Abbzy
Abbzy
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018593#Comment_4018593
Interesting pick- what makes you say Oni in particular?
He is above average but his way to aquire the power is balanced, he must get blood and without his power he is just m1 but when he gets it he gets god mode for 45 seconds.
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@Vess said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018574#Comment_4018574
That is insane, but like today I had a Feng in my team that unhook everyone next to the killer and he tunnel every one of them. At the end screen she had Left Behind and she was a 34 level prestige - so it wasn't a newbie or a accident…but someone just played this way.
As for the kind and friendly killers. I feel like there are many out there. The more I play, the easier I can also notice when a killer "swap" his target to let someone play longer or how when they find a group of survivors, they choose the ones without hook states as the priority. I always try to appreciate it later in the chat. But also I feel like any game even if it ends in all of us dead, that let me play a bit and do some things for a while is a good one and most of my games at the moment at least - let me have that fun. I hope it will stay that way despite the horror stories in this forum😮
Look Im not saying you should sweat as much as you can but rather think, personaly I let someone escape or give him a chance to but I find that playing mr. nice guy is more counter productive than helpfull it will mostly backfire and most of times no one will notice it or say Ty and it will draw more toxic narcissist that will send you their Ez more than some normal message. So best thing is play as you want if you want to be nice guy go, if you want to tryhard well do it and if you play more like normaly and sweat or loose your grip a little if survivors are dying too fast on 5 gens then its your choice, personaly I sweat if my opponent sweats first Im mostly just adjusting my playstyle depending on what my opponents are doing like if I want to chase someone else and other survivor just abusing antitunnel agressively or bodyblocks me from the hook then Im like ok you want my attention now you will have it till you either die or i loose as simple as it is.
Just key thing is play as you want but then dont be sorry or angry because your sweating and tunneling failed or you were nice and now whole survivor team are calling you baby ez because it was easy game for them even the fact you held back (which happen to me many times and I have learned from that).
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The current isnt bad it isnt as your mouse sensitivity meaning you can turn the same as with m1 attack (thats what they wanna test in next ptb from what I get from patch notes) but now you can experience it when you turn sharply, if you have problem with this on pc than use camera turn in setting best (for me, I did it once when I heard otz to tell about it while he played billy) to q and e, with this you can play so many killers better if you have hard time with flicking or low dpi on mause or small room with mause pad so you wont be able to do sick flicks with blight or wesker but you will still be able to pull many things that are hard to do with decresed turn rate such as flicking with blight, using billys saw once you are using it after the normal turn rate gab or turning with wesker so you throw survivor where you wnat to and wont throw him into nothing.
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@Crockodilich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018516#Comment_4018516
Of course, you’re totally free to play however you want — that’s the beauty of DBD. But I don’t think that mindset of “kindness doesn’t matter” helps the community much. If everyone gives up on being decent because others aren’t, the fog just keeps getting darker.
Even if it’s rare, those 1-in-1000 moments when someone does notice or appreciate your kindness? They stick. They remind people there’s still good energy here. So yeah, crush the sweat squads if you need to — but don’t let the toxic ones take away your ability to play with heart when you want to. That’s real strength in this game.
Look I value your optimism but its easier to do as killer but how you wanna 4 other people bring to be more less sweaty. Thats the problem they wont be and there is always someone who will just sweat and be toxic and mostly survivors arent argue with each other in endgame chatt but they team up so if someone basicaly unhooks teammate instantly when you hook him and than sandbags that unhooked survivor (its rare but can happen) from my personal experience the farmed and unhookedm survivor will blame the killer even the fact the wrong move and main vilian of that story is his teammate who farmed him and than let him get caought again, its kinda sad but reality.
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@Crockodilich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018506#Comment_4018506
Yeah, I totally get that. It’s hard to stay chill when others play toxic or insult you — it gets to everyone sometimes. But I think that’s why kindness hits harder when it does happen. You don’t always have to rise above, but when you do, it makes a difference. Even one chill match in ten can change the vibe a bit. This is the best answer I could give to you, sorry if that does not satisfy you.
I have learnt many things but one is kidness will get spoted like in 1/1000 cases so mostly you will just get called baby killer or lear to play than just get sport man like reaction from survivors which ignore the fact you could killed more of them but you have 3 of them dead hook on last gen done and one guy who havent been hooked is just killed by camping in endgame because there isnt point going for chases when survivors can just make it to gates and they will still throw insuts to your face.
The older and more experienced you are you will kinda see that more kind and good person you are no one will reward it or respect it and just abuse it even those you wouldnt expect to do it and when they will tell that you were good,kind you are mostly done so thanks but I wont play as gentleman because survivors would like it and they will play against me like most toxic ……they can and throw insults I would rather crush them (when I see they dont joke around and sweat) and return them insults if they throw them first becasue being kind will get you in bad way mostly.
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Good idea but every dam time I try to play normaly and chill I get the sweat lords and most bad isnt loosing but the lame narcissistic insults in chatt so if they sweat a little I will give them my best too.
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The game isnt onesided as many people claim its all decided what meets what and players skill plus experience like if you get lobby where is very good bubba main with meta who has like 1000+ hours just on bubba (because he is fricking c-tier and has bad antiloop with basekit without beast marks) against 4 soloq dwights that prefer to just idle around then the match will more tend to killers end but if there is strong 3 man sfw with one random and all survivors are high mmr skilled with meta and swf has medkits with styptic against ghostface with some fun build it will be heavily in survivor favor and that killer will get destroyed in match that wont last even 10 minutes and huge factor is map like its easy to play wesker on map like haddonfield and its hard to play him on map like nostrome where your dashes are so hindered by random rocks same with billy.
