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ArchAbhor

ArchAbhor

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  • I was about to pop a blood vessel, but yes I agree Kindred base kit would be good

  • @D2night said:

    https://forum.deadbydaylight.com/en/discussion/330637/my-thoughts-on-the-new-patch-notes-then-going-through-each-perk

    serious question. Why do you think new iron will is fine? It was gutted just like the other ones you thought were gutted. I’m totally fine with it being 75% reduction, that’s a good nerf but the “deactivated when exhausted” part? That just seems ridiculous to me. Literally can’t use it with basically any exhaustion perk. Sprint burst is activated immediately, lithe is usually used towards the beginning of a chase (plus that’s the whole point of running lithe+ iron will. To run away and have the killer have a harder time finding you. But that’s not possible lol) same with smash hit, etc.

    It doesnt just silence grunts of pain. It silences breathing too. I'm ok with this change. Now spirit isnt hard countered by 1 perk. If they made it so that all the other sounds were normal I'd be ok with it still being 100%. Its a toss up on the exhaustion thing. I think both effects might be too much but Iron Will was kind of annoying to me because of the first thing I stated. So I'm ok with it being not meta anymore.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023277#Comment_3023277

    Ok... there's no reasoning with you, just a broken record, have a nice day

    Or you dont have an answer for my position other then nuh uh.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023210#Comment_3023210

    If it's only one locker...then maybe look around before you grab?

    A double isnt the only locker set up. When have you seen only 1 locker? It exists surely but theres more then likely more then 1. Also even what you're saying is true it still doesnt justify having the exploit in the game.

  • That is no where near the point. The pairs can easily run to lockers. It doesnt even need to be a double.

  • You shouldnt be expected to run a perk to counter an exploit

  • @Hawk81584 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023011#Comment_3023011

    I swear killers will complain about EVERYTHING. It’s a you issue, you should just change your way of doing things and it won’t be a problem. Not everything needs to be nerfed

    Well I dont Identify as a killer in this game and dont play into the us vs them bs. I am a player who plays both sides and will call out bs on both sides. Sounds like you need to play both sides.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023002#Comment_3023002

    Exactly, they're doing nothing, so if you find this boring you can go and pressure the other two who are probably doing gens, actually progressing the game.

    Personally though, I find these games fun. They're being dumb and I like playing along, so that's subjective too, even more so if it's the whole team being there, so I don't see the problem

    https://forum.deadbydaylight.com/en/discussion/comment/3023011#Comment_3023011

    Wow you lose the ability of pressuring two people who are not doing anything, while you go and push off gens people who are actually progressing the game... That's such a loss really, why would anyone ever do that

    Dude you just sound like someone who does this and just dont want to lose their exploit at this point. Am I right?

  • @Zen_but_not_Zen said:

    If you find yourself dealing with that a lot, you could just equip Lightborn, and giggle at the failures ha

    I'm not looking for an in game solution. Yes i can do that, but the fact it exists is the issue

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022970#Comment_3022970

    Yeah, you fall for it one time and then you know immediately what they're up to

    Riddle me this: two of them are trying to go for hehe yt compilation jukes and overall being annoying, but not progressing the game. What are the other two doing? If they're around too, then the game is not progressing at all, giving you an advantage because they will throw eventually. If the other two are doing gens, go and pressure them instead as they are actually progressing the game while you're just wasting time?

    What do YOU think the other 2 are doing? Gens. So leave go pester them. For them to pull the same stuff. Guess what the other 2 are doing? Now you know what I ment by rinse and repeat. Like I said abuseable


  • @egg_ said:

    Exploit? They killer is grabbing a survivor, which has a small window that grants others survivors the possibility to save. This is not an exploit in any form whatsoever

    It's not an exploit and if you think other survivors are around, instead of grabbing the person in the locker, go for them

    Well duh I'm not talking about the odd locker save in solo. There is zero counterplay if they have 2 stay in pairs. Killer comes by hop into lockers. Leave the pair to find the others same. Rinse and repeat. Thats worst case scenario there are other variations of it but all of it is bs. Highly exploitable.

