Abbzy
Abbzy
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019996#Comment_4019996
The version with a 70% KR? Doubt it.
Only because people killed themselfs on hook against her to skip dc penalty, if you struggle against her with solid team that didnt give up than killers like wraith are too much for you (even the fact she was weaker than curent wraith).
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@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019916#Comment_4019916
A few inconsequential buffs and a few other nerfs don't mean anything. There has been no official word on the rework status.
Just piece of crap gimcrackery covered in gift wrap, I hope they reconsider this and make her as before, her second version.
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Experienced survivors will bodyblock and have 3 times longer time to do so, killers will tunnel maybe even harder from the start because these changes just buff antitunnel not make some prevention, killers will tunnel becasue its still better than spreading hooks and fresh hook bonuses are bad realy bad so on bigger half from all killers they are just more blood points and blood lust is pointless because those killers that use their power will loose it from blight to ghostface and many other killers. Antislug time now can be 100 even the 90 seconds because survivors arent sliding like snakes on the ground with basekit tenacity and wont be recovering while doing it either so if they want to recover they have to stay still which is good, the old changes were too much with recovering while moving fster on the groud while charging meter that when was full like in 1,5 recover times let you get up in like 22 seconds whe you reached full recover bar like with unbreakable which was too much. People will play stronger killers and the interesting ones like ghosstface and other weaker killers will be more rare especialy for high mmr where it will be just against same 6 killers over and over so survivors wont like it too, or some of them that like more variety. Devs wont be fast enought to buff all weaker killers to mediocre status by nowdays standarts so yeah thats like how i see it, few things will change but some that should get reduced wont probably at all which is kinda opposite of this change but we will see.
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@TheGoon224 said:
honestly I only tunnel at like 2 gens just because that’s like the only time where I’m just like thinking to myself. Oh crap I’m losing and I need to actually try now. But recently it’s kind of increased because dear God, the pallet density changes make it difficult to catch anyone especially when your main killer is M1.The only time I will ever tunnel a freshly unhooked Survivor though is if they’re running into me because they think endurance is like the equivalent of a Mario invincibility star.
Only pure survivor main can downvote guy telling he tunnels when game is near its end, but that doesnt surprise me.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019629#Comment_4019629
What other views? I'm playing killer and I'm fine. There's nothing I want changed. And what nerfs do I want? Maybe for S tier killlers, but most reasonable people want that. I want the lower tier killers reworked to catch them up and have everyone meet in the middle. And where did I say anything about nerfing addons? But there's plenty of examples of killers in the forum crying about BNPs, syptics, and syringes, two of which are now on the chopping block. So it's okay for one group to cry for addon nerfs?
Tunneling at 5 gens is not the same as doing gens. There's nothing else for survivors to do. There's no other objective. Tunneling is a choice. Doing gens isn't. And even when there is another objective, look at the sweatfest that is the event. God forbid I go into the void and make a stupid crystal without the killer using it as an opportunity to down me at the well when all I want is to complete a Quest. Even when survivors aren't doing gens constantly there's just no winning with some players.
But there's plenty of examples of killers in the forum crying about BNPs, syptics, and syringes, two of which are now on the chopping block. So it's okay for one group to cry for addon nerfs?Most of these crying killers are the ones that are effected most by these addons and those are weaker killers like ghostface, styptic is better dead hard, syrange is kinda ok unless you play weak m1 killer or have it combinated with speed addon which makes it almost guarantee heal but stronger killers that can chop throught health states and catch up wont care like the art of blight.
Tunneling at 5 gens is not the same as doing gens. There's nothing else for survivors to do. There's no other objective. Tunneling is a choice.Doing gens isn't.Tunneling on 5gens is dirty and should get addressed thats fact. Tunneling is choice as doing gens its doing objective killers is to kill survivor and he chooses short cut for it for varius reason and doing gens is doing objective for survivor. Tell me if the going for one survivor only wasnt allowed for the killer wouldnt it be gone by now, or do you think devs are so bad to remove or fix thing they want to be gone, hug techs, infinites and many things proofs they arent bad at this they can even make some killers dissapear compleatly like merchant they couldnt delete her becasue people spend money on her but nerfed her into unuseable killer.
And even when there is another objective, look at the sweatfest that is the event. God forbid I go into the void and make a stupid crystal without the killer using it as an opportunity to down me at the well when all I want is to complete a Quest. Even when survivors aren't doing gens constantly there's just no winning with some players.Eventisonething and Im confussed why killer still sees who is in the void if they make it just for picking crystals, there should be global adio cue that tells everyone someone entered the void and survivors shoul see which teammate.
