Abbzy
Abbzy
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@Dokta_Carter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023091#Comment_4023091
Fair assesemnet, and in a way most killer with stealth in their kit have a tell when they are going to attack you/nearby
PIg ambush, a roar
Myers, loud breathing
Wraith, Bell ring
Most stealth powers arent pure stealth either sadako has lullaby and is invisiable from further than 24 meters I think, dreadge has loud noices like coming out of locker and you see him bright in nightfall same as he sees survivors, springtrap can be reruned because his doors exit sound isnt that loud and his footsteps are like mechagodzila coming for you bas as old dreadge sound, chucky you know you are in his tr by seeing sfootsteps spawning around you and he chuckles and laughs often which makes him less stealth, merchant has just 8 seconds stealth that is good in places where you cant see her and devs want to nerf it to 6 now, freddy has lullaby when you are in dreamworld I think but that isnt such stealth as sadako, most stealthy killers right now are wraith and ghostface maybe mayers tier 1 (stalking mode) but mayers depends more on map so many stealth killers arent realy stealthy as ghostface and wraith. Demogorgan, there isnt even point to talk about 5 seconds of oblivious effect compare to springtraps 15 basekit, he is just outdated as dinosuar in DBD right now.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022985#Comment_4022985
The uniqe buffs shold be better not for making killer stronger but for making the reward more woth it so there is less tunneling
Could you clarify what you mean? If the buffs shouldnt make killers stronger, how would they still reduce tunneling?
Sorry but billy isnt busted, he is strong killer indeed but he takes some skill withhis power and has solid counterplay (its easier to juke him or doge him than blights,ghouls or nurse power
I actually find nurse easier to loop than billy, and i often see billy proxying the hook and then one-hit the unhooker.
In reality the killers cant be balanced the same and never will (look at meta now killers with chase powers plus some good mobility will be always better in this fast phase state than some trap killers who must set up or stealth killers) but lowering that huge power gab between then is important mainly for balance uptades like the patch 9.3.0 where some killers can just be almost uneffected by the survivors buffs while others will struggle way more than now same as with pallet density uptade that just did almost nothing to stronger killers but the m1 got cut deep by it (because 6 more filler pallets between stronger loops do nothing huge to blight but for m1 killer who has no strong antiloop or catch up dash power these few pallets become super strong against him).
Im not exactly sure i understand you correctly, but i think we are in agreement that BHVR should reduce the gap between killers. For example by lowering the speed of the fastest killers and buffing the speed of the slow moving ones, one idea could be to give trapper the same speed boost without hes traps as springtrap have now without hes axe. That way the setup killers like trapper wouldnt feel left behind as much as they do now, while fast dash killers dominate.
Would it be enough for trapper? probably not, but at least it can make up just a little, for him needing to go all over the map to collect hes power (traps).
Could you clarify what you mean? If the buffs shouldnt make killers stronger, how would they still reduce tunneling?Some better effects which are more woth of going for as killer because bloodlust with more blood points wont cut it, effects like better regression with haste istead bloodlust which arent op (depends in what nubers ofcourse) and are quite solid to make killer not to tunnel if he doesnt need to which now tunneling for me on weaker killers after 9.3.0 will be priority to gain preasure from the start because of stronger antitunnel making it weaker even near last gen which will hurt me very much with weaker killers on which is normal to have 4-6 hooks on 1-2 gens left compare to ghoul or blight,billy which can have more hooks naturaly by this time on same gens or have powers that can help them catch up way more faster than weaker killers like ghostface,pig,demogorgan,knight etc.
I actually find nurse easier to loop than billy, and i often see billy proxying the hook and then one-hit the unhooker.Depends on the killers experience and skill plus who you face more which is logical that if you will play against more one killer than other even if that killer is stronger your strategy and understanding his limits are more known to you and thats why you have better experience and results against them (I believe you get more nurses than billy he isnt super popular even the fact he is strong and fun with high skill ceiling and expression).
Im not exactly sure i understand you correctly, but i think we are in agreement that BHVR should reduce the gap between killers. For example by lowering the speed of the fastest killers and buffing the speed of the slow moving ones, one idea could be to give trapper the same speed boost without hes traps as springtrap have now without hes axe. That way the setup killers like trapper wouldnt feel left behind as much as they do now, while fast dash killers dominate.Would it be enough for trapper? probably not, but at least it can make up just a little, for him needing to go all over the map to collect hes power (traps).They should reduce the gab and Im writing this the time I joined this forum but some people dont like the idea of having less variability in power levels of the killers but if we want from devs to balance the game some choices have to be big and thats why if weakest killers were now around mediocre level which is like springtrap now then this survivor buffing patch would not be so huge deal but we still have trapper and ghostface with same power level as before because their buffs didnt do much.
I dont know what speed you mean because trapper is 115 killer with no dash or mobility and speed is one thing but his kit is just time consuming with strong counterplay that hurts killer way more than it should, when he is using his power he is actualy like gambler its just very small ods he will hit jackpot with it (his traps will work) or bigger chance he will loose it all so we can say he is actualy loosing when he is using his traps compare to wraith who gets from his power something more constitlently than trapper.
For trapper I dont think so he needs rework because his power is just badly desinged for this state of the game (fast phased which is more better for chase killers with mobility than set up or stealth killers like trapper or ghostface), same as nurse you cant buff her becasue she would be more busted and you cant nerf her too much because she would be terrible or not worth playing (mostly because she is the one killer that is dependent 99,9% of the time on her power, she cant chase normaly she is slower than survivors which means her power has to be strong and only nerf I can only imagine for her to not be super bad is just blocking aura read while using blinks or charging them just like spirit, nerfing her cooldowns wont be good because she will be way worse she just cant be m1 killer like blight or bily without using her power so she is problematic by her desing this is same issue for trapper but in different power scale).
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@Pulsar said:
I don't see an issue with it.
If people find it more enjoyable to play against bots, then maybe make the normal game mode more enjoyable.
Just preference, for me I find bots kinda as empty gameplay if there arent real players because against them no mind games or tricks and cheaky plays that work against real survivors because they just have to think and predict and dont loop by knowing killers distence from them and direction by terror radius (its like wallhacker almost very plain chases without any engaging twist its just forcing the bots to pallets and droping them or vault window over snd over untill its blocked and then hitting them which is pretty straight foward but gets boring over time).
All depends on how are bots programed they could run like headless chickens (simular to survivors with few hours) or they could be so good that hitting them with pyramidhead or long shot hatchet is impossible because they doge it every time if they arent to close for the speed of projectile to be hard to doge or stuck in animation.
For killers bots its not same as real players especialy now, from my personal experience from 2v8 some bots just chase you as m1 (worst was huntress she played like m1 and her hatchets were easy to counter all you had to do was just block your self al little behind some object and she always pulled it up and if you blocked los she then caceled it which slowed her down so she was bad to get practise because real huntress would charge the hatchet and moved until she had los and then waited for you to run into her aim unlike bot who just cancels hatchets when los is lost or throws where you are which wont hit you unless you are super close and doging it is easy) or nurse bot that somehow knew where survivors were (like surv bots she had some wallhacks but all bots do it seems to me) and she just tf into you and hit you, there is video from coconut where he just hooked people,kicked stuff and maybe bodyblocked them and scared them off from gens while his buddy nurse bot did all othe work and he won some games like 6k even 8k which is big. Best killer bots I saw was nurse,spirit (she knew where you were and just phased you down like nurse with her blinks), wesker who was pretty accurate with his dashes and maybe wraith who was good at hit and run but thats all either bots are joke or they are like cheaters with wallhacks and autoaim I havent met anything between these two types.