  • I think ada is a good choice but I think Birkin would have been better. Wesker is kind of lame

  • I think the cap is easily the issue here. Theres a big difference between survivors who just barely reach it survivors that never leave it.

  • @Dream_Whisper said:

    I always suggest a brand new item as well as a new survivors interaction mechanic; known as build able walls.

    Scrap Breakable Walls that originally spawn; make alot of strong windows and pallets unsafe. And make the survivors use the dedicated Time to go build up fortification defenses. With the help of a Hammer item; you can spend charges to rebuild destroy pallets, build up Breakable Walls and windows ledge. The hammer can reveal spawn points for any of the interaction spawn points. Giving survivors the tools to make very strong and very safe loops; will eat up time away from Generators and gives survivors a very good loop the killer is forced to loop and destroy the fortification.

    I seriously doubt they would do this but it is a very interesting idea. What I mean is think of the mechanics that would have to be put into place and the animation work.

  • @TeabaggingGhostface said:

    They should give keys the ability to see teammates auras at base

    or make them do key things instead of map things

  • @MrPotato said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020136#Comment_3020136

    If you think being able to see the killer, or the obsession permanently, is almost useless, you must be new, there's a reason besides bp why every killer runs bbq or tinkerer.

    LOL i said almost. dude i take auras into account I just think that if they did more then what a map does it would spice things up more.

  • @MrPotato said:

    Key's are not useless at all, addons exist.

    almost* useless

  • just smack on hook and nod. But its just bm like tbaging not really hurting anything

  • @Phantom_ said:

    Do you reckon the devs were playing a drinking game and took a shot for every time the killers whined about something, got too drunk and came up with these changes?

    Like IDC about DH/DS changes but IW was the only thing that allowed you to mindgame a god nurse with her million blinks. Do they know how much louder some survivors are?!

    Is this why Maurice and the Observer left the game as well, huh??? 🧐

    Im assuming since they are addressing the core balance like this they are planning on snipping other outliers like nurse and blight. Hopefully swf too but I think theres an argument to be made that the killer buffs might bring killers up to that level.

  • Thats hyperbolic. The changes arnt that bad unless you need those meta perks. Which good survivors dont really. What I'm concerned with is the camping tunneling change isnt big enough. Seems disproportionate killer buffs. The reason why I'm saying you're being hyperbolic is that they already said they are going to monitor the changes to make sure nothing gets out of hand. Which means that they are going to adjust things. Its not the end of the world just because changes were announced, and typically if theres a substantial issue to survivors BHVR are quick to fix it. So if you're worried thats fine but being all doom and gloom is not warranted

  • oh poo. It'll still be better then stridor.

  • I play killer more then survivor. I really dont see the issue with just making the unhook bt 12 seconds. Tunneling killers are just going to act like people are running it anyways. I do if need to or if that survivor is being a particularly nasty turd.

  • I'm of the party that thinks hexs are only good for meme builds. They are poo

  • I just love the fact that i scroll down and see a bunch of icons of nurse. Idk why I find that funny

  • @Jarky said:

    They plan on changing the MMR for survivors in the future so that it's team based rather than solo based from here:

    "For the future, we’re still hard at work implementing various improvements to the matchmaking system. These include making Survivor ratings team based rather than personal (so dying heroically to save everyone else isn’t as punishing)"

    Which came from here: https://forum.deadbydaylight.com/en/discussion/319692/news-matchmaking-tests-results#latest

    Which I think seems to be the most elegant solution. Whilst this won't entirely remove a situation where a survivor who hides in the corner all game and lives still gets an MMR raise, it means at least that running the killer the entire game and dying doesn't mean an MMR loss either.

    Yeah I saw that. Heres hoping their fix will be good.

