ACleverName4Me
ACleverName4Me
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3096268#Comment_3096268
You know exactly why.
No. No I don't. I want you to say why it's a bad update.
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Lol
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Why is it garbage? The only bad things with this update is a few bugs, the tax to prestige and no bonus bp
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The fact that we are forced to prestige is stupid...many addons are in the higher ranks so we cant get them as easy now or if ever... this wasn't helpful.
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Because it's fun, interesting and myers is meant to keep you on your toes and be unpredictable. That's why many of his addons changes how he's played.
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Even otz said this.
But seriously if the devs roll back the killer buffs for breaking and attack cooldown by 5% but keep the less speed boost as it is it would help put a pacifier in these spoiled survivor
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I hate it. This was a nerf not a buff. Doing it silently? Yes good idea! Making it take longer? No! Why? Because that INSTANTLY deters people away from the perk.
If they have to have the quiet function make it 30/20/10%
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I want my bonus bp badly again... I am not using flans until I can get more.
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Even though I play solo q only I do very well in most of my matches now. I dont always escape and I'm fine with that. I love seeing more build variety in both killer and survivor matches. I just miss bonus bp more than anything else.
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Okay so at endgame before the patch if you were unhooked and has DS you got out no matter what. It was a free escape. Now you need skill and teamwork if your mates are alive to escape.
This patch was meant to get killers back into the game, make them feel rewarded and shake up both killer and survivor meta that hasn't really changed much in years.
Many survior and killer perks needed to be toned down or gutted so other perks can get used more. Haven't you noticed that many killers and survivors are running different builds?
Inner healing, overzealous, botany knowlage, overcome is a great build I run now. It gets rid of noed, helps me get distance in chase, helps me do gens and gives me a heal and helps me heal my teammates quick even through thana or pentamento.
I cannot tell you how over the moon I am with the many different builds I can run with no worry on killer because 2 of the most problematic perks have been fixed to be FAIR.
The next patch will no doubt fix issues, change a few perks around and other things. It hasn't been a week since the patch dropped and everyone is saying it's the end of dbd. I'd say...its the beginning of a better one.
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Hex plaything on pinhead which also gets you dead lock. I love plaything because it gives another thing for the survivors to do and if they dont you can get the drop on them.
Also I freaking love discordance right now with the prove thyself perk going around like hotcakes
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You guys had dead hard, ds for free endgame escapes, unbreakable is still not touched and so many other perks. Idk what you're talking about because you have GREAT perks. Inner healing is 5 heals which gets rid of noed. Blast mine and flashbang and so many others...
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This patch is far from the devs turning their backs. This patch was proof how the devs cared for their game but were also desperate to get killers back into the game. The meta has been the same for years and many perks were so overused and boring. This shake up was needed and a sign of more big changes to come.
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@Gladonos said:
https://forum.deadbydaylight.com/en/discussion/comment/3083083#Comment_3083083
A hilariously biased lie. I'm sure you would have no issue flipping all the changes in the opposite direction then right?
Dude killers didn't ask for faster kicking or recovery they asked for the dead hard nerf. If you removed the 10% faster stuff killers got y'all dead hard crutching survivors would be slugs STILL because you're not good without it.
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The grind has been reduced for me because now I only have to buy addons and items for killers and survivors I never played before. I have every perk unlocked on them expect for the universal ones which are easy to unlock.
Killer is far easier to grind for new players as they'll always get more bp easier as they're from start to finish. It's always harder to grind survivor because they get less points normally even when in swf unless offerings are added in.
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Dead hard got nerfed and let's be honest if that was the ONLY thing that was changed during this patch many surviors would still be dying faster than they were previously. The buffs were helpful but the nerf was the true MVP for killers.
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Over 75% of survivors...especially those who ran dead hard. You deserve this.
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Hex plaything, gives an extra objective many surviors normally want to do in order to keep their pants clean.
But sometimes I'll use one or two scourge hooks. Love them.
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To be fair...it's RPD a very disliked map not just for the killers. Also many people don't like facing trickster. A trickster AND RPD? sorry but my soul is being taken away.
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Don't worry about them. They're update they didn't win so they blame you. Tunneling and camping is fine, especially in endgame when no gens are left. I tunnel and camp if 2 or more gens pop before my first down, the survivor is predropping any and every pallet they reach and or be toxic.
I don't feel bad because why should I? I'm the killer, it doesn't matter how I do it I'm feeding you to the entity. I will face camp at 5 gens if you so much as not respect my power, especially when I'm playing my main.
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Did anyone care about the killers fun before the patch? No. They chose to run the meta and bully the killers and focus on themselves. Solo Q has always been bad it just got worse because their teammates are no longer carried to victory by pressing E or forcing DS body block or free exit gate escapes.
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Huntress, nurse and twins.
All of them I hate with a passion.
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Adam got an outfit in the rift but before that I think it was that red jacket.
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3075201#Comment_3075201
No? Where did you see survivors are having fun? I only see killers are having fun, not survivors. Are you not seeing the overwhelming amount of survivors voiced the awful solo q experiences over the past couple days?
Solo Q has always been bad. That hasn't changed...
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Hahaha! No.
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Hahaha! No.
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Good. This update has actually made things more fun for both sides. Surviors have fun running different builds and are actually looping instead of just second chance perking.
Killers don't need to worry about holding W across the whole map or worrying about a BS perk that was ran by EVERYONE and their mother!