Still if people want to help them to practise or see that killer more than two times in a year like hag,twins them its not bad but for me it will be just trapper that chases you as pure m1 and doesnt place some cheaky traps or slinger that always hits you and know where you are.
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@ShanoaLegendaryPlz said:
Id say mobility killers only benefit from getting from one chase to the next quicker, or defending generator easier. Everyone else has their quirks that get the job done. If everyone had mobility like blight n kaneki than the whole game would be S tier killers making survivor 10x more miserable lol
In blights or ghoul case its not only mobility that helps them travel across the map but their power covers more important things like they have with that mobility power to catch up to survivor directly which killers with faster mobility to travel across the map like dreadge or sadako lack or its hard rngfor them to have it. They have antillop on power and good ones not the weak one as dreadge has like blight has 5 dashes that are super fast and can break stuff while having small cooldown compare to other dash killers or siprit who is even 115 speed killer, ghoul has catch up with fast vault as antiloop and he can injure you fast almost as legion but he has more range plus all the things to it.
For me its not mobility but more what all killers power covers and how strong it is, some killers have strong antiloop but that isnt all look at pyramidhead he can hit you almost on every loop through wall but still is way weaker than dracula who has simular but weaker range attack but has chase wolf form with two dashes and bat form for mobility with teleport so he has multiple powers and covers more things than phead who has better antiloop on paper but in reality is way weaker.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022754#Comment_4022754
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022760#Comment_4022760
Yeah, perhaps the buffs should be stronger.
But as long as BHVR keep insisting, that some killers should be super fast, while others have to be slow and billy even have the ability to 1hit people. Then i think its hard to make something that will be balanced, because the buff E tier killers need will surely make S and A tier too poweful.
I think that the gap between killers need to be smaller, otherwise they will never be able to make good balance that wont make some killers too strong or hurt other killers too much, but you know BHVR, they know better than to listen to us.
In a perfect game, all killers were at the same tier and players picked them because they found them fun to play with, but in reality most killer players skip the weaker killers and pick the stronger ones, because they are easier to get kills with…
The uniqe buffs shold be better not for making killer stronger but for making the reward more woth it so there is less tunneling because even after this survivor buff patch will drop hardcore tunneling will be still the best and most effective way to play while spreading the hooks will be bad even more as it is now.
Sorry but billy isnt busted, he is strong killer indeed but he takes some skill withhis power and has solid counterplay (its easier to juke him or doge him than blights,ghouls or nurse power and you would be surprised how skilled loopers can crouch tech him around corners or small elevations when running downwards or make him to break wall or pallet because it priorotizes the breaking action with saw intead hit because the pallet or breakable wall has bigger hitbox than survivor crouching next to it). He isnt that op because he is quite map dependent more than other stronger killers mainly for his mobility and instadown is strong thing but he isnt alone who can do it and hiting his saw isnt that easy as it looks so if there is some image of what strongest killer should be billy is probably closest to it killer that is strong but has hight skill ceiling and is hard to play with his power but but still isnt hardest to pick up because he is the m1 (nurse is harder to pick up because she cant loop normaly and is just all about her power).
In reality the killers cant be balanced the same and never will (look at meta now killers with chase powers plus some good mobility will be always better in this fast phase state than some trap killers who must set up or stealth killers) but lowering that huge power gab between then is important mainly for balance uptades like the patch 9.3.0 where some killers can just be almost uneffected by the survivors buffs while others will struggle way more than now same as with pallet density uptade that just did almost nothing to stronger killers but the m1 got cut deep by it (because 6 more filler pallets between stronger loops do nothing huge to blight but for m1 killer who has no strong antiloop or catch up dash power these few pallets become super strong against him).
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@Coffee2Go said:
Im going to keep saying that adept should be reachable at 3k not 4k and any achivement that needs 4k or 4k mori is really toxic mindset by the devs who are pro-mori achivement with not acting up and changing
It should because killer adepts are way harder than survivor ones for many reasons like having 3 perks that are mostly useless (killer perks are helping the killer to manage other 4 players and their perks so they are way more needed for the killer role to have them on average than survivor role), getting 4k for the killer is hard if he doesnt slug for 4k and even than survivor can just hide or sluged one can have unbreakable or other antislug perk.
For survivor adept you have to just escape so in reality you could just hide all game and play for hatch and you would get it or normaly you have gates than hatch and if hatch is closed than gates are powered but killer has to go outpreform to get 4 kills which isnt mostly possible with mnr being here and fact most killers doesnt have perks like artist or clown,pihead so its suler hard and tunneling with sluging plus sluging for 4k is necessary so I think they should lower it to 3k. -
@BlackRabies said:
Sounds like he's being abused like Skull Merchant. Not even that good in 2v8 and every survivor screams out to remove him. I've played as and against their performance was never as good as the other killers. Legion is good at getting injuries out but not downing them. Paired with Oni? Also not that good. While oni is in his power state he can't pick up anyone so what good is Legion and Oni power when everyone is injured? They just M1 killers at that point.
If he is with oni than oni doesnt even need to hit anyone because he can get power through legions progress with his frenzy, more injured survivors spawn blood orbs which means more sauce for his power, oni cant pick up or he will loose power and yes everyone is onshot anyway but he can still move very fast and slug (even the fact survivors can get up slugging in 2v8 is still very effective, best class for getting up is escapist because he has shortes cooldown on his power the longer the cooldown is like guides 90 seconds than you are on the ground longer if you dont have your power ready). Oni alone is strong killer and with legion he just has power way often than with other killers which is big deal when everyone is basicaly oneshot and oni will slug and preasure everyone across the map with his fast mobility. Another thing with legion (but this applyes to every killer) is the fact that legion with other killer when they are on coms he can use frenzy for its kiler instinct and tell the other killer where is who and no you cant denny it by lockers so its huge deal when two killers play togeather on coms as legion and oni, another bs is legion and nurse thats like one good play from nurse or mistake from survivor and you are oneshot most of the match, legion is just very strong with other killers that can get hits fast or have strong powers and get them often even the weaker killers like nemesis who is super slow in 2v8 can be more effective when he gets tier 2 and just breaks pallet and m1 injured survivor than hitting him 2 times with tenticle (he will if the survivor is on strong loop but in general its better to m1 as nemy when you buddy is legion). Probably worst killer that dont get that much from legion is like slinger.
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@Colt45m said:
If a killer sees 1 flashlight they immediately go into their perks and switch to lightborne so theyre worthless and you now have a dead weight item. Why cant we see their add ons like they see our items in lobby?
I wouldnt say one flashlight does something or mean something but if the killer had bad time with flashlight squad I dont blame him for doing it especialy you can still as survvior switch last second to other survivor that doesnt look so plain and is gear up so thats logical someone will be more cautious with few flashlights in lobby or some survivors having simular names which can mean they are togeather so there is bigger chance for some squad or duo with strategy.
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Will it solve something, probably maybe slugging but thats all.
Tunneling will be just harder, very little for blight and super hard for weaker killers like ghostface. Unique hook bonuses are just not worthy comapre what a early tunneling can give you and what it gives you.
So overall its just nerf for killers mainly for weaker ones and mediocre (as I said biggest nerf to pig and many other killers just like her in DBD history plus more pallets staying in realms that dont even needed them in first place).
