ACleverName4Me
ACleverName4Me
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@WesCravenFan said:
I do want Blast Mine reverted to refund the bomb.
However, in no way do we need a Dead Hard buff.
This isnt a buff it's a rework. I've always seen David's perks more to aid teammates. Even no mither causes the killer to want you and not the team thus keeping them safe so this rework would do that. This is my opinion of course.
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@AverageAshEnjoyer said:
thats just a straight up pharmacy nerf
How is it a nerf? Whenever you get to a chest when injured that chest is most likely already opened thus you can't use the perk. By changing it to where you can rummage for the medkit you'll guarantee value
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@MikeyBoi said:
The removal of Billys overheat mechanic. 🙏
YES
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@Renfear said:
All I want for christmas is fun.
Did you have fun? No. 95/100 matches, the answer is no, not at all. Everyone and their mother are running moris and noed. It's all hard tunneling, face camping, survivors who almost bled out on 2 gens ratting you out to the killer because they're mad kind of bullshit. Everyone is out to ruin everyone else's day. We're a cesspool community. That's the problem.
Okay so take a break, you clearly aren't enjoying the game and that is perfectly fine. Play something different for a few weeks and see how you feel.
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I agree that dead hard is in most matches killers play. The best thing that I do to deal with it is to body block where they go when they wanna do a spin into a dead hard that way they do not go to far. 80% do try to spin but the 20% try to make it to a pallet holding, in that situation I hit 1 meter from the pallet doing a tap not a lunge as most killers wait to swing when they are right under the pallet. By hitting before the pallet you either get rid of the pallet during their speed boost if they got it off, force them away from loop or most likely they go down because they are so use to being hit at the pallet.
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Man I loved that video on youtube. A laugh fest. To answer your question though...
I can only hope for something like this
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I don't smoke but if I did I'd smoke with Dwight and Wraith.
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What? That bug in the bush? Kind of rude to call Feng a bug.
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Oh boy I'm late to this party.
Agitation is a good pick I like on my hag.
But my most favorite build not including currupt is sloppy butcher, eruption, overcharge and no way out.
This build allows for good game play during the match and at end game. Currupt is something I don't bring too often as I'm gonna lose those gens anyway but MY gens...my gens are what they will have issues with hehehe.
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Wesker
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@Trust_me_Im_a_Doctor said:
It's been happening to me too, Xbox One. So far, it's only happened when Feng Min is in the lobby. It doesn't matter if I pick her or another survivor does, I get an infinite loading screen.
My friend tells me when everyone else gets away with the "someone disconnected while loading" message and it just says I dc'd but my screen is still frozen loading and taking up all of the processing power of my system.
Well...Feng is top 3 characters played so I feel REALLY bad for you...I don't know if it's been happening with Fengs in my lobby but I'll look into it!
Have you been losing items and offerings due to this?
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Update!!! This is starting to happen multiple times in a row!
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HUNTRESS. I hate her because I see her every single day and I am sick and tired of her.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3240558#Comment_3240558
Who's weaker than Pig? Tell me!
Trapper and Wraith
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6 because still boring after awhile.
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@Dead_by_David17 said:
Does not work for hatch either
Thank you for letting me and others know this as your sacrifice in time and sanity are not in vain.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3237046#Comment_3237046
Deadlock is typing...
There are other gens that can all be worked on at one time by the other survivors. Dead lock only applies to 1 gen so even if the most done gen is blocked the others are able to pop.
This action...punishes camping even with dead lock. Altruism is the real killer.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/3237046#Comment_3237046
Lol, did u at least research anything before comenting? reassurance gives u 30 secs, a gen takes 90 i dont know how 30 seconds is almost 90. maybe math wasnt your best subject at school, and i was terrible at math
Maybe reading wasn't your strongest subject also...I said ALMOST a full gen. 30 seconds at the first stage and then another 30 for second stage. That is 60 seconds total. 60 is more than half of 90. I don't know why I'm explaining this to you since you probably can't understand this.
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Reassurance buys you almost a full gen time.