  • @_VTK_ said:

    It's funny how some killer mains think that soloQ is bad because solo survivors are bad. SoloQ became a miserable experience since BHVR tweaked game balance many years ago. In the first 2-3 years after DBD release soloQ experience was great, escape rate was around 50% if not higher, after balance changes it is probably around 30-35% now. Did all good solo survivors suddenly disappeared?

    And are there no potatoes left among killers? This is BS of course. I face many killers who are just bad, they can't even swing properly, but most of them still get 3-4k in solo, because DBD is balanced around SWF nowadays.

    Killer mains just try to downplay game balance issues for soloQ. But when they lose against SWF, it's not because they were bad, no, it's because the game is unbalanced and SWF is unfair. Such hypocrites.

    "Better" matchmaking won't change anything, because it's not a matchmaking issue, it's a game-balance issue. And current matchmaking is as good as it can be without creating much longer que times. There's an almost equal amount of bad survivors and killers and if you match them in a different way nothing is gonna change.

    There's a simple logical proof for that. If it was a matchmaking issue and there is an (almost) equal amount of good and bad players among both survivors and killers, and soloQ is miserable only because weak solo survivors are just matched to strong killers, then were are all the god-like soloQ survivors, who dominate killers in soloQ? I haven't seen them in great numbers. Have you? Again, that's why matching players in a different way won't change anything.

    This is just sounds like us vs them swf defending garbo. You dont point out any of the "balance issues" just say that they exist. I could be wrong on this but I'm pretty sure that survival rates were above 50%. Killer main this killer main that. If you want people to take any of your points seriously avoid us vs them stuff. It just makes you look biased. So if you have any good intentions with this post its lost in your bias. To preface I think that the game is closer to balance then it ever has been with the outliers being swfs and nurse/blight.

    I play exclusively soloQ since my friend group doesnt like this game or the community. I have been bogged down in low mmr hell before. When I get good teammates its either a close game or a stomp for survivors. Minus the odd sweaty hug tech blight and op nurse main. Not that there are further outliers of other killers doing very well but I would clump them into the close game. Its almost never a stomp on the killers end. Unless my team gives up or refuses to do gens.

    This game even with the balance changes is still survivor sided imo, but its small in solo. So I'm not sure outside of swf if its an issue. If swf is brought to soloq levels or soloq brought up to swf then we can maybe find that balance. Better matchmaking is only ever going to be a good thing. With soloq gaining the most benefit.

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/329097/you-guys-feed-this-vicious-cycle

    Actually during the event they have to gen rush or else they cant get their masks. You have to remember some people already have every person maxed out already so blood points mean nothing they are just trying to gain mmr.

    I could definitely see that being a thing.

  • @pseudechis said:

    Always kinda makes me wonder when people get angry over someone not playing ‘nice’.

    This game is about brutally murdering people in a nightmare realm.

    “I hate it when I get brutally murdered in an impolite way.”

    I’m starting to think some people just can’t handle the violence that this game involves. Something happens in game that they don’t like and bam they immediately take it personally as if it had happened in the real world.

    It is possible to walk away from every game of DBD and not be pissy about it.

    All it takes is being an adult who understands it’s only a game, one that can be played viciously due to its theme and the person on the other side probably isn’t a monster purely out to ruin your fun.

    Thats because its a game. It is essentially just tag with gen defense tossed in. It themes dont excuse people playing like pricks lol

  • @Neihel said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008339#Comment_3008339

    I've been trying to finish the challenge for days and came to the conclusion that you basically need to throw to actually get it

    I've looped killers for 2-3 gens and only got 2 hits on a window

    If you are truly struggling then Might I suggest taking risky greedy loops with windows. Play them like you're trying to see how many vaults you can force. Best of luck to you

  • @Thanatos38 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008417#Comment_3008417

    I don't recall saying anything about expecting players to lie down or expecting chill players for that matter. However, if the consensus is everyone is being sweaty then maybe the mentality shouldn't be that since one side is sweaty then the other side is going to play sweaty. This event could be great if everyone took a step back and calmed down but it will never happen. Way too many have some strange desire to absolutely ruin the experience of this event for everyone they encounter. I can only speak for myself when I say I'll continue to play the same way I always do which is to have fun and get bloodpoints. I make a point to not do anything sweaty like gen rushing. If that gets me killed every match, then so be it. At the end of the day it's just a video game and shouldn't be taken so serious. I guess I'm in a very small minority of people that wants to have fun and others to have fun too.

