Abbzy
Abbzy
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@Royval said:
I won’t lie Dracula 3 pounce wolf is the most least skilled ability I’ve ever seen in dbd
On the other hand you can doge it in open because his flicking from third camera is quite hard compare to weskers first person.
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@BongoBoys said:
He's known as the Harmless for a reason
More more like unknown harmlessness, for reason ofcourse.
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Just make the uvx effect last longer after first hit and not only 10 seconds which is short with staredown linger for 1,25 seconds you just have two but against good survivors one shot that will either hit and will injure the survivor and make the uvx effect last longer than 10 seconds or miss and loose all your progress from previous hit which sucks because unknown isnt super strong killer.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025761#Comment_4025761
Ngl he is still low effort high reward killer and this shouldn’t exist, but I’m not surprised he is so hated because countering “low effort high reward” shift w from survivors
That low effort strategy takes so small risk and is more effective and rewarded than high skill looping just holding w and runing to next pallet predroping you can counter or hold of like half of the all killers especialy the m1 killers which is something that shouldnt happen but devs just dont see it they said “we will add more pallets to make DBD great again”.
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The springtraps catch 15 survivors shile they are using doors, this is achivement that you have to farm as friendly killer or grind for many thousands hours and hoping you get sometimes survivor that is using doors.
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Small ttv like this have high chance they will be toxic or annoyed by something you do and other thing is they play atleast with one friend most times or more so high chance for swf from duo to squad.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025821#Comment_4025821
Do we have any killer survivors don’t have problem with?
They have problem with killer that is doing his job and killing them and same problem with killer when he stands afk or ignores them so killer bot that is easy to loop and can injure them when they let him seems like best choice but they would be screaming that this should real player do because its not fun with bot.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025586#Comment_4025586
My best proposal is make his range 14-16 m and give him base kit tape and cinderella box for small QoL (but tbh I’m asking for last thing even for his 1 vs 4 mode lol)
Iri seal gonna be pretty bad because constant requirement of charge slow him down a lot and this is his main issue in 2 vs 8
Giving him iri goblet it’s gonna be a massacre if killer player is decent enough. But… “if” the most important. I still hope I’m gonna see some good PHead in 2 vs 8 as surv. I really feel my kind is in extinction as some Hag or Artist players… He is not a huge threat in 2 vs 8 at all because has zero map pressure, so I think it’s not gonna be a huge deal? Idk how make casual players playing on him more at least for event. People can choose Nemi because despite having average power he is pretty simple. PHead just requires too much currently from the player
Fact is with nemi you can do more because you miss less and have more preasure on other survivors with zombies and probably same on the one you chase but he still isnt best because of his slow power up gameplay and with wesker his t-virus is joke because they are so many sprays to get rid of it, he istill has more utility than phead if you arent missing much as phead.
I kinda enjoy dracula he has simular range projectile as phead and can hit multiple survivors plus strong tracking and chase with wolf and better mobility than wraith (bat is same speed as basekit cloaked speed with insane teleport now which is great power and having more windows and pallets on the map helps a lot).
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025518#Comment_4025518
He requires patience. If you can’t hit m2, you can zone and close. The issue 2 vs 8 and zoning killers simply has bad synergy
But!
— Blight
— Oni
— Wesker
— Spirit
— Wraith
— Billy
He has nice synergy with these killers. Every killer with good map pressure in 2 vs 8 is really good for him. The best I tried is some awesome Oni player I played with. You either play as supporter, or control zones if you trust teammate enough. I can say he is def good in holding gens or finishing chase after teammate.
He is really bad with Dracula, Nurse, Huntress, DeathSlinger, Nemi, Ghostface…
Best teammate in 2v8 is always someone with mobility and catch up so he can prasure while the other killer can play best as he can. I find wesker,blight,dracula and billy most fun for me they have high skill floor but they are fast and fun which pyramidhead is fun but his weakness to prerunning and sprintburst while having worse range than huntress makes him pain to play as in 2v8.
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Its not sprintburst on comnand (the strongest form of exhastion perk it was evere in DBD with og dead hard) but dont forget survivor gets like 6-8 seconds of quick and quiet with it plus when sluged he gets up faster than other classes because his cooldown is 30 soconds instead of 60 to 90 seconds.
