Alice_pbg
Alice_pbg
About
- Username
- Alice_pbg
- Joined
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Comments
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You already did. You are here, interacting with other players. That's all you need.
Welcome to the fog. π
Ps: No one calls it the fog... but it sounded cool π€·ββοΈ
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@Bugcats said:
https://forum.deadbydaylight.com/en/discussion/comment/1321788#Comment_1321788
When the killer face camps and body blocks someone how do you expect to save them? And when they don't move and tunnel someone so hard you literally can't interact or get any kind of chase points. At red ranks you need like at least 1 gold 3 silvers so good luck getting that from a killer who refuses to play properly.
I'm literally always at red ranks mate.
Safety pip as survivor is insanely easy.
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The only way to depip and escape is to literally not help people and not interact with the killer.
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@PigMainClaudette said:
In a word: No.
It seems somewhat alright to learn a killer, but if you're above rank 15, this probably won't cut it.
Ruin can be good, but being a stealth killer, you actually have to prioritise generator protection over chases quite a bit.
Iron Grasp is just a worse Agitation. The movement speed and TR increase are hidden unless you're trying to notice them.
Sloppy CAN be good if you're doing a more strike and fade approach, or especially if you're running A Nurse's Calling. Probably keep this one.
And do NOT get me started on NoED, especially since you have unlimited Exposed as a stalker.
Tbf, GF is the wonkiest when it comes to exposing people. So I can forgive Noed on him.
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It's not bad, but
Agitation > iron grasp.
Sloppy, but no nurse's calling? It's great on GF.
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@undeadcookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1319656#Comment_1319656
The only change Clown received was to his speed when throwing his bottles, not when reloading them. Neither his movement speed while reloading nor the VHS Porn add-on were touched in this patch.
Huntress also no longer has decreased movement speed when winding up her hatchets. Nurse can also Blink outside of the new map.
And do you know if changing the code for his throw speed affects his speed on other parts of the codes that involve him?
Didn't know about huntress. Glad someone got it before it went live. She might share some code with clown so they both got issues together.
Nurse is always weird :p
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I would say 4-12 perks instead... but yes, very repetitive. (Unless you are still levelling up the character, then you use whatever you have, which probably hide the true stats of perks usage)
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You should renew ps+ because you get free games every month.
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@undeadcookie said:
https://forum.deadbydaylight.com/en/discussion/comment/1319473#Comment_1319473
You say this like things don't break frequently in this game lol. Clown is actually bugged atm. When reloading his bottles with the VHS Porn addon, he basically gets a NOED speed boost for some reason.
Clown got changed in the ptb build. Specifically involving his speed with the bottles.
Wanna try a bug involving a killer that didn't get changed in this patch?
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How exactly is this perk allowing you to mr, president other survivors?
But a single use faster vault could be interesting.
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They better not retire the macmillan estate. They are the most fair maps in the game.
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@Jb94 said:
https://forum.deadbydaylight.com/en/discussion/comment/1319461#Comment_1319461
Don't quite agree here- it's important to try the other killers too to catch any bugs. Pretty sure a few PTBs ago there was a bug that made the huntress able to 1 shot from close range without the add on.
She wasn't the focus of the update, but thanks to someone trying her out this became a known issue in the PTB.
It's also possible that this bug went live (can't remember the specifics) ... But either way testing everything can't hurt!
Well, yes. But unless a mechanic is changed there's no real bug to be found.
It was on the dedicated servers ptb. Which happened right before the stranger things ptb. So there were no killers to be tested, just the servers.
It absolutely won't hurt. But people usually want to try the new stuff. So DC's are gonna happen. π€·ββοΈ
Still no reason to be an ######### on the post-game chat.
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People go on the ptb to try the new things.
No reason to go on the ptb just to do what you can in the game already.
But there are no rules against it, so do whatever you want.
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They work like this since at least last year when i started playing. Pretty sure they were always like this
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Got it 1st try. Not sure if I had it until the end game... but they opened the gates and stood there, so I threw hatchets from a mile away and got 2 hits before they left π€·ββοΈ
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The master challenge on the left with the red line.
