AhoyWolf
AhoyWolf
About
- Username
- AhoyWolf
- Joined
- Visits
- 12,338
- Last Active
Comments
-
@konchok said:
These are some of the best suggestions that I've seen. I really hopes that this post is seen by a developer.
Thank you, I tried. :)
-
@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3054875#Comment_3054875
You've literally given her everything on the planet. Great in chase, great at map pressure, great at player pressure, what is left to counter her at this point?
Great in chase? What do you mean? She doesn't get a speed boost like Wraith for example, she has nothing in a chase other than her invisibility for a short while, which is only helpful in short loops.
She already has an add-on that makes her instantly recharge 4 of her TVs when she hits someone after manifesting, is that op as of now? Not really, so reducing the cooldown doesn't seem that overpowered at all.
What is player preasure? She cannot chase 4 people at once, she is an m1 Killer, she can only have a bit of map pressence.
The only think to do it seems is for you to get good, becuase if an m1 Killer makes you struggle, then I don't know what you think about someone like the Dredge, who's currently just Onryō but better at everything she does.
-
@BubbleBuster said:
good changes, a nice basekit buff that makes her a stealthy version of Dredge instead of just a worse version of Dredge.
also I think you meant no lullaby while Demanifested instead of Manifested
Thank you, also you're right, will fix that!
-
@Onyx said:
These changes are way overtuned. Some of you forget there are other players than just 4-man SWF teams.
What's overtuned about this? Could you give an example?
-
Make her second blink have much shorter lunge range, change some add-ons, done.
-
@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3047274#Comment_3047274
The only good parts of the PTB were the changes to Calm Spirit, Iron Will, and Spine Chill. Calm Spirit permanently removes an entire killer tracking method, for the entire game. It absolutely deserves a downside.
So you want me to say that a 30% debuff to basically all other "side objectives" is a perfect downside for a Perk that makes you a bit stealthier? It literally doesn't do anything to chests, it still does make the loud sound when you open it, so good luck stealthing with that.
Booning in the Killer's face is a terrible idea, since they can just snuff it right away, also it doesn't make the boon totem silent. So the only use for this is to boon totems near the Killer (if you don't do that what's the point of making it silent?), but the Killer can still hear the boon when it activates, so you just wasted extra time for nothing.
I can only see it being useful for cleansing hex totems that aren't really that visible (so on different floors / behind stuff), otherwise it's completely useless and you're better without it.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/333040/weird
We're currently at the stage of going through all the feedback with regards to the PTB and are in discussions with Designers on if there will be any changes.
I hope that Calm Spirit won't stay in the PTB version when the patch goes live, since it's universally agreed upon that the negative isn't worth the positives at all.
-
@Cybil said:
Is there not an add-on that makes the offending survivor the new obsession? If not then they should probably just do that.
There is one that reveals aura of the Survivor who kicked Victor or makes them exposed, but none that makes them the obsession sadly.
-
@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/3038401#Comment_3038401
Freddy being affected by Adrenaline is an oversight that they failed to notice. They said theirself that they did not want perks to directly interact with a Killers perk.
Calm Spirit does not directly interact with Doctor. It removes screaming, and his ability just happens to use screaming. Screaming is not power exclusive.
And since when can Victor use perks?
Since their release? He cannot use all of them, just a few that don't directly need the Killer entity to do something.
-
@R1ch4rd_N1x0n said:
Perks cannot directly interact with a Killer's power, and Victor is not considered a Killer and thus this cannot happen.
Of course it can, for example Freddy is specifically countered by Adrenaline, Doctor by Calm Spirit. Victor can use Perks, like the new Dark Devotion buff, hex Perks, Forced Penance and some others that don't need direct contact with the Killer.
-
@Aneurysm said:
It's the exposed icon I enjoy
We were playing against Wraith, somebody was hooked and also had Kindred which showed all what she was doing, which was even funnier and even more sad.
-
I feel you brother, cannot wait for solo q buffs.
-
@Huge_Bush said:
Self care should have just been made base kit at this point. At least then, solo teammates would be encouraged to bring in botany.
Tbh, I wouldn't want to see Self Care base kit, the games would took so long I would probably die of old age.
-
Also had Iron Will, so literally no reason to heal.
-
Just remove the range for Scratch Marks all together, it's dumb and just limits an already weak Perk.
Keep the range for the aura reveal tho, just like you said, make it work with Open Handed.
-
@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/3020626#Comment_3020626
I mean this seems kinda irrelevant now seeing as you can do that anyways by saving up rift rewards + rank reset rewards. I p3’d both the dredge & Sadako day 1. 💀
Yea, it's kinda stupid to have a bloodpoint limit, since it's no longer relevant with Tomes and other stuff.
-
There was this pretty dumb reason BHVR once (or mabye more times) said that they don't want people to instantly p3 newly released characters.
-
@MB666 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017748#Comment_3017748
botany knowledge has been buffed aswell you know...😐️ (just bring a medkit with botany or selfcare and you are done, you just got self-heals either at almost normal speed with selfcare or faster with the medkit , people dont realize how strong can be botany knowledge now.
