sinisterstubbs77
sinisterstubbs77
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- sinisterstubbs77
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I picked a terrible time to try the game again. It's so glaringly survivor sided even still, and this event just makes that go nuclear.
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@Nazzzak said:
New Predator movie out, so that's a possibility. We got the Alien license so it's only a matter of time. Stranger Things could also be an option since it's the final season, so best time for everyone involved to cash in again on the franchise. Other than those, I'm drawing a blank.
Man I didn't even think of the Predator. That would be amazing since we have the Alien as well already.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027101#Comment_4027101
Hot take, Trapper is goated in this mode and barely anyone realizes it.
You can 3-gen (or 6-gen actually) really well on most of the maps, and if your teammate is getting downs at least here and there, you should be able to have a tight net that no one can get through.
That said, if he pairs up with Ghostface or Deathslinger the odds are not as great.
Trapper can be a lot of fun here, but it depends so so much on who your killer partner is. Usually I see a ton of baby Ghostfaces and Dracula players that you can tell aren't familiar with either. Last night I was paired with 4 GF's in a row and all 4 were just crawling around trying to mark survivors and we obviously lost all 4 times.
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DBD is supposedly an "Asymmetrical Horror Game" as we know. It's supposed to be power-sided towards the killer. Not a lot, like 60% to 40% This is the genre DBD belongs to. Remember other games in the same genre that got nerfed into oblivion for the killer aspects, such as Killer Clowns, for example? Evil Dead? Dead and gone games, and why? The devs catered to the non-killer side and made the "killers" in their case a joke and unplayable. There are videos online I saw on YT that show a Clowns match where the clown players were getting what could basically be called a digital swirly by the non-killer players.
DBD is following the same path towards it's own demise. Devs that say themselves they are survivor mains and some that don't even play DBD.
Some of you guys may remember years back when a BHVR dev was being interviewed by a Korean gaming outlet and was challenged to a match by 4 guys who played as a regular SWF team. This was when the flashlights had the "insta-blind" with the iridescent bulb addons that when used would instantly blind the killer, and all 4 players had it. They bullied the dev playing the killer so badly that when he left, they fully retuned and nerfed the flashlight setup almost immediately. The worst part about this was it wasn't like the community at that time had been quiet about this problem, quite the opposite, but it went largely unheard until it happened to a BHVR dev.
Sadly, it seems the devs still haven't learned and are still following the "blind-eye" mentality. If it continues along this path, DBD will join Evil Dead and KC from OS.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027400#Comment_4027400
Now that you mention it, I played a batch of killer matches that were pretty sweaty across the board a couple days ago. One had a Jane with a full sabo build and a toolbox. She saboed a good 10 hooks. I had to keep dropping people. One of my most hard-earned 4ks of recent memory. I would have rather just lost in a less annoying match.
It pretty much went like this:
Chased 1st survivor I found, he runs thru pallet, I break pallet, get flashlight stunned. Next,
he runs thru pallet, I break pallet, I get flashlight stunned.
He runs thru pallet, I break pallet, I get flashlight stunned, I hear a gen finish. I switch to another survivor lingering, and
he runs thru pallet, I break pallet, I get flashlight stunned. I caught up enough for a hit,
he runs thru pallet, I break pallet, get flashlight stunned, another gen pops.
Rinse wash and repeat. I got 2 hooks and no kills. Just pallet and light bombed.
Totally not a survivor sided game, though.
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I assume since the pallet density increase you've played on Gideon's? That's a map that certainly did not need a pallet increase. That's an absolute nightmare now, and it was bad before.
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A scenario that happens quite often, and did to me last night playing as the killer…
Chase a survivor, get the down. Waiting around some object is another survivor or more with flashlights. Pick up the downed one, the others got the flash save. Get another down, fake the pickup because you know they'll attempt it again and chase off the flashlight saver. Go back for the downed one, they've crawled away and killer can't find them. Get accused of slugging after the game. This exactly happened to me last night and I know it's happens a lot more.
Point is, slugging and tunneling isn't a black and white problem. It's situational, and can't have a heavy handed killer-punishing "fix".
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@cogsturning said:
You are tempting me back to soloq if there are actually some decent players in 1v4 right now.
I played as Freddy in 1v4 to end my evening yesterday. We got The Game Meat Plant map, I got put up against a P300 squad with a 96 rounding out the 4. Pallet-nightmare map, meta perks, and I lost in about 10-ish minutes with no kills.
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This mode is a farce, and the amount of sweat/bots is over the top. I just waited 22 minutes for a killer match, and like I said above, the killer must have been a first-time player, a Huntress, and the survivor team finished in minutes. I truly, truly think BHVR is trolling us, because as they said themselves, they are themselves survivor mains.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023761#Comment_4023761
What is genrushig though? Is it toxic to just do gens? Does everyone in your lobbies have commodious toolboxes and gen perks or are you just giving them 90 free second to do the gens? Like what do you want the survivors to do? Politely wait for your chase to finish before working on a gen?
No, in fact I said that is obviously the survivor's primary goal is to do the gens. What I said was it's hard when there is a coordinated meta perk team bombing gens at the start. Not that they shouldn't ever do this, but what's a killer to do in that case? They in turn have to speed up, change tactics like tunneling for example, because a killer's primary goal is to get the survivors out while protecting the gens. Survivors made up the term tunneling like many have said simply because they failed, made mistakes the killer capitalized on and just didn't like it and labeled it a bad thing.
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From my relatively short time playing, maybe a couple years off and on, it seems tunneling became a strategy at least at first to defend gen-rushing. It made and makes sense then and now to eliminate the injured people first. In my experience as a killer I get gen-rushed every other match it seems. If I don't do something soon in those cases I'm guaranteed a loss. There's nothing inherently wrong with this survivor strategy, as this is the primary goal of the game for survs is to get out.