So you say killers are the only one sweating? I had many matches where I got genrushed and tbaged, than mocked in endgame chatt because I spread hooks more and didnt directly tunneled if unhooked survivor run into me in dead zone or abused his antitunnel endurance to bodyblock which is just punished by tunneling, why should I continue to go after healty survivor who run off from save and there is guy that was hooked and now is oneshot and is rude to respect my chase preference that isnt tunneling but far from it why should I play hard with killer becasue someone wants me to.
There are ways to bargin with killer but you need to find person who will understand it and is wiling to do it, same with survivor doing something killer wants many will just continue run like shot goose and wont think about killer either its just people and their choices nothing more.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019629#Comment_4019629
Have you actually faced against the really "dead-set" ones who hard-tunnels yet?
Myself, @cogsturning and @For_The_People can give you many examples on how it is going against those.
Spoiler alert: It isn't fun at allNot implying that you haven't, but the frequency of that happening to our group has really left a sour taste in our mouths when it comes to survivor gameplay for the time being. It usually happens in around 1/3 of our matches, sometimes more frequent, and sometimes less, depending on the time of the day.
Have you actually faced against the really "dead-set" ones who hard-tunnels yet?Ihave faced many killers that tunneled me straight from start and I always tryed to put up a fight for my teammates to buy them as much time as possible. Does it feels good? No but its the same thing as with killer having first chase little longer and seeing 3 gens go by even two and one nearly done is enough to call it tunnel fest or gg especialy with mediocre and weaker killers.
Myself,@cogsturningand@For_The_Peoplecan give you many examples on how it is going against those.Spoiler alert: It isn't fun at allNot implying that you haven't, but thefrequencyof that happening to our group has really left a sour taste in our mouths when it comes to survivor gameplay for the time being.So you first ask me if i did faced some tunneling and now turning it around that I must have faced it Im confused a little.
It usually happens in around 1/3 of our matches, sometimes more frequent, and sometimes less, depending on the time of the day.Tunneling depends on many factors as gen rushing and please I bet there will be some word splitter who will write here "but genrushing is only with certain items,addons and perks" no its not same as tunneling is just focussing directly on one survivor to kill him asap the gen rushing is focusing on gens to get them done asap and you dont need to have genrushing builds to do 2-3 gens before killer can get first hook all you need is team that jumps on gens at the start and survivor who is chased can stall the killer (doesnt mean he is insane looper but just in pallet safe location and doesnt interupt his teammates working on gen).
Tunneling needs addressing but devs are just nerfing it but the root of the problem is still there which means nothing will change much it will be only harder but not solved and for me tunneling is bad at 5 gens maybe 4 if its from the start but if survivors have done some gens tunneling is justified on 3 gens and less ofcourse it depends how many hooks killer has if he has few like to 4 and none of survivors is near death hook then I understand it its like multiple survivors jumping highly progressed gen to get it done fast before killer can stop them.
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@BlackRabies said:
Didn't one of the devs years ago mentioned when making killers it's not going to please everyone as they'll all be unique so each killer will have their own players.
SM would've been the only killer hated by everyone on both sides. Her 2.0 version was my favorite.
Not her strongest one but she was decent high c-tier minimaly, she had traps as drones with two scanning lines and some stealth and little help in chase from her loops with tracking survivors effected from drones until devs started to listen twitter people and buther her into current form, I believe they dont need to do whole rework of her power just bring her old second version back and many people and especialy skullmerchant main would be ok with that so they can save resources for other things but I doubt they will think about this option.
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They went right on it first make tunneling for killer less viable with better antitunnel, make some punishments for tunneling on 5 gens but they should be dissabled on 3 gens which middle of survivor objective. Give killers some benefit for not tunneling and going for fredh hooks not just more bp and blood lust that arent worth it. Making antislug can be like 100 seconds now even the 90 could be ok because survivors before could move while being sluged and were getting faster while recovering which was busted combo. Their first antitunnel was little overtuned and it was 30 seconds duration oc haste and endurance in endgame which was busted. Their tunneling punishments were overtuned and punished killers that didnt directly tunneled or struggled in endgame on few gens left. Killer benefits were solid so going for fredh hooks was valid strategy, maybe if they were little tuned down than it would bd still ok but now just more bps which is pointless if you loose and get mocked in chatt and that blood lust wont be working with like half of the killers because of theirs powers from blight to ghostface.
Funny is things like this people like truetallent are mentioning about since 2021-22 but people like scott mock him and now they have very simular opinions and vievs on the game kinda funny isnt it.
Downvote me for facts Idc.
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@Obscura said:
I think they don´t have ideas how to rework her. So they just tweaked a bit now.
