Angelicus23
Angelicus23
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- Username
- Angelicus23
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Comments
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>coin offerings don't do much
Sure you only reduce the chances of 2/3 % of a purple or red key appearing in chest. So useless.
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@vacaman said:
But the whole purpose of a broken key, as useless as it seems, is to make the killer think it's an actual key and make him focus you. If they made it look different from the rest broken keys would literally have no purpose. Just don't pick it up if you don't want an LED target in your forehead inviting the killer to facecamp tunnel you.
I think they are fine as they are as it's a niche way to distract the killer.
No, its purpose is to have more time of use than the purple key for addons in exchange of the ability to open black locks
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/1848418#Comment_1848418
I was joking 😉 you also disregarded how big of a speculation this is and could have series backlash, which someone wouldn't purposely do to them selves, he also mentioned this also comes from leaksbydaylight who's been spot on with his calls,which I believe he was accurate but the dev's had to change, due to covid interference.
Leaksbydaylight steal the info from LeaksDBD just follow both accounts and check who upload info first. Leaksbydaylight is also known for doing clickbait posts to attract people to their website full of malwares, trust me my antivirus triggered several times when I used to visit it.
But anyways, speculations are just that, speculations. Hellraiser never came. Candyman never came. Rely only in the confirmed leaks from LeaksDBD
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1848418#Comment_1848418
The DrawTicket leaked currency had nothing to do with the RE theory. It was just another thing that was leaked and mentioned in the video, but the thumbnail does kind of make it seem like the DrawTicket currency had something to do with RE theory so I don't blame you.
OP tagged me with tickets being used in re
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>Memorize totem spawns
Totem spawns changes in most of every patch, not to mention that they can spawn on most of every single corner of every single part of the +20 currently existent map variations each one with a different tiles rng spawning
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They can't escape by gates, they are unable to do gens, they are unable to heal, they are unable to get healed, they are oblivious, they reveal the location of nearby teammates.
They have several debuffs already, more caused than any other killer, there's no need for more.
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@TheStabbiNAngeL said:
Please don't put the joke's aside there really good, and you do have to use a ticket on a train cart/subway, which was in Re3.You totally figured out!
But fr One thing about them, I noticed is they want throw names or make videos unless it has a bit of lead way or possiblity.
I'm not saying this a sure thing. I was just posting this because obviously, I love the license characters ,and everyone has been talking about licenses lately or wanting a licensed chapter.
I didn't watch the video so I don't know what King explained. What I know is that the DrawTicket is the codename of a currency. The best guess would be tickets like dbd mobile. Because there are tickets in one game of re doesnt mean tickets didn't exist before for infinity things and games besides. Also, a currency for a new license dlc doesn't have any single sense
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1848233#Comment_1848233
And he also saw that you didn’t have plunderer and found it not on purpose.
but now you hate on the devs for implementing the broken key the way it is instead of the killer that tunneled you for no reason but to make your experience miserable.
The killer had a reason, a possible free escape in the possibility the key was red or purple instead, but the devs didn't implement anything to diference them.
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Is a firecracker and party starter addon to add stacks but they never released it. That's why firecrackers have 1 stack
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/1848276#Comment_1848276
The developers already said that he has a *permanent* invite...The lawsuit is a problem but that does not remove the fact that it will never be if the developers want it on their list or the fear that they will not get it as happened with Scream.
The developers dont have any license with Scream, Ghostface doesn't belong to Scream, just Sidney
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Why you hate survivors and killer mains
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Codename DrawTicket, TOTALLY MEANS RESIDENT EVIL.
Jokes aside, King is cringe he just reuses variety of old and new leaks without even tagging the real leakers and most of the info he gave in videos were useless or clickbait. You shouldn't rely on any of his videos
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@Moundshroud said:
I saw your second paragraph. They don't show the color of the keys for the same reason they don't show the different colors of the other stuff. If I knew someone had a Green Health Kit I might hit them first. :)
the other stuff is suposed to have the exact same form, exept broken key, which is described as a broken key but shows as a full key not broken ingame.
