Angelicus23
Angelicus23
About
- Username
- Angelicus23
- Joined
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Comments
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si te refieres a que se subió encima de una piedra, el asesino también puede
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1811200#Comment_1811200
You don't have to share every whining thought that pops into your head, just so you know. If you, every once in a while, let somebody have a positive exchange on this forum, the world won't end.
I wasnt talking about OP just myself
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@Mandy said:
I'm liking your positivity, we need more of this!
nah, I was already baited when my high hopes went down with no summer event, hallo(scam)ween, still no rank and prestige extra rewards, no winter lights in gens and hooks along super mystery boxes and firecrackers.
probably only good things for me this year were silent hill and crossplay.
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firecrackers and holiday mistery boxes in blooodwebs
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yeah let's take aproach of the death of a famous football player and disrespect his family
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1805058#Comment_1805058
But. Why. Didn’t. They. Wait?
why would they have to? there isn't any rule that compares keys and moris
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@Bravescorpio said:
As per patch notes:
- Ebony and Ivory Memento Moris now require the targeted survivor to have been hooked twice
No mention of keys... funny that.
because they want to do something more complex for keys, this change of moris literally took them a single code line change.
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@Rebel_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/1804989#Comment_1804989
Quick question. What if you don't have Franklins?
lobby dodge? or go and try a possibly harder match?
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@horrortale_sans said:
https://forum.deadbydaylight.com/en/discussion/comment/1800539#Comment_1800539
https://forum.deadbydaylight.com/en/discussion/comment/1800558#Comment_1800558
https://forum.deadbydaylight.com/en/discussion/comment/1800623#Comment_1800623
https://forum.deadbydaylight.com/en/discussion/comment/1800669#Comment_1800669
https://forum.deadbydaylight.com/en/discussion/comment/1800678#Comment_1800678
https://forum.deadbydaylight.com/en/discussion/comment/1800691#Comment_1800691
https://forum.deadbydaylight.com/en/discussion/comment/1800694#Comment_1800694
ya this was a test on how toxic yall can be
I didnt know complaining for not getting a propper content where I spent money on was toxic. I guess I'll just spend 400 more € and be happy with this masochistic game state, because otherwise I'd be toxic!!!!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1800669#Comment_1800669
If the game wasn't fun then why would people play it?
because during years it has been and there are still some moments of fun, but the current state of the game has already proven to be worst than ever by sudden massive refund requests.
You can't just refuse to play anymore so easily and fast, since most of the players spent years grinding and incredible ammount of money on extra characters and skins, and this was a way of support along inviting new players when the game was playable.
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I hope this is sarcasm, but sometimes people from here really have this kind of weird opinion
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Delete all the blueprints and make it work entirely by c++
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there's sometimes a bug that if you played in swf with someone from a different region, you will find people from their region even if you play solo until restarting.
same can have happened to the players you got with in a lobby, or maybe they just use a VPN which is an exploit and an unfair advantage
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visceral cankers aren't from event.
they have a lore that started with an event, but they are not just from event
btw yes they always spawn
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can you send me the pic for my steam I like it lmao
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@Mooks said:
And you know the dev team is at fault and not the higher ups from BHVR?
they probably can’t delay their releases because they are bound to contracts or something and have to manage the different platforms.
Hotfixes are there for bugs etc. and it’s not like you didn’t know about the issues before purchasing the DLC.
they literally have to give a green light before uploading to the platforms and confirming any release date, also it's an og chapter, not licensed, bhvr had the rights to do whatever
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who complained about it?
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I got 2 crashes in new ormond, my pc can perfectly run in ultra but I play on low so my pc isnt the issue
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1798393#Comment_1798393
How though?
Trophy/achievement percentages are based off of the know total player base count. It doesn’t matter whether those are players that played 1000’s of hours, or less than 1 hour. Of that total player count (at this stage) only 0.2% of the player base have acquired the Adept Twins trophy.
There are some basic achievements that normal players should have as the one I mentioned, free periods where people tried the game, played two matches and left forever make the achievements rarity not be accurate since these players who dont unlock achievements affect to the numbers
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Not even half of the playerbase passed level 10 on any character, the numbers have no value
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Me, who owns both a ps4 and a pc so I can plug my controller in pc:
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1795384#Comment_1795384
And Oni's Minotaur skin has an open mouth but it never moves because he was never created to have one since he has a mask on by default, same thing for Legion and how all the member's faces never moves despite having them fully modeled underneath.
Creating an animation of some eyes sticking up from a basket (which isn't a model that's inside the basket) with snow particles coming off whenever the lid opens, is not the same as creating a full facial feature for an already existing character that wasn't designed to have it because by default their face is hidden behind a mask or let alone a cosmetic with facial movement for a character who's model isn't supported for such.