You don't need to redeem that one
Edit: nevermind, I'm blind :p
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π€£π€£
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Try not to depend on luck.
Because no one can find the hatch in that map.
Otherwise... learn the loops?
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Keys will be fine if only the person with the key is allowed to escape with the hatch.
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1314790#Comment_1314790
There is exceptions?
Not on the game map
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I chased the doctor the entire match.
It helped that someone was looping shack and I hid in a locker
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1314412#Comment_1314412
Like Neon Legion?
Like galla event legion.
Or pre-sickness plague.
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Hard disagree.
I want variety, not the same stuff everytime.
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I run inner strength. So I look for a totem nearby first. Then hop on a gen.
If I get chased first, great. It's the most fun part of playing survivor.
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Pretty much... yeah.
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@seki23 said:
i mean they could add people from south america like brazil wich has the biggest player base in south america or from argentian of course.
Ace is from Argentina.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1313432#Comment_1313432
Theres too many possible combinations for claud, feng and huntress.
I understand. But this is 100% personal taste.
We can say, I like X or Y... but the only opinion that matters is yours.
For instance, I love the mining gear for the trapper, the oxygen tank, the mask... it's great. But other trapper mains like other costumes for him.
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Whichever you think looks the best?
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Am I the weird one when I want costumes that are very different from the usual stuff characters use?
Am I the weird one when I want a xmas collection of costumes? Or a metal band one? Or a medieval time one?
What's the fun in keeping everything the same kind of stuff?
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Nice. That's really cool.
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@katoptris said:
Damage 5 different generator(s)
.complete in a single trial
Check it and coincidentally it a challenge i just did right now.
Thanks mate. π
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1304286#Comment_1304286
This makes me wonder will PS4, Xbox1, and Switch get it as well?
Probably not... because sony and microsoft don't like those things on console.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1307485#Comment_1307485
It might just be that I'm a veteran Warhanmer 40k player, but I honestly don't see the power creep that much since it is so blatant in 40k.
As for his Torment trenches, they look a little bit more obvious to me and harder to hide. Soul Cages are also useless unless people step in them, so you're left with his ranges option. Still a good power in it's own right, and would still be a strong killer on it's own. Even with all he has, he still seems to have the Doctor issue of fantastic abilities with zero mobility.
Oh, I play the yu-gi-oh tcg. I absolutely agree. The DBD power creep is very small compared to other franchises.
But...still there π€·ββοΈ
As for PH... from the videos, it seems pretty good. Ranged attacks are never bad and insta "hooking" people seems nice. But I can't know for sure until he comes to console.
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@DontComeNeaMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1308653#Comment_1308653
I would highly recommend number 2 and 3 if you enjoy survival horrors. They are incredibly fun and the story is really interesting. Number 4 is good but they added a lot of stupid mechanics.
I was gonna buy the hd collection on... I believe my ps3... but I saw online they are apparently worse than the originals? And didn't get them.
I guess I can only get them on emulators currently...π€
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I would ask why not the guy from silent hill 2 since piramid head is his monster.
But honestly... I don't really care.π€·ββοΈ
Only watched lore videos of silent hill and didn't play them myself.
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Yeah... pretty bad.
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1307485#Comment_1307485
OP wasn't what was being argued.
Sorry, I answered a lot of comments at the same time, they might have mixed up in my head.
Still, would be a terrible strategy that would waste a lot of time that trapper doesn't have, and very inneffective. Annoying? Maybe. But easily dodged. Like hag putting 10 traps near the hook.
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I was half expecting for you to just show a map from the silent hill game where this school appears.
I never played silent hill, so I don't know how 1:1 it is...but it would be funny π€£
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@PigMainBigBrain said:
I mean.....you're not wrong, but I dunno when if ever they're going to bring trapper out of the garbage can and make him strong. His power relies on people running into predictive situations, has a long set up time (which is terrible because time is everything) and you can detect trappers power with a simple and free survivor perk one that I actually run frequently. So I dunno. He's needed some love for a long time, but I doubt they'll do anything as big as the Freddy or Doc rework cause like....nobody plays him....cept for a handful of people...
