Abbzy
Abbzy
About
- Username
- Abbzy
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Plague is strongest with her addons that carry her to top she is deffinitely stronger than wesker.
Wesker is second in terms of power here, he doesnt beat plague in strenght even with best addons but he can be stronger just only issue is the wesker player needs to have bes addons which are golden egg+ some other good addon and meta perks and key part is he must to be able to pull hug techs,skini birds and instahugs with other techs without any problems to get survivors offguard but in reality there isnt much weskers that can do that and he is very popular so survivors are more used to go against him than other killers such as plague or haundmaster.
Houndmaster would be higher (in power and popularity) but her inconsistence with bugs and her powers not working as they should plus her last nerfs that made her more fair but her bugs stayed she just isnt that reliable as wesker or plague and that kills her great potencial to be one of best balanced killers right now so untill her powers are fixed and will work as they should and most important when they should she will be quited bad.
Houndmaster is one of few killers I dont play and its because of bugs like sending dog to gen takes ages to get that comand, dog is getting stuck or he can stop work untill you do some action than unbugs him like picking a survivor, dogs trail when he is patroling is sometimes longer than it should be buggy, when he is pulling survivor he sometimes goes under pallet from your direction which is annoying and many other bugs that happen with houndmaster made me stop playing her I rather play knight than her because he has less bugs and is more relaxing but weaker than her. -
@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030273#Comment_4030273
But i doesn't need to be as much as an SWF have. It just need enough to have decent matches.
Also, i don't believe other survivors should see killer aura beside from perk effects. The focus would be on giving info on other survivors and what they are doing.
That info is now in HUD you can see pretty much whats everyone doing gen,totem,healing,chase,killer power interaction like wrskers spray or pigs game box,chest and maybe I forget something now after patch 9.3.0 there will be anticamp meter bar from hooked survivor and I deffinitely forget about seeing who is injured,hooked and recover bar which is there from the start I believe, so survivors have huge info and things like seeing auras of each other would be massive buff and still not even close to info what swf on coms have but it would just help swf even more.
-
Only coms or any form of comunication in game ass option will be matching near swf with coms potencial but then all soloq have to use it and it wont still be as effective as coordinated swf. Another suggestion on how to buff soloq is more info but then all these people are asking for is basicaly more wallhacks for some things which isnt optimal too and swf will benefit from it even more and nothing wont change only that soloq gets little better with more info and swf gets bigger buff by this because they can use this aura informations better with coms and share it so if something like this comes swf will get buffed still more and devs wont just give some more info to soloq and cut off swf because lot of survivor player base are swf (atleast duos) which is like40-50% of survivor player base meaning if soloq gets something swf will get it too so coms or some in game talk option is probably closest and best solution how to make this huge difference between swf and soloq smaller.
Many will hate my opinion and dissagree but I dont see much better option.
-
@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030008#Comment_4030008
also, the survivor can crouch next to it and wipe it away PERMANENTLY while for singularity’s biopod all the EMP does is temporarily disable it. there are so many double standards in this game to the point it should be renamed to Dead by Double Standards
True or faster is wait when she picks and run through her traps thats another way how to destroy them.
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030000#Comment_4030000
True not to mention her traps have hidden counterplay where when you walk while looking somewhere else you can mess her clone and get out of her range faster than she can react (not many people know this and hag is rare but thats why she is destroyed in comp DBD so hard team work with this tech makes her long match but mostly g for survivors escaping unless they missplay), after teleporting she can hit you but then she has huge hinder in speed for short time but its enough for survivor to escape she is just big fat spider who has to set the web and hope survivors will step in it and make mistakes especialy if they are in solo q because patient teams will just destroy her it will take some time but she will be loosing.
Personaly I dont know now where you have to look because I dont need it I face 500% times twins than hags, she is more rare for me than twins or artist so I dont waste my time but if you do get hag often and have problem with her than learning this will make her traps you know about almost useless.
https://www.tiktok.com/@probablymish /video/7371815969032817950?lang
Thats how you do it and once you trigger her trap you can leave with camera looking away before she can reach you with her swing and funny part as I mentioned earlier she cant chase you she just has to use m1 or wait some second to move full speed so you will get away and there isnt thing she can do just peak of DBD killers the hag.
-
@[Deleted User] said:
I dont know why hag is still 110% when singularity exists.
True not to mention her traps have hidden counterplay where when you walk while looking somewhere else you can mess her clone and get out of her range faster than she can react (not many people know this and hag is rare but thats why she is destroyed in comp DBD so hard team work with this tech makes her long match but mostly g for survivors escaping unless they missplay), after teleporting she can hit you but then she has huge hinder in speed for short time but its enough for survivor to escape she is just big fat spider who has to set the web and hope survivors will step in it and make mistakes especialy if they are in solo q because patient teams will just destroy her it will take some time but she will be loosing.