I dont think it should be removed but its cooldown should be like 50 or 60 seconds because its wery strong effect that gives sprintburst to multiple survivors if they are close to escapist class and escapist gets quick and quiet and 30 second cooldown is joke for probably second strongest power in 2v8 survivors have (strongest is repearing pallets). Again this is ok against killers that can catch up like nurse,blight,billy,spirit,wesker,wraith and now dracula but using it against other killers its super easy escape and someone like slinger just eats the dust.
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@Colt45m said:
If it goes through as is I'll give up survivor and be killer. I play dbd for the challenge. I been running no perk survivor for a while now because I personally think exhaustion is a crutch.
Survivor with no perks is way easier than killer same with adepts you get other 3 people that will have strong perks mostly and stall the killer for you but with killer there is just you, big rng like map and more, your killers power and survivors mistakes that will carry you if not than its gg against decent survivor teams.
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@tes said:
I had to play 3 matches to finally have a decent play, but he relies on his teammate extremely a lot
I also had to play a lot m1… that's disappointing. I can't imagine how hard it's play on him for people who don't main this killer
P.S
Shadow class is unironically good on him
He is not that great tbh (even i like him a lot) he suffers from "good on paper but not so great in real" effect becuase his range isnt that great, his hitbox is super slow so you kinda play chess with him and you need to be 2 moves infron of your opponent to land a hit that isnt survvior stuck in animation which can hit every killer with range attack kinda, he has no mobility so prerunning is super strong and the amounth of sprintbursts on comand with quick and quiet are so strong against him so he is like slinger maybe better but still he requires too much to work compare to 2v8 huntress and no mobility or catch up is very bad in 2v8 so yeah he is hard to use. Imagine survivor is in that narrow coridor or way of some loop where any other range killer has super small chance to miss like huntress,springtrap,uknown (second hit does someting so not great exsample),nemesis,xeno they will hit this because survivor has almost no room to doge that attack but pyramidhead? its still 50/50 where survivor can either bait it or doge it because how slow his attack is and with 2v8 delay I usualy get its pain and suffering I just had sable infront of me I used m2 and she still had some time to doge it before it got to her if it was huntress or other killer like xeno,nemi she would bet hit but pyramids m2 is very slow so its just like shooting 2 moves ahead the survivor I guessing where will he be which isnt helping.
Another bs is his reduction with camera turn is astronomical like dracula has almost the same power only difference is he cant hit survivor who is covered by something taller than him but his hellfire has no camera turn restriction which makes preshooting and other flicks possible on pyramidhead you are kinda forced to small degree range of motion with your camera and to be able to flick more you need just depend on bug which needs high dpi and lower fps (I think but no one knows 100% but higher mause dpi for sure) to work and only difference with pyrandhead to draculas hellfire is he can hit you compleatly through walls but fact is he doesnt see you without aura read so Idk why the turn rate is so dam slow is mystery to me.
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025415#Comment_4025415
the 3 pounces are also super bugged. i had a game where i smacked my head against a rock on my first pounce and then both my other 2 pounces just didn’t work. not surprised as i know what game i am playing🤣
They are and his shapeshift is delyed every time or wolf pounce too compare to 1v4 but he is still top tier and super fun with blight or wesker.
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@adam1233467 said:
She would be probably be garbage because there is gonna be SEVEN people to possibly bodyblock for eachother lol
Yeah pretty much just need like half of survivors to know this and she will suck same as pyramidheads kinda sucks comapre to huntress (he is easy to doge and didnt get any solid buffs so he is just prerun killer where holding w is easy and works, he only has 1,5 longer range which is bad so huntress is easier and has more range).
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025428#Comment_4025428
https://us.v-cdn.net/6030815/uploads/M32V6R92PUA9/screenshot-20251106-153544.jpg
My whole build synergizes with it and that seems to be working good for me.
