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colley94

colley94

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colley94
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  • Another great thread, this one will be filed under 'ignore' by devs.

  • @ChuckLit said:

    *insert obvious reasons here*

    *commends obvious reason* keep making these threads, maybe one day a dev will accidentally see this forum or play their own game!

  • @UnknownKiller said:

    What if Nurse cant go trought solid objects but it can pass throught windows and pallets. Also distance addons get severely nerfed and instead she wont have the look down and she cant attack instead.

    Would be a great idea, but the whole point in Nurse is to win every game and deter new players from staying with the game.

  • @Risky12 said:

    Now this post is simple but straightforward.

    Survivors are now more often throwing games and ruining fun for everyone. With the great side addition of very uhhhh QUESTIONABLE changes from the devs.

    Killers are sweaty tryhards and all seem to run cripple meta or debuff builds now and when I try to play killer I just get my shins kicked in by a survivor who has 2 l walls next to a double vault point that also next to a pallet making a god loop.

    The devs are ruining an amazing game concept, need to have a house clean i think.

  • @DBD78 said:

    Do we even as survivors want a game with only "meh" killers? As long as there is SWF teams in this game, and there always will be many..we need stronger killers to deal with them. Deal with it!

    Having that as a counter to SWFs is not worth the pain of playing vs Nurse in solo Q, may as well just afk at start really.

  • @nikodemo said:

    lots of ppl talk about the need for a nerf to Nurse given her dominance at the highest levels.

    i'm just curious what the community thinks. do you think it would be enough of a nerf to her to change her blink strikes to a Special Ability Attack and not a Basic Attack? this would remove many synergies.

    i ask because i was thinking about what the new Jolt without cooldown will be like on Nurse.

    Given her dominance at most levels really. It is amazing to see that this is still a thing despite hundreds of forum posts calling for a nerf. The fact that people can easily get 50+ win streaks as her should say enough really. Fascinated to know why Behaviour don't address it.

  • It's actually a really interesting thing to observe in a game, keeps me fascinated. She's clearly overpowered for the majority of matchmaking yet nothing is done about it. Keep making threads and maybe one day someone with a shread of sense will do something about it.

  • It's a terribly thought out system that needs some attention from devs who seemingly don't care at all. There's a lot of money to be made from this game if they actually fix the issues.

  • You'll have to explain to me then, where are all these survivors that can dodge Nurse? I've not seen any. Only time I miss is when I misjudge not when the survivor does something 'clever'.

    You know btw that when playing as Nurse you can aim down at the floor to reduce the distance a ful blink travels, this nullifies the point you were trying to make.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3122408#Comment_3122408

    I know what you mean; but in this case, it is not the nurse's fault, because it is not the player who controls her who chooses the Lobby πŸ€”

    It's besides the point really, something needs to be done cause it's ruining the game for a lot of people.

  • @jesterkind said:

    I'm certainly with you that people leaving has been very annoying recently, but I'm not sure what exactly BHVR is supposed to do about it?

    We already have DC penalties and I'm not sure what they can do about giving up on hook, so without a clear solution in view I don't think this is a particularly fair criticism.

    Quadruple the DC penalty would be a good start, they are so desperate for numbers they're shooting themselves in the foot by allowing undesirables to continue playing.

  • @Bubble0seven said:

    https://forum.deadbydaylight.com/en/discussion/339974/terrible-state-of-solo-q

    How are any of these the fault of the devs???

    1. AFK Player --do you know why they are AFK can you see through your screen to see what is going on? Maybe their was a emergency or something you do realize real life happens and is more important than your fun in a game sorry stop being so precious.
    2. Cheaters - Occur on both sides if not probably more survivor cheaters than killer but both sides are affected
    3. Killer leaves after first gen ---- Refer to point 1 maybe real life happened and something more important came up.
    4. Player DC on first hook - They get a DC ban not much else you can do increasing it just punishes those who have network issues etc. Plus how are you to know this players internet didn't just get up and die on him so much assuming from you....

    There is no multiplayer game that can 100% prevent cheating.

    This is just today, happens more than it should and if you're short on time in life it's a big nuisance. Thank you for the useless comment though.

