ACleverName4Me
ACleverName4Me
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Clown is more fun to go against than a huntress. Why? Because if you make it to a loop or pallet he can wind up and hit you with a bottle but it isn't going to down you like a hatchet.
Also he isn't over used by the player base. The day I see more than 1 clown in a row is the day I believe the entity exists in real life. Everyday there's a huntress when I've got WEEKS without seeing a clown.
Clown is best fat man in game.
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They added an overheat mechanic when that wasn't the issue with him. The issue was his bonker addons which they also nerfed or got rid of so we were left with a hollow shell of what a good killer should be.
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I had to quit during the event after getting haddies mask. I've only played maybe 4 total times since then just so I can get dailies done but that was a Drain before getting through 1 match.
I cant touch killer until the update because even more people are using the meta or that's just my mind playing tricks but still it's not fun.
I'll gladly try killer again as long as I feel rewarded for outplaying someone and not lose to some bs.
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If I was a newer killer yes but since I have already built in my game sense to suspect where survivors will be.
BBQ was a great perk not only because it gave you bonus bp for not camping but it rewarded you for going after different survivors who may not have even shown up on the aura.
BBQ was a perk to fix camping and honestly I think by removing the bp and not giving something else in return to promote leaving the hook has made this just a weak aura reading perk.
If the devs wanted to they could make it add more time with each unique survivor you hook to get a good chunk of aura reading which could even counter distortion. Or another idea for a secondary action is if you leave the hook and get 32 meters away you are given a 10 second instant down 1 for each new survivor you hook.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/3059895#Comment_3059895
Based on the information from this post:
https://forum.deadbydaylight.com/en/discussion/comment/3059874#Comment_3059874
97 Killer perks * 3 = 291 perk levels, which gives +5 prestige. You will be at prestige 5.
107 Survivor perks * 3 = 321 perk levels, which gives +6 prestige. You will be at prestige 6.
🦆🦂
Thank you both
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How would it look if you have never prestige but have gotten all the perks teir 3 on a character???
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I looked for a squad of ttvs gave them a cake and farmed asking at the start to kill them all in basement. Did this during a blood rush too.
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As a console player I agree the frame is bad but everyone forgets that DS use to be 3 seconds however it was made longer to counter enduring. Enduring then was changed to only work with pallets leaving the 5 second stun for years. The devs are just returning DS to the orginal timer. Also no you shouldn't get two free escapes. 1 is enough, do what you can with that. You are going to get a free borrowed time and many people will still run the orginal perk for even a longer duration so you can most certainly get to a safe zone.
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The counter play to a trickster is to make sure he runs out of knives. Windows are an animation lock however they are some of the greatest things against him due to breaking sight. He really is a death trap when you're in low tiled loops and open areas.
It's basically a mind game to dodge his knives. If you fishtail try going hard one side. Wait at a window to avoid the knife they throw through when you loop.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3054411#Comment_3054411
To be completely honest I've ran into much fewer hackers lately, but you are not wrong
I'm hoping another wave of bans come with the update. If the devs are able to implement two more versions of security to prevent and eliminate hackers that would help the game so much.
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@ArchAbhor said:
I'm not talking about crashes. I'm talking about people who hit the leave match button. Theres no reason to not just slap people like that with a 30 min knock it off timer imo. Go take a break or play something else.
Until the hacker epidemic is taken care of that timer shouldn't be raised but instead lowered.
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Hold W, reach loop, put down crows, see survivor is leaving, hold w, hit with basic attack, reach new loop, put down crows, sees survivor is leaving, hold a, hit with basic attack.
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@Gamall said:
Maps are not terrible, M1 killers are
No maps are terrible and using m1 killers on them make it worse.
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@Alphasoul05 said:
Well, the developers made a lot of changes to the little things, like kick speeds, gen speeds, the speed boost from an M1. They're at least acknowledging that yes, all of the little things add up into one larger problem. I think the biggest thing about a killer is applying pressure and large maps make that difficult, while also making higher mobility killers better. Problem is smaller maps makes some already strong killers more oppressive, and makes, say, killers with low mobility but excellent loop/down potential like Huntress stronger. So it's not as simple but honestly some maps are just plain too large in general.
The problem is that there are more weak killers than strong ones. Yes strong killers are better on smaller maps but a majority of players aren't playing those killers as they have a higher skill ceiling. A majority are playing basic killers with low mobility.
