ACleverName4Me
ACleverName4Me
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I would have loved to see breakdown get kill switched when it was bugged.
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I mean...at the very least we should get a blighted skin for wesker.
I HOPE we can get more outfits for the orginal leon and jill. what if nemesis got a broken rocket launcher or Flamethrower outfit? Like the mechanical debris is hanging off him and or in him?!
Oh...I can hear my wallet scream...
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Wraith shouldn't be light burned. He has so little to his kit he doesn't need a counter.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3120885#Comment_3120885
I still only go mostly against blight, nurse and huntress.
The grind is still awful, even worse for new players actually.
People complaining about solo q being bad right now aren't "one bad apple". They're the majority.
So nothing has changed? You get the same killers, you're still grinding for bp with no wglf or bbq and solo q has always been bad so that isn't different.
So what's new? You can still play the game pre patch. Run the same perks addons offerings. You can face the same killers you can have the same survivors. So what? The game is the game and those who say it's the same what's the issue?
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3120885#Comment_3120885
How can you see more different builds? Every killer runs the the same slowdowns. Every killer hard tunnels the first out of the game. Its always the same no matter the character, no matter the actual skill. The game is in its worst state for like 4 years.
Not every killer camps and tunnel. You're putting all killers under an umbrella. Not EVERY killer hard tunnels someone out of the game. That's a lie and you know it but you say it because you want this conversation to go into your favor.
Killers are running slowdowns yeah but they are different ones and many are using perks that are for chasing focus rather than gen defense. Okay so some will stack on 4 gen defense perks so what? What's so different from prepatch? You faced it before so face it some more!
The game isn't in a worse state it's in a different state.
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@Tiufal said:
So, bhvr still not up to revert the update even though its pretty much obvious that this patch made anything worse as long you're not an entitled killer main?
No, I'm happier playing survivor because I see more different killers and different builds.
Not to mention my grind has automatically gotten better as I had every survior and killer at least p1 before the update.
I'm glad that many perks got changed so things feel fresh. I never ran dead hard or ds so this patch didn't make me worry except for wglf and spine chill(hard hearding in one hear)
Yeah I may not escape my games as often but that was the point of this update, to get kill rates up. I'm having fun and many others are too. One bad apple doesn't mean the whole barrel is spoiled.
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This isn't something new.
I've gotten Ormand 3 times in a row on one day
Coldwind farm 5 times in a row
Dead dawg, swamp, dead dawg, swamp, dead dawg.
Today my pattern so far has been: Macmillan, the game, the game, badham, badham, Macmillan.
How much you wanna bet the game is next?
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I'd rather face 25 nemesis in 3 days than 1 huntress.
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Hooks getting destroyed after a sacrifice is a way for the devs to make sure the killer isn't staying in one area, especially if it's strong. Like if you get multiple hook stages on a single hook it either means that area is strong or the survivors are throwing themselves.
But if a survivor sees that you are unable too hook them in an area because a hook is gone and they choose to stay there that isn't your fault. Bleeding them out is what you can only do and so let them. They wanna be a jerk, let them crawl on the dirt.
But if they crawl to a working hook then I'll hook them. But if they wanna comp corner all the time....I'll bleed them out even if they crawl to a hook. I'll spam my power over them especially if they're the last one alive. And oh lord you better believe I'm teabagging them as ghostface.
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I play on switch mostly
I main dwight and david for survivors
For killer I'd say clown and hag. Use to be legion but I've taken a long break from them.
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Artist. Pinhead and huntress.
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Bbq taught us how to do so much. Even when I didn't have it on my build I knew where survivors were because of the training it gave me.
Bbq taught me how to control the map from near and afar.
Bbq taught me to go hook everyone and earn my bp and rewarded me for doing it.
Bbq...I miss you...
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3108056#Comment_3108056
Ok so indoor maps don't exist?
You can hear them even more on those maps! Plus if you think hifing in the corner is the best strategy to hide from a roaming AI on an indoor map when you break line of sight easily by walking around a loop I say again YOU DESERVE THE SMACKS.