For you maybe but all that perk does is just knocking survivors items from their hands and thats all so what kind of strong effect is that? It only works on m1 attacks and only greedy goblins are effected by it or survivors that cant play without their medkit with syrange or styptic or flashlight are effected not some joe who had brown or green medkit so that perk is just onlz good for gobling or paired with vecnas aura perk but that isnt best aura read option and it easts you 2 perk slots comapre to other better aura reading perks.
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@cogsturning said:
I'm getting crazy value out of Franklin's right now and would hate to see it changed.
That perk only works if you go against greedy goblins survivors that cant play without their items and thats all it offers maybe with vecnar aura perk but you need spend two perk slots for just very little aura read which nowhere to hide or barbecue and chilly do 10 times better and more.
I find even dear stalker better info than that perk combo or same because its just 3 dam seconds but if you pay atention you have info on one survivor every 30 seconds which is nice thing.
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@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024815#Comment_4024815
Cause nobody likes going against ghoul. He hitscan grabs you through a wall injures you and then immediately catches up and lands right next to you with very little cooldown and downs you before you can reach any sort of safety.
Not to mention he can just scamper grab you through a vault or pallet and applies a 50% hinder to slow you down and there's nothing you can do about it.
Poorly designed Easy S-tier
High a-tier, s-tier was his first released version but I agree about the vault like kidnap tech was bs thing but they fixed it and now he seem to slow the survivor down for some reason and thats something that before didnt happen unless you got kidnaped. He still has more restriction on his power cooldown compare to blight that is with brutal strenght just break catch up hit and again.
For me he is still easier to play version of blight from Wish.
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@Choaron said:
Nurse isn't even a top 10 most played killer.
No she isnt, she isnt even in top 50% killers with highest kill rate on average she has smaller kill rate than trapper (if we dont count high mmr where she rules with blight) but she is still strongest killer in the game I mean her power needs to be strong because she is just about her whole power with 96 or 98% speed you cant chat survivor that have basekit 100% speed and other killers have 110 or 115% so she is just desingned to be all yout her power but her power is nuts I dont even know why having aura reading abled when charging or using the blink is still in the game it should be same as spirits haunt phase just imagine if spirit could see survivor in her phase if she had aura read on then that would be nuts like 165% or higher speed how would you outplay it.
I would like compare spirit to nurse or blight especialy blight just look at them blight 115% speed killer with 5 dashes that are basekit faster than billy or oni and have great reach plus his whole power cooldown is just 10 seconds and that is only if you use your whole 5 dashes and then spirit 110% speed killer with like 165% or what speed in her power where she cant see survivors only track them basekit by blood,cratch marks or sound and her cooldown is basekit like 15 seconds which is nuts to think about these two but bhvrs golden child cant be hurt at all I guess just look how long had other killers like dracula strong addons like his meduza hair it didnt even was in the strongest state in the game for whole year and just compare him to blights old addons like alchemy ring or compound 33 that were effects on second strongest killer in the game till this day after removal of his hug tech (strongest hugh tech that ever existed not even weskers or draculas wolf could match it) that like if you give trapper addon that when survivor steps into trap gets one hook stage and it could kill him when he is dead on hook trapper would still not be that strong as old blight with his best addons but majority of survivor and devs like him so there is nowonder why he is still not tunned down as ghoul was or other characters like chucky,dracula,spirit.
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True pyramidhead has little changes to his kit, he isnt that strong as people thing (only on paper if the palyer hits his all shots that can go through walls but same as unknown or other range killers this is only theory on paper and not reality) he isnt easy to get hits because you need to aim where the survivor will be he is like shooting chess you need to predict a lot especialy against good loopers, he has no mobility so he sounds great but he will end up at same place or maybe even lover than 2v8 huntress in tier list because of his harder power to hit and no mobility and his cages arent bad but you dont face swf flashlight squads that go down under pallets in 2v8 and flashlights are rare and no background player or champion of light perks likem that arent there so its still faster than normal caging but nothing that strong compare to 1v4 mode.