Personaly I dont know now where you have to look because I dont need it I face 500% times twins than hags, she is more rare for me than twins or artist so I dont waste my time but if you do get hag often and have problem with her than learning this will make her traps you know about almost useless.
-
@SoGo said:
The anticheat is basically nonexistent.
Any hacker with an ounce of brainpower can get around it.
I mean considering what all cheaters can do in DBD compare to other games (all in hens video where he talks with some cheaters and you will see they can choose their oponents and games they want) is so crazy its still the thing but from what now I see is devs work on every thing except the better anticheat and report systems so we can eliminate more cheaters and reduce thier numbers faster but maybe in 4 years bhvr will care abaut it maybe.
-
Must be a bug but hard to tell if they will keep it or wont fix it and let it be some weeks or month in live after release of 9.3.0 but there are other things like pinhead is almost unplayable with his power and other bs thing as cherry on top of this whole survivor buff patch.
-
@Leon_van_Straken said:
Am I the only one who is afraid that if the touch the code of blight the servers will explode?
From time to time I have the feeling they want to nerf blight but can´t cause changing his code will break the Killer completly.
No you are not, Im afraid if they touch him the blight will bump into the code and it breaks the game (atleast for month or two he is not on the twins level to bind the whole game).
-
@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029828#Comment_4029828
Cause then the powercreep gets even worse.
Moreover, how? How could Trapper come even remotely close to the same strength as Blight, without also completely revamping the power?
Imagine stepping into trap takes one hook state from survivor or some bs like this.
-
@Nun_So_Vile said:
Typical sane killer. You run into them every now and again and their ego could fill an airport.
Maybe now but if spirit finds you in nowhere without any info perk like aura read and just pops next you from her power especialy if this happens few times and your survivor isnt injured what will you think about that then, was it luck? or did the spirit had little higher end gaming chair? thats what nobody knows and cheats like these are super hidden and if you say its luck then its probably the same as when huntress throws hatchet into nowhere and hits someone multiple times without any aura read, it could happen but whar are the chances. In this particular case it was probably salt mixed with frustration he played well with the spirit (my most favorite killer to go against realy not), but another huge fact is that spirit is probably the most cheater friendly killer in the entire game, the cheater can run wallhacks and its super hard to near impossible to spot it on spirit (unless the spirit cheater is streamer or ttv that records it like one guy but i dont remember his name).
-
@THE_Crazy_Hyena said:
They went overboard with many of the realms, and some maps in those realms got incredibly survivor-sided as a result.
Also, the spawns are so inconsistent.As of now, the worst offenders (at least from my own observations) are these:
- Mother's Dwelling - After getting hit by a bully squad on this map, I realized how many safe pallets there really are, and how easily chained together they are, also considering how many window tiles that can spawn there. This map is probably the worst example, along with the likes of Disturbed Ward, and Mt. Ormond Resort, in terms of pallet density, and chainable loops.
- MacMillan Estate. Most of the maps in this realm really didn't need a ton of extra pallets, as there were already a lot of tools for survivors to use on these maps. Though Shelter Woods was the only map in the realm that needed more pallets, it really didn't have to apply to every other MacMillan map. I do however like the additions of pallets near the log stack and the water tower tiles, so those can stay in my opinion.
- Greenville Square. This map REALLY didn't need any more pallets, as it was quite dense to begin with.
- Autohaven Wreckers. Most of these maps were fine before the update, say aside from Azarov's Resting Place, but that map has always been problematic due to its layout.
- Torment Creek - It was fine before the update. It really didn't need more pallets, especially around the main structure.
- Fractured Cowshed - Like Torment Creek, it really didn't need more pallets. It also has the problem due to its "postage stamp" size, that the loops spawn very close together, making them incredibly easy to chain.
- Ormond Lake Mine - This map was PERFECT before the update, and really didn't need any changes.
I have also noticed that pallet tile spawns can be very inconsistent, even after the update (that was supposed to make the consistency better). This means that bigger deadzones still occur on certain maps
I have to agree just haddonfiel needed more pallets and then maybe vecnas map on top but what they did now is just too much just swamp maps got some buffs too like this
loop that was kinda ok now is like back from DBD 2019 where double pallets were just still thing even on jungle gyms but surely devs learn from history and have rich experience righ.
Or on gasheaven the is behind shack some truck with window and i got bus with pallet few times there which is busted now I havent seen it but I get it there few times right after pallet density update.