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Like seriously the only positive change with this is I'm holding onto my shards now to buy cosmetics and DLCs. So it's gonna hurt their pocket
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I really miss bonus bp...
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If you get body blocked by a zombie...an AI programmed by BHVR...that can be heard before you even see them, moves slow unless using an addon AND CHOOSE to stay in a corner...you deserve the smacks
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I miss my bonus bp
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I miss my boy....first we lost maurice now we lost clown! WHAT NEXT?!?! THE CIRCUS??!?!
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3104851#Comment_3104851
Oh I thought you meant like different game modes like different objectives
That could happen too I'm just spewing ideas
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Like image a roulette perk mode. You load in not able to choose any perks or addons or items. Like ohtofu.
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I don't really think this would be a good thing for long term game. If it was in for a week every few months as a gimmick style game sure. Think of fall guys and how they get different modes for a few days. If we had that and other styles of games I think great things would happen.
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3104683#Comment_3104683
Yet again Somebody who doesn’t fully comprehend reading everything before joining a convo.. love it. I said “EITHER you’re biased killer mains or you don’t fully understand the meaning of the term endgame”. 1) who said I was salty? I’m simplyI guess showing them their flawed logic. 2) who said I wanted to “get out for free”? If you actually read what I said, you would’ve realized what I meant. the devs stated they wanted to deactivate it because it was a free escape. “A lose/lose for the killer” but the current deactivation of the perk isn’t a free escape if you get unhooked before once the exit gates are finished and no doors have been worked on it’s no where near considered a “free escape”. That survivor still has to loop and survive until the exit gate is opened and still has to run to the exit gate. It’s not a free escape, it’s currently a free kill because their perk is deactivated. What would make this more fair is if the perk was deactivated once the exit gates were opened. That solution brings more fair counterplay for both sides without totally just disregarding a perk or 2 that the survivor brought in just so the killer can get a pity kill. And just so you don’t bother me with more nonsense that I’ve already explained, I’ll add this so you can read it also.
https://forum.deadbydaylight.com/en/discussion/comment/3104565#Comment_3104565
i appreciate you attempting to make a “gotcha” moment for yourself, but you might want to actually read a persons whole convo before you talk and make yourself be the one who gets laughed at instead lmfao. Weird
Lol
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/comment/3103836#Comment_3103836
https://forum.deadbydaylight.com/en/discussion/comment/3103884#Comment_3103884
https://forum.deadbydaylight.com/en/discussion/comment/3103888#Comment_3103888
https://forum.deadbydaylight.com/en/discussion/comment/3103933#Comment_3103933
https://forum.deadbydaylight.com/en/discussion/comment/3104019#Comment_3104019
All of you guys are either biased killer mains or don’t actually realize what “deactivated in endgame” means. It doesn’t just mean deactivated when you’re on hook and the exit gates are 99’d/opened and you get unhooked and are running to the gate. “Deactivated in endgame” means AS SOON as the last generator is done. Ever since this patch I used OTR and I actually stopped using it days after the update because some games i wouldn’t need it to activate because a killer didn’t tunnel but then there was some games where I literally looped the killer for the last 4 gens and ended up dying and being hooked right before the last gen was completed. At this point, the exit gates weren’t even touched yet because it was right after the gen was completed and I was unhooked and tunneled and put right back on hook. Even if I had DS or OTR activated, I would’ve still had to loop the killer after getting hit for a little bit in order to survive long enough for the exit gates to be worked on and opened, or I would’ve had to lose the killer. It’s not a “free escape” at all. That’s actually what’s called a “free kill” for the killer. It should not deactivate right when the last gen is popped. It’s not a free escape at that time and my perks shouldn’t just deactivate for a pity kill.
You call them bias killer mains and you're the salty survior main who can't get out for free anymore. Love it.
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@SaltyNooty said:
Once again, bringing up dead hard to compensate for NOT wanting the changes to be reverted is not a valid reason. you're literally disregarding what followed. They NERFED survivors and BUFFED killers. How many times does this need to be pointed out for the killers to understand THAT MOVE not okay?