Huge buff for coordinated swf as always soloq eats little bits of bread while swf takes it almost all and funny enough looks many people didnt even noticed that.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022563#Comment_4022563
Yeah, I'm calm, I was just giving you a taste of your own medicine by making my comment as difficult to read as yours was.
Nice try but reading 4 lines is what kind of medicine, glad you are calm.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022682#Comment_4022682
I would claim that it depends on what killer that are in the game, for some killers like billy, blight nurse, dracula ect.. sure it dosnt matter. But for killers like Pig, Trapper, Ghostface ect. i would say it would.
No killer will loose that bloodlust with doing any breaking actions (cleaning up pallets or making loops weaker by breaking walls), getting into chase with survivor (which is wierd but ok) and using his power so Pig cant crouch and have just hold W or she will loose that bloodlust, ghostface can use his power for stealth to get on other survivor which sucks because he cant be played as m1 (if you play him most time as normal m1 killer insted of prioritising stalking and 99 survivors or hit and run playstyle then stalking injured to 99 if you can so they are either way one shot she is super badif you dont paly him like this and just more as normal m1), for trapper it will be not as important because he will just do more cleaning up by breaking pallets or setting traps so few seconds for him most of times he isnt chase killer but set up killer so he wont benefit from that naturaly same goes for hag for her is way better to trap the hook instead run across the map as wraith. Mobility killers have better mobility than bloodlust so they wont benefit from that either, the ones that will get most of that bloodlust speed are killers like huntress (if she doesnt go for snipes), slinger,chucky,knight (if he just holds w and wont go for long path guard) these are the killers that will get most of this becasue they dont need to use their power if they dont see or chase survivor and their power has no stealth activation like pig,ghostface, have no mobility in it or set up for some traps). i think even uknown will loose it if he spawns his tp so yeah only few killers will get most of this weak effect that can with more blood points just give you same as tunneling one survivor out fast and help you to gain same presure as tunneling does (many survivors and swf mainly try to help each other so by tunneling you get some hits or even slugs that are way more beneficial for the killer than having some bloodlust for 15 seconds and more blood points from unique hooks thats just sad fact).
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022633#Comment_4022633
Some probably will. And then you repay them by tunnelling them out because there's no penalty
Well I call it fair because if killer doesnt go directly for survivor who got unhooked and the unhooked survivor starts to bodyblocking him than its just "tunnel me" and no one should get angry when you do this to killer and he just focus his all attention on you because you showed him you want it, its hypocritical calling killer tunneler when you bodyblock him with bt from hook.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022615#Comment_4022615
That's not the point.
If someone says 'we can punish killers for doing their job when survivors get punished for doing gens', it is incredibly fair to point to all the perks and protections that get stripped from survivors as punishment for clearing the fifth gen.
We already do punish survivors for clearing gens.
Killer is more punished by spreadinh hooks which is his objective (hooking more survivors without perks that get benefits from this action like pain res,grim embrace, noway out etc. is worse for killer because survivors have more time on gens and are less preasured because the whole preasure is more spread across the whole team instead few survviors which maybe looks like less preasure but they die faster which than gets the ones that arent preasured by killer directly, other thing is hooking more survivors you are giving them perks like dead hard or ds than can be used against killer and are strong especialy dead hard which in situations where killer is using his power that cant be used to bait it or survivor is in pallet,near window which are situations where you have 50/50 and dead hard breaks this 50/50 and makes it 33/33/33 chance you either hit him, get pallet stuned or he uses dead hard and gets sprintburst from hit which is bad to have this on more experienced loopers because they know when to use dead hard to make it safe.
Doing all gens survivors will have antitunnel basekit like now 10% haste for 10 seconds with borrowed time instead new 30 seconds (which is almost current OTR and it would be busted not all killers get hook that is furthest from all gates and can catch up or double hit as some killers like blight,ghoul and others which wouldnt be fair).
So we can say survivors get punished for doing gens (weaker antitunnel) but killers get punished more especialy the weaker ones.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022554#Comment_4022554
Don't forget the biggest one, being that many perks and even base kit abilities are disabled once the gates are powered.
While those were and are generally considered "common sense" functions of the game, and "reasonable", if we use 2025 jargon it's literally "punishing survivors for doing their objective".
So you think its better for antitunnel to stay once all gens are powered for 30 seconds after unhook? Do you know how easy would it be to just escape even if you get basekit haste and endurence for 30 seconds without other bonuses, if these all things or just basekit bt with haste stayed after unhook for 30 seconds many killers would just be unable to secure last kill which isnt good chance and even devs stated once the all gens re done there is nothing to defend for killer exept hooked survivor thats why antifacecamp doesnt work too.
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@Rickprado said:
Well, although i understand from where this thought comes from, to BHVR killers like Sadako and Legion are far more problematic than Blight and Nurse. And if BHVR had to balance accordingly to their data, we would probably see C tier killers being nerfed instead of the S tiers (with exception of the Ghoul, probably).
I really dislike the idea of some killers having a rougher map just because of how strong they are since not everyone quite agree on killer strength. I rather that those killer are balanced in a healthy way than just adding pallets to compensate their powers.
Also, we need to remind the game is quite buggy. Imagine playing Ghostface, loading in Wreckers Yard and the having 30+ pallets because the game thinks its a Blight game?
Bck than they nerfed killers by their datas and it was wonderfull time seeing nurse unscratch and pig nerfed but now mybe they came to their sences and wont do it again.
I still think they will do some change as this that some maps will have more resources (pallets) on certain killers than other more mid killers and weaker ones because if they would want same for all killers they would have to chose which are ok in power level and than adjust other killers by nerfing the above and buffing the weaker ones but this wold take eternity with devs adjusting killers (its good they dont do so fast changes and wait for data for some moths so they are sure the changes arent overdone as they did overreacted before but still it took long time for them to change some killers or buff them like mayers,freddy so I fear it wouldnt be possible in two years gab they would need to stop releasing other chapters which isnt good for them both economicaly and by bringing new players or players that left so doing change like this would kill the game)
Personaly I dont see ghoul as s-tier ho got many changes that put him out of s-tier but now he is still strong (maybe making his autoaim smaller so player can use it more as catch up too with his cancel and it doesnt hit injured survivor because its so huge, taking deepwound and only applying it when he hits with leap injured survivor instead to healty ones and vault mabe give him more slowdown when he hits just power up and doesnt use it not meaning his cancel of leap while he is using it mid leap or after leap is longer but just taping his power when survivor is in pallet so its just easy mindgame or vault into hit but this needs to be treated more carefully because it can make his vault worse than weskers which isnt optimal for killer who isnt able to down survivors with his leap and if you nerf his vault hard than other changes arent needed tbh because he would be too weak).
Devs knda showed which killers are strongest from last ptb with antitunnel changes that didnt went live (they were overdone but have better idea than current patch 9.3.0 has the idea of punishing hardcore tunneling was there but the hooks or hoooking one guy twice wasnt optimal this should be bound more on remaining gens number or hard punishs killer hooking one guy 3 times in the row until some gen nuber like 2 gens left from gates, the killer rewards were to generous as all the effects to antitunnel and antislug but they have the reward thing in it compare to those that are in current ptb they arent worth it so tunneling is still betetr otption than rewards, Im not saying rewards have to be more beneficial than tunneling because having 3v1 is better than having basekit pop with barbecue and chilli plus haste but they shoul be more rewarding for the killer spreading hooks than its now in ptb) so I guees its matter of time when on the same map gostface will have to deal with 20+ pallets and blight with 30+ pallets which in current state of the game isnt that bad idea becuase gab between those two is tremendous and bigger than between soloq and swf in my opinion (same as comp swf vs casual soloq as comparison).