Maybe but mostly they just dont want waste time reworking the most hated killer in DBD history so they came up with this cheap buffs that should be more in form just bringing her prenerfed version back because she was just not even mediocre killer before her butchery, the biggest nerf in DBD.
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Look one thing is lore looking power that suck agains survivor teams with more than two brain cells, old mayers was d-tier without tombstone basicaly and his power was crap so you might dont like current version but it feels way better and its more fluid gameplay than just standing in place to get tier 3 that does just instadowns for 60 seconds with 20% bigger lunge and thats all now you can choose more which form you want and can do much more than old mayers who was just good for lore gameplays and sucked without tombstone.
With merchant its not to preserve her power but just skip her rework so they have less work and can push new chapters that bring new or idle players and more important money, thats why they are trying to buff her a little and dobt push her revork if there wont be big backlash from comunity, her buffs are joke they should brought back her version before her nerfs.
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There is lot of them, but looks cheaters arent bhvr concern and main problem so thats all not to mention only killers will report that players when they see it and most survivors ignore them or even some deffend them with their lame excuses.
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@CosmicScarab said:
I've mostly quit playing now so I can give my reasons. I have entirely stopped playing killer, only playing survivor occasionally now, but even that is stopping slowly.
On the killer side the vast majority of killers I enjoy (SM, Knight, Sadako, Pig, Trapper, just to name a few) are not viable against any remotely competent survivor team and with the pallet changes and awful maps you are going to struggle against even the most mediocre of teams now. On top of that, the toxicity is out of control. If you dare to not sweat and try to play "fair" you are greeted with survivors t-bagging at the exit gate and insulting you in the post game chat.
On the survivor side it is just frustrating to play. Many matches feel hopeless because you can be doing amazingly but then your teammates are just doing nothing, messing around, opening chests, cleansing dull totems, ect. You could lead the killer on a decently long chase and if for a majority of that your teammates are crouching in a corner it was all for naught and you get nothing out of it. When even a single bad teammate can ruin a game, and having 3 chances at getting one, it often leads to a string of demoralizing games that makes me want to play DBD less and less each time.
In addition to all of that, subtle cheating is a surprisingly common occurrence. I never really looked out for it before, but after I escape, or have died, I've started occasionally spectating and I was honestly kind of shocked at how often people turn on speed hacks after rounding a corner and they are out of sight of the killer, just enough to make a bit of distance, but enough to make a huge difference in chase. With the game's awful report system, and reports almost never being acted upon, it makes me just want to drop the game entirely.Pretty much I agree and the cheating is the biggest phantom menace here because its covered beneath the shroud of antitunneling,anticamping and antisluging changes with no one talking about it which kinds bad, the nimber of speeders or people having more than 4 perks and I would say wallhackers is outraging now and how you said the report system is kinda poor in options.
I still play killer and probably will after the changes because I started to play more blight and the feeling is great, he is so fast and every right use of your power gets you rewarded not like trapper or ghostface powers, he is so fast and feels so fluid he is like kind of drug what you take when you struggle to wake up, even the fact I hate still how busted he is he is just like main character who can take it all alone head on and biggest joke is survivors like him more than other weaker killers so they give up less.
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@mecca said:
Considering survivors have been quiting en mass, I think it seems silly to even ask that. Plus, I think killers are essentially in paradise with the game. They are treated like kings are treated.
You are right about one thing that they are treated like kids, in chines factory as cheap work labor.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019704#Comment_4019704
But when BHVR says killer strategies need to be fixed because of exit survey results, and the exit surveys are rigged, then "take it with a grain of salt" doesn't work.
Instead it's "killers are getting nerfed because of rigged survey questions".
Funny they are fixing “these problematic killer strategies” same way as 3 gening, when three gen was gibbest issue was when skullmerchant came to DBD with gen kick meta, combination of poor gen spawn with strong gen kick perks that can be used on gen (gen can be kicked) ifinity times with no gen regression limit (how many times gen can be damaged before is blocked) lead to multiple nerfs of skullmerchant and than biggest nerf in DBD history that put her into f-tier, it lead to copleat nerf of gen kick perks which werent main root of that problem with skullmerchant and what solved it. Changing the spawn location of gens so no busted 3 gens can be spawned with adding limit how many times gen can be damaged to 8.
Devs will try to solve the tunneling with sluging and proxy only with nerfs and than they will come up with valid solution that should be the first thing but its last thing in bhvr fassion, the previous nerfs that wont be needed will stay ofcourse thats how it will go.
So whats current solution for killers that are playing weaker main like sadako, ghostface or clown? Well you either blight up and play how devs want you or suffer with your main and last option is to change role for survivor or stop playing till they find that balanced solution.