If they had just nerfed certain perks like DH/DS, things would've went fine but they DIDNT. DH/DS nerf IS NOT the reason why survivors are pointing out the killers flaw and needless bluff?
A needless buff? The devs wanted higher kill rates so they did what they thought would help improve that.
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Okay so players know the devs love data. They say it in every post for patches and updates that we've looked at the data and here's what we'll do to fix it.
Survivors have done this before with old and reworked freddy. They died on first hook for several months until freddy got reworked and then they continued to do it.
Players can and have manipulated the stats doing this and dcs may or may not count but most players are just dying on first hook and if someone dcs they most likely aren't doing it more than 3 or 4 times a day.
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Theres a perk to stop the struggle it's from Steve so it's on everyone. If a survivor runs it, it wastes more time to allow more gen progress.
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The issue with this is that the killer cannot have limitations on their builds because they can only bring 4 perks, 2 addons and an offering.
Surviors have 16 perks, 4 items with addons and 4 offerings.
It is very easy for survivors to put on prove thyself and split up on gens. The killer is only 1 player on their own while the other side is 4 on a team with the same goal.
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No. DS should not work at endgame because you get a guarantee escape l which results in an unfair/unwinnable scenario that killers had to go through for YEARS.
You may think it's unfair that you cant use the perk during endgame but it's unfair to the killer as well. How many times have you escaped because of a DS stun at endgame before the patch?
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The least fun thing for me to face is survivors who are either hiding the entire match (worse when it's 2 and I just get angry when it's all of them) and they wanna do gens. Like the chase is the fun stuff. Also survivors who just wanna gen rush is unfun. Like the 4 stack BNP is a snore factory.
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Okay that was pretty good.
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I HATE HUNTRESS. I hate her lore, outfits, gameplay, lullaby and noises. I've had 7 games back to back facing huntress players and everytime I hear her lullaby I wanna die on first hook. Even if they are good or bad I hate them.
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I'm not trying to be rude but if all the gens are on their side of the map why are you laying your traps where there are no gens?
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I disagree. This will not kill the game. Survivors and killers and viewers on youtube and twitch have played through the game when it was full of bugs, hackers and sbmm. This patch has less game breaking bugs than many others, hackers are back but that's no surprise as they'll be delt with like how they were done with the ban wave. It will be ban wave after ban wave in this game.
The players are already adapting to the patch, I've played several games where solo q teammates have kicked my butt and I'm running good perks and addons. I know I'm one killer but I've faced off with killers and won because of one thing or another and I only do solo q.
If you're complaining about Franklin's bring boon healing. Many killers dont use shattered hope and even if they do you can boon in a dead area of the map where it wastes killers time.
Camping bubba will never go away it's a fact no way around it. But just like legion and plague you don't run into them every match. You may find more but you dont have to cleanse the hex plaything like scott had said.
This patch was a very killer sided one yes but it was a necessary thing. Killer felt incredibly unfair and unfun. Even if you won you felt drained. Both sides were tired of the other sides meta and the perk reworks made it so that could change over night. But players don't change as fast.
Adapting is something we always do in life or in games. The next patch(not hotfix) will change perks tweak numbers and maybe bring even more full on perk changes and game mechanics. Basically this patch was the best way to shake things up besides adding a new killer and switching a few perks to be slightly better or worse.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100002#Comment_3100002
I agree that killers needed some buffs, but I think most of us know they overbuffed killers.
Ehhhhh..... maybe with the shorter speed burst...but the 10% break and hit cooldown are not op.
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@IronKnight55 said:
Killers have their hands held at the moment by the devs. I'm hoping we have a fairer game in the future.
Um...and how long were the devs holding survivors? This is the first killer sided patch in MONTHS. I agree that I would like the game to be fair but it will never be fair because its 1 v 4.
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Dead hard carried the worst teammates. Even if they dead hard into a wall it still bought time. Even if they used it to dodge a hit in the open it bought time. And when it was used to reach a pallet or vault it bought HUGE time.
