Aura_babyy
Aura_babyy
About
- Username
- Aura_babyy
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Comments
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Removing ranks so that people can stop caring about them to begin with.
You got gamer joe bragging that he is rank 1 on both sides and therefore his opinion on a subject is above all lower of him because he has over 6k hours into the game!
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Made this a long time ago.
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Are those live or PTB games?
Because PTB has no matchmaking lol
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Nah.
League probably has 5x the playerbase than DBD.
You think this community is toxic? You've never played league of legends lol
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I like both Nurse's and Iron Maiden for Huntress.
Counters Head on and Inner strength
I like that you use Whispers, I think whispers is a bit on the underrated side.
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Coldwind is my worst map to play as killer.
The corn fields are a bit nauseating lol
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Not a main but 3
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Dead Hard and Sprint Burst are probably the most used Survivor perks in the game.
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That's just the alcohol brother.
Remember that Killers are having an existential crisis right now
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Looks fine
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King facecamp
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@Colovorat said:
https://forum.deadbydaylight.com/en/discussion/comment/991935#Comment_991935
exactly. When i play surv i just chilling and don't care about game and still piping. When i play killer....
https://us.v-cdn.net/6030815/uploads/202/LIJ8L97JA5L9.gif
I think all the time. What my next move must be? Is it worth to chase this survivor? What gen i need to pgtw? And other important questions. And you know what? 2 kills and depip. Classic
😂😂
I can get pretty upset with this game but I think the people make me stay for the most part. Good on you sir
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@Colovorat said:
https://forum.deadbydaylight.com/en/discussion/comment/991929#Comment_991929
Lol no, if you have 50% kill rate that's mean you killed only 2 survs and this is mostly depip or safe pip
I was referring to the survivor favored maps like coldwind :p
It was a joke. They need to redo the emblem system a bit so killers can often pip even If they have 1 kill if they play well so they can feel relaxed more
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@Colovorat said:
https://forum.deadbydaylight.com/en/discussion/comment/991908#Comment_991908
And as i said, game using gameplay from release state. Map design included too. Good map design it's new Freddy map. I'm in love with Freddy map rework. Demo map is meh... It's cool looking, and have a nice totem spots but just because it's closed map like Lery's institute
Yes I agree. They need to do over the maps that Suevivors have the most escape rate in... since they're aiming for a 50% kill rate to survive rate anyway?
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@Colovorat said:
https://forum.deadbydaylight.com/en/discussion/comment/991900#Comment_991900
Because game need major changes. It using gameplay from game realease. They trying to fix problems with perks, but they need to change gameplay by itself. And no need to kick gens, or increase regression speed to be worth of wasting time on kicking gen is these changes that game needed
Honestly, I think the problem lies more on the maps side of things? I feel the map sizes and rng for totems plays a huge part in what your gameplay is like. Not so much the perks. Idk though, I was not having a rough time on the ptb
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Oh this again.
I like the Ruin and Surveillance combo. I can use this on Billy and Nurse. Making something like this base kit is an age old argument even for old Ruin.
Idk tho. I have mixed feelings about making perks base kit. The next thing you will hear is survivor DS base kit. Things like this people dislike more than New Ruin.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/987887#Comment_987887
The only two things killer mains are unhappy about are:
1) Oh no, survivors get more items, nooo, not allowed.
2) Well, if survivors decide to stealth during the endgame, it'll be boring.
I even edited the post because people weren't catching the idea (some of them assumed for some reason I wanted to give survivors an option to HOLD multiple items, that's completely wrong). The whole concept would give killers some time before gens are done and nice kills if survivors become too greedy. Isn't that what killers want? And nobody has said something against that point, only "ugh, survivors and MORE items? No thanks".
That's how people are In this forum.
The only way you would probably get killers stoked is if you tell them DS will be nerfed 😂😂
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Then Noed and Mori is the same thing for new survivors?