He's the face of the game. He's the ryu.
He doesn't need to be top tier, but above average would be nice...you know?
@FFirebrandd said:
In a word? Potential.
If Trapper is set up, theoretically he can instantly down all 4 survivors, one right after the other and just straight up win in 30 seconds if they keep stepping in traps. Pyramid Head can't do that. Most killers can't do that really. Which is why his power is... kinda clunky compared to most other killers.
Also, consider Hag, the other primary trapping killer in the game. She has all her traps from the word go... but to pay for that: she's slower, her traps can't deal direct damage, her traps can't really insta down (outside of help from Exposed perks), and her traps can get burned by flashlights... and she's still good. Giving Trapper all his traps would actually make him insanely strong.
As a trapper main, that happens maybe once in like, 30 games. It's just not reliable. Even if people are stepping on traps left and right they could easily just escape them before you captalize on it.
What happens more often is that you start hearing boom, boom, boom. And you now need to pick your traps and set up again, because they found them.
TL;DR: theory =/= practice
@PigMainClaudette said:
Well, the thing is with Pyramid Head's power(s) is that they all have to combo together. Or at least 2/3 parts do. They have to run over the glowing broken ground first, then unless they're used to playing Pyramid Head and don't rely on muscle memory, NOT go with basic instinct and pick them up to hook them.
It also seems like Pyramid Head gets either no or less emblem for putting them into Soul Cages, or at least he does for Final Judgement. Kill-crazy killers will be fine with this though, then probably just complain that they can't rank up at all, but hey. I'm also a console player who can only speculate about these sorts of things until the official release.
I don't see how that applies... people step on freddies snares right? It works basically the same. It's not hard to accomplish.
And muscle memory is just relearned. Not a big deal.
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1306248#Comment_1306248
If this was truly the case, then Leatherface should be a superior Hillbilly, and ol' Billy should be one of the weakest characters in the game. Certainly not in the top 3, and the easiest to learn of all of them.
That is the case. Power creep exists in every game that gets frequent updates.
Think of how simple the earlier powers are compared to the newer ones.
Traps set up traps, wraith goes almost invisible, billy charges a chainsaw and sprints, nurse teleports forward, huntress throw hatches... etc
Compared to let's say plague. You puke on people to make them sick, or on objects that will make people sick when interacted with, when someone is fully sick they are broken. To heal they must use fountains, the fountains get corrupted and interacting with a corrupted fountain gives you a puke that doesn't make people sick but hurt them for 60 seconds.
New stuff, gets more to work with.
The thing with billy(and huntress) is that their simple power happened to be incredibly effective for the meta of the game. Billy chainsaw is supposed to be used to down people, but them someone went "hey, I can easily patrol gens with this" and that was it.
@Huff said:
I don't care how weak Trapper is right now, I don't think it will ever be a good idea for him to start with all of his traps with no other changes. I would only be okay with something like that if he had like maybe 4 traps by default that he could place around an area, and had to bring bag addons to increase that amount. Do you know how annoying it would be to have a Trapper start with like 7+ traps, and then maybe use one of them during a chase and then by the time he gets his first down, he starts putting like 6 traps around the hook? I would not want to deal with something like that. That would be way more annoying than I think Pyramid Head ever will be.
Not saying Trapper doesn't need a buff, but perhaps just increase his base traps by maybe just 1 or even a couple to start out with. I think it's not exactly the worst thing that he has to pick up traps in general even if I agree having to pick up all of them is kind of stupid. I just think the current amount of traps he has just all being available in his hand at the start of the game would make for some of the most annoying unhooking attempts possible. Even worse than going against Hag.
As a trapper main, setting up traps around the hook like that, would just be a madsive waste of time and easily avoided by someone paying attention when going to the hook. Which most do when facing trapper.
