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Angelicus23

Angelicus23

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Angelicus23
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  • Oh btw forgot to mention that if it was before everyone couod escape when you iilled yourself, what you did really was a banable offense for refusing to play and help the enemy team.

  • Good. Victor recovering after literal 5 seconds was annoying.

  • care to define "stupid reasons"?

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902769#Comment_1902769

    They were? Let's suppose Spirit ignored them and chased us. What would happen when we were killed? Obviously they would take the game hostage until their flashlights get consumed, other than that if they were the only two remaining, spirit would be forced to either let their flashlights be consumed or let them go. And please, now let's talk about people with seizures, being blinded every minute is not healthy even.

    they cant take the game hostage if there's a moment which flashlights consume, head on has exaustion, it could literally take 2 minutes downing them doing the right play.

    yeah let's not talk about people with seizures because most features in this game can cause it like doctor shocks, slinger's gun shot fx, gens FX after being completed/missed skillcheck/broke it to regress, lery's map... ; and this is really not a game for these people, not sure why you bring that up

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902702#Comment_1902702

    No, I reported them for grieffing, playing the game it's not the same as harassing a player.

    They were distracting and stopping the killer so the rest have time and no pressure to do the gens.

    The spirit had the option to leave and look for the other 2 survivors, leaving the SWF for last without chances of escaping if they kept doing that, and she kept trying by her choice.

    By your logic, slugging would be also grieffing and harassing, except that in this scenario the killer is free from being stopped.

  • @Klakky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902740#Comment_1902740

    Devs don't develop the anticheat since it's not theirs they're just using it.

    EAC is one of the worst anticheat I worked with so not shocking.

    The devs could do something about it like add an alert if someone is too high or moving too fast and bump it up so no report is needed and it gets priority when they watch it, if they watch it but doubt it considering only 1/12 obvious cheaters with video proof were banned.

    they perfectly can develop any mechanic to force a player DC with strange gameplay behavior, and yes, they do keep track of everything, even for tbags

  • it's been so long since the PTB without the live update and supposedly it's getting delayed one more week, maybe there's actual more anticheat sytem being developed ingame, they just wont release anti cheats in a non programmed patch having other pending knowing how easily they can ######### up any update for 8 platforms in total

  • @Mooks said:

    Server sided hit validation is on, so VPN killers or even killers with bad connection shouldn’t have such a great advantage anymore.

    But there could of course be server issues that still cause unfair hits or just a hiccup on one side -either Surv or killer.

    It literaly didnt even change anything in hits, gotta love russians in EU tho

  • Rarely find VPN ppl, but Russians here in EU are even worse since they dont even need VPN to abuse high latency and spam you ggez after the match.

  • bro check this out

    image.png

    kappa

  • people complained getting 3 licensed DLCs in a row (gf, ash, demo) and wanted more original chapters than licenseds

  • @Blightgoesbrr said:

    "overpowered" forever freddy math aka classic forever freddy. Not counting undying/ruin for obvious reasons since this is getting addressed. Tinkerer isn't also taken into consideration since the worst it does is allows freddy to use Pop most effectively.

    We have: 115% killer able to set up tracks that apply hindered and which are basically worse version of clown's bottles (since they have to be set up and survivor can just go to another loop once nightmare tries to put a trap there/just drop a pallet), able to teleport to a gen once +- every 40 seconds (too lazy to count the reduction, I'll just assume it's 40 seconds) with 5 seconds delay, while actively alerting survivors 

    ⦁ Jump Rope - 4%

    ⦁ Swing Chains - 2% x 4 

    ⦁ Thanataphobia - 5% x 4 excluding healing

    ⦁ Dying Light - Up to 8 x 3 (before it stops mattering&causing other things not to work and if you also change obsession to get stacks from it too) 

    ⦁ Sloppy Butcher - 25% penalty to healing speed

    ⦁ Pop goes the weasel - ability to remove up to 200% of the gen progress before it stops mattering&affecting other pieces of exodia build or Corrupt intervention - 120 seconds of having 5 gens to control instead of 7. 

    At worst (all survivors are dreaming, injured, hooked twice) this equals to - 56% gen speed reduction and 61% healing reduction (124,8 seconds to do a gen alone, 25,76 seconds to be healed by 1 other survivor and 51,52 seconds to selfcare) 

    So you can basically divide all these numbers by 2-2.5 because this is what you'd be dealing often since creating that much slowdown requires a lot of controversial things to happen. 