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Idk maybe cheater or dev because I think this skin will come with pyramidsheads and draculas and belmonts when 2v8 hits live but Idk the date this will happen. Fact is I saw cheaters wearing cosmetiscs like the legacy skins which I doubt he got in 2016 so its hard to tell.
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Legion is just problematic killer in 2v8 because he is weak alone but very strong when paired with another killer and especialy if this killer is some stronger one like blight,oni,huntress, 2v8 wraith (wraith alone is mid to weaker c-tier but he has slaped breaking and vaulting addons,speed addons and reducing uncloak addons which make him quite hard to go against than normal wesker with 2 dashes and his chase potencial with getting first hit are huge compare to normal wraith),nurse, spirit and more all these killers dont have problem with getting hits on survivors and in 2v8 their kits are stronger and adjusted to deal with more pallets,stronger loops and especialy more survivors which in combination with killer (legion) that can injure 4 to 8 survivors in one frenzy go is very hard to play against no to mention if you are duo with friend on coms legion wont just injure many surviors making them oneshot but he gets and lot of info from killer instinct which is huge information for other killer you wont get this on any other killer not even on nemesis or wesker with their cures.
I dont think the 1v4 legion would be good option he is maybe slower in frenzy but he just have to injure 4 survviors to get 5 hit as instadown that cant be blocked by anything which yould make him same pain as now legion and plague arent not good killers for 2v8 mode. Look at hillbilly he has instadown and strong power but he isnt problematic as legion because the instadown is just for him and his power is harder to use than legions.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022268#Comment_4022268
girl this is striaght up bs. i play so many games where i pick up a surv whilst the other one is like literally 4 meters infront of me. ive already won. theres no need to make the opposing team feel bad at that point because they lost. slugging for the 4k is just as bad as standing on hatch and tbagging waiting for the killer. both are obnoxious. both are childish.
why is it that the survivor rulebook gets f'd off whilst youre sitting here like "drop ur item for hatch" "no flashlights" "no ds" "no body blocking" are we 2???? youre literally making your own little rulebook to abide by whilst simultaneously telling the opposing side that theirs means jack #########. make it make sense?????
aint no facts in ts, just straight up yap! and you wanna talk about entitlement??? but youre saying youre gonna slug for 4k because they ran a perk or item??? or played a way they found fitting and you didnt like it? sounds like entitlement!
Oh you know Im girl how smart of you buddy. So you just wrote you feel like they deserve mercy and its you personal choice isnt it what I wrote about that its killers personal choice to give hatch but i dont shame you for not reading something that long i write a lot. Slugging for 4k is choice and there are things like adept achivements, challanges from archives that have same requirements as adepts or very simular or teams that wont give you break and push as there was 1 million prize on this match its just their choice, called it childish but thats your opinion and stand to this particular play.
Survivorm rule book is joke old as DBD itself and mostly refered as one side (survivor mostly) demands certain honor and fair play from other (killers) like not hooking one survivor twice in the row and another bs, its just making fun from double standards some people demand from others even they dont have to do them and follow their standards (by standards its meant certain plays like not hooking one survivor in the row, going imedeatly from the hook or give hatch all the time).
No offence but your reaction is more "yaping around" than mine and it shows entitledment which I refer to. Yes I will go for 4k when I want to,need to or its just payback for making my game to be annoying with sabo squad or another not nice things that I dont like, like it or not its my choice and its not against any rules DBD has thats just truth you dont like to admit.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022270#Comment_4022270
I have had a lot of survivors gifting me a kill in the end lately, so I don't know how true that statement is.
By giving kill I meant they wont stay in gates all tbaging you but yome out let you kill them or point on hook etc. and not some missplays like tbaging in gates against wesker injured or houndmaster,slinger or failing the dead hard and other missplays from survivor side. I dont see them just more tbaging more than in 2017 where this bs thing was popular because of some content creators pushed it and no I get tbaging when I dont tunnel and play more with all survivors than just focusing on few or one so its just dependent on which players you get you are getting kills and Im getting tbags.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022270#Comment_4022270
Calm down, again no one said the killer owed anyone hatch we were just saying that they used to give hatch more often before the finisher mori was released we know they're not entitled to give hatch before or after the finisher mori it's always appreciated but never expected killers can do whatever they want give hatch or go for 4k we understand either way so you don't have to give us run on sentences with no punctuation wow did you even understand what I said?
Your quote has more emotional nonsense than mine so are you calm? Its logical you would get more hatch when mori isnt free and the game isnt more sweaty but that someone like you should get kinda. Fatc ism that outcry because killers dont give hatch is hilarious, some things arent freely given but have to be earned and hatch is one thing and all it depends on killers personality and feelings from the match.
Best way to get it if you know you wont is surrender by droping your item some will take it and give it you. There are killers that will carry you to hatch and mori you on top of it for their amusement its just about that one particular person and his emotions nothing else and most important its no thing you have to get.
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@Rick1998 said:
i mean they called a killer who slugs the entire team evil . a mecanic they have in their game and the player who does it is evil . mindblowing stuff
Not only that there are few killers that have powers that are all around slugging like twins or oni, oni will probably survive antislug changes because he downs from one up to three survivors in his power which is limited by time but twins will get nerfed hard which will hurt all 5 of their mains. Now serius thing is twins should be reworked by now already but it didnt happen (their ptb version was even better at slugging and was stronger than blight).
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022117#Comment_4022117
Yes, killers don't really lose if they know how to abuse the mechanics. How do you think killers are winning 2000 winstreaks? That's 8,000 survivors and I'm sure some of those are really trying to win.
What a nonsense I havent seen even 1 000 wins streak with trapper,wraith,pig. The killers you mean are mostly s-tier or some are high a-tier but between mediocre killers like springtrap and top tier killers is realy huge difference in power gab but you would know that if you played both.
Just some weeks back I saw momo trying for another blight streak and he met comp swf doing the same guess who won, they won because of map rng but the time he got that 2k wins sith blight is long wasnt there the blights hug tech with his old busted addons still in the game I think it was but still calling killers op because second strongest killer in the game can do these crazy streaks is lame.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022469#Comment_4022469
It really is disheartening. I used to have a lot of friends who played regularly too. I haven't seen some of them on for years now.
Hopefully, it is temporary, but considering the direction the game has taken over the years, most notably since 6.1.0, I am not holding my breath. Call me a pessimist for thinking that, but reality tells us that players are getting burnt out.One more culprit is that the game has become a bit too predictable, thanks to the removal of many past things that kept the gameplay more engaging and varied.