If we look at Killers like Plague, Deathslinger, Spirit and Clown, they all have facial features because they were designed from the start to be expressive which is why they don't have anything covering their faces by default, only exception being Freddy which i assume is due to technical limitation from back in the days like how Hillbilly & Wraith don't have faces that moves either.
If we look at Killers like Blight, Hag, Leatherface and Doctor, they all have some facial parts that's either animated or is jiggling, but it's only to the extend of the jaw or the jaw and the eyes because the rest of their face is either covered up by something or the rest of the face just isn't needed to move.
Had Trapper been designed without a mask by default, it might have been more likely. Also not to mention, Trapper is one of the first killers in the game alongside Wraith & Hillbilly from back in 2016 and as far as i know, their models haven't been updated since then on a technical level.
the oni skin was rushed straight after the silent hill chapter with the first sets and legendary skin. They made clear their lazy rush with this answer
now almost 5 months after the onitaur skin they had a lot of time to prepare this seasonal skin, they created the actual movement of the little monster and added snow moving FX, but didnt bother on making sounds or animations for mouth and the entire himself lobby
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@[Deleted User] said:
Because both Oni and Trapper's models wasn't created to have facial expressions like other killer's models are, therefore their cosmetics won't have it either.
Same thing for other killers who by default you don't see face on but has cosmetics that can reveal their faces.
neither his body was designed to carry a bag with a little monster lurking and moving and throwing snow
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you had a single match with missleaded matchmaking, probably you took a while in matchmaking and your searching opened more the rank barrier, would be an actual bug if you had it more than just once
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1794820#Comment_1794820
I mentioned nothing about platform so idk if I said something that made you ask that, correct me if I did though.
I was saying, the skin would only be worth the price if all those features I mentioned were part of the skin.
oh, I understood it wrongly then, my bad
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@Elena said:
The legendary skin would only be worth it if the name was different in the Lobby (for example 'The Krampus' or 'The Beast'), there was a unique animation and the sounds were different in game.
what platform? I play on pc and for me he makes mask sounds and same animation as vanilla trapper in lobby
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basically devs clowned on us
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1794545#Comment_1794545
It isn't fun because all you're doing is pressing M1 and occasionally doing a skill check. Theres no puzzle solving or interesting mechanics to make it fun or engaging. But if you had to do tasks similar to Among Us I don't think it would be an issue anymore. And if you could survive longer as a survivor to actually do those puzzles it would make any extra time spent at least bearable.
It would be fun with the same repair time if each generator had a different way to be repaired yes, sadly devs cant think about anything because they would need to rework toolboxes and addons again, too much to ask
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@MythMage said:
https://forum.deadbydaylight.com/en/discussion/comment/1794531#Comment_1794531
More gen time, yes, but also more chase time. Are you really OK with waiting 20 minutes for a game only for it to end in 20 seconds? I'm a Killer main, so it's no problem for me and my 2 second queue times, but I would imagine survivors would love increased gen times but also more survivability.
More chase time? I thought killers hated infinites, double pallets and lack of dead zones
Also my matchmaking never takes over 2 minutes, when one matchmaking starts getting longer I switch role which goes faster
Also no, not even the current 80 seconds of gen is fun
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@MythMage said:
Trials definitely need to slow down. If they nerfed gen speeds and buffed how long it takes for a survivor to die, I'd be VERY happy.
Yeah so playing survivor would be 90% of the time pressing m1 or standing on a hook, sounds fun
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Killers have their rages too, like "you cant genrush you pice of ######### I want to have fun" like ok I wait until I have 3 crows to start repairing?
They most of the time tell me to "get covid, infect my family and die"
Context, a doctor attempted to appear friendly until the end, facecamped me with noed while nodding, I got rescued and I DSed him, then I waited for his lunge to deadhard while I was stopped in the gates and scape.
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I can confirm that's hacked because I saw hw they do it, that guy went so risky with it, I dont know why he did that he's getting banned in less than 2 weeks
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not my screenshots but give me free upvotes:
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@Amazinggoose said:
they need to do what r6 seige did they made a whole operation called operation : health where they fixed the game and only that nothing new just fixes
or friday the 13th, the past two years they have been trying to fix every single bug for the final update ever for the game even tho they can't release new content
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@dbarranco said:
https://forum.deadbydaylight.com/en/discussion/comment/1791667#Comment_1791667
No swf it’s just that whenever I load into a lobby as killer there’s only 3 ppl and it’ll stay like that.
weird, my matchmaking as both roles was normal
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???
You mean people in swf? I still dont get the complain
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1789954#Comment_1789954
if that's the case I wish they would just tell us this! Like, how would you react to something like this:
"Hey guys, the code base is 60% converted to C++ and we expect to finish by Winter 2021-22. Until then you're likely to continue seeing bugs on patches, as it's hard to rewrite the code so extensively in a game this complex without introducing new issues. Once we complete the rewrite, though, we expect to offer improved performance and a much more stable game over the current version. This was the main motivation behind our decision to convert to C++ in the first place; we're committed to making DBD the best it possibly can be. We appreciate your patience and understanding for the time being!"