So al depends what and whos is put in lobby against its all that makes the big shift like tarpper against 4 man on badham wont preform good unlike trapper against soloq doing challenges more than gens on some playable map for trapper like silent hill map.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018439#Comment_4018439
that add on is too strong to be basekit, have you ever been on a gen and been exposed by him and you try to run to the nearest pallet or vault and he just zooms through and downs you lol
give him walleyes matchbook and/or leather knife base, thats more appropriate imo gives him more chances to expose people and makes traversing whilst stealthed a bit easier without being caught
For him its not that strong because as all d-tier killers he with his best addons feels almost as mediocre killer, they wont give him that addon at full range and mostly give him half of it bvecause they dont wont to rework addons that much but fact is ghostface needs buffs and big ones because he must be played without single flaw or mistake against good teams which means he is weak and against agressive survivors or swf he is probably the most bullyable killer in the entire game just look at him for 3 seconds and he looses his power for whole 17 seconds and if you are 99 then force him to m1 you like bodyblock the hook and he will be just m1 killer with almost nothing not to mention he is bad because survivors can reveal you at any state like normaly when they are on their fee, sluged or hooked they can still reveal you which means he is only killer who is countered by survivors in any state and thats sad.
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@SkylarPup said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018430#Comment_4018430
If we don’t pick up the tapes then we are at risk getting the rings. Like I said this issue should have been fixed because it was a major problem last year event and this year nothing has changed. These factors should have been looked into. It does put it at an unfair advantage.
More unfair is having styptic agains her than survivor getting rings and all you have to do is pend more time to get rid of the tape or watch for tvs, you are still wasting your time going into voind instead doing objective and helping your teammates.
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018056#Comment_4018056
erm i would defo say hes more mid c tier than d tier, and i dont struggle in my games with him. could fix his reveal mechanics and thats all he needs. like im finding it hard to understand why so many people think hes trash and unplayable when hes literally not?
He needs more not only reveal, knife sheat the purple addon should be basekit and increased movement speed in shroud mode when not chasing survivor should be thing too, he is weak and all he does is just applying make your choice on fully stalked survivors and then he has nothing only stealth but who is strongest stealth killer wraith probably and stealth as traps isnt strongest thing in DBD its mostly more time consuming and more effort for small outcomes compare to straight dash killers.
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I get its annoying but it has clear counter just dont pick tapes and watch out for tvs that are on, she is just c-tier non chase power killer with bad stealth unless its indoor map nothing more so only problem with this is that its annoing but same goes for knight where portals on vecna map or even to haunted realm will cancel your guard chasing the survivor which is lame to have thing like this on c-tier killer who has thematic halloween skin and I bet it wont get changed because it would get him killswitched.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018060#Comment_4018060
The doctors he's referring to are AFK bots. They've been around for a long time. There's no one even playing the killer, it's just a program.
He is reffering to this afk killer like its big issue something like cheaters, is that bad to just spend 7 minutes and be out of that game. Only problem it would be if you get them every day minimaly 2-3 times but I dont think this is so common to get them and they dont destroy your games like cheaters or survivors sabotaging their own team which is more impactfull to the match then just afk bot who just stands in one place and isnt even stealthy because you can clearly hear him spawning shocks its just free escape and more rewarding game then 4 man slug on 5 gens game tbh.
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018060#Comment_4018060
Why would anyone want to play against an AFK killer? And nothing says that the survivors complaining about a killer doing their job too well and survivors complaining a killer AFKing are the same survivors, so why even bundle those complaints together? I personally find it intensely boring to match against an AFK killer, what's the fun in that? A lot of players don't have challenges to complete or anything like that and don't care if they can get them done easy with an AFK killer, I'm willing to bet most survivors just want to play a regular match and AFK killers get in the way of that. Think of it like this, let's say HALF you matches was an AFK killer. That would ruin the game. That's why this kind of gameplay should be discouraged, because if everyone set up an AFK doctor bot overnight then you'd have a coinflip of getting into an actual match or an AFK bot match.
If you want ful chase ok then its boring but how many of these doctors of yours you face in week? I would bet you get like 5 in 7 days and thats the big issue here?
Is it a big issue to do all gens in 6-7 minutes range and leave, I dont believe you are gitting them every evening.
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I didnt run leathal so Idk but from what I seen as killer sometimes I spawn in centre of the map and this change should make it so both sides spawn on or near corner/edges of the map and not in the middle.
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When killer doesnt do anything survivors are angry and frustrated and when he is doing his job too well and even tunnels to be more effiecent they are angry and hate him too, Im kinda begining to get confused here whats the problem, sure it can be annoying if you play for chases but its free escape with easy points in short time so I dont see that huge problem as you claim and tbh Im kinda sad I dont get killer match like this in 1/10 matches because its way better for chalanges like gens or getting out with hatch and etc. than normal game.
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@AcesSpeedo said:
no. ghostface was the first licenced killer i bought in dbd and i would hate it if anything about him got changed.
can we stop asking for reworks or buffs to killers we arent good at? please and thank yew.
So d-tier killers doesnt needs buffs to be les punishng and more playable.
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@Colt45m said:
Sure why not? Lets superbuff all the killers.
So now mayers is like solid b-tier and you think reworks make all killers busted?
Only killer who is very strong (but he was in that power level in history before his nerfs) is like billy who jumped from like c-tier being worse than bubba to top 5 but he is fair killer hard to play as and now freddy is like high b-tier because his pallets are only usable on few maps, other reworked killers are just in and around b-tier so if this power range makes you loose more than d-tiers its only natural.
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017300#Comment_4017300
Half of your post I cant even make sense of. Voicechat wont close the gap to a minimum. Thats a total misconception. Did you ever play a game with voicechat? It doesnt give people magically more skill. We have ingame HUD, so everyone can see whats happening and it had absolutely no effect.
Another english teacher here I guess, not all people here are born native in english speaking countries.