    ⦁ Jump rope only affects sleeping people 

    ⦁ Swing chains will usually have no more than half of their effect due to how easy it is to wake up and how long does it take for survivors to fall asleep passively 

    ⦁ Thanataphobia works only when survivors are injured which means freddy has to keep survivors injured and spread damage instead of directly going for hooks 

    ⦁ Dying light actively prevents thanataphobia impact, since Nightmare isn't interested in chasing the obsession which has 33% healing bonus which partially negates slowdown from other perks&addons nightmare uses. Another problem with this perk is that it requires at least a few hooks to make a noticeable difference so if freddy can't get early hooks, this perk wouldn't have time to go even in half of power.

    ⦁ Sloppy butcher has the same problem as Thanataphobia - it demands nightmare to spread damage to make it work. Simply chasing one survivor wouldn't create much impact from it and if survivors spread, "forever freddy" basically loses half of impact. 

    ⦁ Pop goes the weasel requires freddy to get hooks as fast as possible, as well as knowledge which gens are being worked on -> hooks denied -> pop's effeciency goes down

    ⦁ Corrupt intervention is literally useless. Just make sure not to create a triangle/square for freddy to easily control. 

    ⦁ If freddy isn't allowed to get first free hits (bodyblocking, simple overconfidence, etc, etc), he'll have to wait long time before survivors fall asleep to make half of his build work or to get hits to get the other half of his build to work

    ⦁ Despite having an ability to teleport to generators, Freddy is incapable of effectively scaring survivors off multiple gens since he is able to teleport only once per ~40 seconds, which means the further are gens that are being worked on the moment, the harder it is for freddy to maintain freddy. 

    ⦁ No slugging potential. At all. He can't comeback effectively so if you don't let freddy get his abilities in prime, he'd lose. 

    How to counter "op" freddy:

    BEST (or just good perks since we all know the best) PERKS (excluding obvious DSBTUBAD combo)- 

    ⦁ selfcare for waking up NOT HEALING -> midchase wake ups if you find a moment, waking yourself up outside chases to lower pressure on your team, etc, etc. ;

    ⦁ ANY aura reading perks/abilities that give you an idea where your teammates are/where gens are being worked on and so on so that you can do your objective better and find others to heal you (Empathy, Bond, Better Together, etc)

    ⦁ Object of Obsession due to its interaction with Freddy's dream making him more m1 than he was; 

    ⦁ Sprint burst is the best exhaustion perk due to the fact it allows to avoid getting first hit 

    ⦁ Desperate measures - healing speed goes brr

    ⦁ Adrenaline - allows not to waste time healing in pre-late game to focus on gens more. This thing also wakes you up which can be good in some situations. 

    ⦁ Aftercare - saves time healing each other after feeding freddy free hits

    ⦁ Autodidact - since game will mostly definitely last longer than usual, you have time to get tokens. Not 100% reliable, but if it works, it greatly cripples forever freddy

    ⦁ Inner strength - gives incentive to do bones, gives some independance from team, allows to heal fast when freddy has a lot of stacked slowdown

    ⦁ Leader - fast healing when in group

    ⦁ Prove Thyself - genrush

    ⦁ Second wind - heal survivor -> heal without other survivor later -> less pressure on your team

    ⦁

    General tips (things you'd better do or don't act surprised when you lose and please do more than 1 or 2, otherwise it doesn't work) 

    ⦁ try not to let him get free hits, spread on gens, come together only when healing (spread instantly if you know he is coming). Less free hits -> less time wasted on healing -> more time to do gens and actually escape. 

    ⦁ When game begins, spread on gens and have one survivor distract freddy as long as possible. When there are 2 or less gens left, have one survivor distract freddy, while other two/three focus on 1 gen. 

    ⦁ In case of freddy, survivor is supposed to "reverse" his playstyle - play as safe as possible when healthy until falls asleep/gets injured, then tries to greed pallets for other healthy, unsleep survivors. In that case healthy unsleep survivor is dealing with easy m1 no power killer while his friends to gens slightly slower than usually. 

    ⦁ When survivor is asleep, he deals with dream snares - try to run around them if possible when chased, ignore dream snares right under windows (because they are useless and don't slowdown animation) and try to leave loop if you see freddy setting up snares there (also use brain to make better decisions, since I can't write down all of them where)

    ⦁ Usually forever freddy pushes his slowdown to maximum, giving up on chasing or tracking perks like bamboozle, spirit fury combo, bbq, etc. Use that to your advantage. 

    ⦁ When survivor is asleep and is not chased - don't go for alarm clock across the map, try to fail skillcheck on 0% gen/have other survivor wake you up. If you see dream snares lying around - trigger them. You'll cause much less harm with it, then you'll get for your teammate being chased if he enters that loop. 

    ⦁ If the alarm clock is in close proximity to you (you won't waste more than 10-15 seconds to get to it&use it), use it to wake up. 