I would personally love to see something like this. That would show me they care about the game and their community, it would give me a plausible explanation for why the bugs have been so bad (other than pure incompetence, which is what a lot of people assume), and it would give me hope that the game will be in a much better state in the future. Without something like this, people will reasonably assume that the wheels are falling off.
the reason why they dont do this is for how much they delay things "like dedicated servers" or even cancelled/didn't mention it anymore (2018's big soon^tm optimization update which was never talked about it since then)
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@Reinami said:
As a software engineer and someone who has worked on UE projects before in blueprints and other engines using pure programming, this post is entirely wrong.
The term "Spaghetti code" has nothing to do with blueprints, and has more to do with code that is difficult to maintain and make changes to for a variety of reasons. Such as:
- Extremely long functions that do multiple things
- Lots of little functions spread out across multiple modules that aren't organized in a sensible way.
- File structures that are confusing and unorganized
- Variables having confusing names.
And many other things. If i get some time i might post an example of something that is spaghetti code and something that is good code that does the same thing, but honestly i tried to do a quick example and it is pretty hard to do it on purpose.
Either way, blueprints can be done in a way that is easy to maintain and not spaghetti code. I will admit though, it is easier to make your project hard to maintain with blueprints if done poorly, but with a little organization, it works fine.
you might know more than me but try to open all the blueprints maps in a project, and check, there are too many, and what can't be denied is that the game into c++ would be 100000 times more optimized, less buggy and easier to identify bugs to fix them faster
EDIT: forgot to mention that I explained the spaghetti code like you, a mess of code but easily produced for the structure blueprints is made of
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@BattleCast said:
IIRC Mclean said on stream that they use C++ for most things and only use blueprints for a few things, and that the majority of bugs aren't caused by blueprints. There was a clip of him saying this, but im too lazy to find it so if anyone else wants to post it be my guest.
I cant say how but you can unpak the game yourself and see yourself there's no c++, is all blueprints, they can't run both things at the same time, Unreal Engone projects ask you to use one of them, but not both, you would be running 2 games intead and making the optimization work even worse
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1789727#Comment_1789727
You are a friend of that guy called @megdonalds, it's clear. He get banned indeed, all I can say it's keep civil with any other, having a bad internet is not a reasonable motivation into throwing insults, salt or try to make ppl seems stupid. Get civil.
for evert single proof that I know this person, or a single word where I insulted you (reminding you called me braindead https://forum.deadbydaylight.com/en/discussion/comment/1789710#Comment_1789710) I'll gift you a buck
note that I didnt call you before entitled, but I would define like that anyone like you :)
I ask you to stop already calling me braindead or telling me I know random people that is already banned, and saying that I insulted you when I didn't. Just report me if that makes you happier, but stop pinging me, is annoying, you're just gonna make mods close your thread jesus leave me in peace and dont harrass me anymore
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SURVIVORS UNLOCKED ULTIMATE GOD MODE IN THIS PATCH
what kind of thughts are you looking for, when your post is just a complain
then when people comment coutering your arguments, they're braindead and survivor mains
you're straight up what I would define an entitled guy my man
but since you just prefer insulting anyone who isn't in your favor, I won't continue feeding your trolling. Peace out.
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1789587#Comment_1789587
Like if I care, I already said a bad community deserve bad developers, so their opinion and yours are the same to me.
you seem like caring since you had to make 2 posts about the same stuff in less than an hour
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1789542#Comment_1789542
Well then post the screenshots from the guy below who pretty decleared the issue is persisting with a 30 ms ping. See ya in the fog lads.
not the guy, the girl moderator who has actual knowledge
and she said that the issue is that they have better connection than you by far, they own the real present-time location, and you don't
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"Goog connection"? let's take a look at another post where you complained about the same stuff
before purchasing online games, consider getting better internet, dont complain knowing you don't have the required fair connection, now that hit validation is on, you're getting paid back the unfair hits you have been doing all this time you ignored them
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@BugsGalore said:
https://forum.deadbydaylight.com/en/discussion/comment/1788609#Comment_1788609
I doubt they'll remove it's set status, and I doubt many people will buy it with the huge backlash over this chapter.
they did with old lady bubba, it didnt even need any update, is done by their servers
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..
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There are people who manage to break sets, and this specific one us bugged as hell, using other head with that body makes the head be floating at her back side, they needed to do sales asap so their fix probably was to keep it as set, at least until they fix that
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1786825#Comment_1786825
he got guted since rework, his addons are useless except for the paint brush what do you mean? he used to be way stronger, now he is way behind the top killers like nurse and spirit, piramid head and maybe hag.
stats were shown a month ago, freddy is the killer who gets the most kills
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by the way you talk on your posts you can only be baiting at this point