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Sounds like a latency issue for servers yikes
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/comment/986595#Comment_986595
Funny enough, I never said I wouldn't read it, I said I wouldn't touch it and I haven't. Again you make my point for me.
You also did put words in my mouth, stating "It's not false. DS is still the best Anti tunnel a survivor has." But please keep proving my point that you're an idiot that forms opinions and counter arguements after reading one line from others comments.
Furthermore, you strike me as the baby players that played for 1-2 weeks, starts getting crushed by yellow ranks and thinks it's the games fault.
That you wouldn't touch it? So why not clarify you read it, but dont want to comment on it? The way you said it it made me think you didn't at all.
*You also did put words in my mouth, stating "It's not false. DS is still the best Anti tunnel a survivor has."* this was my point? How did I put this in your mouth again?
I am not a "baby player" I have played the game since 2016, so I'm well aware of the flaws the game currently has, and the long way this game has come since then. I don't expect you to care that I am red ranks on console and PC for killer, though I have not played survivor on console for some time now, so I will be green by the 13th of this month.
You sir strike me as ignorant and inconsiderate. All you came here to do was insult me instead of making fair points and being civil. Yet, I am the idiot right? What do I know?
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/987825#Comment_987825
https://forum.deadbydaylight.com/en/discussion/comment/987837#Comment_987837
There’s also lockers you can jump into and if they slug you, you’re not getting hooked which is also a plus. Either way, you’ll always gain something when running DS. Unless they don’t tunnel you but then you can use it during the endgame.
Yes, DS during endgame is when it's at its strongest. Which is why I eat them earlier if I can, then go chase someone else if I can't hunt them down quickly.
I will attempt a chase if I'm playing nurse or billy though.
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Yet Nurse is still strong.
Spirit is the same but can't phase into survivors, has a window vault, and doesnt hold arguably the strongest addon build next to omegablink nurse anymore.
Freddy is still good too. I use him on console but not pc. So forgive me for not knowing exactly what it is that makes him so weak as you say. The only thing nerfed on him was the swing chain slowdown build.
These nerfs were not back to back. Survivors had many things nerfed during this time period as well.
Medkits, Medkit Addons, Balanced Landing, the undetectable status vs Object.
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For the longest of time.
My survivor perks that I used
Autodidact, Diversion, Lithe, and Dance With Me.
My killer Perks for a while
Bloodhound, Huntress Lullaby, Sloppy, Shadowborn (if I said the name correctly)
Edit: it was bloodhound not predator lol
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You should probably try and and appease the Killer mains when making a thread like this.
I did this with Moris and Keys, it seemed to do the result I wanted it to do. Both sides seemed to have found the idea interesting
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Borrowed with WGLF oh yeah baby swag BP
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/987743#Comment_987743
Stunned for 5 seconds and they gained nothing out of the chase that resulted in initially downing me so yeah that’s a massive waste of their time. If they slug and wait out the timer then they’re wasting time too.
Slugging is not a waste of time. If you're chasing someone else you're applying a lot of pressure.
It leaves the remaining people a hard decision, save or finish the Gen.
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Yes, let's call communications cheating and not a core advantage SWF has over Solo.
What killers need most is a huge maps rework. And a fix to the totem spawns
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@Nameless said:
Give me a reason not to. The killer is wasting insane amounts of time if they down and pick me up during those 60 seconds of invincibility and it’s insane during the endgame.
You mean being stunned for five seconds as opposed to waiting your timer out? Okay lol.
Endgame it is strong, which is why I eat them early if I feel I can.
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I use the perk during rank reset or after not playing survivor for a long time.
I swap it out during red rank games.