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I can't do the challenge at all because it's BUGGED for me. I'm on switch so idk how it is for you. I escaped 2 times in a row and never got any progress. May want to do the killer ones to get around it
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He's a new killer that's why the pick rate is so high. His kill rate his high because it takes time for survivors to learn how to play against him. Over time he'll settle down to a good healthy spot.
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@neb said:
git gud
Says the one who is using a 3rd health state.
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@espooked said:
its 0.5 second 😂
And you can't tell who is using an auto dead hard when its timed perfectly and you've been WAITING it out.
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Yeah I'm not playing killer until this bug is fixed. Maybe once fore the outfit but nothing else.
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3229996#Comment_3229996
If the game is inundated with survivors why are killer queue times long & why is the BP bonus rarely if ever on killers?
It's different for everyone. It's based on the player's skill, location and need at any time of the day. In the area I'm in survivors are always at bp because most survivors are at work or school or busy with life. At night when they come home they play only survivor thus making killers more needed.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229996#Comment_3229996
This. I want to lunge. Why do I have to wait for my attack when I'm in range? It's stupid. The only thing survivors have against this btw is, "So you just want to carelessly lunge?" demanding skill and counterplay in the simplest of functions, even basic attacking. It's sad.
I love you. Perfectly said!
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@HectorBrando said:
You people are never satisfied with anything...
Nope welcome to life. This isn't just a dbd thing.
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@Babadook83 said:
https://forum.deadbydaylight.com/en/discussion/comment/3229554#Comment_3229554
killer mains, which are the majority here on the forum, can't adapt. they only whine and complain. until surivors are just hanging on the hook when the game starts.. then they "might" be happy.. might be
Majority are killer players? That's a good one. No. There are waaaaay more survivors in this game, the forums, Twitter and every where else whixh will always mean they are the first and the loudest whiners.
I'm only complaining because dead hard is unfair like nurse or getting hit by a flying truck in the form of a huntress hatchet even though you are hidden entirely behind a wall. Not to mention it's unfun like old hatch stand offs or getting trapped in a corner until you have a murder of crows above your head.
Its unfun because killers are STILL waiting for dead hard which means that survivors can still make it to a safe window pallet or get a body block.
I'm not adapting I'm doing the same thing before the change.
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People say adapt to the new dead hard when I'm STILL having to wait it out before the change. I'm doing the same thing. Waiting.
Waiting for dead hard. Nothing has changed. Perk is still an annoying forced waiting simulator that gives the survivor a THIRD health state when the devs said they didn't want to make it act like a THIRD health state.
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Geez I wasn't expecting this kind of a turnout. HAPPY to see the RPD buzz
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Since survivors get borrowed time and unbreakable DURING the game killers should get a full 2 minute corrupt intervention at the start of the game and a perk that works either during the game or end game (NOED or No Way Out). Personally I don't want NOED due to perfering different hexes during the game like haunted grounds, plaything and blood favor.
Yes we have built in tier 1 brutal strength and a decrease of cool down after an attack but those are WEAKER versions.
Survivors may take longer to get up when not using any of the helpful perks but they can do it multiple times which makes it automatically more powerful. Borrowed time is strong/very helpul (and yes should be in the game as base kit) and only is made stronger through the actual perk.
No way out would be my preferred choice of an endgame perk killers should get for a number of reasons. 1- it rewards for not tunneling. 2- it promotes not camping. 3-by actually equipping the perk in the build it just adds more time to the counter (like borrowed time). 4- it can create extra pressure for the new mori system.
Corrupt and No Way Out are my two choices what about yours?
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The whole idea is a load of BS, the moris as bp?! You can do better especially when you get more when you use a survivor pudding which is a YELLOW offering and gives mori than an iri mori!
Base kit unbreakable is the most rash move I have seen them make in a hot minute! 45 seconds? I'm surprised it isnt 20! 10! How about 5?!
This should have never even left the idea room.
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I hate nurse but I HATE huntress even more
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Huntress I face way to many of them, hate her lore, lullaby, noises, outfits and power.
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Hag and clown
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Because clown is best fat man and I love his laugh in game
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Clown I hate when I play against because of bottle spam. I love clown because of bottle spam.
Hag I love because she is small and hides if I'm undetectable. She scares me a lot if she has no heartbeat
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So...do I not exist???