I see way more ghostface, plague and nemesis players than spirit, nurse and blight combined. I just want the game maps to be balanced to actually be a 50/50 situation. Less god pallets or windows, more manageable tiles and more fair main buildings and most of all smaller maps.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3053147#Comment_3053147
Only took 5 years of BBQ and WGLF every match, anniversaries as killer with cakes and friendly matches, shards for 150k, dailies, rank rewards at each season recently, a ton of bloody party streamers, blood hunts and going for perks first then going for brown offerings as much as possible. It was a stupid long grind but I'm happy that it's almost over with lol.
I agree with that. I only have 2 years under me, 3 with the winter event hits. My grind will be less but over time it will be better.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3053131#Comment_3053131
Thank you! Just learned that at P3, every killer gets Tier 3 of that killers' perks also so I'm technically done except for the oddball perks that aren't attached to a killer but that's easier than getting every teachable for each killer xD
Well you're done until the new chapter gets a new killer. Then you have to p3 them to get their perks on others.
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Yes more god windows were added.
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Way to go!
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Oh am I gonna be famous?! Yaaaay😋😋😋😋
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This sounds like a you problem for not wanting to wait a few extra seconds for the death animation to finish. I understand it's annoying to lose your items either way but if you don't want to lose them to death run a black ward and wait for the death to finish.
We all have bad games but don't blame the dc penalty for your choice to hit that button.
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@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3052074#Comment_3052074
he's not using well water?
That's not what I meant...😩 well water...drinking...sadako was in well water...
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HAVE NO REGRET MY FELLOW WELL WATER ENJOYER!!!!
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For killer it's when I can body block a survivor as clown and spam bottles on them. Note: I only do more than 3 bottles if the survivor is tea bagging or running dead hard. If they are the last one alive and the gate is open...SPAM THOSE BOTTLES UNTIL THE ENTITY TAKES THEM!!!
Other killer ones are when I get multiple people 99% as ghostface and snowball or get 2 or more downs as trickster during main event.
As for survivor...I enjoy a pallet save when someone is getting tunneled or when I see good coordination for a save since I play solo Q. Also nice when I make the final save at endgame with BT and body block after they get smacked is nice.
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Honestly no, the reason it was good was because it did it's job good and now its basically as if you dry kicked it. The regression is far too slow to be a hex perk.
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July 19 is the most likely date and rift will come out the day after.
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Mid chapter update should be on the 19th of this month so the rift should open on the 20th.
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I dislike both outfits. 1 I HATE Artist. 2 Yui looks very minimal, reminding me of the neon nights legion outfit which is worse in my opinion than the recolored to the base cosmetics. The charms are great especially the gummy bp.
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Let's say survivors do their personal bp offerings no shared ones like cakes ,flans or streamers. You have a survivor pudding, bbq and get let's say 30k for the average match. By losing the bbq you're BARELY going to finish that level 50 blood web if you play it perfectly. With bbq it's no problem.
If survivors bring shared bp offerings its not as noticeable but if they don't you're losing a good chunk of bonus bp. Instead of getting 90k bp you're getting 60k. Not to mention you can only get 3 dailies at a time and I don't think you're playing 1 game a day especially with this grind.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3049183#Comment_3049183
Thats an offer I can't pass up... but I would mutch rather the bedroom behind the saloon in dead dawg saloon. I can't wait for the sensations ;)
Whatever you want dweet, I'll show you all my prized muscles.
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The entity takes survivors and killers from different realities. That's why dwight has so many different job outfits and yet he's so young. Office worker, pizza boy, camp counselor and so forth.
The entity takes clothes and merges them with every survior already within the realm. That's why newer ones get many clothes fast, the entity wants to play dress up.
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Maybe an increase in dailies for none huntress players? Hiting those hatchets for newer huntress players is a bit wonky.
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Wraith- he was my first killer and he's perfect for when I just wanna zoom around and smack for hit and run games
Clown- love the laugh, cuts down on survivor speeds and his wardrobe his fabulous
Legion-zoomies and stabs plus I can really get more benefits from hex perks on them
Ghostface: I love being short and mori is favorite
Plague: freak your boons and healing! Also she is very good on controller due to her height
Trickster: I love the knives breaking and the mind games he can do. Also he has great purple addons
Nemesis: love zombies, resident evil and his mori. Step on me more!