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BBQ, Corrupt Intervention, Nurse's calling, Save the best for last
Have fun
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@Thanatos_x said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
Otz also gets destroyed with Ruin, what's your point? Not everyone is one of the most elite and well known killer players in DBD lol, hate to break it to you bud
That was not the point. I never said Otz wins every game, or is a god global elite. He is undeniably good, and doesnt need to rely on a silly hex crutch like ruin.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/986613#Comment_986613
Why, why is it different? So good killers can win without ruin so we all should learn to do the same?
But telling survivors to get good at skill checks if they wanna rank up is different somehow?
It's a lot more skill based this way for killers. Telling killers to get good without using Ruin is similar to telling survivors to get good at skill checks. But both have such objectively different play styles. If supposedly, the game was centered around Killers making mistakes, then no one would be complaining much about this change.
So, my point is, the game is more centered on how optimal a survivor team is. A survivor can be awesome at hitting skill checks, but what about the other fields? There are weak links to a team. The killer can at best get 1-2 kills against a strong optimal team.
To me old ruin was worse. Survivors were actively looking for it more so than they do now. Nowadays, if they don't stumble on it because of a spawn spot, they hardly look for it. The really optimal teams will still look because the Surveillance combo is dangerous to a survivor.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/986632#Comment_986632
You're using 2 perks for the price of an old one. That's objectively worse as a build.
Oh and Old Ruin did not tell you where survivors where at.
It only slowed down potato survivors!
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/986632#Comment_986632
You're using 2 perks for the price of an old one. That's objectively worse as a build.
No, I'm not. I'm using 2 perks that compliment one another. This is like saying you need Botany Knowledge to use Self Care, or the perk is bad without it.
Surveillance is an aura perk, Ruin is utility.
You receive a lot of information with this combo, all you have to do is dribble and exert map pressure. Love it on nurse, it's quite decent.
Knowing exactly which generator to go to is quite strong for a killer. The only thing left for them is to act on it.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/986616#Comment_986616
It is bad though - because its a perk that without being at potato ranks, requires another perk to even be remotely useful...it's core functionality is mediocre, and it's a hex perk. There's literally no reason to run it alone. It provides no benefit alone. If a perk needs another perk to be useful, it's bad.
I honestly dont see it that way. Perks are meant for you to mix them and compliment them into a build.
Spirit Fury and Enduring are eh perks on their own. But they work best together do they not? So what reason would you have to run them alone?
I will agree the core functionality is a bit flawed. The devs should allow Pop to be used on it since it can be used on already regressing gens without it anyway
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Nah guys you aren't thinking outside the box.
Its obviously the Demogorgon! How else would he dig tunnels at a speed that breaks the sound barrier without intense strength? Hes so strong he can bench david with his MOUTU.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985408#Comment_985408
No it can't. A tweak is literally defined as a small/fine adjustment. Semantics, but still.
You get the point though. The new Ruin is not bad, it just needs to send a focus the maps more than anything now
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
Explain how survivors like Tofu and Puppers work through Ruin without whining about it?
This is not the same thing.
They're both really decent when it comes to doing gens with Ruin. Thing is, I find that even with a solid team, I feel like the Killers that they go against that do not run Ruin were the ones they struggled the most with.
The less you rely on the crutches of the game the better you are and the less it affects you when those crutches are nerfed.
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@NeaKarlsson123 said:
https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233
So your saying we should compare all the killers to otz wow are you joking or are you just to tired to think straight?
Yes.
If you are not as good as he is then you get the rank where you belong at. This was Peanits' point in a nutshell.
There's no overthinking anything, if you're not on a skill level above or on par of the streamers, you just simply are not as good or you make too many mistakes.
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/comment/982899#Comment_982899
No you're an idiot for obviously not reading people's whole post, you get stick on one detail and form an opinion around that one detail. Even when you misinterpret a detail.
I didn't even say your point was false, yet you argued I did which is exactly my point.
Funny enough it was you that said you weren't gonna read the rest of my post and here you are lecturing me about it.