-
@Leon_van_Straken said:
Hello everyone,
I am a bit confused.
When I started playing Dbd Pyramid Head was the New Killer in town.
In the good old days the Movement Speed on Killers got explained to me like this.
If the Killer is ranged or has a strong ability like Nurse or Spirit, they got 4.4ms all others have 4.6ms.
Well this seems to be over.
Deathslinger is 4.4 but Trickster 4.6? Both are ranged
Spirit 4.4 but Blight 4.6? Both have strong abilitys
Chucky 4.4 but Myers 4.6? both have a dash
Am I missing a rule? Or is it just a coin toss every time?
Well logicaly the slower the killer is the more his power has to be lethal and strong like nurse,spirit but its not so often rule.
Slinger has stronger chase power than trickster, trickster was made into 115 because he was just super deadly in open and lower loops but in tall wall loops he sucked but still he sucks and will have rework in 2026, slinger has better power but now has many bugs like hitting direct shot that should connect but its miss or things like many gabs and holes in loops and structures good sligers could shoot survivor through and get injure mostly arent possible now because of many inviciable walls etc. so he just getting worse and worse without anything new still one of best 1v1 killers with strong chase power but he is weaker than 2-3 years back because of these bugs that effect him now but this isnt only killer with these types of problems where bugs make him less viable compare to other killers (houndmaster).
Spirit was very strong killer when she came to DBD but over time she was nerfed but I would say more shaped to be good killer still I get what you mean and I will tell you this blight is just ovepowered and he is the "golden child" of DBD he got one of strongest techs both with his best addons versions for very long time (hug tech with addons like alchemyst ring or compound 33 etc.) while being second strongest killer in the game which some good blight mains like momo did 2000 winstreak with him which no other killer beated and even momo cant beat it now with current blight so just for imagination how busted he was few years back,with no competition right now only nurse but she is just number one since she came into DBD(not many killers on their full potencial or near full their potencial to be this more real arent capable of pulling things that blight can not even ghoul he is close but not on the same level) so thats blight being naturaly 5% faster than spirit and having 5 seconds shorter cooldown on power that can do more crazy and strong things srpirits cant like he has one of best mobilities and one of best catch ups he is just busted, mechanicaly hard but busted once you understand him so just "golden child" of DBD because no other killer got so small nerfs while being where he was in power level as blight not even nurse (she is number 1 but she got more nerfs than blight and addon nerfs especialy faster than him with coumpound 33 and alchemyst ring).
Chucky was nerfed hard but difference is he can oneshot you while mayers can and mayers has more modes now, chucky is 110 speed but he has few things that make him just best 110 speed killer if we exclude killer powers he just has third person camera so he can do things like survivors check spots etc. and I belive his model is smaller so he is faster around abjects than other 110 killers (thats why survivors hug some huge rock you cant get them even the fact you are faster than them), both are good just differnt but balanced compare to top tier end of killers.
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029561#Comment_4029561
Honestly no, Blight/Nurse/Ghoul/Krasue(not sure about her since her nerfs as havnt played against her enough to comment) are all terribly designed. One can argue with the recent stats, Lich could be listed among those too, probably due to fly being so effective.
I used to be fine with Nurse when there wasn't so many aura reading perks in the game, now she just knows where you are at all times.
I'll keep saying it, they need brought down to Wesker's level, which isn't that far honestly. He is a far better benchmark where this game should be, people like playing as him and like playing against him.Nurse was even more busted when there wasnt that many aura reading perks, first release buggy but 3 blinks and 100% speed which is same as survivors plus she had no cooldown for her blinks like now as charges just got them all after her fatigue not to mention her addons, her second nerfed version had just two blinks and slower speed than survivors same as today but still had no charges on her blinks so after fatigue she had two blinks again plus her attacks counted as m1 with blinks so no weakest nurse we ever had is current one.
-
@Dem34888 said:
Why SWFs never get nerfs?
They wont because they are like almost 50% of survivors player base (meaning duos as swf because its swf just two players but still have huge advantage compare to soloq). Every survivor buff or life quality change is buff for swf.
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029238#Comment_4029238
That's blatantly false.
You can manage a 70% KR with GF if you try.
Agaisnt good survivors not so easily without strongest addons and some haste combo like play with your food + leg knife addon which can give you from 10% up to 25% haste and you can play stealth mainly and get fast downs but even then good survivors will spot that and pull great counterplay so he isnt very forgiving and agressive teams break him easily like trapper.