    Fair enough. I think your way is the best way. I usually like to play like that too, but when I get to the point where I'm playing back to back sweat sometimes I have to throw on something to match lol

  • @Thanatos38 said:

    It's not just nurses sluggling it's essentially every single killer slugging for a 4k, tunneling people to death, and at the end of the match only 1 or 2 gens have been done, many times none. If everyone is playing sweaty then it's everyone, but from my experience I haven't come across a sweaty survivor yet, just sweaty killers. I hate gen rushing but at this point it seems to be the only way to get any bloodpoints. This event has surely brought out the worst in alot of players and it only seems to be getting worse with the mentality of, "If they're going to play sweaty then I am too". We can all be better than that.

    I mostly agree but you cant just expect players to lie down. Unfortunately what I've taken away from this thread and how people have acted. Is never expect chill players

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008205#Comment_3008205

    So if you against more chill survivors with your sweaty build and sweaty tactics, what happens then? You’re just feeding that same cycle.

    That is the side effect of the cycle. The post isnt saying no bad dont do that. Its saying that tunneling and camping killers arnt always just doing it to be mean. They might be constantly going against swf sweat squads. So the next team is going to eat that sweaty build because of the team before. Undoubtedly solo q and chill teams are the biggest victims of this.

    Me personally? If its a stomp ill let off the sweaty plays and let them breath. Apparently according to some people on here its my fault for wanting to chill out and I should expect people to play chill. Thats why at the start I'm playing with no chill. I have no notification that the team I'm being facing will be sweats or not. So why set myself up for failure.

  • I think its way more harmless then the players are making it out to be. It can be gotten just by playing normally imo. Not saying go try to get hit but sometimes hits in chases just happen that way.

  • @DoritoHead said:

    So you’re mad about a side playing in a way you don’t like so you’re playing in a way they don’t like because of that?

    Sounds like you’re the one feeding the cycle lmao

    No I'm saying that people playing like that are forcing others to play with the same amount of sweatiness. The killer is not obligated to lie down and take sweaty plays like that. Just like if a survivor team isnt obligated to humor a killer if they tunnel from first chase.

  • @Bubble0seven said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008101#Comment_3008101

    if you wish people to quit pointing fingers maybe take your own advice and quit pointing the finger yourself just because your having a bad game, and quit being rude to people in the discussion because they disagree with you or find your posts hypocritical you have used the term reading comp twice now on two different people next time you do this i simply report your post i am done with your immaturity and acting like a 2 year old because you lost a game, you dislike how people are condascending towards you but you find it reasonable to insult people at the same time hypocrite much??.

    Listen you were rude and condescending to me first. This isnt a one way street and my comment about reading comp is a jab at you because you dont get what i ment in the post. Which you dont. Look at everything you just said. I think you need a bit of introspection

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/329097/you-guys-feed-this-vicious-cycle

    I honestly think that MMR is the root of the whole problem. You play consistently good for a few games and get punished by it. Hard. Then you get totally tabled and switch gears into hard mode, and chances are that during this time you will encounter a baby killer/squad and totally destroy them, because its hard to notice right away.

    Why on earth do you implement a SBMMR system in a game, thats supposedly tongue in cheek, party game-level, casual fun? And then also claim "we can't add unranked, because that would fracture the playerbase and increase everyones que time. UwU".

    I think that if the game was balanced mmr would work in a game like this. The issue is that they got the order of operations wrong. They decided to go mmr then balance. I dont agree with the label party game. Its disingenuous and makes people think they have the right to dictate how others should play

  • @Nick said:

    Just run noed with 3 gen defence perks. Strategically camp, slug and make sure to tunnel someone out early. That's how they do it in comp, where there are 100+ rules to make the game somewhat balanced. Survivors dont give you anything when you're having a bad or unfair game. You'll get tbagged and 4x 'gg ez baby killer' in the endgame chat.

