Clown gen build?
What are some nice gen slowdown perks for Clown?
Im curious because thats what I honestly struggle with most playing Clown.
My build is STBFL, Pop, Corrupt, Brutal
Any tips would be nice from any fellow Clown mains out there
What are some nice gen slowdown perks for Clown?
Im curious because thats what I honestly struggle with most playing Clown.
My build is STBFL, Pop, Corrupt, Brutal
Any tips would be nice from any fellow Clown mains out there
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Comments
Id swap brutal for Pain Resonance
STBFL, and Brutal are fine to keep. For the other two perks I'd go with eruption and call of brine
I've been playing a lot of Clown lately, but I usually go for either anti-chase or slowdown instead of both.
For slowdown, I usually go with Overcharge/Call of Brine/Deadlock/Eruption (although this build is good on every killer) and whatever Afterpiece Tonic addons I have an abundance of.
I've been playing anti-chase builds more these days, and for that, I usually go with Brutal Strength/Bamboozle/STBFL and one other perk, usually Call of Brine, PWYF, Deadlock, or Fire Up with Ether 15% and Flask of Bleach.
Brutal Strength is actually very important in this build. The idea is to hit a survivor with the Tonic just before or as they're dropping the pallet, and you'll catch up them noticeably quicker, especially with those addons.
Survivors often expect Bamboozle on Clown, to the point where in some games, they'll avoid windows and vaults to begin with, but if they realize that you don't have it, they'll abuse the hell out of the fact, and it'll cost you chase time in a build with little to no slowdown. You need it.
STBFL needs no explanation.
Call of Brine actually seems to be the most consistent fourth perk with this build, just because it provides both information and slowdown, and survivors won't expect you to have it without Overcharge, which means they won't give much priority tapping gens, so if one person is doing a gen and you chase them off, you have a chance to do significant damage to the gen. You also can (and should) kick gens mid-chase since Brutal makes it take less time, and you won't have any problems catching up to survivors when you use this build.
PWYF is very strong on the games where it comes into play, especially if you find the obsession immediately, but you waste too much time if you intentionally try to look for the obsession to get stacks, and it's always gone very quickly. Inconsistent.
Deadlock is just free slowdown. You won't potentially get as much out of it as CoB since you can't regress gens to the same degree, and every second counts when you're playing as Clown, but it does a good job of stopping genrush squads just enough that you can get a hold on them.
Fire Up compliments Bamboozle and Brutal perfectly, and it makes chases even more insanely fast than they already were once you have full stacks, but by that point, you've already lost the game, so it's arguably the weakest choice here. Still not bad, although this is really the only build it's viable on.
Clown has no map pressure, but pretty good chase power. You want to have slowdown perks that you don't need to do anything to activate. So things like:
STBFL, Surge, Gridlock, is decent for clown