-
Playing ghostface is kinda simular to trapper it feels like playing chess you are trying to be few steps ahead of your opponent and bigger difference is against good survivors that are kinda aware of their surroundings and can loop your plays must be perfect just combination of stealthing and sneaking close to them, chasing with ghostface must be super short you must just play mostly as stalker 99 your targets or hit and run if you cant get enough stalk but chasing as m1 for longer times on strong loops as very bad decission and your power has many counterplays one is just simply looking at you and reveal you from your stealth mode which good survivors will do (super smart one may get stalk meter of by bodyblocking when you hooking or just running at you to reveal you and force you to m1 them to get rid of stalk meter).
Blight is just flash of DBD he is just "lets roll" and all you do is rush, great mobility and antiloop is in his power and counterplay against blight that knows what he is doing isnt big he will most of time just hits you so fast he is just second strongest killer in the game from like 40 killers and ghostface is in bottom top 5 worst killers from those 40 so its quite easy to see those differences but against new and unexperienced survivors every killer who knows little what he is doing is s-tier (megs that run straight and dont look behind or try to doge huntress etc. clueless survivors that wont last long in chase).
-
@PetTheDoggo said:
I don't think it's needed to double nerf him, just losing 2 tokens on manual pallet breaking would be good enough in my opinion.
I agree with that because thats his best speciality to just break and then catch up in few seconds just loosing some tokens after break and maybe very small increase of his cooldown but deffinitely tokes loss as ghoul.
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/460641/making-blight-more-fair
You want to nerf a killer whose power isn't really that great at loops unless he is being played by someone who has like 10k hours in the game, in a world where maps have 8000 pallets on them because of "QOL changes"?
Blights power has many utilities like huge independent on some tp spawn mobility with antiloop because you can out run survivors and hit them or destroy pallet with short cooldown of 10 seconds for 5 rushes with 115 speed if we compare it to spirit who has good power she has no huge mobility, she cant break pallets, her power is mechanicaly easier but agaist good loopers harder to use and she is 110 speed killer with 15 seconds cooldown so blight is still hyped and overtunned as hell only thing that is true is he is mechanicaly hard but has way less weakneses compare to spirit,billy,dracula,artist he is just second strongest killer even with nerfed addons and removed hug tech (strongest hug tech that ever existed funnily on second strongest killer in the game) and only thing he has compare to ghoul as negative is that his power is just harder to use but still he has everything better than ghoul and you cant outrun him he will always be behind you unless its some indoor map or part of it with many door ways where he is getting stuck.
I dont know which killer has biggest killstreak but I bet its momos blight win streak before he got nerfed addons with like around 2k wins which even nurse main didnt pull to this day I believe. Blight has just great speed with small cooldown and great power which is why he is so strong but he wont get touched before ghoul because he is “golden child” of DBD where devs like him, many survivors like him (even with the fact he is more busted than other killers survivors mainly hate like merchant or ghoul) and he had huge player base that are his enjoyers and mains so my guess is before devs give him some nerfs to tune him down ghoul and billy will get nerfed before him.
-
@mecca said:
Once again, there's a massive problem of survivors NOT enjoying the game and killers waiting and waiting to play. Why are we mad they are trying to find out what survivors dislike? We really can't be this out of touch.
What waiting? In 1v4 for on EU servers in day time survivor que is faster and in evening opposite. In 2v8 killer que times are just same as two 2v8 before first was shortest and gameplay wise survivor is way easier and stronger role if your teammates arent bunch of potatoes that dont touch gens then you can still rush gens even when killers are overpteforming (meaning killers are getting fast downs early on) other thing all survivor classes are viable and weakest is guide but killer classes arent their main strenght but then we have wesker,dracula with third dash and many reduced cooldowns but then phead with few small buffs or slinger with two addons into basekit and those arent even his best or nemesis without marvins but his infection is two times easier to get rid off dam when he is with wesker then survivors have like what 24 sprays that cure both which is hardcore for nemi so only half of killers are worth the que times and weaker ones are still weak even in 1v4 their 2v8 would be still not way better exept trapper (ghostface has 30 to get instadown which is nerf so his 1v4 version with drop leg knife addon is still better).
-
She is good until you meet survivors with good coordination that are helping each other with body blocks then she will have to go as m1 from head form because getting 3 hits with whip takes longer than going to m1 form then infecting and switching back to head form and catching up with flight.
I played her little before 2v8 and I will say low a-tier because her scaper is only good on god pallets that have long walls, she isnt bad in 1v1 but is very slow agains altruistic bodyblocking which will be more common if I compare her to ghoul then ghoul is way better with power especialy his scamper now slowing survivors down as he vaults and more injuries easily gotten compare to her with better mobility makes him stronger. I still think she is solid killer her idea is like some crossbreed between twins and plague but she is between them above plague due to her mobility with more often chase power.