I dont see any other way and just waiting to see posts like why I play against same 6 killers, where are the m1 killers.
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@ImWinston said:
- I don't mean to be rude, but it was clear from the start that Legion wasn't a good addition to 2v8. Out of 100 games played, maybe 10% were without Legion... he's an overly strong killer as a "support." Same goes for "the Plague"... his gameplay isn't suited to 2v8. Anyone who doesn't understand why either has no idea what DBD is, or is just being really malicious.
Its not good idea to put killer that isnt super strong but has probably best power to injure as many survivors as possible to be teamed with killers that can get hits fast and are realy strong like nurse,blight,spirit(when you are injured its just matter of time before she gets you), 2v8 wraith all these killers cant get their hits fast so legion just makes you oneshot agains them and like legion with good nurse on ormond isnt good killer combo to go against or legion with oni who gets his power faster and doesnt even have to get any hits. Plague has same potenvial her infection takes more time to apply the effects but when it does you cant just mend and heal you have to cleanse at her fontains which gives her one of best range powers for downing multiple survivors and imagine her with oni or blight thast very strong duo.
Legion can even make weaker killers like ghostface to be way more desdly because he doesnt have to waste time marking you and just sneaks up to you and downs you easily or nemesis who doesnt need to hit you 3 times with his power to down you but only 2 times and thats very noticiable change.
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@Nazzzak said:
I havent heard of anyone losing their account over dying too quickly, if that's what you're asking. Just a loss of grade and warning.
How fast you need to die to get this?
Just wondering if there is any knowm time limit.
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@GoldenDwight505 said:
I think Ghostface is fine. I don't want to see him reworked. Just give him some small buffs here and there and he will be much better.
Big buffs, his power is fun but now he is super punished for every step that he does wrong just like trapper but ghostface is just killer that can turn off his terror radius and apply make your choice effect on survivors (exposed effect) for 1 minute and than chase as m1 killer.
He cant be played as m1 chase killer but more as stalking with hit and run, injured survivors that are 99 are best because they are oneshot snd it doesnt matter if they heal but he can be easily countered by survivors following you and revealing you kicking you out of your stealth and than forcing bodyblocks when they are 99 like when you need hook survivor you carry but if they do this right he is just m1 who can squat and tbag back nothing more, so in order for him to be deadly you need to play him as trapper like chess master who predicts and is few steps ahead his opponent with no mistakes or you will get crushed and tbaged like nothing.
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@tes said:
If putting all emotional part of this post aside
I’m curious to see stats about this questionaree after uninstall
Tho I don’t find this an actual reflection of the game. I’ve seen this questions myself, another strange way to provide research from BHVR using rhetorical options for one side and vague formulation for other
What if people just uninstall and than write do their questionnaire that they uninstalled because survivors are op and than intal the game back, something tells me that it would count into bhvr statistics (just like people killing themself on hook against skullmerchant devs claimed that this didnt count to her huge kill rates but I think it actualy did).
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@Xray said:
I feel like im the only guy to not like his rework but im glad hes getting some attention from both community and devs again. More power to you if you like the rework but i hate it.
For me he fits more to the current playstyle of the game which is so fast phasted to killers like blight,ghoul,bily,wraith and trap or stealth killers are now bad. He is more fun because he doesnt hsve to just stay in place to get power and without few addons he was joke but now he feels more fluid and fun, you can be more in chase which is considered more fun for both sides and finally he doesnt feel so underpowered because his kit has many tools and can deal with more things that before (exept tombstone which solved everything).
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No one knows tbh.
The key thing is what you play as like some killers have techs that work better on 60 fps and others have it better on 120 fps. On survivor if you use balanced landing and drop from smaller hight than on 60 fps it will activate and on 120 it wont so best advice is play with fps that benefit you more but I dobt think now its possible to run the game above 120 fps.
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@Paribean said:
Well just like with the updates, the devs value quantity over quality. So if you get a SWF where one of the survivors has low MMR and ends up in a high MMR match getting tunneled or camped, well now 4 people share the same opinion that tunneling/camping = bad.
Thats logical what will happen if someone new plays with friends which have high mmr that one guy is what people call weakling (no offence but its truth) and high mmr killers that are experienced can see this very quickly and will tatget him as priority to secure the kill faster and have more higher chance is getting fast kill compare to his more skilled teamates that are hard to get for killer and doesnt offer that many bonus things like having one kill faster, high chance his friends will try to save him and get sluged or hooked and will do less gen progress which is understandable because on high mmr game isnt that easy with killer as many people claim here and things like who gets upper hand on the start are way more impactfull for the outcome of the match like if survivors spread and get 3 gens done when killer has 1-2 hooks than it will be 2k for the killer as best result if he plays good and survivors make mistakes or if killer has 5-6 hooks on 4-5 gens than it will be mostly 3k for the killer and situations like this are more impactfull on high mmr than on lower mmr.