    ⦁ Learn to complete gens in a way that last gens remaining are far away from each other. That way freddy only has his teleport to effectively pressure them, as walking on foot is wasting time. 

    ⦁ Don't go for agressive saves because nightmare can ignore borrowed time&capitilizes a lot on free hits. This doesn't apply in endgame where you open/99 gates -> go for saves. 

    ⦁ Don't do bones. At all. Once you see forever freddy, focus purely on gens&keeping health states so that you don't have to be affected by thana/fall asleep more than needed. Even if he has noed, you'll deal with it in endgame, just memorize totem spots.

    ⦁ Get over yourself. Stop tilting yourself the moment you see it's freddy and then you see he's running slowdown build. Just stop doing that, you're literally mentally surrenderring and sealing the result of the game before it's over. Your mentality is one of the main reasons you lose. You will never win even against perkless wraith without bell if you convince yourself you can't win. 

    ⦁ Accept the fact that it will be difficult and you will struggle. You are bound to struggle against any killer at peak performance and it just so happens that Freddy's peak performance is one of the easiest to achieve. Just don't give up and hope your team understands the same. Do your best instead of ######### around and you'll be fine. Remember that all Forever Freddy is capable of is giving himself more or less 30-40% more time than other m1 killers generally have. Other than that, he's just an ordinary M1 killer. It's not good nurse/spirit levels of gameplay, who end every chase in less than 30 seconds. It's not that awful as you think. Especially after nerf. 

    Use these advices and stop crying that forever freddy is OP. 

    mqdefault.jpg

    (too much text, for not meme knowers)

  • I agree Jane's can be unlocked and not clip, but here's why some others are sets:

    image.png image.png image.png

    There are more examples but you get the point. Being sets by default make the quality of these cosmetics be better

  • But how does finishing a gen with DS make it swf?

  • I still didn't come across any of these trainer hackers even if they became a trend lately

  • @bm33 said:

    Love that people complain about players not getting banned after they say racist/homophobic things or tell them to die in the in game chat. Or hackers, cheaters, survivors working with killer for match, body blocked in corner for match, etc. won't get banned unless you remember to record/save video - even then it's still iffy. BUT if you spend money on overpriced linked cosmetic you'll get banned for using the glitch that let's you mix/match. Nice priorities.

    I reported two times the same guy who spammed calling me (homophobe word) in the game chat. It was just a week after I first reported him when I found him again in a lobby and did the same stuff, support answered already that they might do action about it. I've just checked his profile again. No bans in record.

    This was almost a year ago now.

    Very cool to block people on twitter during June bhvr, what about you actual game?

  • @[Deleted User] said:

    They are not actually banning people for this are they? That is like... one of the most petty reasons to ban I've heard of in a while.

    If I had to guess they are going to throw some BS about how it's exploiting and intentionally disrupting the game or something.

    My friend got banned back in November for the same bug

  • Nope. Russians still hit me 10 meters away and nod at me when they down me

  • it's not even fixed in the PTB Jesus bhvr fix this trash or give me back my 10€

  • @jester20k said:

    ######### are you talking about lol

    there's currently a bug in the PTB that makes the rift hat from meg get her bald and the hat is floating 2 meters over you, but is getting fixed anyways

    image.png


  • I believe they will rush the key changes as they did with moris so people dont all use it before is nerfed

  • Señor this is the english section

  • PTB confirmed next week so Jan the 12th, 3 weeks later live release as always so Feb the 2nd

  • I dont think people would like to depend on the other killer player to be able to play

  • @Zeus said:

    They could have been working on it even before they decided to rework blight's POV.

    Well this is exactly what happened:

    If you look at the chest animation that came with blight's patch, at the end, you stand perfectly, like shown in the upcoming new animations

    Screenshot_20210109_121856_com.google.android.youtube.jpg unknown-404.png


  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857387#Comment_1857387

    Kindred new open handed after care bond empathy alert all the perks that can help you work with your team

    If only there wasn't a select set of perks that didn't stand out so much compared to every thing else

    Believe it or not but I used the kindred+OH combo and I've been left until struggle for more than once

  • @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/en/discussion/comment/1859841#Comment_1859841

    I'd advise to email them as this is from 2017 - back then only certain versions of ReShade / SweetFX were allowed, so your best bet would be to email EAC and ask if ReShade / SweetFX are still whitelisted or not.

    I tried finding a way to email them but these are the only options, doesn't look like they want to answer questions

    image.png image.png


  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858563#Comment_1858563

    The whitelist used to be on the EAC website, but it was removed: https://www.easy.ac/en-us/support/dbd/guides/whitelist/ (dead link at the time of writing)

    I couldn't find any public whitelist. The safest option seems to be to consider nothing whitelisted that gives any sort of advantage.