Also the rest of items do the same in every variety, while the broken key, literally does nothing
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1848248#Comment_1848248
How am I hyped up? I said, "if we ever get"...
when you put effort into something is because you hope it happen
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you shouldn't hype up so early, the lawsuit fight is still ongoing and won't end soon
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@Marigoria said:
Has happened to me as well, that's why i never pick up green keys from chests anymore.
I didnt think the killer could notice because I didnt have any in lobby but apparently he saw it
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@Moundshroud said:
The Wraith doesn't know what color the key is... :)
that's why I made the second paragraph?
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@Mooks said:
How do you know they tunneled you because of the key?
maybe the item was irrelevant for the killer. Tunneling is a valid and (sadly) very strong strategy, that almost always is beneficial for the killer if the tunneled one is not the strongest looper.
edit: there is also a key rework planned and coming which may nullify the need for visual differences for keys
he literally said "######### you key claudette" in post game chat
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@Dismas said:
https://forum.deadbydaylight.com/en/discussion/comment/1846704#Comment_1846704
I mean isn't there something wrong when you can loop killer like deathslinger for 4 gens? And i am not talking about skill level just from an observational POV.
in other words he barely tried to shoot me, not even in short loops without long walls
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1847961#Comment_1847961
No, i mean because the game was unbalanced in the begining in your favor he needs something to even the odds.
Especially if you being able to loop him that long gives your team every opportunity to also do bones. Which your team decided not to.
1.- It's not unbalanced, the killer is just bad, the high rank doesn't fit for him as he's not able to counterplay players like me, and I'm not a go I just went around in circles he didn't even try to shoot me most of the times. It would be unbalanced if there wasn't anything he could do, but he could, and he refused to outplay
2.- I would have loved my team to do bones, even myself, I have no problem, but I literally had no possible comms with these randoms and the fault isn't mine, I played well with good intentions but then I'm the one losing. I guess I should have ddossed my teammates to find their discord and call them to tell them to do bones.
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wait for new stranger things season
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1846704#Comment_1846704
To be fair, if you can run him for 4 gens, you are at a different skill level than he is, and you never should be playing against one another.
But as long as games are that unbalanced, things like noed are actually needed in my opinion.
In other words: you mean he deserves to win because I was the better player? Do you hear yourself?
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@Blueberry said:
People don't hate NOED because they think it doesn't have counter play. Everyone knows it has lots of counter play.
The reason it's disliked is because it rewards the killer with kills he didn't earn. He gets them because the survivors were lazy, not because he earned them.
People aren't saying NOED is unbalanced. It's just unhealthy design.
I had this deathslinger who chased me the last 4 gens and got me at the end only because of noed, he was playing really poorly but he felt good nodding and facecamping me while my solo q teammates were waiting in the gates instead of looking for the goddamn hex totem and save me. I couldn't even do bones myself, carried my teammates while they did the last 4 gens and the killer gets rewarded anyways.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1846668#Comment_1846668
Something's definitely off.. all day today killers were getting hits that were misses by miles. Especially with the Twins... Victor launching toward you, completely missing you and then suddenly rubberbanding back and teleporting ontop of you.
I had this happen a while ago too, also happens with huntress hatchets, I crouched and it went over me, it passed, I get up and a second after I get a hit
or other huntresses where the shot is literally like a gunshot, instant, the hatchet wasnt even thrown
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some people won't wait for the teammates to leave because the teammates are waiting for the killer to come for them to see them tbag. Literally had this happening 2 weeks ago, that nea just left only when I was hooked because the killer found me waiting in the hatch.
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Because there's a general mindset for any decent killer to know what perks survivors use, in a situation like that would look like the survivor is for sure using borrowed time, and maybe your mate tried to bait bt to the killer.
But if the killer is waiting for the tunnel hit, then if people dont have bt they should cancel the unhook animation
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ok
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Having a struggle to understand this post
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@apathyinc said:
Yes it is possible to get a 32K game and not double pip, but those games are a pretty rare exception. And you don't need to get a 32K game to get the adept, it just helps.