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@Rick1998 said:
it is basically an excuse to say they did something to incentivise hooks . 5% haste will do absolutelly nothing for trapper or ghosface to go across the map enter a new chase .
Devs argument blight and other strong killers wont get value from it because of their power but they kinda forgot thid dill have negative effects on weaker killers too.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019618#Comment_4019618
I'm currently playing more killer than survivor and don't feel I need a lollipop and a pat on the head for not tunneling at 5 gens. Don't assume everyone who thinks this narrative is bs only plays survivor.
So you are the type that rather nerfs everything than looks at problems from more vievs, your ideas are same as bhvr balancing addons just nerfing good and used ones and are oblivious to the fact others arent used becasue they are bad same way just nerf and punish tunneling without seeing full picture why it happens (tunneling on 5 gens ism bad but than its just most effective way to get presure same as doing gens with survivor).
Im currently playing more survivor because of chalanges and my escape rate is better than before without some crazy antitunnel perks or features and still I dont sream here survivors dont need better antitunnel protection because Im doing fine without it and so should others.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019618#Comment_4019618
Thing is, I don't play exclusively survivor. I play both sides, although I play mostly along with friends.
https://us.v-cdn.net/6030815/uploads/NW3TOXQDE13Z/surv-killer-split.png
I didnt meant you but globaly that only people that play mostly survivor or only arent that good pick to balance the game because they see it mostly from one side and not from other (they see it too but having low mmr on killer isnt same as having higher mmr and struggle in your games with weaker killers is significant).
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Saddly she suffers from which not nice looking people must have bad character, she is judged as bad but in reality she is below average killer with nothing game breaking and only things that broke her was gen spawns creating easy 3 gens with gen kicking regression meta which with her deffensive playstyle made her look but but in reality she is way worse than wraith.
Survivor mains will hate every post where she is mentioned same with ghoul or clown,legion they arent considered as fun and good killers by majority of player base.
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@THE_Crazy_Hyena said:
There also needs to be a downside to tunnel people at 5 gens remaining as well.
This new update does absolutely nothing to address that issue.As there should be better rewards than those that are in ptb now for not tunneling dont you think too, punishing one side for doing one thing that is tactic but you dont want to see it on 5 gens like some comp game you cant just punish it but have to reward doing the opposite too which is some thing some survivor only enjoyers dont see because they are stuck playing one role and cry about their main role only something that isnt able to balance the game because they see only one side of the coin and are too bling to see other side tho.
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@Rogue11 said:
What do you have against Demo and Xenomorph?
He cant loop them as it seems.
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If you dislike playing killer I see two options if you want still play DBD first is get rid of shackles of time management and be more chill because you arent alone for everything and play survivor, better option for you is join DBD killer meta and play stronger killers like a-tier and above so you can deal with pallet density and especialy new antitunnel changes with no stress.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019229#Comment_4019229
I doubt he's gonna be given a dash
Also I think a large majority of Trickster players (like myself) who's played all variations of him can agree he aint in a good spot rn. Viability wise he's mid at best and he doesn't feel nearly as rewarding to play as before
Wasnt he before stronger in open and lower loops but almost powerless on high walls loops like jungle gyms he was just lost there.
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@100PercentBPMain said:
I would gladly style if you five me bounce blades base kit
plz, 110% ricochet murder machine is what I want
Maybe they will add it to main event thing but its hard to say because throgh the years if I learned one thing from bhvr its that they dont wanna change addons so much even with reworks.
Thats why their politics with balancing addons are mostly nerfs to most used and therefore best addons and no change for other addons.
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@jmwjmw27 said:
Almost every loop is either straight up bad or easily mindgameable.
With all due respect, I would expect a 3k hour survivor to learn how to play basic loops, of which there are still plenty that aren’t bad/mindgameable, especially after the pallet density update.
These people just want back DBD from 2018 with 40+ pallets on maps and double pallets on fillers and jungle gyms.
Easily mindgameable like whats the issue here, mindgameable loops mean both killer and survivor have 50/50 chance in winning round on that loop so if you want double pallet jungle gyms back than every killer should get bufs to be at minimaly current ghouls level in power and new killers should be same as released krasue or ghoul because now survivors have better basekit antitunnel and other features, more perks and experience so.
Having loops super safe so when pallet is droped than its just almost impossible without good antiloop power or blood lust 3 which is basicaly 2v8 but there isnt mmr and killers are two.