Dracula will be way better dog with 3 dashes is just pallet gone or hit if player doesnt get spun and misses hard, hellfire is actualy easier to get hits than pyramids punishment it travels littlebit faster I think and flicking it is actualy easier because there isnt any camera turn rate restriction as phead has and its not his only power, mobility bat is same speed as wraith with no speed buff from perk or addon at 150% speed which is like 6 meters per second and teleport being longer with that amount of pallets and windows dear god that will be his second most usefull thing right after wolf form having 3 dashers which is better that wesker because wolf pounces have same lenght so loops are easier to play with it even the fact you have to use them all compare to wesker. Dracula will be top tier and phead probaly same or little lower than huntress due to his power being easy to doge plus huntress has more lethality because she can hit more survivors in short time and has more walking speed so its better zoner and easier to use than pyramid but still he will be good killer option and not something so bad as nemesis,slinger,ghostface or even trapper that arent worth to spend wait time as compare to other more fun and powerfull killers like blight,billy,draculy now with pyramidhead,huntress and more (trapper can ge good but the rng factor i still there and his teammate has to do more preasure because trapper looses time for set up).
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@Wiccamanplays said:
The fact that their survival and escape rates can’t account for DCs is quite worrying. That must really skew their data, and if all they’re using is that kind of data to make decisions then no wonder their attempted fixes have been so off the mark.
Yeah the abandon seems to not yount into stats either so they work with something and balance the game around it mainly but that thing isnt reliable source and only covers one half other is gameplay and thats something they dont do much since that legendary flashlight nerf like from start they are ok then some unnamed dev played match as hag against bully flashlight team and got destroyed and nerf was there which they claimed it was planed long time ago. Personaly I think they need to play more their own game or listen those they have as advisers for that and not only look into data that arent even that accurate as they say (I still remember times where they balanced killers by kill rates what a funny years "nerf the pig" times).
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/460039/would-you-say-reshaders-are-cheating
reshade gives both sides a huge advantage and should be considered cheating since survivors can notice the red stain far before someone who doesn't
For killer it helps you see survivors very far and its definitely more better sor survivor because many loops are super hardcore for the killer to mind game especialy like those jungle gyms and many other loops on grrenvile (unknown or fryddys maps) because those planks have small spaces between and with good reshade you can see killers redstain like it would be flashlight in night time its so discusting advantage that shouldnt be allowed for both sides survivors get huge help in chase and killers get easier time to spot survivors across the map.
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@cogsturning said:
Syringes are the most perplexing of all changes. The wording makes it seems like it's meant to be weaker but idk about that. They were fine as is.
I dont see them as only person running syrange in most of my games, if its just syrange on medkit with some charge addon so survivor can normaly heal and then use syrange its mostly some random guy but the current sarange is normaly used in duos or swf very rarely I see just one in the lobby if there is lobby with them two is minimun I can get most times.
I dont see the new as busted as old you can us it lest say with sprintburst you run from the killer and get some time before he catches up then you use your syrange to gain other sprint burst and what you can do after is having bloodrush to gain third after unhook or head on for bullyes (which are the biggest part o survivor player base that screams they want to have fun), with head on you can head on killer two times than use ds and third head on with blood rush if you have it.
Other reason current syrange is busted more that addon that is used with is most and gives you speed 5% haste for like 20 seconds just makes that 16 second heal from syrange guarantee against m1 killer with no strong chase power or antiloop that is solid so most of m1 killers are cooked and they just chase survivor so he heals infront of them and there is almost nothing they can do only hope that survivor will missplay, the current styptic stacks with healing speed perks like bottany and it stacks so you can make the heal time for you shorter like 12 and less seconds which is another big thing.
Lastly dealing with sprintburst is less of a problem than dealing with another health stage for m1 killers because getting that one more hit you slown down as killer for animation and survivor gets that sprintburst anyway so now its just distance or bully moment and not heal that is fallowed by distance when killer gets hit.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/459980/keeping-it-a-stack
No. New Syringes extend chases by way less now, much more welcomed than free heals. Styptics can be useful if that number is toned up
I mean same problem blight wont care and destroy you the same, m1 killers will get cooked the same but maybe less because old one could heal survivor which meant more time waste for that m1 killer plus free distance (same as sprintburst) after getting hit for survivor so its better little, not to mention the addon that gave you haste 5% for more time it takes to heal with syrange and fact healing speed perks stack and make healing from syrange shorter which is another coool thing devs didnt even knew when they dicided to change this addon so its not that strong I bet.