The patch 6.1.0 that just buffed killers action speed and cooldowns by few percents but its irrevelant now because perks that helped m1 a lot after that patch like save the best got nerfed, pallets are so spread that m1 killer would still strugled if the simular patch came for them now and there is another patch that will bring another nerf just to m1 killers ( if you think ghoul or blight and other strong killers will get effected by stronger antitunnel well then you are to much optimistic here, it will make tunneling harder and gives you more chance against them but their strong powers will deal with that without struggle but for weaker killers and m1 killers its just another nail into coffin that they dont need right now, devs buffed pig but then released patch that made her worse by addong multiple pallets between loops so survivor has less way to do mistake and is safe even when he plays the loop wrong by another pallet 10 meters away leading to another pallets that lead to strong structure like shack or main and now the patch 9.3.0 will nerf her futher by making survivors more harder to kill with no benefits if she is going for hooks, ghoul,blight,billy,spirit they can go for hooks but pig cant always her power is weak compare to stronger killers so logicaly she needs to tunnel more to gain preasure like other weak killers but that will be harder for her).
All what I see from upcoming patch is just “if you cant keep up play another stronger killer” solution that wont keep survivors in game too if they face just more blights and ghouls and killers like pig become even more rare (just hard dedicated mains who like her plus few casuals playing on lower mmr and others that try it against better decent survivor teams will find out fast playing her was mistake).
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@sinisterstubbs77 said:
I think people will say "tunneling", or "camping", etc. just because they're losing. Sometimes killers do go after the one just off the hook. To me, it's the same as gen-rushing and finishing a gen in under 15 seconds. (yes, that happens today) What else can you do, the survivors are on the gas pedal, but the Killer has to wait around and play slow with no strategy? These issues will always be a source of complaint and discussion, as it's human behavior based on the situation in the game.
True sometimes there isnt much you can do as killer in certain situations that would help you to get some kill and not loose, your perks wont save you and your killer power can save you (not every killer runs all meta build, not every killers power is strong as blights or ghouls so you can have 4 hooks on 3-4 gens where wraith can easily have these 4 hooks on 1-2 gens left and he didnt even have to played bad in chase there is just so much safety and survivors have strong perks and play well he just cant keep up with presure with his normal tools) so thats when some strategy is needed like fuccusing on certain survivor or two, tunneling someone to get some control or kill before gates and then try to get another hook and defend that kill when gates are opened, slug someone I cant hook or its just waste of time to create preasure and push other survivors from gens both chasing them or just forcing them to go pick the sluged guy up or hooking someone next to highly progressed gen its logical killer will be there for a while kicking gen and checking the area, when killer comes closer to hook after some time and that survivor wasnt unhooked and its just normal to wait 15 seconds to foce trade or secure second stage when his teammates had 50 seconds to save him. There isnt many normal things killer can do to get preasure back on survivor team and thats why these strategies exist because every killer can do them and they just work. All depends on situation thats currently in the trial and thats all but you cant tell someone how he should play in his game (you can but its just your opinion not rule).
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@MoZo said:
i just want the vault speed back😭. i know they’ll never bring it back but a man can only dream.
Finesse is here and its better than old combo in terms of speed and game health but if you want busted combinations from past I get it its fun but only for one side.
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@Leon_van_Straken said:
Didn´t TrueTalent advocat to balancec the game more around hooks and not kills and was shamed to oblivion for it?
I mean if you get 8 hooks and didn´t kill anyone "was that skilled at all" I mean if you see DbD as a hockey match…
I could ramble on how this game is flawed with this logic but one fact stands. If you get 9 hooks and kill 1 Survivor with it the other 3 will let you know that you lost the match at the exit gates.
He did some years ago but all people take from him is calling him bad because he wins only by tunneling and sluging using these “ lame” tactics or still try to shame him about some racist coments but there is video abou that.
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@MvHoeller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022392#Comment_4022392
You're right!!! That one was really really bad!!!
Luckily, I've completely forgotten about that event because it traumatized me.
At least the trauma therapy worked!
For me bloodmoon was worst with those gens especialy for majority of killers, chaos shuffle isnt bad idea but many people cant play without their meta and bring op addons with items and play it sweaty as hell, lights out wasnt survivor friendly but it had best horror atmosphear from all modes or parts of DBD even the old one. There isnt better mode than 2v8 in my opinion (if we dont count 1v4 but thats just players preference) especialy now you dont wait as killer for game like 25+ minutes but can play survivor or the minutes you have to wait are valid and the game wont kick you out of findibg match about 15 minutes in because server lost conection or other annoying bs that happen before in 2v8.
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@Colt45m said:
They do it because it's abusable. I can't count how many matches where killers slug and tunnel at 5 gens. Now you get punished for it. Gen speeds are fine they were already nerfed. Do better at creating more pressure.
You sure? Now tunnelers will tunnel on 5 gens because they know its harder to tunnel so they need more time and punished? Hooking one guy twice is more punished now than turbo tunneling survivor on 5 gens only weaker killers are effected by these changes your tunneling blights,nurses and ghouls maybe got very little slap on their wrist but thats all.
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@MvHoeller said:
I don't like 2v8 either, but it's better than Haunted by Daylight because everyone is still on the same map and everyone has the same goal. I have nothing against the idea of having two maps in one match, but then the transition has to make sense, for example by moving some generators into the Void.
For me 2v8 is best game mode from all it brings the chaos part and its not that sweaty or super busted (unless duo on coms plays legion with oni and they treat it like comp match which is pain to deal with).
Worst event for me was the bloodmoon with blood gens it was so easy as survivor, all you had to do was just one normal gen and than 4 blood gens that could be done with 3 full blood cans, killers perks even powers didnt worked with blood gens so bye bye pig and teaming on blood gens didnt have any penalty for progress plus blood pumps could dpawn super close to blood gens which could be done in 20-30 seconds (depends how close the blood pump was and how many survivors did it) not to mention blood pumps messed the hooks spawn locations so me hooks couldnt be used like the ones on rpd top floor because you couldnt hook there the hook was so close to wall or there was less hooks or they were further from each other. -
Its easy to see what will get killer side and what will get survivor side when you read the patch notes and write it down. Best part is it wont solve hardcore tunneling but it will make tunneling harder and give killers more blood points if they dobt hook same survivor in the row so for me I will just start to focus on two survivors and there will be just hit or slug or hook for perk like noway out, pain res or grim etc. easy fix this will be new meta when tunneling will be nerfed even more.
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Have all exept the rick and mishone adept, ghoul is easy just before he hits survivor with his tenticle there is time window where you must press m1 and it gives you few more points but doesnt work all the times but in 5 to 10 games you should get it.
Hardest is probably springtraps where you cant get it if survivors wont let you or you will be friendly with them because of how hard it is to get grab treveling through gate, best way to get grab from doors is to go in doors where survivor entered right infront of you thats how I got it normaly its almost impossible because no one is using doors and if they do than its when they know you cant use them as killer like when you carry someone or chase.
Adepts are hard and big rng, most characters have terrible perks but more easy adepts are for survivor characters because you have more options to escape and its easier, killer has 4 perks that have to help him manage 4 survivors and their 4 perks each with items which is harder not all killers have their own perks good as artist or clown. Adepts will get just harder if patch 9.3.0 hits live as it is now for killer because slugging and tunneling is very needed on weaker and mediocre killers that doesnt have strong addons and perks, survivor adepts will get easier with that patch because you will get many strong effects into basekit as protecting features.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022226#Comment_4022226
I'm pretty sure no one said Killers owed anyone hatch. They're just saying that Killers used to give hatch more often, for whatever reason they chose. It was never expected of them.
Now the game has less mercy for killer, before when i didnt get single kill someone gave it to me but now everyone is tbaging in gates so that mercy option has passed its just killers choice same as you giving him your item because you dont have to but you do it as sing of respect (its something different when you are last and want hatch its better to drop that item because its not only for respect but as sing of surrender and many will give you hatch form old school killers because before this was used more but now everyone is so greedy even the fact items are easier to unlock with addons with getting p100 and bloodwebs are way cheaper).