    I'd love this game to be designed around chasing people. But then people just say "You're called a killer, not a chaser" or a different empty argument like that. It's unwinnable. Just join the dark side, play to win.

    I'm not going to tell you that you are wrong just that imo its not fun to play like that. I still have hope the devs got some ideas to fix the meta so this becomes a non issue

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/329097/you-guys-feed-this-vicious-cycle

    I really hate the "you people" line . Putting that aside, I've given up seeing 5 flans and thinking it will be chill. Ever single 5 flan game I've had the killer has gone hard. Had one where we all got killed before the first gen popped. I'm not complaining about that, I'm just pointing out it happens on both sides.

    Yep I agree that stuff sucks too hence the preface. The "you people" line is just a catch all. It means nothing more then those who it is directed to.

  • @Bubble0seven said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008051#Comment_3008051

    You seem salty to me nothing more really, i get the vent but don't use moral reasons for your post it was more about you being annoyed that the other party didn't want to play "chill" they just wanted to get their objectives done and leave not sit and have a candlelit dinner with the killer.

    In your first paragraph of your original post you tell people to stop complaining about camping and tunneling etc etc and then in your very next paragraph complain about survivors gen rushing your game, if you want others to stop complaining about things then dont do the exact same thing your complaining about in the very next paragraph talk about hypocrisy at it's finest.

    I'm not salty, I wasnt complaining about the match. I won that match with 24k. It was a good result, but it wasnt fun, and what they did while efficient wasnt smart. The match was used as an example. The point is there is no chill in either side so stop pointing fingers. Not that i was mad because they didnt want to play a chill match.

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008051#Comment_3008051

    I'm responsible for what I say/type, not for how you interpret it. I was genuinely curious about what had happened during your match, and ended my post with a joke, to keep the mood light. That being said, my point was that both sides have their valid and invalid points, and both shouldn't be disregarded.

    You come across as frustrated or misunderstood, and that makes it seem like you're perhaps taking things differently than they are, depending on your mindset. Because your responses to me come across in the same manner. And to be very clear, I don't mean to upset or frustrate you. Was just responding to what you had said.

    all good. No big deal. I agree both sides can be like this. This isnt a this vs them. I am frustrated with people who want to point fingers. Not with the game in particular. There are 100 posts about tunneling and tunneling and this needs to be the response to that. They lack empathy. Not that there arnt killers who play with a similar mindset.

  • @Phantom_ said:

    https://forum.deadbydaylight.com/en/discussion/329097/you-guys-feed-this-vicious-cycle

    Okay calm down, my post wasn't an attack on you, I just literally took your word for it:

    "The game that made me make this was a 3k with 5 hooks because i ran a chill build and was down to play nice, but the gens were practically done in less then 3-4 mins."

    You surely understand that there is no way to have the number of players worldwide all to see eye-to-eye every game/with every single player and their playstyle. That would be utopic lol. I didn't disregard your points, valid or not. I even asked you a question, but you couldn't be bothered to answer. But you do you, GL and HF in your games ✌️

    You came off condescending of course I'm going to take it the way I did. I tend to be more optimistic and hope that talking on here will help people playing the blame game one here understand the other side better. I'm not some doe eyed idiot who thinks this community will grow up. I couldnt be bothered originally with your question because of the way you phrased your post. The individual aspects of the match were not the point, but if you actually want to know how the match went down here you go.

    Playing plague no add ons build is pwyf stbfl bbq and Lethal pursuer. I play builds like this because I dont like playing into the gen def typical killer build. I find it boring and i like going for chases. The all played flans so I decide that I'm going to play a chill match. I usually 2 hook everyone then let everyone get their bp and get out.