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So full swf stacked with syranges and second chance perks on top isnt a problem? Syranges werent op if killer has no strong chase power or antiloop to get hits where m1 killers struggle especialy when you combine syrange with that addon that gives you 5% haste which is almost the same as having hope and to make it not that hot healing speed bonuses from perks also shortened the time it took you to get healed with syrange so again do you actualy think syranges werent problem, if you do than I dont think you ever played more based m1 killer against good survivors or swf team where every hit counts and having 4 less hits means being few hooks or slugs shorter which is very bad in games against survivors that are competant.
With reworked effect yeah same thing blight wont care or ghoul and other strong killers but those trappers,ghostfaces,dreadges, wraiths,clowns,freddys,doctors and many other killers will get steamrolled by going against few double sprinbursts in the row or whole swf and styptic that thing was like dead hard for people with two brain cels just use it when you are near pallet and killer cant even wait it out only in open this worked.
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@mecca said:
Killer mains love winning almost 100 percent of their games and the followers thinking they are so good. Obviously, anything that might give survivors a fairer chance at the game will have some resistance.
Everybody loves to win but what everyone doesnt like is loose,fail by getting steamrolled many games in the row.
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Thats something that will happen eventualy and there is not much how devs can battle it only make adjustments like buffing and reworking weaker and underpreforming killers like they did last with mayers but from what we saw over years they are slow with it as with fixing bugs that exist for years or characters like houndmaster still with bugs that make this particular killer almost unplayable because your power works like weather forcast or how they battle the cheater problem (they just ignore it and cover behind other things like tunneling and play dead) so it wont happent or maybe it will take other 2+ years but i fear by that time it wont matter as it matters now.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024639#Comment_4024639
Conspiracy theory with zero proof. Of course, how could I be so clueless.
I just the theory that gives biggest sence compare to your "oh its just mistake that has point" but i value your cluesness if still think they would have enough courage to call it out.
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I have finally found what I get too on pale rose remids me of DBD from 2017 pallet density back then was same on every loop two
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024620#Comment_4024620
Where's your proof?
The nerf doesn't make sense because they are bad at design, not because they are out to get Pinhead in revenge for the license holder
Do you think they would admit it officialy? dont be clueless thats not how it works.
His chains only slow you for 3-5 seconds if he hits them good so they dont instabreak as they spawn and your teammate can break them with his body even killer can (which sucks because is the same crap desing like trapper steping into his own traps, punishement for power that is weak as hell yeah his chains are weak strongest thing in his kit is cube and chainhunt not his chains he has to hit manualy) so this means he can hit you but what killer cant and it wont stop bodyblocking than much. I understand his addon change (even the new effect is just copy of his other addon which is lame but ok pretty good job style thing) but to his basekit it doesnt make any logical sence.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024615#Comment_4024615
That's definitely not true what lmao???
BHVR isn't nerfing Pinhead as revenge for the license holder not renewing the contract.They diffinitely do because his whole nerf doesnt make sence (only the reason for his addon but thats like all).
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024606#Comment_4024606
Right, I just don’t see what this has to do with Krasue
That means her power logicaly has to be weaker which is the truth. Nurse is still easier against good swifts than krasue (good swifts arent playing against nurses with frost eyes chasing you as m1 that make her low kill rate possible).
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@JustHelping said:
bhvr was so clueless about how to nerf her, they basically listened to random comments on reddit and rush nerfed her. She has no pressure now cause of survivors losing infection after unhook. Crying cause of tunnel potential yet there is a big outcry right now that pinhead cant tunnel anymore in the latest PTB.
Double standard much
The whole reason for pinhead being worse is because of his license holder cutting his contract with bhvr and as repay they will nerf him he has not so huge part of comunity likeing him as demogorgan where was more possible he would come back and another potencial for further teamwork or another licensed dlc ahead of as, tell who survivors see more with exitement demogorgan or pinhead i think the answer is pretty clear.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024589#Comment_4024589
Yeah I’m just saying that Nurse is held back on stats because of her skill requirement but Krasue doesn’t have this. So her kill stats should be more accurate like most killers unlike Nurse who’s kill stats don’t really paint the whole picture.