Some voicechat option in game will and you thisnk hud is all? Hud isnt bad but what swf has and soloq hasnt ……. voicechat they call tell each other all things they want or should do and what they see or saw, what perks and items they have so there isnt situation two people run to save guy who is on the hook when killer is near waiting with charged deliverence to unhook himself last second before he hits tier 2 on hook and waste killers time and effort on maximim level see this is just one of many differences between swf and soloq. One guy sees ghostface sneaking and heading to main so in soloq ghostface will probably get hit or down at worst and if they are swf playing togeather on discord with voicechat than they will know the killer is coming and from where and this is big thing against d-tier killer or one survivor sees trapper putting trap on shack and tells others shack is not safe so there is trap in soloq what will happen … most likely someone is gonna find out by himself there is a trap and this is what hud cant give you unless you will have full wallhacks on most of things. When there is guy on hook against m1 killer and gates are open, other survivors are only two because one was killer both injured if they are solo it will take them long time to find each other (if they dont have item or perk to heal themself) and one healty cant pull safe only trade or slug into tunnel so swf can tell each other where is who and where is open gate, where will they meet and heal and have better coordination to pull that safe and coordinate bodyblocks so they can all 3 of them escape, for soloq this will be very hard to not mostly possible thing but if you think otherwise its you opinion I dont shame you for it but from my exsamples it can be clearly seen there is huge advantage having option to communicate between eachother for survivors and it has just benefits no downfalls, if survivors get full time kindred basekit then killers will get something for that too so it wont be so onesided buff as its voicechat option, but I think you know and experienced how hard it is to play game that requires big teamwork for succes with some form of voicechat and without it. For me only one guy writing me short key words while he was with other two survivors on discord was enough to make my escape rate way higher than playing against bubbas and other c-tier and lower killers all week.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017324#Comment_4017324
Oh and another thing is, since bubba is 4.6ms he has better methods of dealing with pallets and windows than michael.
Like i will be reaching bloodlust tier 2 on myers while with bubba at worst case scenario just first bloodlust tier briefly if i get greedy and refuse to keep bamb and breaking pallets.
Like its just unreal to me lol
For me bubba can force more pallets down and break them faster if mayers has no breaking perks like brutal or fire up, the windows are very dependent what windown is it and bubba still needs bamboozle to close them and if there are two like TL wall loop then beast marks are needed compare to michael who has better synergy with vault perks now stronger than before and he can outplay windows better and get faster down after vault with strike or bigger lunge (those 20% longer reach makes some difference compare to normal m1 killers), now I would say if you arent bubba main with many hours and sick mind games and reads with good build then bubba is weaker than mayers after his current buffs (like half of the buffs are just stats he had before rework the terror radiuses and vault increase) he feels more smoother than before especialy the tier 3 and strike can be finally used normaly on loops.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017324#Comment_4017324
Lowkey out of all m1 killers i have played in this new update, bubba has to take the victory here due to his sheer force of insta down from healthy, dh, scyptic and pretty much anything he can tank unlike myers over here which i did main before the whole rework, then before myers i mained legion double iri + same perks as bubba im running on.
The great thing with bubba is his potential to just rev up chainsaw when survs nowadays go pallet to pallet and its basically just eliminating any potential spot for further time wasting.
Like trust me im the last person to play toxic but dbd at least in europe at 80% killrate the lobbies are filled with tbag sweats who run no mercy perk builds revolving that, so what i do is run as i said corrupt + bamb to make up for that speed and not trade off my 1st gen, get a guaranted hook and from that point on its "enjoyable".
Myers over here he has so much maintainance with his insta down unlike bubba who has to right click hold to rev up, potential for insta chain down unlike myers.
Yes myers breaks pallets faster, bubba is 2nd to him and sometimes 1st if timed rev correctly relating to mindgames and map knowledge.
Like literally bubba is THE only fun killer out of all m1 killers to play as, not againts though unless basement bubba.
People will dislike me but i have fun personality i can do basement bubba too and joke around if they are funny survs.
If i see 0% personality i put my game face on and do what i said in upper post reply
The great thing with bubba is his potential to just rev up chainsaw when survs nowadays go pallet to pallet and its basically just eliminating any potential spot for further time wasting.Yeah this works but why he still has that anticamp meter on his saw when facecamp meter is now basekit for every hooked survivor until gates are powered, why is he punished for using his power because he already has to go through tantrum when he hits object.
Like trust me im the last person to play toxic but dbd at least in europe at 80% killrate the lobbies are filled with tbag sweats who run no mercy perk builds revolving that, so what i do is run as i said corrupt + bamb to make up for that speed and not trade off my 1st gen, get a guaranted hook and from that point on its "enjoyable".Look I get you i play on europe servesr too and at evenings its just swf and sweat, all meta and no mercy or fun just one day I had almost 2+ styptic in every match which was very enjoyable when playing ghostface so I play dirty too because now you wont get rewarded by spreading hooks just you will give survivors strong perks like deli,dead hard or otr with ds which they use agressively and it happens quite often.
Myers over here he has so much maintainance with his insta down unlike bubba who has to right click hold to rev up, potential for insta chain down unlike myers.Mayers no is solid b-tier in my opinion because he can do m1 stuff but better and has instadown and he is very good with chase perks like brutal,fire up,baboozle or superior anatomy because of his basekit buffs to his actions speed and lunge.
Yes myers breaks pallets faster, bubba is 2nd to him and sometimes 1st if timed rev correctly relating to mindgames and map knowledge.The slaughtering strike destriction is bad so its better to break it with normal animation, bubba is better at forcaing pallets down but without knowledge and correct play without mistakes with beast marks addon he isnt capable to pull mindgames with his saw on more safe loops with longer walls and he is countered just by windows they force him to be m1 killer agains without bamboozle and beast marks he can outplay TL wall with his power, still he is better at forcing pallets but when survivors do gens he will loose.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017311#Comment_4017311
"There's no reason he should be 4.4 in stalker mode other than boring stealth plays" there's your reason
I think they wont do it because of reworking a addon that gives him that 5% speed in tier one stalker mode but he got full lunge and tbh the stalker mode is only good for few things just getting evil incarnate, using it to get closer to survivors and on indoor maps thais works more and thats all probably his key powers are persuer mode and evil incarnate mode.