    Start of the match i find someone early and get them sick and leave them for the other 3 on the other side. I find someone out positioned and I'm able to get them sick and 2 hit them for stbfl about when 1 gen pops maybe around 40 sec in? I leave her to go after the jake i got sick earlier. Who was a way better looper. It took about twice the time to down him. by the time I hooked him 3 more gens pop. So with 2 hooks in with 1 gen left i decide that they arnt playing for easy bp. So I switch gears and try to play into their altruism and i camp him. They dont finish the last gen for some bizarre reason and all come for the save. In the scramble i down 2 including the jake and chase a thrid to the gen 99ed which they pop. I go back to the jake kill him and go to hook a fourth. I catch them coming for the save from an awkward angle with my red puke and down one. The other panics and i play goal keeper to the hooked survivor and the slug. Eventually the other is in a position where I know she cant get the save in time for me to hook the other. So with 2 hooked the last one breaks for the gate.

    If I remember right 2 didnt get passed 10k and one was at 12 then the one who escaped was at 16k. I made it out with 24k. All in all not a bad result considering.

  • @Phantom_ said:

    I don't understand the need for a post like this based on one game. If you had several of such games in a row on multiple days then yes, you'd be right. But right now you're complaining about other people complaining, bit of pot calling kettle...

    I don't think it is a vicious cycle necessarily so much as one's mindset. If you see it as a cycle, then regardless of what happens during each game you'll end up thinking 'ah see, there they go genrushing again, now I have to tunnel/camp to win, and now people are going to complain about it.'

    Most games go on for +/- 7-10min. What were you doing during that time when they were doing gens? (Did you get distracted looking at Leon? Or got spooked by a wild Nea? 😜)

    You seriously think that this was brought about because of 1 game? It was the example used thats it. I have valid points in the post that isnt about me just complaining. Its about the community's mindset toward one another and lack of understanding.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007906#Comment_3007906

    Sorry if I worded poorly. I have 3 AM crust brain.

    It's just ironic to call out one side for acting like it's one side doing it by dedicating the vast majority of your post to calling out one side for doing it.

    You're fine

    Ironic isnt the word. Both sides are guilty and i feel both. I play 60/40 killer survivor. In the moment the guilty party was the survivors. So yes in the moment it was more directed them. Rightfully so.

  • @Ssajbambusa said:

    OP if you don't have thick skin, you should not play killer. I can give you list of literally dozens of things that make this game so unbalanced it's unreal. Simple truth is this: If survivors want to, they will win every game in 5 minutes. You either have fun learning new mindgames and having chases, discovering little nuances ect or you will have terrible time as killer. Even Nurse or Spirit are genrushed super easily.

    3-4 minutes is actually a normal gen time. It's up to survivors to make mistakes, not up to killer to make plays and it is sad.

    I don't even blame the survivors, because if you play soloq, the majority of the times you will be the only person that actually do ANYTHING. I run Kindred every game so I get to see how 'usefull' most teammates are. If killer camps, noone will touch a gen, they will just crouch near hook, then rush and get grabbed at the very last second. So survivors with brains notice this and actually do gens. These people who actually do gens and play somewhat smart rank up way faster and at some point these are majority of people you will face. Again, I don't blame these people, they just want to have chance, but at this point the whole team is composed of only this kind of players. And so you get genrushed unless you are god at the game.

    Game is balanced around survivors halfassing it. After Dead Hard (literally the most problematic perk in game) buffs and hit validation being a thing I simply no longer play killer. Like what is the point if I make 3 correct reads in a row and then luckily get 50-50 right for them to press E too late and still be safe? If you slap meta perks on survivor who is even somewhat decent there is no point in even chasing them on a bad map.

    The biggest 'problem' is that community over all got better at the game.

    Camping and tunneling - just one of strats, completely shat on by perks like Kindred.