Moving on, I didn't say you called any of my points false. I said you dismissed it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/985403#Comment_985403
No, that's the terror radius. They see Freddy's aura 100% when asleep
O frick whatever happened to oblivious then
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985383#Comment_985383
It requires much more than a "tweak" to larger maps. It requires full reworks and downscales.
Ugh same difference.
End of the day a tweak can be big or small.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/985395#Comment_985395
Did you just suggest that freddy is unaffected by this?
He's the only killer the survivor will always see.
When you're in the dream world you are afflicted by oblivious. So yes, Freddy can counter Object.
Best part is that he can see the person with it but not the other way around.
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It only hurts killers like Trapper and hag.
Ghostface, T1 Myers, Wraith, Freddy.
Quite a few killers that are unaffected by this ^. Give them a try, if you feel like you're going against object a lot.
Also let's not forget it was indirectly nerfed already anyway when killers got buffed.
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I disagree with people that think it should no longer be a Hex.
Personally the perk is fine, they just need to fix map rng and tweak some of the larger maps so it isn't a hindrance to play on
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@Rigbeta said:
https://forum.deadbydaylight.com/en/discussion/comment/982952#Comment_982952
A "smart" survivor plays using perks to their advantage, having one perk cause exhaustion with a powerful stun is still useful and breaks some of the meta by introducing another alternative playstyle type perk. If you don't wanna be perma-exhausted, use something else. Simple.
The perk is listed as anti-tunneling, but we all.know that people use it more for nefarious and dirty tactics lately instead as an intended. Plain and simple,a downside to using such a strong stun should be implemented.
Again, they could just reduce the active timer significantly. Survivors who are not so vicious with the perk and are actually being tunneled and camped shouldn't be crippled because the killer is terrible
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I'm throwing potatoes and hiding under the table :p
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@Rigbeta said:
https://forum.deadbydaylight.com/en/discussion/comment/982916#Comment_982916
I am successful in matches playing primarily without exhaustion perks.
It all depends on the player's ability to adapt to a playstyle and challenges. Look at the clown, he can easily delete exhaustion perks with certain add-ons, same with a few other killers. You're not helpless without those perks, there's still ways to play and adapt.
Decisive strike should have a penalty of some sort or a deactivation method.
Or they could just reduce the active timer?
A smart survivor will choose to Dead hard and recover from exhaustion than permanently stay exhausted from using DS. Dead Hard is almost nearly every time a second wind when used correctly.
I am successful in matches without DS and Exhaustion perks. So I'm satisfied where I am right now. I just personally see too much tunneling to make the perk both permanent exhaustion and one time use.
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@Rigbeta said:
What if using decisive strike made you exposed for the rest of the match?
You use a get out of jail free card. But because you didn't work for it, you have to work harder.
Or maybe you're permanently exhausted. Or even broken. Something that makes your role as the newly appointed obsession hell, but you have to accept the penalty.
Permanently exhausted would just see the perk not being used ever
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/comment/981791#Comment_981791
Wow, either you're trying to troll or youre just an idiot.
I'm pretty sure it was slang when he said a minute later. I'm not even touch the last half of your statement.
I don't tunnel and I find DS annoying. I've seen unhooked survs with DS do some BS stunts. Not to mention someone combining it with Deliverance, unhooking during EGC, being the last one out and me trying to get the kill have no options other than letting him crawl out.
Even slugging and leaving isn't always the best option. I think it should be limited more like Deliverance, only 1 use and done plus apply broken status for 60 seconds.
I think you're the bigger Idiot for dismissing my point as "trolling".
It's not false. DS is still the best Anti tunnel a survivor has. Yes, you will have people who will perform 300 IQ plays with DS. And where DS is most annoying its EGC.
Whenever I play Billy or Nurse or Huntress I try to eat em as early as possible, then give chase to someone else and avoid a chase I may not be able to win quickly
You SHOULD not let DS get to the point where at EGC it's a free escape. I'd rather take my chances at EGC when they do not have DS.