Because nurse is not 115 speed, you see the slower killer is the more powerfull power mostly chase one he needs to deal with loops like spirit,chucky but nurse can only be played with her power not as 110 or 115 killer and this makes her kills on average lower than blight or trapper,ghostface and her power is not the easiest to use but not hardest tbh (atleast for me).
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Thank go that window was busted if survivor had distance against killers that cant deal with windows well or have no power to get hit there and zone survivor like dreadge,artist,hag,knight, if survivor vaulted that window before he got chased it was few rows there before he get into chase so it could be used as infinite by experienced survivors.
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@LordLazeris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024591#Comment_4024591
They should've gave ghoul the rocket launcher not nemesis. Nemesis is disgustingly OP now. Nerf nemesis.
Nemesis his too fast and his zombies have inteligence of leon (most leons have inteligence of nemesis zombies) which is not okay so they should make him slower and smaller, with that rocket louncher for ghoul I think it would be fair to give blight light machinegun.
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I think its personal because of license, devs got slaped across their wrist so they will make the character worse because they can as their answer and stand to this decision of licence holder saddly for pinhead he has not so strong base of fans in terms of numbers as demogorgan had which means he will suck more and more because devs can do it.
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@Choaron said:
Glad to see this oppressive OP killer getting what he deserves. Hopefully we're getting some buffs to Ghoul or Nurse next.
True I think they should nerf him,pig and mostly freddy years ago and buff less proforming killers like nurse and blight that are very hard to play and are not proforming that well as these good killers especialy against swf.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024455#Comment_4024455
Except Krasue isn't high skill demanding so that comparison to Nurse wouldn't really hold. She's pretty average on skill requirement.
True but but nurse is just whole abaout her power and krasue has more limits in chase and counters even if the player is good, now I would say ghoul is about same on skill requirement but has more leverage against things like bodyblocks or catching up, dealing with endurance and other things than her.
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I played her few times after her last nerf and she is kinda ok in my opinion she is now even weaker than ghoul in my opinion because she has only one thing better than him and thats 1v1 but also her most strongest counter to her is survivors which are uninfected bodyblocking her head form in chase against infected survivor which gives her two options first is hit that uninfected survivor 3 times and infect him but for me better is switch back to m1 and ifect him then go head form and chase the bodyblocker or catch up to the first one you chased with flight, very solid stronger a-tier not the most balanced killer but not busted as before and her vault in head form is now not so strong either plus swf with good coordination can delay her quite a lot with bodyblocks which is thing killers like ghoul,dracula or larry,twins can deal better and catch up same or even faster because they dont loose momentum when switching between forms (dracula can but thats smaller than krasue plus he has more tools that have higher skill ceiling but can also deal with more stuf), here autoaim for her infection seems tuned down the bits of her spit dont fly so high and far as they did before I think.
From what was devs stand for her she was meant to be stronger killer (the unique hook bonuses in first antitunnel patch she was there pointed between strongest killers with mobility and catch up even the fact she was there weaker in ptb than her released first version into live), now she is still stronger killer but if its what devs wanted she is then ok and there are above her bigger monsters in terms of power.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023431#Comment_4023431
You lose your medkits upon using the addon
And? its not about what you loose but what you get while loosing just medkit which is just like another hit killer without strong chase power with catch up mobility can deal with not some m1 ghostface. There isnt any impactfull thing you loose medkit (which you can use with charge addon for normal heal and need only some charges to use it and pop the syrange while doing it so its not like you bring medkit for this one effect but for normal heal and another sprintburst in price of just one medkit which is huge deal for mediocre to weaker killers your blights and ghouls wont give a dam, some sprintburst they have speed and sprintburst is just joke for them).
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023472#Comment_4023472
You mean the new syringe right? A 4-men SWF with sprint burst and syringes and you won't catch them
Old one which was more busted, new one is weaker but same thing strong killer with chase power that can catch up wont care that much like blight,ghoul but m1 killer or no mobility 110 killers will get owned by this new effect that gives survivor another sprintburts,lythe which are like best and only perks for this to work but they have same negative as the old effect strong killers wont care and weaker ones wil get destroyed by this in chase.