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022162#Comment_4022162
I used to be gifted hatch waaayyyyyy more before the finisher mori. Mercy damn near disappeared when it came into play. It's only sorta come back a little now, but not much. Having that period at the end of the match has changed a lot about this game.
Is that some rule that killer must give you hatch )ecluding survivor rule book) or its your entitlement for the other side (killer)?
Giving hatch depends on players decision and its his personal choice, i dont give that much hatch from point where closing it gives survivor 2 gates to escape from and its whole rng you either can patrol or see at both of them or gate spawns on maps like larrys, some rpd variation are almost imposible to defend with most of killers exept like singularity and other few.
Slugging for mori wasnt before that change but there was more global slugging the whole teams being downed and without unbreakable they couldnt do anything than just dc or wait to bleed out or for the killer to find them and finish them which now isnt the case, bleeding out takes like 4 minutes and now you can get up with multiple perks, have more healing perks that help with that and now there will be basekit bt which will take like 120 seconds but some bar will be progressing and when its full you will be able to fully recover for the rest of the match alone so thats what 32 seconds basekit without any perk like unbreakable its like 22 seconds or exponential, no mither so sluging wont be a problem from that change and even than survivor when is downed two times and he rocovered on the ground fully to that 95% recover bar he can abandon (which will be now easier when patch 9.3.0 hits live because I think you can recover automaticaly when you crawl unlike now in live where you recover auto but you cant do it when you crawl which is more fair) and than hiding for 2+ minutes isnt big deal on most maps against killers that dont have any info powers or perks that could reveal your location so if you truly want that hatch you can get it more often than before.
I give hatch only to players I choose and no to sabbo,flashlight squads that want to bully me or sweaty teams, swf or toxic survivors that are bodyblocking me or forcing ds on me and other annoying bs things and its my choice. I dont give hatch to those that wont surrender their item why because its something for something I wont give hatch because that survivor has blue eyes you have to earn it and its my choice same as for survivor to give me kill when I didnt do well and it would be 0 kills but they want to give me that 1k because I didnt play bad and didnt do tunneling or other annoying tactics.
Downvoted as you want because its whole point hatch is option for last survivor and its not guarantee its rng factor and killer is not entitled to give you hatch or kill third survivor fast to give you chance for hatch, he can do some challange both his personal or achives, he can do adept for achivement, he can know where the last survivor is because he saw him or have some info from his power/perks about his location or he doesnt feel he wants to play for hatch and wants to 4k its his choices and its not toxic behavior as tbaging in gates.
Hate it or not these are just facts.
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@Blueberry said:
Zero map pressure and he gets pre ran with hold W painfully. You also get absolutely nothing but wasted time if you don't injure with the knives since they drain. Similar issue as Unknown. TTK is very slow.
The difference to unknown is trickster has many knifes and throws them fast plus it takes 15 seconds for his (Idk whats called laceration or what) effect by knifes to get down and it didnt dissapear instantly which unknown has like 1 maybe 2 shots when he hits survivor and if he doesnt hits 2 shots in the row he has nothing but teleport that isnt best because even it is instant survivors can destroy it fast and he must go around the map to put them there so its set up tp with easy counter from survivor side just hold m1 for what 6 to 8 seconds and his tp is gone.
Trickster is weaker but in chase he is bigger monster for me, he can destroy you in open or basement or when trading hooks on place like hill and his power is easier to hit and get some results than unknow who is just "hit two shots in the row or go home son" type of killer which is harder in general (unknow has 10 seconds duration effect on survivor with uvx but survivor can get this "slowly" off from 25 meters by looking at him and there is 1,25 second staredown linger so when he is blocked from your field of wiew you still get 1,25 seconds from these 10, there is vedeo from otz calle Harmless and he realy is harmless just watch it there are all things that make him suck and using his power much is just counterproductive same as with doctors shock).
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@The_Count said:
A Kpopper who throw knifes.
Wow…
There were Trickster mains who never reloaded at lockers when he was 4.4 and etc (release) because they were dedicated players who got good at a characters that demanded skill.
Now since they removed the recoil, made him 4.6 and made Main Evt being available a lot of times during a match any noob (myself included) can do well with him.
Also doesn't help that his chase music is pretty PRETTY BAD. Feels like someone scratching a blackboard with crooked nails.Old trickster was just a double edged sword he was 110 but threw knifes faster you hit more without missing and needed to hit one knife to get health state from survivor but he was good only in open areas and lewr wall loops on higher wall loops like shack,main buildings or jungle gym he was almost powerless 110 killer weaker and way worse than any other 110 killers. If you can spot something its that 100 killer have always strong power at something and worse was trickster whrn he was 110. Now this is more fixed with 115 speed but he still isnt much stronger and good trickster main can just destroy strong swf with comp potencial maybe better now than before but still aoverall he isnt strong killer if you can hide from his knifes and keep distance and thats all he offers plus the recoil wasnt that needed at all it was just another unnecessary thing he didnt even needed.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022029#Comment_4022029
Whether he was on one side of the loop or the other the perk isn't telling you his location since he could be looking at you from either spot.
I dont mean the looking part when spinechill lights up when killer looks at you but the fact that second version had build in mechanic that told you how far from you killer was by the red spot running on spinechill (same effect if you use sprintburst or lythe the same thing that shows you how much time you have left on your perk or ds countdown but on spinechill it didnt showed something is running up but that the killer is closer or further which made mindgames on shack and other structures harder and almost impossible against skilled loopers), we are talking about mindgames where killer runs around the loop and they most of times dont work against 4k hours survivors but they can sometimes catch someone off guard and that this perks made almost impossible with showing killer distance indicator.
https://www.youtube.com/watch?v=tc5KQm0I8GUYou can clearly see that spine chill reacts on the distance of the killer when he moves further or closer which makes these bigger mindgames almost impossible.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4022017#Comment_4022017
It didn't ever show distance other than the max distance to trigger. It didn't work for anti loop, not talking about the action buff anyway. You could fenagil some high brain catching if he's walking backwards stuff but now we're talking plays that 99.9% of people were not using.
I think it did worked as antiloop and told you.
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@Blueberry said:
What we were asking back then was to just make it not work if the killer is Undetectable so it doesn't gut stealth killers who are already weak to begin with.
I dont think this will cut it, the second version with showing killers distance from you was also busted in loops where you could just look at it and see if the killer is doing some mindgame or not because the perks showed you how far killer was even throught walls so not only undetecteable killers got robed but killers trying to pull mindgames at loops like shack or jungle gyms, TL walls with hiding red light and trying to go around got countered too.
First version was working with resilience which was just 50% weaker than finnes which has 30% faster vault so you got 15% every time you were injured and killer was looking at your direction which is normal in chase.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021893#Comment_4021893
Killer loses distance and momentum if they miss a hit. Sometimes missing a hit can turn the tide of a match, specially if the survivor get to a stronger loop with the distance gained with the wiff.
Hard to explain form people that didnt played hard match where realy one m1 hit ot two or hatchets,uvx,nemesis whip can cost you a lot and drasticaly change the outcome of the whole match.
