ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
- Visits
- 1,567
- Last Active
Comments
-
I wanna see him juggle his bottles whilst riding one of those towards my gen.
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1926694#Comment_1926694
How does GF not cut his fingers while doing that?
Knife-proof gloves, duh! He's no amateur.
-
I just want them to make his abilities require at least a small amount of skill.
Also get more fun add-on design instead of 'gens go slower wooo'.
-
FINALLY, we're getting to the real questions of DBD.
Oni's flick is definitely one of the best, but I do find Ghostface's very satisfying.
-
@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1926670#Comment_1926670
A unicycle would be good but I'd prefer seeing him on one of those undersized tricycles like on that Simpsons episode. Also there could be a loop-de-loop spawned in a random location on each map for extra style points.
https://us.v-cdn.net/6030815/uploads/7OC4X5TRN3NZ/tricycle.gif
Ohhhh you're so right.
Great episode.
-
Sure, I already enjoy playing him.
Still don't think the changes will change much, but I'd be happy to be proven wrong.
-
@JPA said:
clown map control tricycle when?
Or even better, a unicycle.
-
It's so sad, they just create a never-ending cycle for themselves with constant terrible maps lmao.
Midwich is the latest map to the game, and it's completely horrendous. Can't wait for that to get reworked in 2 years!
-
Some people probably want the game to end quicker 'cause it's Hag.
-
Most of them, honestly.
Only ones I don't really play are Nurse, Hag and Spirit.
-
I mean, I'd absolutely say survivors have been nerfed A LOT more. Not because 'oh waa devs only cater to killers' bla bla bla, but because survivors started off SO MUCH INSANELY STRONGER THAN KILLERS.
They've just started off at an extreme imbalance, so the amount of (necessary) nerfs they needed was waaay higher than killers.
I've never felt like the devs just cater to one side, I feel that they're pretty objective in their nerfs/buffs. But people will twist every change to say otherwise and suit their narrative.
-
I mean, this has always been a thing though?
-
Uhh, no.
But it wouldn't matter anyway, MMR's coming in so ranks won't matter (even more so than now).
-
Him and Pig are absolutely not at the same power tier as Freddy/Spirit.
Please don't blindly obey the stats like the devs like to do.
-
Definitely Doc and Clown. They live to make others suffer.
Wasn't Oni super brutal and petty too? Can't quite remember.
-
Doubt it, no incentive to.
-
Oni and Silent Hill chapters are pretty dope.
-
@Trashmaster said:
If you play the hag, I will just kill myself. Ain't nobody got time for that match
HONESTLY... I kinda feel you. They could not have designed a less fun power if they tried.
-
Orange-on-red is straight up stupid.
-
If they care that much about getting hatch, it's like eh whatever. It's cheap but not really not a big problem.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1924247#Comment_1924247
How exactly? Anything and everything you do deactivates the timer.
But there's nothing to do in endgame, that's the point. So whoever had it could keep it kinda indefinitely and do what they want without being punished.
-
I mean you've mostly hit the nail on the head.
And I would agree with Nurse... but man that killer's been a complete mess since the very beginning. I don't see them ever polishing her.
-
Eh, it's a tricky one.
An infinite (or much longer) DS definitely allows for some serious shenanigans end-game.
-
I think you actually make the same no matter how long it takes ;(
but hey more time for skillchecks, soooo kinda more bps?
-
Seems dope, hf.
-
Honestly nearly all of these are fine and don't really need nerfs.
-
Drop pallets early, instead of looping them.
It's not fun and it feels wrong, but it's the right play.
-
When you lose, be honest with yourself and try to identify what you did wrong in the match - trying to learn from loss instead of being annoyed by it is a good attitude to have imo. And just use that experience to improve next time.
Losing really doesn't matter and it happens to everybody. I wouldn't go in with expectations of winning every game.
And if someone's an ass post-game then that's on them, not you. You don't gain anything by engaging with those people - just gg and move on. But there will be plenty of times where you win/lose and yet everybody's chill and nice, those make it all worth it to me.
-
Seen a bunch of people get banned for using SAM on DBD, so yeah don't do it.
-
Super fun to play, but really not fun to face.
Small terror radius combined with everyone running M&A on him makes him way stealthier than a ranged killer has any right to be. That combined with him having 0 ADS time or sound makes counterplay very limited.
-
People in DBD treat any change to either side like it's the end of planet Earth.
It's not unique to one side either, despite what some may say.
-
tru
Might play more survivor for a while... lol.
-
Some people will probably have PTSD from the old OoO and find it just as toxic.
-
I'm still waiting for a perk that I get THIS attached to.
I don't know how people care so much about a perk lmao.
-
Bodyblocking's just great teamwork, when it's done right.
-
I feel like the Wraith has a sliver of humanity left in him.
Somewhere in those vacant, puppy-dog eyes.
-
I love their unique killer themes/terror radius/chase music, they make each character feel so unique and they're really well done.
I just hope more and more killers get them, sometimes it's my favourite part of the rework lol.
-
'new' might be a stretch.
I am looking forward to it too, though.
-
lol @ Sole Survivor
-
lmao
props for trying, but that ain't how games work
-
BBQ, PGTW, Corrupt Intervention + Enduring
CI allows for some early portal setup without getting punished, and then BBQ and PGTW later for some gen control with portals.
Enduring's my favourite perk on him, as I love getting back into the chase instantly after being pallet stunned on a Shred.
-
@ChurchofPig said:
If the chapter turns out to be licensed we won't get a teaser. Since we have 2 original chapters this year and only 1 license it's a real possibility of a license.
Pretty sure Freddy had a teaser.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1919741#Comment_1919741
I’ll get over spirit once she’s balanced just like most killers complained about DS until it is balanced simple as
What do you do when you fight a stridor spirit as survivor?
Incoming list of epic counterplays that don't work against good Spirits.
-
I mean that's part of Pyramid Head's learning curve, deciding whether to cage or hook. If you help the survivors by caging them across the map, then you should have hooked them instead.
-
Hag, and full gen slowdown Freddy.
The sheer boredom of these 2 is really demoralising.
-
The perk's been disgusting for 4+ years, I think changing it to something potentially bad is way healthier for the game than leaving it as it is.
For me though I honestly like the new rework.
-
still smol pp
-
Welcome to DBD.
-
ok
It is a nerf though.
-
None. I have 0 experience with this perk.
Haven't seen it used once.