Its still way better than old effect that was with haste addon busted against killes that are m1 or have no strong antiloop or even when using it to save time 16 seconds isnt bad you spend 1-2 seconds applying it and then work on gen and getting healed at the same time (18 seonds or 20 is time that is required to work the same chunk pain res regressed by the way so its both strong in chase and on saving time which makes weaker killers that are m1 and every hit is 5 times more important for them than for blight (maybe even more), their every hit or miss can make huge deal with outcme of the match and with tunneling being for these killers even worse (only solid and consistent way the yould get some kills or mostly preasure back on fe gens while survivors are healing mid chase) old effect would be way more impactfull not to mention styptic that is just more consistent and lower skill dead hard that is strong as hell too (was ptb nerf isnt that op with effect it will make healing just faster and wont give you second chance for your medkit in return).
I still see your point 4 man with sprintburst and antitunnel perks or vigil will just destroy more killers now than before, I not angry loosing but what makes me iritated is their confidence and thinking how good they are with most busted stuff its like thinking you are very good killer when 4k with blight but with other weaker killer you would nearly get 2k or just one kill.
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@Rudjohns said:
Killer mains are mad about my post lmao
Quti simple explenation by self discovery, look at it this way untill you go as m1 agans swf with 4 syranges and two of them are with speed addon that gives survivor 5% haste then you will know how bad syranges realy are.
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Dissolution perk that has high requirement but its effect is shown to survivor which shouldnt be thing and it should be surprice like endurending plus spirits furry which has easier requirement to charge it and its not limited for 20 seconds which is very low time for the fact survivor knows you have this perk imagine if killer knew which survivor has dstrike when he is chasing him this would basicaly make that perk way less usable or dead hard,lythe these perks shouldnt be shown on both sides screens as warnings but rather surprise perks which can get you first timd and then you know the other side has them so Idk who would use dissolution in argument where he defends the pallet density update and its effects as non problematic because other side has this perk and when stars align it works and counters it.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/459792/an-idea-about-qol-for-the-game
I think by base and even in the last PTB, the off hook protections only last 10 seconds in end game, which is good, because if it was still 30 seconds that would be super unfair.
Its pretty much free escape if killer doesnt injure you right after unhook and can catch up fast like blight.
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@Cassiopeiae said:
I’ll never understand why people playing Pig completely waste their power and tunnel. The whole point of the trap is to take someone out of the game for a while, create slowdown, and shift focus, not to chase them down right after putting it on. You’re supposed to use that time to pressure others, not erase the slowdown you just earned.
Fact is it creates huge potencial for tunnel to survivors dont heal like half the time and go to get the trap off their head and its easy to find them which is the closest search box near the location there were last time like hook and thats perfect for tunneling too with fact that pig is bad killer in chase and is more like jack of all trades she has many things but none one that would be somehow strong and consistent (traps slowdown isnt bad but still survivors can get it off with few tries and she has hard time to get downs for using her traps early where it is more needed).
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@fussy said:
Yes, if we talk about matches, where survivors understand what distance is. Prerun probably is strongest thing you can do against killer without mobility and easily will buy you at least same amount of time as chase itself.
I remember match on garden of trash against Deathslinger, I did almost full circle around main, run into it to use BL, then do another circle around it. More than a minute of killer's time literally on nothing, he couldn't even use his power on me, because I always wasn't on his LoS.
These survivors are rare, but I'm sure if everyone had experience of a match on non-mobility killer, where they would spend 50-70% just to start chases, there would be no "no" answers.
Slinger should already get his 24 meters terror radius back because he cant instashot you without going through his animation and his full range is 18 meters, all he has is just strong 1v1 but still not best with no mobility being 110 speed killer that has long reload cooldown and is punished hard when misses the shot by big distance, easy to prerun and super effective against him.
Worst thing is there is bug on him (same for huntress but on him it sucks more) where when you hit survivor and should get hit the redeemer bounces off like if you missed plus another huge thing which is like 2 years back you could shoot survivors through small holes which increased his skill ceiling and deapth but now it is very inconsistent and many hits you would hit through the holes or gabs in objects and structures few years ago now arent working which is just bad thing because those hits didnt gave you down but injure in most cases and rewarded skill and experience with this killer, now they dont.