  • You should know by now that Nurse reworks are not what the devs want. They like having a killer that makes people stop playing the game.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114280#Comment_3114280

    "Everyone that says nurse isn't OP is ignorante about her power OR do not want his personal toy get broken."

    So I'm waiting to see a playlist of videos where we see you winning against the best teams in the game, namely 4K and max 1 gen finished πŸ€—

    So show us that the evil nurse is OP 😏

    Or show us the opposite: a series of videos where we see you and your team being literally pulverized by these famous "God Nurses" πŸ™‚

    You're missing the point completely. It's not about playing against the best teams, clearly at the top 1% balance is different; for the majority of people Nurse ruins this game which is why the player count will never go much higher.

  • Why would they nerf Nurse? The whole point is she's supposed to be better than other killers and spoil the round. Just as the devs intend. It's called smart game design.

  • Nurse reworks are not welcome in this game, surely you must know this by now?

  • The funniest part is that this is a game where the idea is to murder people. Devs have absolutely no clue.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114486#Comment_3114486

    You can mindgame a Nurse blinking down if you know how. Nurse has a travel time for her Blinks, so the longer it's charged the slower she'll Blink in place. This lets you get out of her Chain Blink range before she can hit you.

    If you're consistently getting hit by Nurses Blinking down, you're playing against her wrong. You don't run at her while she's charging a Blink, that's stupid and deserves to be punished.

    This does not work against a decent Nurse, I'm assuming you're not decent at Nurse since you keep making comments that have no basis in the game.

  • A total rework is needed, people have been calling for this for a long time but it's always ignored. Very interested to know why when the stats are glaringly obvious for her.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3113028#Comment_3113028

    You say that like MMR has ever worked properly. Do you see Nurses out there consistently winning tournaments, or do you see them getting 2ks more often than not? If you said the former, stop lying. If you said the latter, you've just proven how Nurse is balanced.

    At the highest level, Nurse and survivors have identical levels of power. Any hard nerf to Nurse needs an equally hard nerf to survivor to make the game fair.

    The other killers, you say? What other killers? Blight? Without addons factored in, Blight is better than Nurse. Huntress or anyone weaker than her? So in other words you want survivors to essentially win every game once they hit a certain skill level.

    Maybe you should read my comment slowly, just to make sure you understand. Here, I'll even summarize it for you: The other killers that you're mentioning are either stronger than Nurse or far too weak at the highest level. Nurse has everything to show she's balanced, and nothing to show she's not.

    Prove Nurse is overpowered. Give me stats.

    Torunaments are a small % of players, we're talking about the game at large here.

    It's a real shame to see someone like yourself shilling these damaging opinions, yes killers like Blight and Huntress are indeed better than others, but Nurse is a cut above. If the player is decent there is no mechanism by which survivors can avoid her, other than dh. That reason ALONE is enough for this conversation. It's terrible game design now that stealth is not really an element of this game anymore.


    Blight is good yes, Huntress good yes, but you can avoid both of them.

  • This would be a good idea, time to have it ignored! You don't think the devs actually play this game do you?

  • Nurse to remain at top always, why would you try to change that? It's called balance.

  • Because it's poorly designed. There, your problem is answered.

  • @PapiFelixPSN said:

    https://forum.deadbydaylight.com/en/discussion/comment/3112761#Comment_3112761

    So in other words...other killers need to be buffed closer to her. Glad to understand that basekit Nurse is the pinnacle of balance in DbD, like any good player would!

    Completely wrong, yet again. Maybe you should take a break from posting?

    Re-read my other comment slower, and read it twice to make sure you've understood it.

    Nurse is too good, she should be brought down in line with other killers. If I can win every game as Nurse, that means she is too good or I'm affllicted with some sort of matchmaking bug.

  • @PapiFelixPSN said:

    At the highest level, all killers but Nurse and Blight, or in other words, the average ones, lose. Every single game. At the highest level, Nurse and Blight are the ONLY killers who can get a 2k consistently.

    Stop using the highest level, which you aren't at, to justify nerfing a killer that doesn't need nerfs.

    "Nurse doesn't follow the rules"

    What are the rules, exactly? Because Nurse was the first killer to come to DbD. In other words, the devs didn't just design her, the devs designed her FIRST. So to me, it seems like her power is, oh I don't know, intended. There's also the fact that out of the OG killers, she's the only one who hasn't been significantly changed at all.