These achievements aren't hard, they just take effort. To test my theory, I tested my theory. It took 1 try.
https://us.v-cdn.net/6030815/uploads/RJCZXECWAD02/adeptdoc1.jpg
https://us.v-cdn.net/6030815/uploads/KNNAHT3E0KET/adeptdoc3.jpg
https://us.v-cdn.net/6030815/uploads/OJMD3XXK19UM/adeptdoc2.jpg
https://us.v-cdn.net/6030815/uploads/CGPDZG4AVO42/adeptdoc4.jpg
ok good you got a bad team, 3 of those survivors didn't even reach 15k points which means the only one who did much was the one of 21k points.
What I meant with the 32k points is that I had to struggle and sweat in everything which is reflected by finishing all scoring points and apparently it isn't enough just because corrupt intervention isn't a Spirit perk so they will split around different gens since the begin, removing already the iri emblem for gatekeeper.
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/1842956#Comment_1842956
I said a normal match. If you got 32K and didn't double pip it's because of a blood point bonus of some type. You're acting like these achievements are impossible when in reality they just take more effort than you want to put in. And wow did you realize that in some cases you don't even have to sacrifice all the survivors to get a merciless rating?
Nice attempt to label me as a survivor main. Not sure what your point is there, but hey if you can't discredit the discussion, discredit the person, right?
The screenshot I show in the main post of the discussion was an adept Spirt attempt, I got 32k points without any points offering, the problem was that they did 4 gens and apparently ecen after several gen kicks is not enough gen protection.
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Plague cuz perks, twins if for more fun gameplay
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Demo is such an underrated killer (but some buffs are still needed) and people should learn to use his powers better that's all.
Mastering Demo is easy you can have fun without sweating.
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@Toybasher said:
Did the emblem system come out with Plague?
I remember an extremely long time ago pips were tied directly to kills. (and I think even before that, it was bloodpoints earned in the match) This was later changed to "killer goals" with the Victory Cube to try and discourage camping I believe, and then it was changed again to the emblem system we have today.
No, emblems were mid chapter after pig. After plague the emblems were highly more strict to pip, not allowing you to score over one pip with moris
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@DAMNFASTDEAD said:
https://forum.deadbydaylight.com/en/discussion/215901/please-stop-suiciding-disconnecting
I really understand your point of view, but I hope you understand mine as well:
In a certain way I like the game. But as with everything, there is something that bothers me:
This exaggerated killing with your own hand. There are people on both sides who find this cool. I find it repulsive.
For me, the suicide on the hook is a compromise. The killer player gets his kill checked in, and I'm ruining a chance to do that kind of violence. It happens in anticipation of a mori.
Further, I can tell you this:
It's not just about dodging a mori. You can tell with a high degree of accuracy what your opponent's goal is by the way he plays. And let's not fool ourselves: If the killer has you in his crosshairs, you need a lot of skill and incredible luck so that your opponent makes a mistake and gives you a chance to escape and/or you have the right loadout. For me, as a survivor, these situations are almost always predictable.
Logical conclusion:
Expecting to be killed by the hand of the killer(player), he gets only a very small chance. If he spots me, he gets the kill checked in on the hook. And I do my best to stay undetected for a long time.
The view that I'm ruining the round for the other players is tenable for me, but not correct and therefore not my problem. I don't see DBD as a sporting game and also not as a championship. It is a game. What is preventing the rest of the players from adjusting to the new situation?
I had once made a suggestion to the devs to make the game less violent by implementing a checkbox in the settings that would allow the survivor player to automatically skip the corresponding animation in case of a mori.
That would satisfy everyone, I would think.
The killer player can get off on it and my one will immediately stop with the suicide on the hook. It couldn't be simpler.
However, I must add the following:
Habit!
Much of what happens in the game seems to happen out of habit.
I very often observe that killers hang me on the back hook in the basement.
I like to interpret something into that:
"I want a kill." OK. Wish is fulfilled.
So why stay in the game when the killer player sends an understandable message? I do that, too! I don't fight my way out of the killer's grip most of the time.
If your opponent makes it very difficult or even impossible for you to escape from the hook, then there is no point in trying. Especially not if the remaining survivors do not use the time to repair generators, but make an insane rescue attempt.
I've been playing the game long enough to know the following:
A rescue attempt made difficult by the killer no matter how usually ends with all survivors massively weakened, and either for the one off the hook, the fun repeats, or one of the others is on it, or worse.