Yesterday I had match with mayers on larrys and team was good, they were nicely aware of my position so stalker mode wasnt that usefull as I expected but the match was just 2k and all because they managed to get one flashlight safe on girl that wasnt dead but if I hooked her pain res would kick in and my 18 seconds of time plus another chase while other survivor was dead on hook and i knew where she was would give me highly 3k, so even one sabbo or save, missing kilers power or m1 attack can change the outcome of the game but hard to explain this to fully dedicated survivor mains that didnt get into these situations.
Its like you got one kill and now they are near opened gate and all you have is one shot or dash that must hit or you wont get another kill thats how sometimes just one miss or dennyed hook stage can be so important in decinding the outcome of the match.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021690#Comment_4021690
What you said is true and I agree. But another thing about this power is that you can zone players with it too if you hold it. It can be useful for stopping them from going to a certain loop. You can hold it when camping a 3 gen and a hook and it's meh for defending like that. The problem is even if you hit the survivor you actually have to go with them and like you said there's no real mobility like ghoul's so you have to walk back if you want to drop chase. So yeah I agree, he's not A tier and imo it's because his numbers are limited. not actually because of the power design being weak like for example doctor's.
I think his power is comparable to nurse's. Not actually great mobility but works very similarly and even the counters are similar (break los), only nurse goes through objects.
Wesker can zone you but problem is its mostly survivors fault for few reasons like wesker without one addon has first dash 7 meter range and second 14 meaning he mostly just flews over the spot he would need to end up unlike ghoul,billy or blight which are less punished and can get closer. His cooldown is actualy huge when he uses his power so you can just get into safe spot with ease not to mention if he grabs you and falls with you from big elevation or hill he can be rocovering right next to you and you will still make like 12+ meters of distance maybe even more and thats situation where he was very close to you and you got slowed by fall which is huge difference when he overshoots himself with his power.
Doctor doesnt have bad power only its points in nubers are weak like range is now kinda ok but he gets slowed so he cant spam it (he does get slowed unlike freddy who has weaker effect or clown but they dont get slowed when they use their powers which is huge difference in outcome) and the shock delay that is little effected by ping is another his issue and without discipline addon or both of them you can shock survvior that just vaulted and he can still spawn the vault button and make it back which is just nuts for his reliability. Doctor skillchecks to be effective he must have whole build around them and even then its just small problem for experienced survivors, his tier 3 madness with his random reverted skillchecks only destroy new unexperienced players but the seasoned ones arent effected by them.
Nurse can cover fully 32 meters and has just 32 meters of terror radius when wesker has no mobility or reliable instadown comapre to other killers that have such huge terror radius (I made post about it and it got just hate but i dont see reason for him to have this larger terror radius when his infection is just wasting survivors 20 seconds in 80% of cases). So they arent same one is just best and other has less range with both dashes and is effected by objects.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021634#Comment_4021634
It's not bad catch-up tool on short distance, I agree. Even with that, I find myself pretty often in situation where I won't use it anyway just because I will be powerless for next 11 seconds, so it's more useful for me just take some W and then use power instead.
So even with if we use it for mobility, like in best case scenario on Midwich hallway, it saves you 2-3 seconds of time compare to average 4.6 killer. And on some tricky map with a lot of LoS blockers it will save you almost none. There is a good example.It's not mobility at all, it's just "slightly better 4.6".
And what I want to add to topic is that Wesker second most overrated killer by community after Unknown. Nah, unlike Unknown, he is not bad at all, just slightly above mid level, high B at best. But seeing how many people place him around best killers is absolutely wild to me.
I know it's hot take and many people will disagree with me, but I think 3 charges from 2v8 should be his basekit on normal queue. Because even with 3 charges he is just below Dracula level.Cant argue with that, his ability is overrated and maybe he is a-tier but without egg that gives you 1/3 of time window to position yourself for second dash and it gives you speed too because you recover faster is must with the ability to preform most of his techs like hug techs,skini birds or insta hugs that wil give you hits or possibility to get hits where he cant get them normaly or just barely with egg if he plays well on that loop.
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@vol4r said:
Oh I had a mad Aestri yesterday.
Surviviors were doing gens, other people were playing normally.
When I came to him he would play the tamburine, for the 2nd time he was doing a gen and stood still when I came.
For the third time he stood still in the basement where he was hooked, so I killed him and he instantly DCed.
In the end-game chat he was really mad that I was sweating (for me it was normal gameplay for the win) and that I was ruining the game for people.
He didn't consider that I was losing the gens, he didn't consider that his friends were playing normally. He was just mad that I didnt play by his rules.
After blaming me for his miserable experience he wanted to know my name - just for him to say to his opponenets that I WAS the reason he is playing that way.
Killers don't need to be nice to you, if they want to win the games and that brings them fun. Play some offline matches if you want to just goof around, do it with your friends - not the random person from the internet, because they might not have the same goal.
Idk why but now with event Im cursed, i Im getting people that I shouldnt get against me if mmr is working which I tested and it works for all killers like even on krasue when I was testing her and I have just like 1-2 hours played time on her i got survivors around 3k hours and one guy was 108 but it was swf which makes sence, but on legion I was little friendly like 4 games where i 2 hooked all of them and killed bots because these teams were loosing hardly against me on 5 gens and i had 5-6 hooks with pain res and oppression doing its work. I dont want to hardly sweat with legion but I have nearly 3k hours and survivors I get are just console players with few hundred hours or even one guy that was on steam had 58 which is absurd I was put against him and it wasnt even swf from gameplay analysis, this is only on legion all my other killers get survivors that are around my hours and experience but on legion Im getting teams that will get destroyed and all they can do if I let them is one gen max maybe two but I have to leave them and go to void so the can do it.
To your post meaning I was now killing survivors because I thought my legion mmr is now little lower so if I will win a lot I will face people around my mmr but that didnt happen and i let one team to escape on badham because I couldnt finish them it was just slaughter and guess what one sable still found the ego and called me sweat and spamed EZ whic wasnt even funny but thats why Im not that friendly like in your case if one survivor wants to be his teammates are still playing normaly even more doing gens and they usualy do their objective too which is absurd to want from me to be nice to them and dont kill them but they play normaly with their team and some of their teammates even sweat sometimes or I have more experience with that bad jokes which arent even jokes if they spam it that much in endgame chatt, so no no mercy and no hatch for swf or sabbo/flashlight bully squads they need to get destroyed and that feeling of helplessness becasue its that what they do to others and dont want to get which is double standart aand calling it fun no thanks its fun for you but not for one killer that has to deal with it.
Another big no for giving hatch its if survivor that I give option to trade for hatch plays oblivious (like he doesnt know even the fact that guy has above 2k hours and must have seen it or hear it somewhere) or they are greedy to give up their item for escape which is just not how it works, you must give something in other to get something and there arent many people that will just give you hatch for nothing in normal surrender, not to mention there are kilers that will joke you by playing nice and giving you hatch and than moring survivor near it or on it which I dont do because its waste of time and that much of a toxic player is hard to find to do this to someone (mostly because you dont know what will they write you or about you in chatt).
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God I will slug for the mori if I know where the last guy is and i want to end the match fast to move on, if idont than I will hook and try to find the hatch its easy thing. Some other killers hardcore it but if they want to get like adept or evil incarnate achivements or have some streak that I get it too its nothing that happens every game and survivors can abandon once they were sluged two times or what the number is and once all of their team is on the ground so there are ways to make it shorter too.
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@Pulsar said:
They arent out to get you lol.
The Killer powers being unbalanced could just as easily be used to talk about the powers being too weak, or Killers being addon dependant.