Botany got buffed to 50% extra healing speed + plus selfcare nerf to 35% (ALMOST SAME HEALING TIME AS CURRENTLY now is 85% instead of 83% WHAT A BIG CHANGE🤨?) nothing got change at all my guy.
the nerf just affect people that run selfcare with no other healing perks , pairing selfcare + botany is the same as always.
now Botany in the other hand is gonna be BUSTED paired with strong MEDKITS am telling you , am worried 😐️
What's the point of a Perk existing if it's garbage and ruins a game without other Perks to support it? Also what's the point of bringing Self Care if you bring a Med-Kit aswell?
Botany Knowledge would be busted, so let's hope they change it even further.
-
@MB666 said:
https://forum.deadbydaylight.com/en/discussion/329734/r-i-p-self-care-lmao
you can still use it with botany knowledge soo , is literally the same but less stronger if is not used with other healing items.
It is literally half a gen (~45 seconds) before you're fully healed, complete time waster without any other Perks that increase healing speed.
-
@humanbeing1704 said:
I genuinely don't understand why it was Nerfed?
this is easily the strangest perk change choice of the future update
I mean, they buffed Sole Survivor to do what Left Behind did, the issue is they changed Left Behind to do something else because the effect was useless, and now Sole Survivors has it.
-
@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/329734/r-i-p-self-care-lmao
Self care already was a killer perk with the time it took to heal
But at least it had some benefits like longer med-kit usage or in clutch situations it could help, now it literally only benefits the Killer.
-
@GoodBoyKaru said:
Oh I use it all the time. I didn't know if anyone else knew of it so I called it the Freddy Tech and since I know nobody else who plays Freddy ever I just assumed I was the only one who knew of it. Figured it out by myself, anyway
I have reported it as a bug (iirc) 2 years ago, and nothing happened so far, probably not gonna fix it anytime soon.
-
Poor programming tech, so pp tech.
-
He's decent, managing overheat sucks, they should have made it an anti-camp mechanic like with Bubba instead. He also takes high risks for very low rewards, so he doesn't feel very rewarding to play, without engravings you basically cannot get Survivors at loops with curving, which is sad.
-
@Blueberry said:
There isn’t a point. A stealth killer with a lullaby makes no sense and defeats the entire point. If they would just give no sound notification to tv teleports it would up her skill ceiling and give her a lot more potential for mind games. Also as you referenced they really should make Undetectable silence all killer noises such as breathing, footsteps, clothes flapping ect. It hurts it a lot. Oh and Undetectable should not allow you to be countered with Spine Chill.
You're right, her stealth is kinda pointless, Killer with a lullaby that reaches the edge of her Terror Radius doesn't make any sense.
I hope her buff will adress that, since she's a joke right now.
-
@[Deleted User] said:
> the only thing it hides is the direction she's coming from?
It doesn't even do that. Her lullaby is directional.
That cannot be true, if it's directional, then that's a bug, all lullabies should be non-directional iirc.
-
@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/2971704#Comment_2971704
https://forum.deadbydaylight.com/en/discussion/comment/2971715#Comment_2971715
Ok, I guess I have not played enough against sadako, bc I really don't know what sound effects you talk about. That might also be the reason why she always surprises me :-/.
Oh, I can give you a hint on how it sounds like, it sounds exactly or very similary to the static in the main menu when you have her selected, Survivors can hear that static from 24 meters, which is a pretty large tell if I may say.
Also there are like 3 people who actively play Sadako, so don't feel bad for not even seeing her often, if she isn't buffed, those 3 remaining people will probably switch to the Dredge instead sadly, since it's superior in every way compared to Sadako.
-
@CaulDrohn said:
Not sure about Sadako, but you can hear EVERY stealth killer when they are near you:
Wraith gnarls.
Myers breathes.
GF has flappy clothes.
Pig can be heard when she unsheathed her blade.
Of course, that's fine, but the sounds these Killers produce cannot be heared from a large distance like the Sadako's static.
-
@Phasmamain said:
Wraith also has this with his breathing and shimmer tbf
Yes, but you cannot hear his breathing until he's really close, unlike Sadako who's staticy sounds can be heared within 24 meters.
-
@sonnynerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2964609#Comment_2964609
Well answer me this im juat trying to play the game and have a gid time play killer and i go against a toxic af team all same character runing same perks ie dead shart, unbreakaskill, desisive shite and bawbag time
Dae ye ken how annoying it is makes me want tae strangle the ######### killer is mare stressful than anyhing.
How would having 1 character per lobby prevent toxic SWF squads? It doesn't make any sense.
-
Already did it's almost done, thank you!
-
Take an Ice Cream Scooper and dig deep.
-
@Mandy said:
We will not be discussing the removal of the Stranger Things Chapter - we gave out all the information on this at the time.
As for what else is in the Stream...only a few hours to go until you find out. I do suggest watching with an open mind and not going in with preconceived ideas on what is expected in the stream.
I hope it won't just be soon™.
-
I don't agree with S tier for The Legion, maybe for Survivors who cannot adapt they are, but realisticaly they're probably low B tier if I say so myself.