If you want to understand how I see things, I recommend this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1269022860
I once wrote this guide a few years ago. Even if there are exceptions, I can proudly say that I consider it durable and applicable.
As a killer player, I had really exciting and fun rounds that brought both me and my opponents a lot of points and fun. But you know what else?
We had respect for each other!
Thank you for your time!
I wish you a happy new year 2021!
if I reach level 20 in steam this guide will be my new unlocked banner thanks
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1841143#Comment_1841143
But... Its not possible to spend 10 minutes slugged... The max is 4 minutes...
4 minutes stacks by each trial happening, and slugging is one of the things any killer will do most of the matches to apply pressure and gain more time regardless of the fun from everyone
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@Mister_xD said:
the adept achievements never changed.
they always needed you to either survive as a survivor or achieve a "merciless killer" score as killer.
what changed were the requirements to get said score for killer, as with the previous system, the victory cube, it only counted hooks and kills, meaning a 4 man kill would grant you all the points you needed, while the emblem system takes much more into account - chases, kills, hooks, injuries, gen defense, etc, therefore making it harder to achieve it.
since changing achievements is not an easy task for the devs (due to the restrictions of the plattforms they are on, such as Steam or Playstation), the only thing they could do to make them easier for killer was by completely reworking the emblem system to make the winning requirements easier - which they, sadly, already said they wouldnt really be interested in doing, given the MMR system is comming out soonTM.
even though i would fully support changes that make adepts easier to get, i doubt a whole lot is going to happen any time soon :/
you're wrong in both statements
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1842421#Comment_1842421
The problem is the disparity with their survivors counterpart and also between killers. Going for the adept with Spirit is much easier than Trapper for example.
fun fact, the screenshot I showed is my 7th attempt today for spirit adept, one pip away for rank 1 and I started in rank 3
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I had holded over 12k cells hoping to get sales for cheryl skins. Yesterday I couldn't hold it anymore and bought all her skins. I don't care anymore about the sale anymore but I will be disappointed to see cheryl sales at the end when it comes.
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@Boss said:
Hi. ✋
come matchmaking please <3
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1840455#Comment_1840455
The Devs only use Legion for cosmetics now, the design team always does great job with their cosmetics, so why bother with them if people still buy them only for their cosmetics and they are not the worst Killer by stats, right?
OP didn't talk about balance. He said devs hate legion. With free skins they convince people to try the character with the new skin. If they hated legion they wouldn't even bother about it.
For future posters I remind he's perfectly fine
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1840455#Comment_1840455
I don't think they're referring to cosmetics when they call the Legion the forgotten killer
for you, same answer I did up here
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@Nataniellegion said:
https://forum.deadbydaylight.com/en/discussion/comment/1840460#Comment_1840460
wow do you think this killer's problems will disappear because of a skin you are very easy to buy you know
if they hated him they wouldn't give free skins to convince people to play him. OP didn't talk about balance, just that "devs hate him"
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@Nataniellegion said:
https://forum.deadbydaylight.com/en/discussion/comment/1840455#Comment_1840455
Thats was in the game files for a long time
?????? what are you talking about, I mean this
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@Nataniellegion said:
Its legion the devs hate them thats a fact, sorry everone its true.
that's why they gave out a free sweater skin for legion?
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Demo because DemoPls
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@Almo said:
Blight's FOV (field of view) is the same as everyone else's. It's the camera's position that's different.
r/wooosh
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it can be either because of two facts:
-Your internet isn't as fast as the rest of players
-You take longer to load because of your console software or much data usage in the hard disk
also, how do you know they're from PC and not ps4, xbox or switch? they might load faster than you too
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there never was any LGBTIQ+ character confirmation
this was only made because Felix was going to be the next survivor, and in his lore his girlfriend is mentioned, because straight sexuality is included too on what the comunication here told us.
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For this kind of threads, is why they continue, you're just feeding the trolls.
It takes nothing to ignore and not mind them, they would eventually have stopped long long ago if people didnt feed them so much.
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prueba a validar la integridad de los archivos en las propiedades del juego de steam
si puedo preguntar, ¿que version de sistema operativo tienes, y cuales sol las propiedades de tu pc?
(perdón por la respuesta tardía)