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@Coffee2Go said:
Im still going to main bubba until devs decide to revert pallet density, add more deadzones and make it rng based so neither survivor or killer can get used to it.
And i will still continue abusing gen regress with bamb and corrupt combo and hook basement and tunnel.
Not stopping until these changes happen
Bubba needs speed thats why every bubba you see uses beast marks because his last buffs made chilly basekit with speed but he still sucks with speed without that addon, then his power when charging multiple times you will reach meter and all charges will be lost and you will get into tantrum which is something that should stop his facecamping but now there is antifacecamp meter so this part of his power is no longer needed as feature, he should get some power mode like billy or something because only thing he is good as is guarantee kill when gates are powered and survivor is hooked thats all he offers mostly which is kinda sad.
But I see your point and its valid because there isnt much you can do with weaker killers tbh.
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@Rickprado said:
I think both of these should considered in a scale rather than a "yes or no" stuff.
Tunneling: going after the same survivor to take them out of the game. Can be done as strategy to create pressure, to control the game or just for "fun".
Tunneling, IMO, should be divided into two types: Hard tunneling - when you actively go for the same survivor until he/she is out of the game
Strategic tunneling: alternating targets but focusing into one survivor to take he/she out of the game.
To me, the strategic tunneling is not problematic at all.
Slugging: leaving a survivor on the ground, because you can't hook them or you want to create pressure.
As tunneling, Slugging can be divided into 2 types:
Strategic Slugging - leave someone on the ground to creature some form of pressure in the survivors
Full Slugging - Slugging as your primary objective, hooking only when strictly necessary.
Since we got the abandon feature, i think both are fine, although the first one is much healthier than the second one.
You have same opinions as I its either strategic or hardcore/sweaty play. One is done in order to gain advantage in loosing game like downing someone who wasnt been hooked and spoting near survivor who is injured and was already hooked so you leave the first one on the ground and go gain more preasure to chase and down,hook the injured one and now one guy must use perk to get up or someone has to save him and one is chased which leaves just one survivor doing gens if he can which buys you more time that if you hooken the first down here and then went to find another one.
Strategic tunneling is for me the one where you have few gens left and no one on dead hook so you go for one guy to get him out fast so you can control the game more and get more hooks which lead to kills or another situation someone rushes for unhook and has not been hooked so you trade and guy he unhooked is now dead on hook which you risk deliverance here so you leave him on the ground as form of preasure and go to kill the unhooked one (this is strategick but all that depends is on state of the game like how many gens are done and being worked on compare to killers hooks if the gens number is 5 undone gens and killer does this trade to slug and tunnel then its not strategic for me but sweaty or hardcore play but if one or two gens are left than killer has limited options and for me its strategic.
Hardcore tunneling or slugging for me is when killer does it on 5 gens and continues (we can argue that he is trying to win asap but its still dirty play till mid game around 3 gens then its kinda understandable tactic).
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016879#Comment_4016879
Ingame settings dont have anything to with this game being meant to be played with or without coms. Also ingame voicechat would be immersion-breaking. And it would just lead to even more toxicity and annoyances. Nobody wants ingame voice in dbd all this time for the better.
Ingame voice chatt is only thing that will make the gab between swf and soloq minimal or dependent on players and some toxicity, please this is DBD people are toxic here for no valid reason and doesnt matter if you play sweaty and tunnel or loop well, play certain character or with certain perk, addon there will be always someone toxic towards for that.
Idk who wants ingame voice or not but all Im saying is it makes huge difference on game inpact from survivor side and its only thing swf has and soloq doesnt, kinda my point is DBD was meant to be played with voice option then it would be already in the game settings but the other things like another voice option (teams,discord) are something devs cant effect and swf is like 50% of survivor player base (duos mostly) so they will be newer adjusted or nerfed if we call it.
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017174#Comment_4017174
Why are they adding Camera Sensitivity to the dash if they then immediately note it's going to be removed later??
Aside from that, solid. Let's him keep the Swap Stance of the Rework whilst reverting all the awful nerfs they made to his attributes. With the addon that removes Slaughtering Strike he should be buffed Old Myers in concept.
We'll have to see how this plays and what adjustments should be made afterwards, but this does look promising.
Dont think hard about it remember krasue is solid a-tier on ptb and they buff her in her release and give her dash turn rate but nerf mayers version from ptb and reduce his turn rate so its just bhvr moment like nurse is strong and problematic but lets nerf pig first because its right choice something like that.
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I havent played him but from what patch notes have I think these buffs are ok but let's not be fooled here most of his buffs now are things he had before and they took it from him, why Im not sure because they are very scared to not make him strong too much and then release broken killer krasue which was strong in ptb and they buff her when she came to live and nerfed mayers when he went live which just doesnt make any logical sence only explanation is bhvr moment.
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017029#Comment_4017029
Krasue with her nerfs is b tier at best. Springtrap clearly A tier with his versatility.
Qutie the opposite but Im taking it as your opinion.
Krasue is stronger than ghould for me because she spends more time to get first hit but when she infects the survivor and switches to head form she has very few downsides (main is bodyblocks from uninfected survivors but this can be solved quite well and then with her head form mobility she can catch up to her victim fast), if you know there are many things people base killers and put them in tier list and comp side is more based around how good and deadly is the killer in 1v1 meaning how fast and relialble the killers is to securing fast downs and her 1v1 potencials is one of highest in the game because there isnt much you can do against head form once you are infected, she can vault strong windows and pallets that can be god tier against normal killers but with her dash attack she can make them more unsafe then weaker loops against her (like gideon god pallets), you cant outrun her because she can catch up with head flight and has small cooldown for attack after the flight unlike vecna on top she has dash better than demogorgans in head form as base atttack so her 1v1 is way stronger than ghouls only thing ghoul has better is getting injures and easier mobility but hers isnt much worse than his then is chase she is monster unless survivor knows which loops hinder her head form (the ones where pallet or two or windows are connected and have very short distance between each other) or as I mentioned the uninfected survivor bodyblocks but she can bypass it too and continue so she is stronger than ghoul for me but they are around same spot.