    I found this tweet so I'm safe to use reshade :D

    image.png


  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857235#Comment_1857235

    The game rules (https://forum.deadbydaylight.com/en/kb/articles/139-game-rules) say that the following is a violation:

    Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us.

    A crosshair overlay gives an advantage (for example on Huntress, Deathslinger). Having a crosshair is not intended by the game. It is an unfair advantage because you can not get it in-game without using 3rd party software or other tools. The software is not whitelisted. Therefore using it is a violation of the rules.

    Did I go wrong somewhere? Using that kind of software seems like "textbook" definition of using a cheating tool to me.

    I never checked the whitelist to see what can I use just used reshare nearly a year ago, do you have any link?

  • Teamwork, coordination and skill is unexistant in solo q

  • @moistfruit said:

    https://forum.deadbydaylight.com/en/discussion/comment/1857204#Comment_1857204

    Because this cost me a fiver and not a few hundred that a new monitor would cost??? Hardly free....

    You still can download one free

  • why would you buy something you can get free, or default on most gaming monitors

    also sorry can't answer if it's banable or not because I don't know but people use stretched, filters and etc

  • how did this thread keep alive for an entire year

    anyways yes hitboxes suck

  • Simply dont care about it and enter matchmaking for a next match.

    I'm sorry for the survivors/killers that quickly press crouch button or move the camera up and down when they get me, you're not hurting me for doing an animation quickly

  • I think you got a bug, it happened to me too, some cosmetics at first didn't get the suposed sale and I had to restart. I feel bad for whoever buys an outfit by the bugged expensive price

  • @Mandy said:

    Without a video recording of cheating there's no proof, so without proof there's not much that can be done I'm afraid.

    There's log recording of survivors doing tbag for useless stats, why is this recorded by the own game instead of things like how much gens last to be repaired between each other, what speed the players go by at certain times, how much the match lasts,...?

    EDIT: adding this pic

    image.png


  • @Junylar said:

    It's still a wonder why it's not affected by Unnerving Presence and Enduring. Enduring reduces your stun duration is reduced, but not for DS, nope: DS is an exception! Unnerving Presence even says plainly: "Triggered Skill Checks' success zones are reduced by 40/50/60 %." Well, for every skillcheck in the game EXCEPT DS, because DS is an exception again! They basically nerfed the only perks that could counter it so that they don't counter it anymore, as if DS was too weak of a perk and nobody wanted to use it.

    enduring also doesnt work in pallet saves which is ridiculous

  • @Ink_Eyes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1854853#Comment_1854853

    Never seen that option, does that disable it for every match or just that one match I just got out of?

    forever until pressing it back

  • @Mandy said:

    I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.

    Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.

    that doesnt mean anything, the last gen was done already before the cut...

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1848431#Comment_1848431

    But its mentioned in leaks by daylight half amonth before kings vid

    If you mean the draw ticket, it appleared the 1st of January in LeaksDBD, one day after Leaksbydaylight made post of it

  • I understand the fear for keys but is not worth camping and tunneling, I ended the only one dead

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/216777/server-hit-validation-for-what

    just saying that;s definitely your internet connection in most cases, high ping connecting to their servers and the killer sees you one place but for you and may have ran by them already. It's weird but i agree hit validation for what? killers have their own bs

    "that's definitely your internet connection"

    The killer was having a stroke to just place a fake pallet for like 30 seconds before picking up again the kate, while the rest of survivors were moving normally

    Not to mention that OP didn't have the red/white high latency warning icon from the corner up left and showed that their ping was perfectly fine

    image.png

    the killer was clearly abusing high latency

  • New accounts since months ago arent getting these

  • My friend:

    Watch "DeadByDaylight_2020-12-27_13-21-38_Trim" on Streamable.

    Me:

    Watch "instant hatchet" on Streamable.

    Killer was a russian in EU servers

  • @CLAUDETTEINABUSH said:

    Keys are generally pretty unbalanced so the killer is FORCED to remove the key holder as quick as possible to have a small chance of winning. The fact that you got a green key and you were treated like that is unfortunate, but honestly not surprising at all. If you find a green key in a chest I suggest leaving it and run far far away

    He should haven't wasted so much time on me he ended only with me dead, he even ignored the people who rescued me and got Make your choice.

  • @JimbusCrimbus said:

    Ironic that you say "OuTpLAyED" while using Dead Hard.

    Totally outplaying killers all day by pressing a button to get free distance and iframes, aren't you?

    lol

    1.- Dead hard is being reworked soon already you don't need to complain

    2.- Doesn't even work 70% of the times, not even with hit validation

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