For those that dissagree look at it this way he is 110 speed killer without any mobility of catch up power which is worst thing for killer and all he is about is his power (almost like nurse) which has to be very strong in chase but now its worse than before, he is range killer but he cant down you directly only puts you into deepwound and has to m1 you to get down. His range is just few meters longer than springtraps but his projectile is very hard to get hits with on long range against moving survivors due to its small hitbox maybe smallers hitbox in the entire game and this had bern indirectly by one bug and many invisiable random wall that didnt existed before nerfed quite a lot Im not slinger main but I believe they can see this issue the same way.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023135#Comment_4023135
Just because killer can teleport, it doesn't mean it's good mobility…
Freddy, Unknown, Xeno, Dredge, Sadako, Demogorgon, Springtrap technically have it, but it's far worse compare to Blight, Kaneki, or Billy.
It all comes down to how quickly you can get where you want and what are your limitations for it. But you could make all of them valid with mostly number changes…Killers without any mobility are limited with this and it can't be easily changed.
Ofcourse having just teleport isnt best mobility but it all comes to the one thing how good the teleport realy is like many of these killers have their tp placed on map in form of some station and some have set it (best for preasure is probably freddy he can go directly on gens which is the second best type of mobility after the one that krasue,blight,dracula,ghoul,billy have until you get to gates but he has addon for that and worst is demogorgan he must set portals manualy compare to unknown who sets them automaticaly and on top of that all he gets from them is very small killer instinct,5 seconds of oblivious and gives survivors global sound cue not to mention remowing his portals doesnt take thah much od time compare to unknown and fisk for doing it is smaller, I dont say others have good mobility either but they get from a-b station faster).
The most important thing many people dont mention is billy,blight,ghoul,dracula,krasue have build in chase power into their mobility and vice versa so they dont just travel with good speed from a to b but they can choose where will travel to and can use their power for hits,injures or closing distance very fast which other killers with mobility dont have or its way weaker and restricted.Worst are 110 killers with no mobility they rely just on their whole power to help them get hits and downs because they are worse that 115 killers in chase (chucky is maybe very close or same with small model and third person camera which gives you more options in chase same as survivors have with check spots etc.), so in other words having mobility is way better than having none than it realy depends where you get with it and how fast and best mobility for the game is the one where player can choose where will he end up like the blight,ghoul,dracula,wraith can and use it as great catch up or directly hit survivors by their power while using it as mobility (they dont have pronlems with preruning like springtrap or potencionaly other killers have so getting across the map is goid thing but getting right behind the survivor you want to chase or preasure by any way on map is better thing).
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@PetTheDoggo said:
Killers without mobility are playable, but it's for sure a limitation for them.
Lack of mobility is going to create games where you simply can't win. Kinda all survivors need to do is prerun and end their chases in corner…
I would say bigger issue is massive power creep with some recent killers. It's not like killers without mobility got worse, but they just look trash compare to recent killers.Even some killers with mobility are outdated or underpowers as hell demogorgan (outdated and weak), sadako (weak, all her power is just her tv and if survivors arent new she is just m1 with poor stealth).
Many bettter bomility killers like springtrap can be preruned, dreadge same if he doesnt tp to locker and survivor is super close to it or next to it.
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Tbh i see just few on like farm maps and some maps just few fillers at corners that are wothless for dream pallet, best map is rpd the version that is more balanced not the survivor sided where on strong loops these dream pallets can be spawned more reliably and these loops are the ones where survivor must run through the place where dream pallets spawns so its more impactfull against sleeping survivors than dream pallets on any other map. His hindering snares and teleport are the key powers dream pallets are just fancy thing that doesnt work (just little more reliable than survviors using springtraps doors).
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023095#Comment_4023095
Sometimes stealth killers can more effectively cut survivor ways and do pathing that catches off guard. But it works when survivor not familiar with maps or checkspots
The most demanding part is blocked los which on open maps is against stealth killers for this to work so cutting survivors off isnt that reliable as it sounds.