Now do you think ghoul is weaker than springtrap?
If yes then you havent met solid ghouls, ghoul has more thisngs than springtrap and is less punished, more powerfull and easier to play than springtrap (he is same as krasue but little easier for start and his skill ceiling is higher because he has more techs or leap bodyblocks like cutting survivor on shack that need to be done fast and accurate with high risk of autoaim hitting survivor who is injured by his power and slows him down more).
No Im not saying ghoul is ok now, I think he has buged scamper where kidnap isnt thing but now its more slowing survivors than it should (in my opinion it should just make him vault fast and dont slow survivor at all when he is preforming it his vault) another thisng is he doesnt need making survivors deep wounded only the injured when he hits them with his power (because he cant down you directly), if this would be implemented ghoul would be ok a-tier killer but lets see whats bhvr has for him Im just hoping it wont be another nerfing in style of chucky which was unnecesary and lame without any valid reason especialy chucky last nerfs before his buffs that just gave him back what they nerfed him earlier.
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@Colt45m said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017019#Comment_4017019
Well krasue is more manageable now. Just bodyblock the head if a teammates infected. Body form is easy to loop. But yeah ghoul is pretty bad as well with his free hits. But springtrap i am lost in how to counter and i'm a 2k hour player. Try to zigzag his axe he just runs up and m1, hold w he hits you with his axe. Like what are you supposed to do?
Bare in mind you comparing mid b-tier killer (maybe high b-tier but he isnt above b-tier due to his addon nerfs) to high a-tier killers that are few spots behind s-tiers and are both (krasue and ghoul) easier to play than springtrap so why so much hate for mediocre killer.
Personaly I hate legion but he is just joke that stabs you (more harmless than british teenager) then he is just m1 with nothing.
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@Colt45m said:
When he throws axe he recalls it in 5 seconds all in the time hes still chasing you.
And? He is then m1 killer so whats the big deal, to loop him you need to be able to loop huntress and m1 killers which are quite normal to get.
Arent you that guy that claimed he is stronger than blight or nurse because he can loop them longer than him?
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@MDRSan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016880#Comment_4016880
If you can get back to the hook so fast you may as well have been face camping then it's a distinction without a difference. The 'face' in face camping isn't the problem - if it was then you may as well just call it an anti-bubba/anti-billy mechanic because that's all it's good for.
Well these two can do it more dirty with instadown but there are plenty killers that can get down from trade and go for tunnel on unhooked survivor which is huge slowdown for survivor team so its helping against sll killers and important thing is you must count that if other survivors are some distance from hooked survivor (Idk what distance it is but lets just say 14-16 meters) then the anti camp meter wont fill and this works with sluged survivors too.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016504#Comment_4016504
Not anti-camp. It's anti-face camp which means it doesnt allow the killer to sit literally right next to hook.
Im starting to belive they want the killer to go across the map or have anticamp meter range for 32 meters but forget its antifacecamp meter so the killers like dracula,pyramidhead,huntress,bubba,billy just cant sit next the hooked survivor and make resuing him almost impossible or guarantee trade possibly slug folowed with tunnel. What I see lately (as survivor or killer) many survivors are saving when killers is near hook and has no chase or he is chasing someone in safe spot and chance he will come back is very high but hard to explain these insta unhookers that heal under the hook 9/10 cases, I know its meta now heal under the hook but as survivor you have to think little and read whats killer up to same as 50/50 situation in looping will he respect the pallet or wont he, same goes for the killer will survivor fake the vault or will he commit (on loops like shack and mostly weaker ones this read when done correctly can mean hit or down and faster chase which is important thing).
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016879#Comment_4016879
If comms affect the game it would be balanced around the possibility of comms whether they meant to or not simply because they exist and they'd be changing match outcomes. If that's the case, its likey the balance is struck by solos being less likely to succeed than SWF and thus intentionally handicapped with less info.
That's if you think comms are that big of a deal. I play on comms and my ER is pretty mediocre. It depends on both the players' skills and how they approach their matches.
Coms are huge improovement, I play solo but few matches I got invited by one friend he played with two of his friends with coms and I wrote with him (no coms for me) and can tell you these games became so much easier it was mostly 4 man out or 3 man out. Im not best survivor but one time after long time no survivor games I got some p100 dracula game and that guy had 13 k hours no joke so I dobt think Im bad survivor either when Im getting sometimes killers like this.
Only reason swf has not that much better results its more simple, they are way more altruistic and try to save everybody but fail sometimes because there are killers with powers that make saving hooked guy in endgame way harder then against m1 killer like doctor, soloq survivor will just see its pyramidhead and just leaves instead trying to pull that save but swf will try because they can tell each other what will who do. Swf has more info, have you ever played some games like rainbow six seige where information is key thing like in DBD? There is huge difference between team than doesnt communicate and the one that does, if the one that doesnt comunicate isnt made of very good players the one that has more information and can plan some strategies has big advantage. If killer is stealth killer and just one survivor saw him in soloq no one knows exept the one guy that saw him lets say ghostface as exsample but swf on coms if zhey are 3-4 man then every body who didnt saw him but its with that survivor who did on coms will know its ghostface and where he saw him and where he was heading to and this could make huge difference on killers first fown and moment of surprise which is important thing for ghostface. Perks are another thing if killer has spirit+enduranding and only one survivor gets hit because of this antiloop combo then on soloq will only know that one survivor rffected by it (if others werent around and didnt spot that) but in swf with coms his friends will know it too and predrop instead of trying to stun the killer countering this combination of perks which id another swf advantage soloq can dream of shared information this can go for things like teaps thats why killers like trapper or hag work (trapper can work) agsinst soloq clueless survivors but swf counters them (or can more) because of that shared information, one will see put trapper a trap on shack and warns others that shack isnt safe because theres the trap and that can make difference on game outcome or you think otherwise.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015363#Comment_4015363
You go from saying tunneling is a tactic to admitting someone squatting rapidly tilts you so hard you tunnel as a form of indiscriminate pre-retribution. So which is it? A cold-blooded winning strategy or an emotional response? Do killers want an abandon option because the game is over or because their feelings are hurt?