It was an unfair perk that made many killers frustrated and hopeless even when they should have won the chase and game.
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You expected a bubba to not camp?
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Yeah say whatever makes you feel better.
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I dc during loading as killer or survivor. I don't wanna play on that massive maze. I don't care if I waited 10 minutes for a lobby I'm not playing.
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You lost me at nurse. Everything is pretty easy when playing as her.
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This patch was definitely an increase in player base since sbmm was put in. It got more players in than the ringu chapter.
It was a patch to get players back in fast because all players have asked for the meta to be shaken up. We have A LOT of player in the game even with a few leaving. We are in the positive compared to 4 months ago.
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That map is an abomination for basically every killer. The last 3 maps are. Garden of pain, reworked haddonfield and eyrie of crows. Balance team is bad at their jobs if they think those maps are balanced.
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I miss the bonus bp fro bbq and wglf mixed in with a cake or flan....
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3096261#Comment_3096261
We must play different games then, bc Mikey with both iri addons is pretty boring for me, both as and against. There's no interaction until EW3 is reached, and then it's more like hide an seek than actually escaping. I won't deny that being chased by a killer that you know can take you out instantly is tense, but for the first one being moried this way it's just unfair, esp. if Mickey feeds on others and you are the one paying the price for.
My biggest complaint about that type of build: It punishes EVERYONE, BP- and pip-wise. You can mori all four, and still get only about 12k points and depip. The survivors will have even lower BP. And if the survivors get out, they will only have some Lightbringer and Evader, and Mickey will have more or less nothing.
If you don't care for BP or Grade but just the fun, it may be alright for you. But when you playing for BP and/or grades, tombstones are just a giant waste of time.
Double iri mikey is pretty rare for me to see. But I do know that when you face it's most likely that you did have interaction with him, you may not know it though. Could have been stalking you from far but he needs to drain at least 2 survivors fully to get almost teir 3 if doing that.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/3097242#Comment_3097242
Causual entitled killer post 58596th. Once again, DISREGARDING everything killers got and instead chalked it up to. "LOL, DH/ DS CLEARLY CARRIED, GIT GUD, NO SKILL." While also defending gameplay like THIS which happens far too often...once again proving the point that if killers dont get every little thing they want, they'll never be satisfied.
Surviors got everything they wanted for years. They got many killers nerfed, buffs to their perks. Some perks got bugged so bad it ruined games for killers but it wasn't fixed or removed for several weeks due to it only being a killer problem. I play whatever side I want. And I'll say this again...survivors have been spoiled as you just proved.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3096578#Comment_3096578
It was not just a 2% buff to Thana.
Stop disregarding the 10 seconds that were added to generators.
It's astonishing how some of you simply cannot figure this out.
It's amazing how little I care. Point is killer wasn't doing good, had 1 gen left, very few hooks and only had 2 slowdown debuffs. Surviors whining, ranting and raging over 1 killer sided patch is bonkers.
I'm glad survivors got their DS and DH ruined got them to realize how much they got carried. Survivors kill themselves on first hook or dc at 5 gens because they have been spoiled.
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Dwight, David and Leon
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They alter the data making it seem like killer is op when they aren't dominant or having easy mode anymore. By doing this they hope the devs will make the game more survivor sided again instead of balanced.
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Okay...so 1 stack of thana and a gift of pain...and there has only been 2 hooks with the 3rd coming. 1 gen is left. This killer is clearly having a more tough match against these survivors so I don't see an issue. 1 that scourge hook debuff was gained by getting hooked and 2 can go away with a smack then a heal to get rid of thana.
It is a 2% buff to thana. It's not 10 or even 5 it's 2. And the scourge hook can be denied if you don't get hooked or at the very least be removed quickly.
This killer as I said is clearly having a tough match and most likely does need the slowdown as they aren't good in chase to have only gotten 2 hooks left with 1 gen remaining unless survivors were just predropping pallets and running main. I see NO issue with this. May not be fun but definitely manageable as clearly shown in the video how you can still push through gens even with slowdowns.