In this case, a killer has to adapt or get owned and fast. Everything in a game like this can and will be abused by toxic players, I just don't see why it's ok for one and not the other.
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I think people will say "tunneling", or "camping", etc. just because they're losing. Sometimes killers do go after the one just off the hook. To me, it's the same as gen-rushing and finishing a gen in under 15 seconds. (yes, that happens today) What else can you do, the survivors are on the gas pedal, but the Killer has to wait around and play slow with no strategy? These issues will always be a source of complaint and discussion, as it's human behavior based on the situation in the game.
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@Roco45 said:
Bingo. I see this a lot in SoloQ, the Killer will make the match absolutely miserable for us because their tilted from their miserable matches against SWF. Then the Survs in turn start making it miserable for each other because that's the only form of control they can exert during the match. When it comes to the last two Survs in SoloQ, they usually always will rat on each other or tea bag each other on the ground just for the Killer to then 4k instead of letting anyone have the hatch lol
The community bickers against each other about their "side" instead of blaming BHVR for awful balancing and lackluster band aid fixes for issues.
This is at least for the me the best point. Killers I believe as I once did, start the game/matches honorably and don't set out from the start to be toxic. But as we all know, the matchmaking system is abysmal and you often get thrown in with the toxic swf teams that do all the bad things mentioned, no matter how non-toxic a killer is or was. Then, after time if that player didn't outright quit the game, they become tilted and go out of their way now that they know how to play the game to be as bitter as they can towards survivors of any team design. You get sick of it, and well, only one way to get back or let it out it is to be toxic back.
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@Atsuka_Anarchy said:
My experience after pallet density update.
Low MMR - Killer wins
High MMR - Survivors winsOmg the pallet density changes are terrible. I chased a Leon last night an it was on the Erie of Crow's map and he must have dropped 20 pallets.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021127#Comment_4021127
Relatable. I tried Knight before unlocking him in a trial—a trial!—and had a similar experience. I get that there's a base MMR amongst all your killers but at least allow one match with potates to let people figure out the powers.
Agreed, and maybe there shouldn't be a base MMR for the killer roster we play. Probably too hard to do since they can't balance it anyway, but doing it killer by killer would make more sense.
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I'd venture to say that it doesn't really exist in any way that consistently works, as they claim. (bhvr) The other day I was playing as Singularity for the very 1st time. I had just lost 4 straight playing as 2 other killers facing SWF's. I thought, well, I'll try something new, in fact so new I only leveled him to level 10 so only 3 perks, and just maybe I'll get a kind of practice type run. Not a 100% expectation to win, just not the meta swat teams I had just lost to 4 times. The result? A gen-rushing meta-squad, 2 in the 90's and 2 p-100's that were all too happy to body block, flash spam, and tea bag.
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@Nazzzak said:
The BP incentive is purely to help find players in the role that is needed most. In this case, it's because they need more survivors. It has nothing to do with favouritism.
Yeah, keep telling yourself that. Even in normal play is always a 100% bonus for survivors.
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@Nazzzak said:
Nothing toxic about bodyblocking. It's a legitimate strategy. People always claim solo q would be better if people played more like a team instead of selfishly, and bodyblocking is playing like a team.
Except that body blocking is reportable, as in against BHVR rulesets.
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@BorisDDAA said:
3rd party apps lol. You do realize you'd have to ban Steam as well for example?
I meant they use Discord or something like that to talk and openly coordinate. Each and every time I run into this I get smoked. Gen-rushed, trolled, you name it. They know and tell the others where I am 100% of the time, and it's nearly unbeatable, and 100% garbage. As I said before, BHVR didn't put voice chat into the game, and this loop hole should not be allowed either.
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@Bookern said:
Chaos shuffle seems to heavily pick useless perks or bottom pickrate perks like No Miter for Survs and Soul bond for Killers i have yet to have gotten any meta or frequently used perks while playing
I for one hate this event. I try to play a survivor in solo queue and get the worts perks imaginable. The last match I played I have no mither, we're gonna make it, slippery meat, and something form Detective Tapp. Killer had Blood Warden, Lethal Pursuer, Deadlock, and Play with your Food. This happens ALL THE TIME. Considering most solo players are hiding and crawling doing nothing, it's a wipe every time.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/436736/impossible-gaming-for-solo-queue
Average solo queue escape rate is 40%. If you’re consistently escaping at a far lower rate, then you should be focusing on improving your own skills rather than demand that survivors be buffed/and or killers be nerfed.
This means nothing. A solo player can be as good as they want to be but if the other survivors are hiding and doing nothing like they always seem to do, then you cannot do 5 gens alone. This is happening way too much and it begs the question as to why queue as a survivor if all you're doing is nothing at all. Sure you can "report" it for not participating, but BHVR does NOTHING to enforce this.
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@fixblitzskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/436603/nowhere-to-hide
Nowhere to hide doesn’t make chase easier or make the game easier. Nowhere to hide just makes chase happen more which is the fun part. The most boring part for killer is trying to find immersed survivors who hide all game. Especially if you want to spread hook and are forced to tunnel because you don’t want to actually play the game ( chase ) since doing gens is also boring and being chased is fun. Nowhere to hide should only make you angry if you play stealthy which isn’t even an effective way to play.
This reply here. I just finished 5 survivor matches and it seemed as always I was the only ones doing gens. There isn't any other point but to do the gens, yet all solo queue does is hide and play coward. Nowhere to Hide negates a lot of that crap.
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So when all 4 survivors are bullying and body blocking while tea-bagging, ets, killers aren't supposed to do whatever it takes to get the win as well? Survivors always are the 1st to complain when their bullying is turned back onto them and start crying for nerfs and killer punishments.