Tunneling is tactic, its not nice but it works well and if it was unintended feature devs would alredy nerf it to the ground or almost remove it (skullmerchant it) like many other things.
You can as survivor just go to the killer and let him down you or hook you, all 4 survivors can do it and skip the game without dc but as killer you cant unless survivors dont dc or just hide for 10 minutes witout touching a gen so abandon for killer when gates are opened or even powered is fair but then again I get you want to tbag the hell out of the frustrated killer in exitgate area to feel good about it because he cant do a thing to harm you only dc and that harms him too so I get why are so many “survivor ejoyer” against it. Now put that downvote here because my post isnt survivor sided.
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016833#Comment_4016833
The game was never meant to be played without coms. Thats a big lie.
Well then tell why isnt option to talk to other players as survivor in the game already if it was meant to played with it?
They intended many things like killer powers to perks to be more fit for soloq than swf with coms in old DBD. Only thing that will ever break the gab between soloq and swf in something like push to talk option or some wallhacks like basekit 24/7 kindread but ability to speak and tell each other things is the main power source of swf the ability to share information and plan things togeather is what makes them successful and so scary for most killer players (if killer players could see in the lobby who plays with who like duos and 3 man,4 man swf they would skip these lobbyes quite often but luckily for 4man swf they dont see it).
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@mecca said:
That's a shocker people are not enjoying survivor and being playdoh for killers. What an insane shocker. Maybe they will buff killers a little more.
So you admit trapper and ghostface dobt need any buffs just left as they are and survivors needs high priority buffs?
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Swf has big advantage and thats coms, if they cominicate than they have more info than solo q and pull hard saves or break strong 3gens which is something that is very unlikely to happen in solo q. The best exsample is hag she is great killer and can be very strong until she goes agains swf and thats when her traps can stop work as agains solo q survivors, that goes for many killers that have some counterplay that requires teamsork from survivors.
The truth is this whole game was meantbto be more hide and seek and survivors werent meant to play with coms but that changed and some killers are still desing to be played against solo q like hag,trapper,ghostface mostly the weakest ones.
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@stikyard said:
I get down voted for reposting collected data… interesting.
Because swf is liked topic as ghoul or krasue,skullmerchant,clown if your post isnt just hate post on them and demanding nerf you eill get downvotes more likely then upvotes just nothing unusual.
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@00berdisc said:
The void does not help the survivors at all., is giga killer side as always
Tbh its not even worth to go there as killer if survovor isnt there plus some killer powers get screwed by portals like knight, but the way to get crystals is pain in the buttocks so yeah its bad and mostly unenjoyable for both sides. Tbh I miss the old plants halloweens from old DBD.
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@WriteByDaylight_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015638#Comment_4015638
Patch 8.3.0
- Quality of Life: the body texture on Survivors hit with a Projectile now only appears if it successfully Weakened the Survivor.
- Quality of Life: added new HUD icons to better surface the various mechanics and cool-downs of its Power.
- Quality of Life: updated the SFX for airborne hits to make them sound more neutral.
The Unknown's Add-Ons - Blurry Photo
- After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
Patch 9.2.0
- Buff: increased the duration which Weakened is extended by when hitting a Healthy Survivor with UVX from 6 seconds to 8 seconds.
- Buff: increased the vertical camera axis when aiming a Projectile to allow for higher aim elevations.
The Unknown's Add-Ons
- Rabbit's Foot: BUFFED
- Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).
- Blurry Photo: NERFED
- After Teleporting, regain full movement speed 7% faster (was 15%).
- Last Known Recording: BUFFED
- Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).
- Slashed Backpack: NERFED
- Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%).
- Vanishing Box: BUFFED
- Increases Hallucination spawn time by 120% (was 80%).
- Hypnotist’s Watch: BUFFED
- Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
- Serum Vial: BUFFED
- Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
As you can see, they have taken one of his best lower tier addons and nerfed it into oblivion by a large margin, a whopping 43%.
They give minute little buffs to his lesser used addons, but also, nerf some other random addons, that even I as a player, do not use often becaue its not as enticing to me as an Unknown player. Could they actually be decent with a different playstyle? Possibly. But the fact that they have to buff it and nerf Blurry does not lead me to believe many are using it.
There has been claims that they have buffed funneled it into his basekit but I have yet to see it in the patch notes from the last 3 patches, but honestly, could have sworn I saw mention of it via the in game News bulletin and never again. So I am perplexed, feel free to give me citation of this claims validity.
- Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).
I see his weakness in the uvx because survivor when you hit him has to look at you just for 10 seconds with stare linger of 1,25 seconds and 7 seconds cooldown with some hinder is all you have to hit him and damage him, thats why good survivors call him harmless or shy guy because he has to fear survivors for his power to work.
Then the addons buthery is another thing he is played so little, just why bother to play him when I can go for more reiable and easier killers that are more fun for the killer like huntress, springtrap even artist is just better and easier to get follow up hits with crows than unknown if you saw hens unknown vs springtrap the if unknown didnt hit minimaly 90% of his shots and mostly two shots in a row he got looped till daylight and was harmless compare to springtrap who just gets health state damage on one hit.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015560#Comment_4015560
Tbf in the case of unknown they have made that addon almost completely badekit. So they understand its almost needed. However for some reason each time they buff one of his other addons they also nerf it, it makes no sense.