Pyramid head: NEVER FORGET THE BOOTY!!! But hes fun addons suck but base kit is good
Onyro- one of my favorite horror series in both film and book.
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Mine depends on the outfits I'm wearing.
Hospital gown myers? =No Pants
Pirate Legion? = ARRRGH!!!
Car Wraith? = Greaser
Krampus trapper= Naught Bells
Santa Clown= Ho Ho Ho
Elf Dwight= Toy Maker
Milk man hillbilly= Delivery Boy
Bunny legion= Free Cuddles
Plauge= Bad Lunch
Ghost face= Whazzzzzz up / Pikaboo
Nemisis= DOOMFIST
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3049100#Comment_3049100
NO! WE NEED GAYVIDS LIKE YOU EVEN IF YOUR FAV COMBO IS RID OF. Atleast you still have no mither
I played david before he came out. But since you're a dweet why don't you meet me behind the shack in Thomson house? ;)
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That trickster skin...drooling...and Jake...looking good...
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Clown because he laughs at survivors and can make them stinky and slower.
Also I enjoy wraith because he was my first killer. Bing bong ding dong!
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@Marigoria said:
Freddy with fake pallets it's pretty entertaining imo.
It's very funny to use a sport fury build during this. Like they think you used spirit fury already and then drop a fake pallet on you is to die for.
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The first time I read this I thought you wrote make tombstone basekit and I'm glad I was wrong. Anyways yes survivors should have their meters lowered over time. I would say when then are further than 40 meters away at a steady pace. That way if survivors want to keep him weaker they will stay closer in the near endgame. But risk their safety. Also devs PLEASE REWORK THE JEWLERY ADDONS!!!
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Sad to see my favorite combo is gonna doe with the bp being removed. Now I'll probably never save my teammates and body block for them. I'll just be a gen jockey now instead of helpful healing David.
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How is the killer supposed to know y'all have kindred? Also you just said the reason to why they stayed near the hook, they were struggling to get hooks so that's how to get them. Killers are forced to play this way when survivors run exhaustion perks to gain more distance, run busted tiles and windows on HUGE maps.
I dont blame the killer or any killer who wants to sit in front of the hook especially after this year where we got smashed with boon healing and the dead hard validation. I had to stop playing my favorite killer deathslinger even after they nerfed him into oblivion! I'm glad killers are camping!
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Many many MANY killer addons are worthless. Deathslinger has it really bad in my opinion. Nemesis ca do with a bit of love and please help onyro...
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3048618#Comment_3048618
You know, technically da 2 escape and 2 death rate in a match is considered "balanced".
And winning in this game has a long range.
Always the arguments "dont make error, dont go down, your own fault" etc, while stating that killers shouldnt mess up in the first place.
This game has never been balanced and never will. Why? It's a 1v4.
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I would love this. It would actually allow for a system where the servers can pick a map each player has not been too in 1-2 matches so no one will have the same map in a row. I'm not saying realm I mean map. So you can get rotten fields one match and then cowshed.
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Nemisis, pyramid head, Onyro
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Because there is a rat in the company leaking a lot of things. This is a way to find out who it is.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3048609#Comment_3048609
I think there is a lot of truth to find in your words 😉
I am a very Clever clown...honk honk.
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Did BHVR learn time travel? :)
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That is a horrible idea. At what point is the killer allowed to WIN the game? You have perks to get back up off the ground on your own if you hate being slugged so much use them or learn to not go down as easy.
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Maybe they don't like it when you can use the gas to cut down their profit of exhaustion perks. Dead hard distance is shortened, so is lithe, balanced landing, overcome and many others. It makes them slower at abusing loops and survivors don't like being outplayed because of a killers power.
They also get laughed at everytime they get hit or downed which adds salt to the digital wound which is why I main him.
Oh also people who hate clowns tend to actually be scared of them in real life so they want to leave asap.
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3044829#Comment_3044829
Yeah, they literally have nothing to back them up except “but bruh its not a bad change”, despite everything pointing otherwise. No amount of math, logic or reasoning will change someone’s stubbornness
I hate math more than anything in life. Yet I know that it has helped in many things. For example proving the new grind for players hasn't changed much, will stop killers getting their better addons in blood web level 50s and constantly PAY TO PRESTIGE WHICH SHOULDN'T BE A THING BECAUSE IT WASN'T BEFORE!!!!!!