Anti-Slugging
120 Seconds is a long time in game, survivors will likely bleed out before covering enough making it absolutely useless.
Tunneling is an easy strategy for many new players or for certain in game challenges. I get not eliminating it. But you can give survivors something kind of perk to combat it. If a player is tunneled this perk activates for the rest of the match. . .
Comments
They went right on it first make tunneling for killer less viable with better antitunnel, make some punishments for tunneling on 5 gens but they should be dissabled on 3 gens which middle of survivor objective. Give killers some benefit for not tunneling and going for fredh hooks not just more bp and blood lust that arent worth it. Making antislug can be like 100 seconds now even the 90 could be ok because survivors before could move while being sluged and were getting faster while recovering which was busted combo. Their first antitunnel was little overtuned and it was 30 seconds duration oc haste and endurance in endgame which was busted. Their tunneling punishments were overtuned and punished killers that didnt directly tunneled or struggled in endgame on few gens left. Killer benefits were solid so going for fredh hooks was valid strategy, maybe if they were little tuned down than it would bd still ok but now just more bps which is pointless if you loose and get mocked in chatt and that blood lust wont be working with like half of the killers because of theirs powers from blight to ghostface.
Funny is things like this people like truetallent are mentioning about since 2021-22 but people like scott mock him and now they have very simular opinions and vievs on the game kinda funny isnt it.
Downvote me for facts Idc.
I don't like idea of anti-slug, because of Oni and Twins
Their abilities are about slug gaming
Like I struggled 3 gens on the Oni to get blood and in the end i should insta down one survivor instead of couple because of anti-slug and additional 33% per each downed survivor