HayaseRuriko
HayaseRuriko
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- HayaseRuriko
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A nice proposal though I do see some issues with it being an multiple use and more frustrations it might cause.
Though I REALLY Like the condition of
If you're not in the Dying State and another Survivor is hooked, DS deactivates
I also really like the tiered stuntimes
Personally I'd make the following changes
Keep DS as is, but add a few conditions where it deactives along with decreasing it's duration to 30 seconds as mentioned by your suggestion
1st addition: If the next hit on the survivor doesn't down them, DS deactivates.
What it does essentially is prevent the abuse of Inner Healing/Second Wind or teammates healing to make it even MORE frustrating.
2nd addition: If the survivor enters a locker at any point, DS deactivates.
You can probably guess why this is here.
3rd addition (Or rather bringing back an old part of DS): When not the Killer's Obsession, succeed a Skill Check when the wiggle meter is at 45/40/35 % to escape the Killer's grasp.
This is to introduce some counterplay to DS other than slugging the survivor for however long you think they have DS. Which is unfun for both the killer and survivor. Granted they could use Flip-Flop to try and counteract this downside but that's a perkslot they're dedicating to doso meaning that's 1 less available meta perk they can use.
It also allows the killer to potentially be able to hook someone who isn't the obsession but is using DS because someone else has it and the game chose them.
Overall DS' current state is a mess to say the least, it's designed as an anti-tunnel but fails miserably at doing so and basically punishes the killer for literally doing their job at no fault of their own other than trying to win. It functions as an offensive perk rather than the defensive perk it wants to be.
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@YOURFRIEND said:
He is good, actually.
Against better survivors he's actually not good, he's just kinda basically machete man but with fists with an alternate way to harm survivors (if they haven't vaccinated) and with a EXTREMELY, RNG based side ability