-
@SweetbutaPsycho said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028614#Comment_4028614
I would guess that Dracula and PH were the easiest to add from the remaining popular picks. They both mostly have unproblematic chase powers. The remaining killers would probably require some sort of rework to their power or are to unpopular to add
Dracula is fun and good pick but pyramidhead sucks same way as slinger does he got small buffs and sith how strong the loops are in 2v8 and close to each other its just doge into hold W till he gets you or drops chase but this still means killers will loose if his teammate isnt carrying the match.
-
@JustWhimsical said:
Surely this is ragebait, because wesker has been fine for ages. Did you literally have one bad match vs wesker and go on the forums lmao. Or are you mad about Krasue being nerfed I can't tell.
Not only that but his last change was just making his dashes cooldown from 6 second each (12 seconds for both) to 5,5 seconds so one buff but before this his infection got nerfed hard from unhook infected survivor started like with 20-25% of infection meter and that was changed to 1% and then after the whole two minutes of infection reaching its full effect his hinder got cut from 8% to 4% which isnt so logical because this part wasnt his issue, hinder part was only problematic when he tunneled right from the hook but now this isnt effecting this because you would have to be in chase near two minutes to reach full infection and by that time wesker woulf already got you even with ds so I see it as random bhvr nerf.
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028530#Comment_4028530
I second the window thing. I get absolutely robbed of hits when I play Wesker CONSTANTLY and not just at windows.
The reason killers like Wesky and plague keep their infection and Krasue doesnt is because Krasue's powers far outclass them with a much much lower learning curve.
Not only that krasue has one of best mobilities on command she is like spirit but then cant instantly attack from head form still the cooldown after she uses he flight is quite short compare to killer like vecna and she has basicaly demos shread range attack which doesnt break pallets but she can curve with it around loops and her only weakness from tunneling before her unhook infection changes were bodyblocks from uninfected survivors and she could still deal with them.
-
I love swf teams from duos to 4 man teams they are always very chill and tell me I suck no matter the outcome of thebgame is.
-
Than you havent met medic duo fact is they arent having their power as often as escapist or scout but they can togeather take one hit then second guy takes bodyblock and use both their power and again without the power so they change the 3 m1 hits (one hit second survivor bodyblocks and then third hit is down) into 5 m1 hits to get one down for the killer which is just peak of safety that only instadown killers or teaming killers can deal with but other things like escapist with sprint on comand and scout who can rebuild strong pallets and 4 of them can basicaly recreate safe zones, they are kinda busted compare to killer classes boost but what bothers me more is only few killers are viable to have chance against good teams that spread on gens killers like nemesis,ghostface,trapper,slinger didnt got much and are very weak compare to billy, blight,wesker,dracula,oni etc..
-
@JesusWept said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028686#Comment_4028686
I was matched with a random 3 SWF team. One of them brought a luck offering and after one got found, downed and hooked by a Blight within 8s of the game, he commit on hook to go next and the rest soon followed.
Blight gave me the hatch afterwards and told me he felt sorry. The rest of the teammates told him things no normal, sane human would say to a stranger outside of their basements. Of course they were cowardly enough to leave before Blight or me had the chance to respond back to these clowns. What's more cowardly is their profiles on Steam were set to private.
I don't know what's going through the mind of some people these days. I hope they get the help they desperately need.
Normal entitled swf if things dont go as they want to then they will throw the game and be toxic, I bet they would be toxic even if they would all escape calling killer bad.
-
Hope his rework will add him something good like mayers one did and wont give him just 3 trap variants that will be garbage or will still keep his key problems as current ones have.
-
I dont think his cages are his main issue why he isnt played that much even after his cool addon rework which is one of best in whole DBD. His power (punishment of dammed) is very hard to use because you kinda have to aim where will survivor will be and plus minus add his punishments travel speed something which is quite easy on huntress and slinger, for me his very limited turn rate is bit easy for survivor to pridict where he is looking and how wide area of his punishment is, other thing I dont get (Idk if its technical problem or just devs dont want to gave it to him) is his punishment doesnt travel up stairs (up any elevation) which isnt sound weak but its nothing op like dracula can do it but pyramidhead cant even the fact his whole power is only better than draculas hellfire by going through walls and his cooldown isnt 10 seconds after one shot thats all advantages his power has compare to draculas hellfire because dracula cant hit survivor over obstacle that is same height as that survivor (male one I think all have same hitbox in height so even if the meg is small compare to bill both have same hitbox) he can flick his power way easier and then has two other great abilities that help him with chasing and dealing with loops further and most important mobility. Pyramidhead can shoot downstaier but its still buggy and it doesnt work if he is on the stairs, he has to be above that stairs for this to work so maps like swamp maps,larrys or rpd main he is just m1 mostly with some yoning if survivor has some respect for it. His biggest problems are probably no mobility which has many killers, his chase power is very hard to use and require huge experience on each map and stair case to be used effective, lastly his new buffs and nerfs with his addon rewok gave him more range etc. but nerfed his zoning which means he is slower with his power and that makes holding W and chaining loops way more efective against him so now he has same struggles as slinger and pallet density uptade only made him worse because of this, only difference is his power can hit through walls and he can skip walking to hooks with his cages still better killer than slinger,unknown,nemesis but he is just very punishing to make mistakes which makes him so unreliable compare to other killers. Still I like him but if I go against good survivors that can doge him I just have to have break from him because its nuts.