I hardly doubt people will uninstal to write there its because bubba has to use beast marks or he sucks basekit and no other addons are worth it or its because pig is weak.
If people complain about killers powers it will be 90% and more because they dont like it and it feels too op to them and unfun to go against which is just personal opinion, I dont like legion becasue palying against him feels like having a fight with average english teenager its just stabing contest but on other end I kinda will like him more than blight or spirit because I know he is super weak and joke for team that wont heal in one place 3 or 4 people and do this over and over until the match its over.
In other words I dont like some killer powers and facing them but i know they are joke or super weak against blights power than many survivors like to face against more than someone like legion,trickster,spirit,ghoul,demogorgan etc.
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For me its just satisfaction when i hit my shots compare to other killers, trickster always felt for me like killer that was super strong in open areas and lower wall loops but than totaly powerless on loops with higher walls like jungle gyms where his power didnt do much compare to other range killers like huntress,slinger and now springtrap (his first version was more to this description than the current one that can play them more with the 115 speed compare to 110 speed but now his knifes arent as deadly as before you need to hit 1 more knife to get damage on survior you target and before the more knifes you hit without missing the faster you throwed them but Idk if that stayed, main event is nice and better than before when it was in bigger time window but you needed to hit more knifes which made it more useless than now where you have it every time ones you basicaly take one health state from survivor with your power).
When you hit sick shot with huntress or springtrap,slinger they feel way better than trickster who is more in closer range and feels like you tryied to kill someone by throwing pebbles on him with his knifes and sometimes I can see how people can realy be powerless against him because he isnt just like these range killers above where when they miss there is solid time window to do something he just have two modes first is he just has his knifes and all you can do is try to hide behind objects to delay him as much as you can and second is if when he trowed all his knifes out or has few and knows there isnt point to throw because he cant damage you with them and would only waste his time there is no middleground with his power just this which makes him not so enjoyable for me and feel not so rewarding its just feeling like now survivor is looping me on high wall loop and Im just weak m1 or he cant hide much so I will pebble this poor fool to the ground with my knifes.
No hate for trickster but from all range killers or killers that have some shorter rnage projectile like xenomorph,nemesis, dracula, pyramidhead their powers are more fun for me and feel more satisfying to get hits with comapre to trickster.
I kinda hope his rework wont be bad and will give you something like bouncing knifes with main event or something more fun to use in basekit that just knifing survivors which to me feels like throwing small pebbles on them and trying to harm them with that. For me even unknown is more fun for me which is funny because that killer is just m1 with possible teleport if he doesnt hit two times in the row which is another great desing for killer even artist is more satisfying than these two for me, shooting survivors across the map feels better than using tens of knifes to get one health state or hitting someone two times in the row with big limitation its just desing plus options I can choose from and all are more fun for me than trickster but I dont hate him or his style like the other part of people that cant get through he is kpop star killer and feels to them like rainbow was throwing skittles on them this isnt my problem its just other range killers are more satisfying and powerfull options.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021514#Comment_4021514
Good luck to the devs. There has been already a huge amount of pre-ptb crying here and content creators are pumping out videos with DBD is doomed as the title, exactly like last time.
They arent wrong its biggest nerf to all killers in history without any compansation or reward for not tunneling that is valid.
Take like this "The biggest pig nerf in DBD history" only problem is its not only for pig but all other killlers and the weakest will be the real ones that get punished not the blights,nurses,ghouls you hate to face which is wrong.
Buffing weak killers well devs are doing it from beginning but look on trapper still worst,clown kinda meh, bubba still needs his beast marks addon like todler needs his pacifier, demogorgon still outdated, slinger still needs reload addons and now is worse than before (he cant shoot like through half of the holes he could few years ago, only good buff is like vecna and pyramidhead, reworks well best rewok for mechanics and power scale was now billy,mayers,freddy probably others arent bad but super weak like doctor and buffs it takes the devs whole eternity to buff some killers they havent touched for years but buffing the ones they profit from or want to like krasue isnt problem.
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@BorisDDAA said:
So how much are we betting the ptb changes will get reverted yet again?
I you would be surprised, they whole point is give some antislug mechanic and make tunneling less of the problem but what we get will only do the antislug thing and survivors will have better antitunnel but tunneling will happen because now killers that arent b+ tier will get nerfed hard with these survivor changes and get nothing as compensation or reward for not tunneling (dont tell me more bp or 15 seconds of bloodlust are good reward, they arent its joke) which is kinda needed if you want to see tunneling less.
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Why? Because the game "win" condition is based on kills not hooks and thats big deal, you can have 6 hooks or 5 and get 1-2 kills and it will look better that having 8 hooks and 4 survivors are out.
Like trutalent said in 2022 or maybe even earlier, the game is so hard with tunneling,sluging because its based on kills not hooks, if the game win condition for killer was based on hooks and it didnt matter if survivors escape people would play for hooks and thing like proxing survivor entering second stage would be more common than tunneling but the killers objective is to get kills not as many hooks and here we are in 2025 the 2026 knocks on the doors and we still are in solving tunneling stage of the game.
Another thing is no mather what you do as killer tunnel one guy hard, kill all 4 survivors , kill 3 survivors and personaly give fourth one hatch, get 8 hooks and spare then on 4 gens and let then out there will be always someone toxic who will insult you as kill so thats just reality we live in.
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@Raimue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021642#Comment_4021642
Yeah it literally is saying "we don't know how killers work because we don't play our own game, and rely on "the majority"s input and will never try to comprehend context or content".
You sound more like 300 player having issue but the game isnt that bad for survivor if your team isnt bad and sticks to gens whey they can and you loop well which is now super easy because every 10 meters there is another pallet or window if your teammates didnt throw them out.
Sounds more like you want to bring 2017 DBD for killer but keep current buffs for survivors which is absurd but your opinion.
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@Gh0st2317 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021653#Comment_4021653
You are aware it takes awhile for a survivor to recover from being slugged, right?
With strong antislug perks like exponencial or unbreakable with we are gonna live togeather + mft combo its fast pick ups and this meter will grow which means if they will hold your hooks for some time and do this few times they will have it or minimaly have half which doesnt sound strong but its basekit unbreakable, once you would reach 95% of recover bar now with full meter you will just recover fully infinitely with no debuffs so yeah its kinda busted in swf hands if they find some way how to abuse it and this we will know after some when time ptb is live.
Same with 9.2.0. ptb where one of antutunnel protection was having no colision which still didnt stoped bodyblocking after anhook with antitunnel protection and made some saves like with flashbang uncounterable because survivors could abuse it to get into your character model and drop flashbang there which was guarantee save or flashlight saves that you wouldnt get normaly were possible because of this so we will see.
Its basekit nerf to twins and some to oni which you cant denny because their whole kits are forcing palyer to slug if he wants to get something out of his power, with twins playing both victor and charlotte in chase to get one guy is bad because it doesnt work same as two forms of krasue and twing lack the ability to pick survivors if they down them with victor across the map. Oni has to cause as much damage as possible and even if he slugs less than twins he doesnt get his power so easily and downing one guy with it and picking up will make you more likely loose becasue you will have no blood to get your power and keep up unlike other killers that have their powers all the time or requirements are more easy or their power still does something which oni lacks and will be punished for being desinged to be sluger just like twins which i find bad choice and devs didnt even stated they are aware of this issue which only shows they dont play their own game that much.