    Generators - literally only objective survivors have... I don't see a point in getting mad on survivors who literally do what they are meant to. There is even nothing you can do to punish a survivor if you think he is toxic or something like this. Tunnel and camp him? Ok, by the time he goes down you gave him so many points with the chase that it is already worth for them (not to mention that chases are the most fun part of the game for survivors anyway). They will most likely get saved by 16 crutch perks they brough. If not, they might go down in rank... just to have even easier game next time. No matter what you do, you loose. So I just don't play killer :).

    Edit: @Hi_Im_Chucky If actually trying to kill a survivor (like name of the role suggests...) is a 'dirty decision' so is bodyblocking or trading hook stages when someone is almost dead and you haven't been hooked yet. For some reason though, when one side does it, it's called toxic and sweaty, but when the other does exactly the same it's called efficient and smart. I am allergic to double standards. You either want people to play efficiently or say it's sweaty. Pick one, for both sides.

    Edit2: I don't mean strictly YOU, just the way I write...

    Edit3: There is no point playing nice, because no matter what, one mentally challanged/troll will call you toxic or trash anyway. Bigger streamers have entire compilations of playing nice the entire game, just to be called tunnelers by guy who literally run at them 3 times. I do not have respect for 'survivor mains'. If you didn't play both sides to actually know how it is on higher level of play, your opinion does not matter.

    I'm 4.3k hourts in play killer 60/40 and have very thick skin. I'm well aware of the meta. This post is more calling out the people on here complaining about it acting like its one side doing it. When both are. More a vent then anything. I enjoy playing nice when I'm able to but this event leaves no wiggle room for that. So the sweats get my sweaty builds and add ons now. Also you might want to clean up your 3rd edit. Mods are intolerable to that sort of thing.

  • I stopped using dead hard since last chapter drop to prep for the nerf. I've gotten better at looping because of it. It will just weed out the bad players who use it as a crutch. However I think we might see an uptick in people getting better at looping because of it. Which imo is better then the current dead hard meta.

  • @Hi_Im_Chucky said:

    Most everybody, specifically Killers, have all ‘tried’ in one way or another to ‘play nice’ but we all reach the realization that it holds less value. So you have to make dirty decisions to make a profit from your time and experiences in game.

    The game rewards punishing each other, to not do so is certainly nice and makes the game more enjoyable for both sides but then you don’t reap the reward for playing.

    When we hit the crossroads, many of us begin to feed the cycle and justify our actions internally, but some others are able to rise above it and let go of the mentality of ‘needing’ to earn as much BP as possible. These people can truly just enjoy the game without winning/losing, claiming Kills, or camping/tunneling.

    I didn’t like the feeling of letting everyone escape, or not earning that juicy BP, I didn’t like the disrespect I was shown by survivors…so I’ve chosen violence. I mean, not now with all the flan burning but I’m no stranger to hard tunneling one person out ASAP and bringing in NOED+No Way Out.

    Yes and that mentality is an issue but who can blame them with the community playing like they are.

  • @C3Tooth said:

    Killer start badly in early game can make a comeback in end game, can be Noed, success baiting for Blood warden, or survivors being too confident and make major mistake. Killer can make a 4K with 4 hooks: 33% objective.

    Survivors have to finish 5 Gen every single match for more than 1 survivor to escape. One survivor dies early game, its the end for them.

    Camping,tunneling,Gen rushing were always real problems with the gameplay. I cant wait to see what Devs going to change with the core game.

    Yeah but what can they do at this point it feels like they double down on that meta with perk set release. Heres hoping the 39 perk rework can help this a bit.

  • @Grandpa_Crack_Pipe said:

    You, one side, specifically, are feeding this vicious cycle.

    Not helping, dude.

    Reading comp dude. I called out the slugging nurses and didnt glorify camping and tunneling. I dont enjoy that stuff either. It is my perspective at the moment.

  • @Mazoobi said:

    I wish we were able to have lobby customizations bc this event is visually appealing.

    I wouldn't mind keeping some of its displays on my lobby after the event.

    I made an in depth post about that too, but nothing ever gets any attention on these forums unless its pushing some bait. No wholesome posts get any kind of recognition outside cat pics smh

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