-
@CleanseThis said:
https://forums.bhvr.com/dead-by-daylight/discussion/460516/what-does-vecna-even-do
What? Vecna is already in dbd… I have no clue wth your asking.
He is asking what should have as powers vecna but stranger things one from netflix not D&D vecna we already have in game now (basicaly main villain from stranger things, same show from which is demogorgan).
-
@JustHelping said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028506#Comment_4028506
It takes 1 minute for full infection but go on
And thats some king of issue? If you last one minute after unhook when he is going after you then you are doing great, killer is supposed to get you through the match so like running him one minute is huge deal for the killer and he will mostly drop the chase plus his infection doesnt do anything only when you are fully infected but krasue has way stronger 1v1 in head form and has great mobility something wesker can dream of (better catch up and mobility than 2v8 wesker with 3 dashes).
-
Some killers are good but trapper,slinger and nemesis are knida loosing from the start and ghostface well he can be good but he is so dam map dependent if you get larrys then you are god like and if you get farm map then its gg for you unless survivors are bad. Other killers are kinda good and woth of waiting for match 20+ minutes but these 4 arent that worth it because games can be though even with strong killers.
-
Im on MK but I heard xenomorph,pinhead and nurse are kninda hardcore on controller, some say blight but I have seen lilith do some same flicks with him both on MK and controller, singularity is deffinitely hard on controller. Easy ones I think all basic m1 killers without any specific powers that are mechanicaly hard like pinhead (maybe dreadge can be bad with teleports).
-
No wonder shadow was nerfed and escapist buffed.
-
Small fix to your post, dont call them hackers because hackers are those who create the cheats and sell them to those sheaps so cheaters is more degrading for them than hackers, they are using bought hacks so they are cheaters pumpkin eaters nothing more just lame skilless people trying to have fun with their money on ecoense of other players that dont have same advantage and are hindered (imagine it like race against people in wheelchairs why being heatlty athleate its not fair just lame and discusting like going into the ring as full grown against kids).
Funnily enough most of them still suck with their cheats, I think it would be better if devs didnt ban them but let them play against other cheaters and normal players could watch it and spectate it, it would so much fun but saddly it seems they have more rights than normal players in DBD even if they violate games rules and worst part spotting them is hard because vast majority of then are subbtle ones which brings that frustrating feeling because you cant be sure many of them use small cheats and not when someone is around like some gen speed bonus there,teleport there, using 20 perks instead 4 etc. which is do hard to spot when it doesnt hapen right infront your eyes but devs are still sleeping and kinda play dead when this issue is mentioned which is sad, they would just do another doctor rework or make 4 new skins than improving the anticheat and ingame report system saddly thats reslity we have to face and deal with it.
-
@Leon_van_Straken said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028176#Comment_4028176
Well you could see who the Killer is chasing and where the killer is chasing. You can see which tiles are used and can think if the pallet is gone.
It is not as small as it seems my friend.
As you say its not small information and its almost the same as if killer saw auras of survivors other killer is on chase with. Would it help? Maybe little but in my opinion which comes from my experience in most situations the outcome will be same I had many games where I hit second stage on hook even when I had kindread so it will just help more to get from killer than with save coordination.
Other thing is bond doesnt have whole map effect its like 36 meters, kindread has that effect but then the survivors would have this effect in 2v8 basicaly 60% and more of the time through match (if this only worked for first stage then it would be bareable but its more of handholding change the quality of life change because saving each other comes first above all in most situations).
-
Thats the part when 1 or 2 bots came in clutch because they went for saves before gens only problem was that if 6 survivor players werent agressive on gens then the progress was slower than game with 8 people and another bad thing was killer knew bot is easier to tunnel on average than actual survivor player so they killed them asap.
