hit on you.

  • Is there a way to move this thread to suggestions? I feel like it serves better purpose there

  • Legion. Enjoyed the chasing mechanic, really easy to pick up and understand

  • @arslaN said:

    I think it is a good idea but it should heal you at like 50% of the healing speed because it would be too powerful.

    That issue is also present on the pc version btw.

    Maybe. I just feel as is the perk is pretty bland. I dont want it to become meta and replace self care/BK combo. I just want it to kinda keep up to those perks that help you heal.

  • Imagine being triggered by tbagging lol

  • I dont understand that argument.

    Nurse mains on console(xbox) are pretty damn good as the ones I've seen on pc.

    I don't think crossplay is the reason for a would be nerf to nurse that isn't even confirmed to be really bad for her anyway.

    I'd feel more pity for console killer mains anyway, because PC survivors can be pretty uh... I dunno actually, I Just have a bad feeling about this

  • > linking a tutorial video as a form of sarcasm.


    Touche.

  • @Duckodb12 said:

    I wish they’d do away with ranks totally all I’ve ever seen ranks do is cause issues. When you can actually get matches fast and everything’s working best is when people complain about rank 18s being in matches with a rank 5 killer then they try to fix it and we end up sitting for 30 minutes trying to get a lobby or when we get one half our swf group gets kicked. The main thing ranks show is the amount of time you spend playing anyway not necessarily how good you are. I’d consider myself an average survivor and I’ve been rank 1 plenty of times. Drop the ranks and the screwed up matchmaking system and throw everybody in together and keep it simple. F13 has never had ranks and I’ve never heard anybody mention that it needs them. We have 2 PS4s I play a lot more than my wife gets to but she likes to play when she gets time so naturally while I’m a red rank she’s normally a 15 or higher so according to some people we shouldn’t be allowed to play together I guess.

    Yeah same thing here. I get called boosted for playing with my gf or my friends. People here are actually suggesting your friends dont play with you it's a bit appalling.

    Doing away with the ranks could most definitely be interesting though. I think waiting 30 minutes for a lobby just to get a DC or half my group kicked out is the main reason we stop playing dbd for the day

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/725861#Comment_725861

    Except for people who think rank matters, or means anything other than a vague indicator for matchmaking purposes.

    Omfg true. Imagine thinking you being rank 1 makes among the best players in the game lmao

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/730664#Comment_730664

    They need to play with you. If someone is experienced there are literally zero excuses to get a easy match due to swf.

    A team with swf has the option not to play with the high ranks to avoid this, a low rank killer had no options before.

    Lol telling my friends not to play with me because I'm a high rank.


    I agree with the comment above me though, it's a somewhat decent solution to an already bad situation. It's just that oddly, if I was playing with just one friend who let's say is rank 20, and I was Rank 1, would the killer be a rank 10? Because back then if that kind of swf happened, you would just get a gray rank killer. But if you take the literal average, it's rank 10. Idk maybe it's a console thing, don't really play with anyone on pc, so can't tell.

  • @Toxicboii said:

    It's time to... NOT nerf freddy.

    He's finally viable, and because you refuse to learn, you're trying to shove him into the garbage heap.

    Folks, wins aren't served on a silver plate, you hafta earn it.

    A game ain't fun with no challenge.

    That same thing applies to killers. It's not about being viable, it's about being broken. You could make a point saying it's just refusing to learn to play against him. He doesn't need to be nerfed to the ground. Just some minor tweaks here and there. Someone argued that the best way to counter freddy is to stay awake. That is literally impossible in chases, which is okay, sure. But being hit throws you back into Dream World, making it hard to stay out of it anyway.

    This, in particular isn't a big deal. But it's extremely tedious to have to run all the way across the ######### map for an alarm clock to have the 30 second grace period expire on your way back to the gen you were on lol. Here's what I think a suitable change without nerfing him too hard would be

    > Either Change Oblivious or remove it from Freddy. He doesn't need it. Right now, it cancels out Borrowed Time, a perk meant as a defense against tunneling, which happens a lot. It also cancels out perks that require you to be near the killer, such as diversion (not even meta lol)

    >Either Make all clocks usable, or add more clocks, and more choices for you. God they feel so useless when you have to leave your gen, go across the map to wake up and return to the gen to be a few seconds from being in the dream world again. Hellish in Solo and against Red Paint Brush.

    Reading this, If you honestly think this removes Freddy's viability, then I honestly don't know how. As you said before, wins are not handed to you on a silver platter. It's okay to admit Freddy is a bit on the OP side if he launches from second worst killer ( sorry Bubba) to top 5 in the expanse of 2 patches back to back.

    But can we at least see the two above as an agreeable change?

  • Can anyone even confirm that Freddy's ability to cancel out Borrowed Time is intended?

    I know I pretty much went on a tangent explaining why hes top tier. But this bit here irks me

  • Tldr I'm more concerned that they would stay playing the game without being too exposed to the current killer meta + moris bc we all know when you see that swf you pop that ebony

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/725861#Comment_725861

    Mate if you a rank two survivor there are ZERO excuses to play against new killers.

    Literally ZERO

    That's not the issue with what I was trying to point out. Because currently, if they play with me, At best we get a rank 5 killer.

    To someone who is new to the game that doesn't know the ins and outs of a killer, that's actually pretty bad.

    Idc about what killers I'M FACING. The problem is that they have to put up with extremely high rank killers right off the bat.

  • Personally it's hard because I introduced my friends to DBD so I could enjoy the game with them while teaching them and giving them the ropes.

    I did warn them that the current changes would cause the matchmaking skill gap to be more so on my level than theirs ( it was a full swf). I'm a rank 2, so that really meant unforgiving matchmaking for them.

    I honestly think matchmaking should try out brackets instead of average, or matchmaking based off the highest rank.


    Yes I could use a smurfs account, but nothing is more annoying to me than a smurf account to avoid losing rank on the main.

  • Okay. So here's my take on Freddy to this point.

    He is definitely top 5.

    -Can place 2 different types of traps (add on dependent)

    -Can TP to generators or cancel the ability midway to make a fake out play

    -Cancels out BT while survivors are in the dream state ( it sucks bc not everyone has realized this in red ranks).

    -Probably top tier in slowing down the game (add-on, and perk dependent).

    -this one is kinda eh, but his lunge range to me seems like it's kinda long.


    Let's not even talk about swing,paint brush, dying light combo lol. (Also ruin, because every killer runs it at high ranks let's be honest here.)

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