I like the idea of new music like The Legion has with different add-ons equiped for Trickster tho, pretty good!
-
@Onyx_Blue said:
I gotta say, that is a really creative spin on probably the most underused killer add-on. The current meme/point trade off add-ons are a nice idea but really fall short on a lot of killers. I think Clowns is the only one that doesn't hinder his power the usual way the other ones do.
Gotta ask, why did you go with a 20% movement speed increase?
Thank you!
I thought 10% would be too little, then I thought 15% would be alright, but after a while that was too little aswell, since the Survivors can stay in the Trap for 3 seconds by default if the play normally and try to instantly untrap themselves, so 20% sounded just alright for a 3 second duration.
-
I think it should have completely new effect, just make it do something that acutally helps more in a chase, hell, just make it act like Bamboozle I don't care, would be much better and fun if I say so myself.
-
@[Deleted User] said:
I've noticed this for months but was just too lazy to report it. LMFAO
My words, but I just couldn't take it anymore, so I reported it, even tho I knew it since the add-on description update lmao.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2948565#Comment_2948565
You would be very surprised how often they shadow change things
I know how BHVR works, I have been playing this game for 3 and a half years already haha.
-
@colley94 said:
Legion should have nothing added, the re-work is already causing more people to stop playing the game.
Explain to me how can somebody leave the game due to the Legion buff? You literally just split up and don't mend until you're sure the Legion is no longer in their Frenzy, after that they're a basic M1 Killer with nothing to work with.
-
@Leonardo1ita said:
Are you really sure? Because from 4 to 3 meters it's not immediately clear
The value is still present in the game's code, so I think it's still active.
Also I think they wouldn't just nerf the add-on one patch, then buff it again the next one without telling it in the patch notes.
-
I mean, SWF abused Boil Over, I think this would be abusable aswell, just always run into one corner of the map, all hooks get broken there, good luck with hooks if Survivors always sprint their for their life.
Also like Phasmamain pointed out, some maps have awful hook placements, so a single unusable hook could make Survivors not being hookable in some areas.
-
I mean, Legion already gets tons of Deviousness points, what if that contributed to brutality instead?
-
@[Deleted User] said:
I agree. I also think that getting some small amount of BP for vaulting would be nice too.
Pretty good idea! Maybe something like 25 Bloodpoints while not in a chase and 50 Bloodpoints while in a chase would be cool.
Or maybe just 25 Bloodpoints period, that would also be great!
-
I mean, I'm just waiting until they do the little infection trick they did with Nemesis, so the blood can be on all cosmetics, would be cool.
-
I only use Dead Hard with No Mither.
-
I like the current state of the Legion, they're finally threatening enough for Survivors not to just ignore them, it's not easy to get the 5th hit, so you'll still be an m1 Killer most of the time, which is alright imo.
-
The camera really needs some work, but the mori itself is really cool.
-
@HayaseRuriko said:
A nice proposal though I do see some issues with it being an multiple use and more frustrations it might cause.
Though I REALLY Like the condition of
If you're not in the Dying State and another Survivor is hooked, DS deactivates
I also really like the tiered stuntimes
Personally I'd make the following changes
Keep DS as is, but add a few conditions where it deactives along with decreasing it's duration to 30 seconds as mentioned by your suggestion
1st addition: If the next hit on the survivor doesn't down them, DS deactivates.
What it does essentially is prevent the abuse of Inner Healing/Second Wind or teammates healing to make it even MORE frustrating.
2nd addition: If the survivor enters a locker at any point, DS deactivates.
You can probably guess why this is here.
3rd addition (Or rather bringing back an old part of DS): When not the Killer's Obsession, succeed a Skill Check when the wiggle meter is at 45/40/35 % to escape the Killer's grasp.
This is to introduce some counterplay to DS other than slugging the survivor for however long you think they have DS. Which is unfun for both the killer and survivor. Granted they could use Flip-Flop to try and counteract this downside but that's a perkslot they're dedicating to doso meaning that's 1 less available meta perk they can use.
It also allows the killer to potentially be able to hook someone who isn't the obsession but is using DS because someone else has it and the game chose them.
Overall DS' current state is a mess to say the least, it's designed as an anti-tunnel but fails miserably at doing so and basically punishes the killer for literally doing their job at no fault of their own other than trying to win. It functions as an offensive perk rather than the defensive perk it wants to be.
I mean, thank you, but the discussion is 2 years old already so my naive suggestion doesn't really hold up now.
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/322308/will-survivors-ever-get-a-new-objective
Survivors have 2 secondary objectives. Chests and Boons. Also, Pig Traps, Cenobites Box, Sadakos tapes.
@[Deleted User] said:
They already added another objective in the form of boons. I think what people mean when they call for another objective is "blanket survivor nerf".
I mean, how many of these isn't just holding m1 for X amount of seconds? (and occasionally press space for skillchecks)
I wish there was something different than just a loading screen that you must come up to.
-
@Azshhh said:
They'll just give killers another one instead lol
I'll cry if that happens lmao