-
@thrive2survive said:
I mean if you want free wins as Survivor, 2v8 is the way to go tbh. Assuming at least half of your team has a brain.. (most Survivors in 2v8 don't, and that's where the illusion of balance comes in)
Just survivor duo as two medics can pull insane saves so its not killee sided only or two scouts can be annoying to deal with if they are competant loopers they can rebuild safe pallets and stall killer for long time so its 1v6 for other killer which means if survivors have no genphobia gens will fly and its easy escape.
Killer as duo is more fun and can get downs easily I would say guarantee but the killers loose lot of pressure on many survivors when they are togeather all the time and even fast downs will give survivors repair speed bonus so they will get gens done fast and can still get more people out than killers can kill.
-
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028328#Comment_4028328
Current vecna is called the lich. Other vecna would habe another codename.
I belive most of DBD community know stranger things vecna than the D&D vecna so vecna would be the netflix one and the other would be lich but comunity would call him temu thanos or thanos (he is purple and has gold gauntlet).
-
Some bots are better than average survivor just try to land long shot with huntress or hit with pyramidhead when they arent stuck in animation they will doge it, looping is simple because they cant be mind gamed and some prerun even stealth killers so not all bits are bad and now they dont run from terror radius as before and do gend or save when killer isnt coming directly to them I have seen this multiple times in 2v8 where bots had more guts than actual survivor players which surprised me but its happening, I have seen even bots troll more than normal players and on average they look more when killer doesnt know mind games wont do a thing, in 2v8 I have seen so good killer bots nurse that tp to player almost every time,spirit that when used power it was hit unless you camped pallet and have good timing, wesker who was very good teammate, worts were like huntress because she didnt held her hatchet for zoning and positioning to get clear way for shot and billy because his power requires some brain power and experience from real player which is hard for bot he even kicked gens when he could just down zobed survivors with saw bots are bad but can actualy be hardcore to deal with so it all depends on who is the bot playing and how programed he is.
-
@JohnNemesisMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028330#Comment_4028330
I think its the contrary for Unknown, with 8 players, it would be ridiculously easy to get rid of his clones. Its similar to how Trapper can get completely countered a few players focus in stalking and disarming his traps. Even then, I honestly don't think they would do anything Blight or Wesker can't already do. If anything it would make it for some very entertaining downs.
As for Clown, would performance really be that much of an issue? I never seen any sort of problems like that when playing 2v8 (then again, I actually saved money on a good PC).
And its fine to speculate, its what allows to view the possible benefits or grievances of the mode.Uknown would be double harmless in 2v8 than in 1v4 because his teleports would exist for few tens of seconds and he would need like 2 seconds cooldown on uvx to be able to use it effectively because getting rid of uvx effect would be way easier and the fact many people play escapist class that has sprintburst on comand and gives it to other survivors he would get countered more than nemesis or pyramidhead with prerunning. He could get multiple survivors effected by uvx on gen with snipe but then getting hit with it again you would need clueless survivors which would bet hit by everything at that point.
-
@steezo_de said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028289#Comment_4028289
You're free to have your opinion. I'm not much into conspiracy stuff. I know it happens, but not on a huge scale.
This much I know. If someone accuses me of cheating in the end game, I agree with them completely, and not in a sarcastic way either. I might even troll people and tell them that they're being put on "our list" for who knows what. ** It means nothing.
-I should add this: ** People say ######### just to say #########.
It can happen or exist and I meant its rare.
For accusing someone from cheating honestly its nothing bad because there are so many subbtle cheaters that you cant be sure, so many perks and cheaters having more than 4 perks viable plus the fact anticheat does nothing more people have problem with it on loading screen or had than cheaters so there is nothing unusual being suspicious especialy if that survivor has no steam profile and is using hyperfocus (I had some p100 cheaters with steam profile, they are rare but I have met two subbtle ones one was speeding behind cirners and other had wallhacks).
-
This swamp feels great too just peak of pallet density update
kinda reminds me of 2018 DBD where every loop had double pallets.
-
@steezo_de said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028260#Comment_4028260
So, you think someone would use how many burner accounts to target each of those people on the list, most likely not popular, just to screw over their games.
Depends how much of ego they have and how did you get their nerve but mostly they go after some popular streamers or content creators than randoms but still they can get into your lobby and subbtle cheat and you will never know they just did gen 20 seconds faster or speed hacked while no one saw them especialy if they will play with friends that dont cheat than its super rare to spot this as killers if they are cautiuos. Cheaters dont need to fly and instapick themselfs or other survivors to mess your games.
I have seen some suspicious swf once they claimed they werent swf but two had each other in friends and one guy used speed hack around corner, not huge chunk of distance but still was sus and all defended him.