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Why god why just do what devs indirectly want you to and thats play a-tier and above killers so its just dead by blightlight,nurseligh,ghoullight or whatever you want to play.
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Not faster because more than half of killers will use their power for mobility which bigger half isnt that good and others will use thier power for just info,stealth or setting traps so all these killers will get just few seconds of haste and thats pretty good job so far only.
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@AmpersandUnderscore said:
A short, of the top of my head, list of "reasons that killers tunnel", since about 6.1.0:
- Gen speeds
- Dead hard
- DS
- Dead hard again
- Circle of healing
- Prove thyself
- BNP
- Medkits
- Maps are too big
- Tile chaining
- Pallets are too strong
- MfT
- Survivors are playing healthy (too many health states)
- Survivors are playing injured (just doing gens)
- Distortion (can't find anyone)
Every one of these has been addressed, and each time the goal post moves again. Because tunneling itself is the problem and the cause.
why they occur
Tunneling is a base kit comeback mechanic that is always available and has no downside for using it immediately as the game starts. It is simpler to execute for the killer than it is to counter for survivors, making it highly effective.
Tunneling at 5 gens is not a response to anything. In fact, doing so makes gen speeds worse, because the killer has decided to force the game to be a race: put all of their attention on one player and leave 3 others to do gens. The match becomes a race to see if 3-4 gens are finished before the killer can get 3 hooks on the same person to eliminate them.
When it works, the killer wins.
When it doesn't work, people post like this: complaining about the flavor if the month, or defaulting to "gen speeds". Even if "doesn't work" is one match out of an entire game session.
And, clearly, the killer community does not allow BHVR to actually address this issue, so it will not get better.
You are just metioning most problematic features and states for killers but whole reason and the base of it its different. When you dont tunnel and spread hooks it costs killer more time with threat of giving survivors strong perks lekd dead hard which against teams that do gens effectively is very punishing and cam be only compansated by fast chases with strong meta build full of best perks in form of slowdown and regression so gen deffence mostly.
If you want for tunneling to be less effective and used you not only need to adress it as for survivors giving them better deffence in form as antitunnel and for killer punishing him with stronger basekit features survivors have like stronger antitunnel and some tunneling punishments (like those that were in last ptb, they were overtuned but not that bad ideas) but to reward him for not doing it in some form of benefits which more bp and 15 seconds of bloodlust wont do it because what are more bp when yoj will loose more and speec buff that more than half of killers (from strongest to even weakest) wont get any benefit.
Look if you want somethinv for someone and for him to prefer it from something that is easier and more effective (tunneling slugging) you just cant punish him for it but benefit him for not doing it and thats whole point now tunneling is harder but still needed the same and even more maybe than before and nothing will change, people will just adapt by playing stronger killers which can play without it or doesnt care and weaker ones will be just loosing simulator.
Like it or not people like truetalent are saying this since 2022 and nothing changed.
Live exsample when I will want from you to sort plastic waste and not that its easier for you to just throw it in normal garbage with all things than I will have to make not only harder for you to do so but reward you for doing it as making your waste fee cheaper and not mor expensive plus donate you garbage bin for plastic so you are motivated to do it, its cheaper for you that you spend your time and sort plastic waste from normal waste and not only sanction you for not doing it but not give you benefit for doing it like cheaper waste fee with free bins and in reality it more better for you to just not sort plastic waste because its more expensive to do it than pay the sanction for not sorting plastic waste.
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They are adressing it like most used addons by just nerfing it to make it less viable and hoping people will choise other addons (playstyles) but even when they nerf it they are still best addons for use ( tunneling,sluging).
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019185#Comment_4019185
Yeah I agree with you there. He feels extremely punishing for new or average players when so many other killers can accomplish the same thing with way less work.
I’m a little biased in favor of hit and run split pressure type killers and I don’t really care for anti loops ones. So that’s why I’d prefer the more teleporting and debuff slowly refreshing its duration if not completely removed. This would give them a more viable hit and run bouncing around the map. His current teleport cooldown feels too long for this to be done properly.
He is super punishing like if you want to play killer that has to hit survivor two times in the row with his power to apply damage for one heath state than artist is here, she is stronger and does this better only her down side is she has no teleport or mobility than nemesis who is more fun for me and easier to play but he is probably the weakest and slowest killer from all I will mention here, last is springtrap who is just perfect mix between huntress and m1 killer with mobility (teleporting trhrough door across the map like xeno with tunnels), has some stealth basekit and is just easier and more rewarding if you hit your shot, in situation where you hit one shot with unknown and than miss next one or two shots till survivor stares you down and gets from uvx effect you got nothing from those like 20-30 seconds no progress maybe pallet but that can m1 do to compare to springtrap who can miss 3 or 4 times in the row but when he hits his axe than its minus health state for survivor and that doesnt look that big but ist actualy huge difference and mostly whole reason why in hens unknown vs springtrap showcase springtrap had more better results than unknown who had to hit more shots to get simular results.