I dont know how long you are in DBD but thats what they do from the 2016 to now, every time the killer needs buffs they add some part or whole addons basekit and nerf the addon (the basekit part is ok like bubba got basekit chilli and beast marks but still he is super dependent on beast marks) like the brown feather dracula addon was nerfed now. Then their addon politics are like unknown has like two good addons and two best addons that everybody runs and rest is pile of dogs dump so what will devs do in other to make all other unused addon viable? They will nerf the crap from the best addons and still everyone runs them because they are still his best.
There are many killers that are almost unplayable without addons or super bad without them like bubba, wraith,doctor,ghostface,trapper and so on.
There are many killers with only few addons worth running like demogorgan,unknown,nemesis, bubba where just two to five addons are good and woth running and others buff just their secondary part of their power (nemesis zombies over tenticle,domos portals over his shread) or add very weak and bad effects like many demogorgan addons for his teleports (like old billy addons when he had overheat all they did was give him mediocre to weak effects when he was in full overheat which was bs).
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/458899/why-so-killer-sided
I can't tell what you're complaining about outside of the discussion title. Can you reword what you said?
What I get from it is something like he cant play normaly without some perks ( he means meta only I believe), the longer cooldowns are maybe for exhaustion perks cooldowns so he probably misses old 20 seconds sprintburst. The hit part is very missleading because he doesnt specify what hits him around and behind corners, through vaults and pallets is he reffering to some killer powers or range projectiles, high ping m1 attacks or even power for killer I dont know his message is unclear so its ragebait I believe (his whole post is like readind womans thoughts which is impossible).
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016685#Comment_4016685
Being able to switch between stalker mode and pursuer mode isn’t much of a buff, because his old T2 had a 4 meter terror radius when monitor + rabbit was used, and that’s a small enough terror radius to sneak up on people.
And I would much rather be able to 99% stalk survivors with a 4 meter terror radius, than have the garbage that current Myers has.
Its small buff because you dont have to go from tier 1 to 2 but as I said its very small buff, old small tr tier 2 was something else. Now Im kinda convinced they are nerfing stealth aspect of many killers now mayers, springtrap sounds like mecha dogzila coming for you, monitor nerf for just 24 meter terror radius killers etc.
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@Coffeecrashing said:
The only thing I wanted, was for his 5 super obnoxious addons (both mirror addons, both tombstone addons, and his infinite tier 3 addon) to be removed from the game.
I really don’t like the idea of stealth killers giving a lot of super obvious warnings to the survivors, which is the same reason why I think Springtrap’s loud footsteps make him a complete failure of a game design. Yes, it was annoying when Myers would 99% stalk with a 4 meter terror radius (monitor perk and rabbit addon), then sneak up on someone and instant one-shot them, but he is a stealth character and it’s sort of what his strength is supposed to be.
And nerfing the monitor perk because of the Myers rework was completely unnecessary and should be reverted. The whole point of the monitor perk was to use it on killers that have a smaller terror radius, because anyone with a larger terror radius is better off using an undetectable perk instead.
And the Myers M2 dash is so bad that he’s really better off always using the addon that gets rid of it.
Basicaly they treat him like oni but he isnt oni, the 40 meters terror radius, limited turn rate while using strike, many sound cue warnings and big slowdowns when charging his power they even removed his 99 stalk to fast instadown same thing what ghostface has had old mayers but I would be ok with it if his strike would be very deadly which isnt the case quite the opposite (for me even pig dash gives you now more hits than mayers strike, strike is only good at camping which he was good before even more with 60 seconds up to 100 seconds evil within 3) so overall he is better because of pursuer mode in now more better m1 mode and because you can just switch between tier 1 and 2 modes (stalker mode and pursuer mode) and arent forced to level up from tier 1 to 2 and then build tier 3 which was kinda bad and main reason why he sucked, another thing why he is weaekr with his best loadout is because tombstone was just addon that kept him above water and could make 2v1 in solid time so 2k or 3k wasnt wet dream as with basekit mayers without strong addons.
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Look I can play addonless wraith and get 2k to 3k and maybe even 4 k with strategies like sluging and tunneling but then when I spread hooks I have 3 survviors dead on hook on powered gates and sad thing is if I had basekit pop and barbecue the outcome would be as with tunneling now which is just sad part about this game and many killers cant offer to play longer path because other side wont wait for them like gentleman for lady you know they will do 3 gens when killer has 1 hook and dont wait till he gets 3-4 hooks to continue gens so now you kinda must tunnel even if you dont want to if you want to win or draw and I would rather do it the being called ez noob for just playing normaly without sweat which is so common right now. I rather take tunneling insults and tell them ok but I won gg gl next hf and move on then see ez game baby killer spawned in chatt.
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@[Deleted User] said:
His playstyle is extremely unique and skill ceiling one of the highest of all killers. If you play him well and hit most of your long range snipes or orbitals, he has insane map pressure (on open maps). Just absolutely disgusting, it almost lets you pressure wherever you can see like huntress but he doesn't have to go for a reload and can also teleport instantly for unhooks. The thing is majority of players cant hit these long range snipes consistently, so survs get the weakened effect removed then he becomes worse than huntress. If you play him without hitting these snipes, then he really isnt that impressive yeah.
So that's why I personally think the only buff unknown needs a faster projectile speed to hit these orbital long range snipes easier.
As for deathslinger, this guy is extremely powerful if you camp and slug with him. I dont think he needs any buffs. If you are in his range then you are in an extremely unsafe position and will probably go down if he lands the shot without any looping involved. But that's fine because there are other killers that are like this. The biggest thing he has is the pull though. That pull lets him down the survivor close to where he is camping already, so he gets to camp both the slugged survivor and whatever else he was camping at the same time. Like i said a sluggy and campy killer to really shine like the twins, but that's just how his design is. If you go for a 12 hook gameplay, you'll just lose to gen time if the survivors stealth.