I mean all the info cheater gets before game even starts is huge and with swf that wants to win its gg and then some small boost in game like few % gen speed or heal speed and killer can sweat his cheeks to even get kill, I know its rare but it can happen if cheater is smart he can be with his account very long time in game before he gets ban. Just look at Hens video about cheaters and you would be surprised what all they can know and influence.
-
@steezo_de said:
Why would you care?
Like, what are they going to do besides look at your profile after the game and say yep, he's on the list.
I mean, maybe they'll tunnel you if you play survivor, but….
He doesnt need to care unless he is targeted by cheaters or he is on their list like the 7cmPwincess was, Hens has video about that, then you cant play because you get your games destroyed by cheaters.
-
@The_Count said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028191#Comment_4028191
Survivor is basically auto-pilot in 2v8 now and indeed only half the killer roster is viable.
I agree from killers only half is playable and for survivor team to not get 4 or minimaly 2 escapes it requires bad decisions from survivors and less skill or bad rng, for killers mostly huge skill from duo and coordination so they dont leave space for survivors to rush them.
I had game where oni with nurse (probably best I have seen in long time she missed few blinks that match but all her blinks were successful on me exept one) had massive snowball nurse just hit everyone and oni got power fast and kept getting it very often through the match especialy early on, we had like first survivors dead hook on 6 gens left and almost everyone exept like one or two survivors have been hooked once and still we rushed them with speed bonus and got 5 man out, they hardly got 3 kills and almost 4 but if there wasnt that speed buff then we would loose on 3 gens left max.
-
@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4028047#Comment_4028047
it's actually +2.5% per cage, -5% per gen
Still it favors survivors near endgame and if they have numbers they can rush you, I would get it if this worked to some gen number and cage number and then it would shut of compleatly and be just normal repair speed without any buffs (or debuffs but near gates on few gens left this still wont help killers).
Just had so many games where I preformed great with killer I played with and still we got rushed and minimaly twice more where killers snowball us and it looked we will loose on 5 gens left some even dc but still we rushed it to gates and got 4+ survviors out on average which is nuts but real. What annoys me more are killers that are underpowered like nemesis or slinger,trapper,ghostface because if you look at their buffs funnily strongest or stronger killers got biggest buffs and the weaker ones or mid killers got smalles like on sliger you got only some reload addon which isnt even the best of its kind and reeling speed addon into your kit dam even nemi hasnt marvins blood which is mystery to me why when survivors cure way more often than in 1v4 and he needs not only tier 2 fast but tier 3 asap because in 2v8 his tenticle is joke comapre to huntress hatchets.
-
@tes said:
You still can win without tunneling.
The question do you want to play consistently against such players, who had advantages of whole world but one or two people messing around whole match, so you get opportunity to take 8 hooks before kill only thanks to their mistakes. There are no skill if u rely on opposite side being chill or consistenly fail in understanding how they should move.
Played survivor yesterday. Another day of regretting lack of SBMM. Countless games with teammates doing the most primitive stuff. Or frustration due to miscommunication. Killers don’t need try hard for win nowadays, because the inconsistent level of play made so.
Just for an example — endgame, me injured on opposite side, Midwich, two people left, other on hook. Giving me opportunity to reach gates? No… Killing yourself on hook so killer can freely camp gate after, and then blaming me endgame chat I didn't rescue? Of course… My lose streaks on survs aren't defined by killer in lobby anymore — teammates doing their job way better.I said it many times biggest killer in DBD is not killer thats after you but your teammates, they dont kill you directly but will help it a lot.
-
@The_Count said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027992#Comment_4027992
EXACTLY!
In 2v8 the gens could skyrocket AFTER someone dies.
If you're not Lilith Omen you can't 16 hooks before start killing survs or you'll lose by a gigantic margin.The gens will skyrocket because there is -2,5% speed each time gen is compleated and +2,5% repair speed when 2 survivors are caged I think so only smart and evil play is to tunnel some survviors fast early on because having 1 or 2 survivors dead on 4 gens left is way better than having one hook on every survivor and one guy is dead hook. So best way to actualy get much higher chance to win and have no fear from preforming to well so survivors will just get speed bonus to gens and rush you in no time is to tunnel in 2v8 too sadly.
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021232#Comment_4021232
This is pure cope, reaching rank 1 was easy as hell, it was just as inconsistent as "high mmr". In fact deranking with this system was very easy so smurfing was very much easier than today, not only that but "everyone started at 20" is just true for brand new players or people who took a break for a long time, as rank reset only sent you back some ranks, not everyone got back to 20.
I mean friendly killers back then got to higher ranks faster then killers that played normaly and wasnt much successful.