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I fourth this
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Lately I've been playing hag because I never face them. I like how much of a powerhouse she can be but when I lose I feel like it's a fair game.
I have many other killers I play a lot though such as Clown and plague but hag is a very fun change for me.
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@Iron_Cutlass said:
My teammates love to get in the way when it's the worst possible time. Ive had people bodyblock my Dead Hard, which not only caused me to go down, but them to go down, basically throwing the match. Ive had people run the killer to people on generators purposely so that way they dont get chased (I asked them post-game to verify this).
Yeah I've had that happen several times. Some people will use bond to just lead the killer to their teammates.
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@akanadi said:
https://forum.deadbydaylight.com/en/discussion/comment/3128060#Comment_3128060
yes i do they have to be 6 meters next to the hook. it really only effects you if youre camping lmfao
What was so funny? You made no point or counter argument...you just stated a fact
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I hate the game map...like it's just pallets that map is so unsafe if there were just less pallets but because it is known as pallet city it's a super safe map!
I mean seriously you can predrop until endgame and still have more!
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So...you think it's okay for a survivor to be on a hook for over 4 minutes?
Also the perk shouldn't work during endgame. And the perk should have the longer cooldown so it doesn't stack from a single person
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@dugman said:
There actually already are carrots in the game not to facecamp
- Generally speaking literal face camping is a suboptimal strategy, the better strategy is to more proactively find and chase and pressure other survivors while you have someone else hooked or slugged. That forces survivors into the position of having only one person at most on the generators at a time which significantly slows their progress and gives you that much more time to focus on getting three hooks on one or two specific targets to get into the 3v1 scenario with more time left on the gens when it happens.
- Also note that there are three killer perks that further reward being 24 meters from a hook (Devour Hope, Make Your Choice and Monstrous Shrine). So killers who want an additional reward for not being near the hooked survivors can supplement their game with those.
Instant saves counter all 3
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Okay so you counter MYC by waiting for the trap to disappear before making the save. Her movement speed is slow because she isn't meant to chase she is meant to trap. Her height is low because she is the smallest killer in the game unless you count Victor. That is her actual sight.
Currupt is needed because her whole idea is to set up a web and that helps make sure she doesn't lose as many gens as she could have before actually getting to play the game. If you chase with hag you're just playing a slow killer with no power.
If you prevent her from putting traps near a survivor it drastically alters her style of gameplay. I love hag I wouldn't mind if a few of her purple addons were looked at and her shoe reworked into something better but she doesn't need to be hindered by preventing her traps being placed in areas.
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This...no...
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STBFL, and Brutal are fine to keep. For the other two perks I'd go with eruption and call of brine
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Since the patch has changed a lot of the meta it has forced people to change their builds thus change their playstyles.
That can mean they get better or worst FAST. Think of how when sbmm was put in and you had new players going against veterans. The mmr is trying to rebalance itself.
Some players are also coming back to the game for the resident evil dlc so they are causing a stir.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3121494#Comment_3121494
Not all Killers camp and tunnel, but since the patch, it's become pretty pervasive, at least in my matches. Today I logged in and played 3 matches. Every match the Killer camped and hard tunneled at 5 gens. I just said; "Screw this" and turned it off. The last match I had a Spirit tunnel me through OTR (which is not that great despite the accolades).
With buffing Killer basekit, making everything they do faster, gutting anti-tunneling perks like DS, making gens longer while buffing gen regression perks (aside from pop and ruin), camping and tunneling have never been so easy. The "just do gens and get out" never worked well for Solo Q (lack of communication and info), but now with gen regression perks that stack, it's impossible even if everyone does try.
I'm glad your Solo Q experience is enjoyable, but for me, it's been just misery. I'm tired of leaving a match with crap bloodpoints because the Killer tunnels a person out immediately, which then often leads to disconnects. I also think the matchmaking system is absolutely broken, not that it ever worked in the first place. It's demoralizing to load into match after match, seeing the same scumbag tactics. We shouldn't have to sift through like 5-6 matches of frustration to get a single match where the Killer actually plays normally.
I understand that your games are different and hope they get better.