For unknown he isnt that great as you say in reality because what you suggest is play that has no flaws, no mistakes or missplays which is almost impossible by human and hitting every shot or hit is strong on every killer, unknown is easy to doge in open areas especialy on open maps on medium to long range and on close range near pallet you can doge him easily too and make it to pallet because of his long cooldown. Technicaly from no mistake gameplay you mentioned above is huntress better than unknown because her hatchets make direct damage and she has 7 of them and not 7 seconds cooldown after each shot so she can throw 3-4 hatchets in that time. My issue with him is he is more punishing than he should be and thats problem. Orbitals arent guarantee and if you hit multiple survivors with them then they will be more aware and tis wont happen more later in the match not to mention they will get rid of their effect in 10 + few seconds which is small time to get hit on good looper in strong loop against unknown, even springtrap or huntress will be there better just look at hens apringtrap vs unknown and see who was better, unknown is considered stronger but he gives survivors to much space and time to get to safety and dont loose that health state which springtrap can deal with better and his orbitals are stronger and more reliable on average.
So faster projectile wont make him better, only for snipes which isnt his reliable gameplay as orbital huntress just fun and meme play from effective one against 1k+ hours survivors.
Slinger isnt that supper strong as camper there are other killers that can force downs near hooks or on saves way better and have more in their kit than 1v1. If he hits you on maximum range you will loose health state but then downing is more tricky because he has to pull you to him and m1 you which is hard on lond snipes because survivor can use his surroundings to bock himself with object from his m1, maybe with iri coin these snipes have some value but normaly they are good only on healty survivors. Reason he camps is same as other low mobility killers if they dont have info and mobility then they stay bit longer and in general closer to hook which survivors must take in mind and count with it and not safe when they are close but same goes to high mobility killers if they havent found their target sou your excuse he doesnt deserve buff because he isnt bad at camping isnt that valid which from the 40 killers isnt maybe m1 like ghostface ro doctor but more that 15 can destroy survivors by camping.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016303#Comment_4016303
His addons really aren't bad imo just boring. Cigar, coin, reload, and miss addons are legit good. Sure, DS got a lot filler trash but that's something not unique to him. His 1v1 is a LOT better than springtraps and springtraps doors borderline make the killer weaker if survivors use them intelligently. Idk how else you could actually meaningfully buff DS without just making him even more super hitler in chase than he already is.
Buffing his chase just makes him win harder in winning situations but doesn't change how a killer like him loses games.Well I guess the smaller 24 meters terror radius and fixing his bugs like making him able to hit through gabs and small holes are good suggestions then (he cant m1 you if he hits you through many gabs just injures you faster but its hard to hit so thats his skill ceiling thats now working like 50/50 of time instead as 90-99% as before).
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016194#Comment_4016194
Both the average and top killrates are too high. I doubt you would find another game where even if it was one person could curb stomp for thousands of games. That indicates a very massive balance problem. No other game community or dev team would find that acceptable. That's why DBD is laughed at.
Thats just bhvr golden child blight, killer that wasnt nerfed hard till the time of his release which was like in 2021 and he has huge base in mains and survivor mains which are blight enjoyers, look at new killers they came out busted but still weaker than strongest version of blight or same level as current blight at his high end potencial ehich just shows how good he is.
He isnt easy I know but after 20 games average player can get toe to toe with way stronger swf teams with him and thats something that player could only dream of with killer like wesker or huntress.
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@Dwight_Fairfield said:
Skull Merchant was in the top ten. I think that speaks more about the sorry state of solo queue than the killers.
Look if we balance the killers by bhvr kill rate stats (which they did in past) then nurse will get buffs with huntress and springtrap. Killers like pig, freddy or sadako,pinhead will get more nerfs because they are op on average some even at higher mmr, yes merchant needs more nerfs too she is realy strong even the fact she is considered f-tier which is new bottom in tier list that haveng exist untill her nerfs even trapper was never there and he was worst for long time.
Reason why she has still high kill rates is people will still dc or give up against her (even zhe fact she is worst killer in the game so it should be easy escape or at worst 2k for survivors), another reason is she is played by her mains and they sre few but have good results with her so her stats in kill rates are so high with her ( freddy is good exsample before his last rework he was in d-tier next trapper and mayers and he was both in top kill rates in average and high mmr which shows what deddicated mains can do same with sadako or merchant, plus some of these killers are noob stompers).
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016280#Comment_4016280
Especially now with the M&A update, meaning that he can't have a TR that's less than the redeemer's range anymore, just because of the perk.
Thats another bhvr but that perk so we have to make the killer weaker to not nerf that perk for others. They already nerfed many perks just because of nurse even now they could buff them back like weskers awernes auta perk just because he blink sttack was m1 so she could use it with leathal pursuer and star struck with dead saloon map offering and destroy whole team just in minutes.
Monitor is now more nerfed on lower terror radius killers and there are way better users of it.
Slinger has now normal terror radius and redeemers range is 18 meters so you would just need to pay more attention, he is easy to doge on longer shots and if he aims at survivors they get sound q gor that plus he cant down you directly and only with iri coin but that could be bylanced with just one change like adding 4 meters of terror radius to it so he will get 28 meters tr with it and survivor has 10 meters of tr to prerun it.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016105#Comment_4016105
deathslinger got pretty massive buffs since the ads nerfs (that was completely deserved). Only thing i would change about him is return his tr back to 24m
Thats my key point for him just compare him to springtrap who has more utility and only think slinger has better is 1v1 but thats good for tunneling or comp (tunneling will get nerfed, slingers ability and skill ceiling to shoot through small gabs in objects is now nerfed and doesnt work as before). Another thing is addons, his only option to go for are reload addons and iri coin which is kinda sad.