It's like expecting people to run to the hook as hag... they won't if they know who they are facing.
And someone using kindred would absolutely destroy it. And that is a pretty common perk nowadays.
Trapper still has the most counterable power in the game. There's no way he would suddenly become op if he started with all of his traps.
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I don't see any issue.
But someone is gonna come here and complain about ebony mori and how it needs a nerf. Mark my words.
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Just a color to indicate the mmr ranking of the person.
Simple gold, silver and bronze ranking that you see everywhere would be good enough.
I wanna see with what ranks the game is pairing me.
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I don't know who has the license to hellraiser... but assuming it isn't a legal mess, yes, they could put pinhead in.
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Jason - Cons
1) Lawsuit - Obviously. Getting sued isn't a good business strategy
2) Boring - He is a simplistic killer that does nothing but hit people. (I mean that's all Myers did. Except when he put the sheet on in the first movie. Still want that cosmetic)
3) Too Powerful - Have to be dumbed down to the point of watering down the essence of the killer.
4) Trapper - A completely non-issue i shall ignore for the rest of eternity.
5) Hooks - Make no sense to hook people. (I don't think it makes sense for any of the roster but that's just me)
1-lawsuit is easily avoidable if they don't use elements from the first movie, "boy who drowned" and "pamela vorhees" for example. The jason we know is basically all good to use.
2-jason is not boring, he's probably the most creative killer when it comes to slasher movies
3-same for myers or freddie... not a big deal... otherwise there would be no licensed dlc in the game.
4-great
5-literally everyone on the roster but leatherface.
Xenomorph - Cons
1) Not horror. True but i argue put them on the ground and replace the alien with a dude with a knife and you have instant horror movie. But no not classified as horror
2) To powerful. Yes they are strong and agile.
3) Doesn't fit DBD themes.
1-
How is Alien not horror?
2-same thing that any license faces.
3-yes it does. Specially after the demogorgon got in.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1287258#Comment_1287258
Also theres no guarantee the killer knows you have it i have killers walk away from me all the time after they hook me to find the hatch or something.
You are the last survivor. The killer will wait until you start struggling.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1287225#Comment_1287225
Besides might as well get some more points from the unhooking self action.
Can we not waste a bunch of time in several matches just to get a few extra points in very few of them?
You wanna use deliverance? Then get hooked in place of someone dead on hook. That's what it's there for, so you can safely trade places.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1287148#Comment_1287148
You get back up with unbreakable killer goes to swing and you dh. (This is basically my ultimate unhook build).
By now the killer knows you have deadhard. And could probably lunge into you anyway.
And how far do you think you can even get?
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@DisappointedUser said:
This just happened again. She was playing, got Mori'ed by the killer and then the Ban system banned her again for an hour. Something is really wrong. How do I post to technical support about the switch? Is the Username in the Switch game good enough? I can't imagine it is, so there must be some other identifier I can use to ask them what is going on. It turns out she isn't even disconnecting and it is banning her. She's just getting killed. I'm wondering if the internet is dropping her when she gets to the Score Screen or something.
This is the bug report section https://forum.deadbydaylight.com/en/categories/bugs
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@supersonic853 said:
I think it should just allow you to jump off if you get hooked last before peopld say "but the killer will just down you again" idk if borrowed time applies to self unhooks but ds definitely does. Imagine jumping off the hook getting downed ds the killer run off get to the hatch and jump in. Boom.
You jump, killer downs you, you get into a 1 min stare contest.
That's what would happen.
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/comment/1287121#Comment_1287121
no I didn't. I guess they wont do nothing then...
Not that they necessarily won't, you do have the profile page and footage... but it is a very important step.
Edit: gotta remember, in-game names are easily changed on steam, and you could pick a random steam page and say it is that person, but how would someone check that? I assume the in-game report ties those things together.
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I see that you asked the personality type questions before going into the theme. Good idea there.
It's always hard for me to chose if I like killer or survivor more... I play 50-50 and it fluctuates.