Look back before the patch and think "did the killer have fun during that match when we popped 3 gens before they could get 1 hook or down? Did they like how I used E to reach a god pallet or window? Did they like being sent to a map that is survivor sided while I'm running the meta?"
No one ever thought of the killers fun and now that a majority of players are both having fun I've seen healthy interactions and actual fun gameplay. Just because YOU, one player out of thousands didn't have a good experience straight out of the gate doesn't mean EVERYONE feels the same. There will be some that join your side however, the update was needed to shake up this stale game.
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They said that nurse bottle necks many changes...turns out it was E all along. I'm glad the changes have happened. I enjoy feeling the challenge and actually feeling rewarded. I hated quick games and the constant feeling of safety or nothing I could have done.
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Dead hard wasn't good...it was the most overpowered and BS perk in all of dbd. It was used more than any other perk on either side. Every match there was always 1-2 and very often you had 3-4. Dead hard was a third health state and would extend the chase at the end when the killer was meant to win. Dead hard only works when injured which rewards bad gameplay like noed (unless going for a full on endgame build like with blood warden).
Dead hard was busted and I'm glad I can dance on it's grave. Other killer mains are joining in the dance also.
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The tome always comes out the day after the update. It will be here tomorrow.
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Dead hard took skill? Hahaha!
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Okay I have almost 3k hours on switch. I play switch only and when I'm playing killer many surviors try to 360 or FOV me. Depending on what I've seen the survivor do before I'll either swing with a quick hit or step to either left or right (depending on which way they circled) and then swing.
The side step works as they circle into you as you tap the hit button. Many try to FOV you when they have dead hard which isn't an issue with DH anymore now being dead. But if someone still does that DON'T turn around, just step back a little. This step back will catch them quicker than spinning around and you keep movement speed up. They will normally still be close enough to hit at that time too.
But if you're still having issues it's okay to wait until the survior is in an animation lock like vaulting or throwing pallets. A thing to do is run unrelenting when trying to learn hits and even now pair it with save the best for last.
Don't be discouraged from survivors doing this, use it as a means to get better. If a survior starts to go side to side for a 360 pick a side they are about to go to. Each situation is different analyze it and see what the best call is. This will get easier in time. And there is no shame, you're learning and that's great!
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You can use OTHER perks to counter her. Relax you had a long break from her so shes back.
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Some players want to see how their old perks will work now. Like with survivors they are trying to see what will work and not. Bbq with lethal is not a bad combo but bbq will be less common on killers since no more bonus.
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@Mert_MK said:
Such an original thread, never seen before.
You could see what this was about. Why waste time reading it if you KNEW it wasn't going to be orginal?
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@MikeyBoi said:
Id rather go against 4 Deadhards then 4 Sprintbursts anyday! Sprintburst is a boring perk to run as survivor and deal with as killer especially survivors who 99 their sb. This whole update is just…boring slow gameplay…
Wow what a bait.
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@GamerEzra said:
I really hope it's coming tomorrow. I just can't wait for the DH nerf!😅
Dead hard will die
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Camping is necessary to regain pressure.
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Okay so the orange bile that he drools gets all over his clothes and it turns out that stuff is like melted butter! No wonder he's slipping and sliding all over the place and drifting!
But in all honesty...I have no idea why you can't do certain things.
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Hopefully the 19th if not it's the Tuesday after. I'm ready for a bounty of perks to flood the pages of all my survivors and Killers.
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@MilManson said:
And another thing I've noticed as the killer the hatch sound only appears to sound when I'm looking in it's direction and not surround sound anymore.
I thought I've gone crazy! I have that issue also
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Dead hard being nerfed.
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Dead hard deserves to die. Nothing will change my mind about this. It was the most annoying thing to face and hearing survivors say it's not op or just wait it out when it's used for distance has just made me want to strangle it more. I love David's character and even partly main him but I HATE that perk.
Surviors always say it's not even that good and yet it's the most used perk in the game for both survior and killer side. Dead hard please stay in the ground and rot.
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I imagine that I didn't do anything wrong to this killer because normally I haven't but I just think they had a really bad game last round or during this one. Survivors do the same thing too
They have one bad game and then be super sweaty or toxic in the next one making the other players confused.
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Surviors will be fine they've got swf and still many good perks. Solo players may not enjoy it but they haven't enjoyed dbd in years.
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I mostly did until I got some good dailies I could pair with my challenges.
However during those games it was an absolute sweaty nightmares. Survivors wanna use their precious dead hard before it gets fixed to actually require skill to use.
No more killer until the update now though.
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I love all but the pig.
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Clown is better than huntress in every way.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3065081#Comment_3065081
whatXD huntress doesnt down you if you play smart? you dont drop pallets until she walks through them and clown is best fat man but clown is not fun, he can just blind you and slow you down and then they just do the walk around loop until i catch you strat
Huntress puts you in a situation where if you drop the pallet you get hit with hatchet if you don't put it down you get hit still. Not just with pallets but with vaults.
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I hate huntress she's annoying in chase, her lore is horrible, her cosmetics are fine I guess, her lullaby is GARBAGE not to mention I play against her 2 or 3 times out of 5 games.
I hate mikaela. They always are never helping do gens or they try to bully the killer when 9/10 times they can't even loop main building. Also boons, constantly setting them up does more harm than good for the team.