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@Boingo said:
Playing devils advocate if the old Anti tunnel changes and Pallet density update went live it would have been unplayable for most m1 killers and only S-Tier would have had a chance. But now not at all these new changes barely help and the pallet density is under review and pretty much people agree only a couple maps like Haddonfield deserved the update and I'm sure the other map changes will be reverted
Looks that what devs want, they want for m1 killers to be more beginer friendly and lower mmr but than for more experienced players and high mmr it looks they want just nurses,ghouls,blights mostly than billyes and krasues,draculas, twins, larrys and simular killers not some stalky ghostface or doctor those arent fun enought and fit for experienced players only maybe if they run best addons and perks on them and have like 1k hours on them then they are maybe playable there.
Little hope left is last mayers reworks that shows that there is maybe something changing in their plans and they want to make more killers viable for high mmr players but than pallet changes are something that are against this hope and are suppressing it.
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Not to mention his addons that are like two good and they keep getting nerfed and are still used because they are still best probably, than two or few usable and rest is dog poop.
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For me worst part is hitting survivor with uvx for the first time and then its bigger gamble than with artist because not only is uvx easy to react to in open areas or when survivor is few meters from unknown and pallet or window is near (so its easy to force unknown to miss or put down his power and both of these action will slow him down enough for survivor to make it to the pallet or window which is nuts), the second hit with uvx is something bad in my opinion because survivor has to look at you (unlike ghostface reveal they just need you to have on their screen for this staredown to work even with third person when is survivor hidden behind something this just counts to) for 10 seconds in which unknown has now 1-2 shots and that depends on map and loop tiles structure and another bad thisng is when survivor stops looking at unknown this staredown continues for 1,25 seconds (its stated that this is for things like when unknown is blocked by tree for second so the staredown isnt stoped) which is bad and very easy for survivors to counter him and super punishing for unknown for just missing two times, if you donw hit two times in the row you are just m1 killer with teleport you have to set by moving around the map to get something from it so he is just way worse than artist who is just better at hitting her crows and can outplay loops better than him and way worse than freddy who has more tools that work most of time unlike unknown who uct works if killer doesnt make any mistakes which is nuts desing.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019084#Comment_4019084
When they have 8000 pallets you are always going to have an awful first chase unless the survivor is bad. That's why people are playing the top tier killers only right now because they still have good first chases.
True in pallet infested areas where is just no place for big mistakes good looper can hold the killer for 3 gens and more and m1 killer cant do much about it just take it and try gamble.
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I have hard time to understang what bhvr want from us, they want to balance the game but them release change like this which basicaly tells you "just play some better killer who can deal with it" which is crap but only solid decission you can make because you will hardly get better at outplaying loops that are very close to each other and connecting strong times like shack with jungle gyms and mains togeather plus most of these loops can be hardly mind gamed because survivor sees you 90% of time when he runs around loop so there isnt much pure m1 killer can do than just eat the pallet and move on but time is still against you and now you have less time for your objective which is hooking survivors so just tunneling and sluging is more needed on m1 killers.
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I think another big bad killer who will make simular chaos as legion is plague, she has to spend more time before survivors will get injured but then its hard to stay healty unless you want her to give currupt puke which will be strong as hell in 2v8.
Legion is problematic with certain killers and especialy if both killers play togeather and communicate throught some coms like discord because he has basekit info and damages many survivors which with any killer who can get hits fast like spirit,blight,nurse,wraith or killer like oni who just gets blood for free and can slum few survivors in one power use is deadly combination.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018746#Comment_4018746
Not if you hide and only ever get hatch. Hatch doesn't raise MMR. Rats can only go so far playing like that.
But they can if they have perks to get gates quicker and block aura then killer can find hatch and they have two gates to try and escape from.
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@ImperatorHaze said:
I haven't noticed any aim assistance…can you provide more context?
This happens mostly on m1 attacks where you swing on survivor and theres like sharp corner on the loop like some box sticking out a little or wood plank and your m1 attack hitbox connects with the survivors hitbox and game thinks its hit and trys to connect it but there is some object between you two and it makes you basicaly hit the object instead to lead you your m1 attack and hit survivor, there are many proofs for this happening and it steals just killers hit.