    Get good is the only point I need. Because at the end of the day, Nurse is fine. Complaining about her is essentially telling every good player that you're bad.

    You could not be more wrong, it's a real shame to see people shill something in the game that's CLEARLY a problem. Please re-evaluate yourself.


    Nurse is far better than all of the other killers, if you cannot see that as a problem, please for the love of the game stop posting on here, you're the problem that people are trying to fix.

  • @Viktor1853 said:

    Nurse is fine if you are good as survivor

    Apart from the fact that you cannot avoid a good Nurse, apart from that crucial element?

  • Some great ideas! Unfortunately as seems to be company policy, Nurse is supposed to be broken and will not be changed.

  • @SuzuKR said:

    Nurse is balanced according to actual evidence. No, this is not the useless kill rate charts even BHVR says they don’t like posting because people take it out of context when the data is meaningless because it merges all factors.

    Example?

  • As I said, I do not lose as nurse. great point you've made there son.

  • @solidhex said:

    I've never had such a strong feeling that a patch destroyed the balance like this time, and i have seen the Undying/Ruin meta and the old Boon meta. I was really happy about the changes but my deepest fears became reality:

    • - doing gens has become nearly impossible with the new killer meta (Jolt, Thana, Overcharge, Pain Res, any combination of that)
    • - the endurance meta is not even that strong, especially since DH and DS is dead now. Killers have enough time to chase through the extra hit

    Here is how my ~15 games went (on both sides)

    1. survs start gens
    2. killer gets first down
    3. gens come to a halt thanks to strong perks and killers, if best they/we finished 2
    4. no one even attempts to do gens anymore, because the killer usually has so much pressure that it's impossible

    Yes i'm not exaggerating. I won most of my matches as Killer before the patch but never THAT hard (there wasn't a single game today were the survivors made more than 2 gens, and yes i tryharded but many killers will do). I haven't escaped in any of my survivor matches. Yes, not a single one. And most of them weren't even close, most were just stompings (by killers like Legion or Freddy).

    Why do you want to hand ez 4k's to every single killer out there? What is the idea behind it? Killer was the harder role yes, but it was an achivement to become a good killer who can win against good teams. Now it's just "take those perks, then chase mindlessly, tactics, strategy? you don't need that here, just run behind that guy there"...

    Anyone i've spoken to sees it like that even the killer mains. If you don't react now, you will lose a lot of the playerbase...

    What are you expecting? The devs to improve the game? Nurse is still an option. Look for a new game.

  • @PapiFelixPSN said:

    No. Nurse is not OP, and she doesn't break game mechanics. She changes them.

    Nurse has counterplay, you just have to be good to perform it.

    She has no counter play, if the nurse player is good you're done, end of story.

  • The devs like camping, they actively don't stop it.

  • @ByeByeQ said:

    Do this first:

    • Make any attack where she uses 2 or more blinks count as a special attack.
    • Make her maximum teleport speed constant regardless of addons.
    • Make it so if she blinks through a falling pallet she gets pallet stunned.
    • Make it so that if she gets hit with a pallet during her fatigue she gets pallet stunned.

    Making Nurse vulnerable to pallets would make survivors at least feel not so powerless against a Nurse and would create an interesting interaction around pallets rather than almost always being a free hit. Pallets are provided by the Entity for the survivors to use against all killers and should not just be mere pieces of wood.

    Other adjustments I'd like to see:

    • Make her movement speed 4.0 m/s, same as survivors so holding W isn't as punishing vs her.
    • Make it so the charge bar resets if she starts a blink instead of keeping its progress.
    • Make certain walls (visible when she's charging a blink) not blinkable through, like on Midwich.
    • Reduce the additional range granted by the Heavy Panting and Kavanagh's addons.
    • Give the Torn Bookmark another negative effect.

    Yes @colley94, I know they're going to ignore me but that's not going to stop me from trying to provide helpful feedback.

    Thank you for keeping up the good fight, Nurse is the most disgraceful thing I think I've ever seen in a video game.

  • Nurse is not up for change or reworking. The devs clearly think she's perfectly fine as she is. clearly.