Another proof thing like this exist is survivors spin techs that mess with killers m1 like making the game thing the lunge will hit but then quickly moving out and killer will swing into nothing, they arent guarantee but can be very annoing especialy when you held your m1 for bigger lunge and survivor just spins and your character just short swings its so irritating.
I dont think its full aim assis like the one ghoul has or krasue on her infection splashes but its just how hitboxes work in DBD and things like crouch tech exist and other techs and things, but the m1 issue is bad and has no counterplay you swing into survivor and suddenly your character hits some object on the loop.
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Can be there at least minimaly like 5 000 blood points reward for all players left in the match for each leaver and this blood points shouldnt count into any category for survivor or killer they should be just like event points.
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@Leon_van_Straken said:
It is funny to me that I get more Downvotes than upvotes since I speak for the sake of Soloque Survivors here.
It doesn´t affect the Killer that much if a Survivor dcs on the first down. He will get a 4k more likely.
SWFs won´t be affected that much either, since they play with that guy and can dc together or ask him what is wrong with him.
The problem with the dc on first down is a huge problem for Soloque and I still didnt hear a single point why it should be okay to do so.
You can´t say the Killer is tunneling or slugging or facecamping the moment you get downed first and all you do is throwing your teammates under the bus.
I mean leavers are in high count in this game so its only logical they will hate your post a lot, personaly I hate people that dc just because they make missplay in their first chase or see killer they dont like and are like "nah I go next screw this killer".
For defenders of free choice and other motos like people should have fun there lies question. Do you realy think its fun for other survivors and killer when someone dc from the start?
Is it fair to let killer player stuck with bots and other survivors leave in the match to face their inevitable end?
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@kit_mason said:
Artist. She's the 13th strongest killer in the game by my estimations - much higher than a "Balanced" killer rating should be (you'd expect 20th or 21st in a 41-killer roster) but I do think she's basically perfect since release and doesn't need any changes.
Maybe for survivors to one change I would do to her and thats that survivor has to spent some more time in locker before all the birds from swarm will dissapear and not just jump into locker and jump out and birds will be instantly gone, this is kinda bad because survivors across the map in places like shack on gen arent effected at all and it hinders killer for no reason so normaly you get rid of birds like in what 8-10 seconds and in that time if she spawned one she can then in that time try for second hit and than the chance is gone (like unknown but unlike him she can have better options because she can hit you easier throught the walls and can spawn 3 birds to cover more ground) so like to be 5 seconds in locker for birds to fully dissapear.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018609#Comment_4018609
He's easily B-tier. Excellent map pressure, good traversal, decent anti-loop and good utility.
He teaches newer players all of the important fundamentals whilst also not handicapping them in any way.
Who you mean wraith or wesker, I think you mean wraith which he is b-tier but now wesker is more close to high b-tier if you cant pull all these instahugs and other strong techs he is no that strong as people think.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018593#Comment_4018593
I hate Oni with a passion, but I guess that is more thanks to the players, and not anything inherently bad with his design.
As for my pick for balanced killers, I would actually say Wesker.
For the longest time, Demogorgon was seen as the most fair and balanced killer, but with the power creep in the game, Wesker seems to have taken this spot. He is like Demo+ if that makes sense.
He has clear counterplay, and a power that is both fun to master, and to play against. Dodging that dash and sending him flying through a window is one of the most satisfying things as a survivor playing against him.Demo was the description of balanced killer, not too strong but not weak but now he is way behind his shread has long breaking speed compare to what it offers, his shread can be countered by just crounching which is crouch tech and it effects billy,blight but demogorgan is weakest killer it effects and cant deal with that easily, his portals are way outdated especialy if we compare them with springtraps portals like 5 seconds oblivious with global sound when he is teleporting is compleate joke not to mention his addons where are like two for his shread and rest is for his teleports which only two are good and usable (like the aura reveal iri one that got nerfed but its still his best for teleport). So demo is just outdated hard mostly his teleports in effects like ability to overwrite teleport when you used them all, oblivious effect after teleport is joke, detection zone around his tp could be little bigger and his shread cooldown after breaking pallet could be little shorter. Last bs thing on demo is when you charge shread and fall just from hill or even two steps your shread resets meaning other killers can charge power then drop and use it but demo kinda cant which sucks.
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Wesker for sure he is fair.
Wraith is good only with addons because without them you cant make mistakes or you are super weak and punishable like lower c-tier killer (tbh I would like for him to have like some percentage from shadow addons in his basekit when he is cloaked slightly faster breaking and vault speed and than something he had but devs took it many years ago and thats seeing blood breighter just like draculas wolf form because wraith is just tracking killer too by his old perks).