  • @catnipthegreat said:

    I literally just thought to myself.... I should make a post about Nurse in the forums. " Devs please do something about the Nurse, soon."

    It's excruciating to play against her. I feel like her kit just doesn't belong in the game anymore-- DBD was very different when she was added.

    They can definitely come up with a way to make her kit true to what the nurse is without leaving her the free win machine she is right now.

    When I see a Nurse, immediately I let out a long sigh and get a horrible feeling of dread in my stomach "this is going to be a bad time"

    I will never be one of the people that dc on sight. I am way too stubborn and would rather go down in a chase... which with a good enough nurse will last about 5 seconds ._.

    Could not agree more, it's amazing how we're just being ignored month after month about this obvious issue.

  • @Chocolate_Cosmos said:

    Well than she would need more Blink(s) probably.

    I honestly don't want to rework her just nerf her base kit a bit and all her good addons nerfed to the ground.

    Good idea, this will however be ignored by the devs.

  • Your effort is most appreciated but this will be ignored by the devs, sorry about that!

  • Could not agree more, but this will fall on deaf ears once again. Impossible to lose as nurse, and not even remotely fun to play against.

  • They don't want her reworked sadly, they can't seem to understand the problem and it's not possible to communicate that to them.

  • @Mandy said:

    As part of the ongoing forum plans, I'd love to find information on why you come back to the forum?

    Votes are anonymous, nobody will see which way you vote.

    Please feel free to leave any other reasons in the comments section below, I'm interested to see people's reasonings.

    Just to reiterate every now and again that Nurse needs changing, it's amazing to see the devs ignore the problem so consistently.

  • @MadDog_8762 said:

    https://www.youtube.com/watch?v=Wx383-GSpxI

    So apparently, this is a thing

    And this apparently has ZERO counter as the only thing im told is "teammates do gens"

    Ok, sure

    And what am I supposed to do?

    Not play the game at all?

    Yeah, no

    Imma leave and actually PLAY something else

    Considering the community apparently universally views this kinda playstyle as "toxic" and "unfun", as they should

    (It literally forces a player into spectator mode with very little counter other than "never get downed, ever, at all", which is even harder against 1-hit down killers

    It would be VERY easy to make some minor changes to heavily discourage it

    I suggest ONE of the following:

    1- When killer remains within X meters of a hooked survivor for Y seconds, the Survivor gets a guaranteed self-unhook with extra endurance and haste than usual

    2- When a killer remains within X meters of a hooked survivor for Y seconds, they begin to drain BP

    (The entity wants these killers to go out and inflict pain, to kill, not to stand around and watch paint dry)

    3- Hook progress stops entirely, when a killer is within X meters for Y seconds

    All of the above do NOT activate if the killer is in a chase, to prevent looping a killer around a hook to abuse these systems

    I see literally ZERO drawbacks to these additions

    Thoughts?

    No, the devs enjoy face camping, why are you trying to take that away from them?

  • Why would they change it? They like the camping.

  • they don't take reporting seriously, what do you expect?

  • Camping was indeed buffed, but the devs like camping so what's the issue?

  • So it is just terrible game design then, rather than me missing something obvious?


    There are enough streamers playing nurse 24/7, I can only stomach a game or two in a row before I need to re-think my life choices.

  • @Zeidoktor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3001792#Comment_3001792

    Getting it before a generator or two is complete yes. It's very possible in that scenario. It's the claim of getting it "after 2-3 mins", around the time Corrupt Intervention would even finish working, that I'm calling out.

    Part of the whole idea of using that level of slowdown with the Tuft is to buy you the time needed to hit Tier 3 before too many generators pop. OP is hyperboling that a Tuft Myers would get it that fast regardless.

    If the meyers has any level of competency, this is very fast to achieve.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3001766#Comment_3001766

    This is the penalty for letting him stalk so much. Just don't let that happen.

    Nice repsonse, but not possible unless the player is useless.

  • Unending exposed after 2-3 mins (as long as the killer isn't a new player). Great game design.

  • @Marc_123 said:

    Nurse is the only barrier for SWF teams to become unbeatable.

    Therefore they try all to get her out of the way.

    Doesn't this say it all?

  • @fogdonkey said:

    If it messes up matchmaking then please add some penalty.

    These are both great suggestions, they will be promptly ignored.

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