ACleverName4Me
ACleverName4Me
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- ACleverName4Me
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Your meme is perfect, I salute you.
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3045298#Comment_3045298
they already said they would not, even thought that would be such a help.
I know they said they wouldn't. They also said they wouldn't raise the timer of generators.
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Delete perk teirs that automatically makes the grind better even when more killers and survivors come out it will never be nearly as bad.
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Then don't get hit.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3032456#Comment_3032456
"Another reason is because they are angry from last match or this match and want to bm"
I never get this attitude. I had terrible games as killer over the weekend. Sabo, head on, flashlight, the works bully squads. Not once did it make me want to take it out on the survivors in the next games. On a slightly personal note I had someone very close to me that would take their frustration out on those who were not the cause of said frustration. In experiencing that I try not to do the same, even in a video game.
Power to ya. Other people just want to feel powerful which you should when playing as a killer in any kind of game.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3032464#Comment_3032464
I love this idea conceptually, but this would legit make her S tier. You're basically insta-breaking pallets while having them remain as vaults for survivors, you actually turn loops from slightly survivor sided to very killer sided.
With this she has to ddmanefest which during a survivor cannot be body blocked so they can vault back unless a window is blocked. But I understand your pov and I can see how it would be strong.
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I think wait times will be quick since different perks will work on different killers and survivors will always he present.
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First off it's RPD so it will be laggy.
Second, it's Xbox so it will he laggy.
Third, you get both 1 and 2 together and you are in paaaaaaaaaaaaaain.
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@Pulsar said:
They could offer me Auric Cells and I still wouldn't touch Solo Q.
So you'd avoid get free cosmetics and characters because you want to play with your friends only?
I basically only play solo Q I'd love to be paid for it because FASHION ISN'T CHEAP. GIMMIE THOSE CELLS !!!!
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After I got the last community reward I'm done. I'm really not interested in playing until mid chapter patch.
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I want her to be able to walk through pallets and breakable walls when manifested. She's a ghost she should be able to do it and she can't attack in that state. Also yes I agree with the tv and tapes and condemned.
Also please make her addons better. She doesnt need a meme addon.
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Maps are also way to big and gen spread isn't ideal. Add in strong loops or too many god pallets and there just isn't enough time to 12 hook a decent team of surviors even if they are all solo.
Dead hard acts as a third health state when used as to avoid a hit or get to a window or pallet so it's twisting killers arms. They lose VALUABLE time due to the perk and that's why many killers camp and tunnel as well.
Another reason is because they are angry from last match or this match and want to bm. Another reason is be6they don't know any better because they don't actually have the training with players who are ACTUALLY their skill level. Due to sbmm killers are far fewer than before so we have newer killers facing more experienced survivors who know how to loop or dead hard or even hide better.
Killers camp and tunnel because they're playing a stressful role and that won't change unless the devs make survivor the stressful role which I don't recommend in the slightest.
Like imagine how the moment you got hooked you were dead (1 hook state per survivor), imagine not being able to instantly throw a pallet but it takes longer and the killer can have a higher chance of hitting you because of it. Imagine if maps were tiny and all 7 gens were easily accessible.
How stressful would the game be for the other side? A lot of people would leave or hold the game hostage by hiding. My point in this is that one role is very chill due to surviors being able to have downtime by working on gens since they are on a team and the other is stressed because it's only them.
Idk why I wrote so much I just did.
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How often do you run into a basement trapper or a hag? Monsterious shrine only works if they are further than 24 meters from the basement or hooks.
Best thing to do in this situation is to disarm the trap and hide in a locker or blend in a corner until trapper leaves after resetting the trap. If he wants the value of shrine they'll leave FAST. This is when you wait for a few seconds until no heart beat. You unhook the survior and let them undo a bloody coil trap especially if you brought the buffed borrowed time. By the time the trap is disarmed and can escape.
Another version for the outcome is to disarm a trap while someone goes through which with a few pointing at the trap will tell a solo teammate the plan. Start the disarm from the side so a survivor can pass through and go for the save. Disarm after the unhook so the trapper has less time to get close.
If they are straight up sticking to shack write off the match and move to the next one either through death or hatch.
Also dead hard deserved to die. ;)
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3020414#Comment_3020414
The developers are the ones that left it in the game. If the developers removed it from the game, players wouldn't exploit it. There's always someone that will exploit an exploit.
Camping was the orginal way to get sacrifices. Before a playable tutorial there was a video of a trapper on old coldwind farm who caught a meg and camped her to death. Do with what you will with this information.
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I run a very specific hex build when I wanna give the survivors more to do. Well actually I have a few.
Hex: haunted grounds, hex: undying, hex retribution and hex: thrill of the hunt. This one is my all hex build. By the time they got through everything I normally have at least 6 hooks, 8 if they didn't find Thrill.
On legion only I run: hex: thrill of the hunt, hex: third seal and thana to help make sure they are blind for the longest time possible and with the slowdown I have a great chance at defending any totem. Many survivors give up when they realize they cannot cleanse anything until the mend which gives me even more time to patrol or chase or hook.
I never run devour hope except for when I get angry at the world. Devour hope, retribution, plaything and pentamento gives you the highest chance to get 5 stacks, allows you to find surviors, sneak up on them and punishment for ignoring OR cleansing totems.
Hex builds especially all hex builds are more rare right now due to the preference of slowdown. A hex build though can really be a refreshing feeling. But if you really want to run at least 1 hex but are scared to never get any value use haunted grounds. It's my favorite and has won me a LOT of games at the beginning, middle and end.
I know this was long but like I said a hex build can really be fun and refreshing in the rotation of a killer and a challenge for the survivors if they play wrong.
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Dwight, Leon and David. David especially if he's shirtless.
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I had the idea of for every unique survivor you hook the aura reading gets a second or two longer. It would encourage the killer to not tunnel and help feel more rewarding.
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It took me a year of playing just to get every killer and survivor perks unlocked on everyone. So the time investment is real.
The shards are indeed a goodie in this game able to buy characters and outfits but I think many people will end up just buying that orginal killer and or survivor bundle then buy the licence ones. Most new players don't realize how valuable the shards are until after buying things with real money and playing for a few dozen hours.
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I love going against clown and ghostface.
I hate huntress and spirit and nurse.
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Surviors will be fine. They've been using the same perks for years and they know it works. Now with this update everyone will be encouraged to learn new playstyles and test their skills. This is a game where survivors and killers and tired of seeing the same thing over and over this patch is going to help.
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As a dwight main I have PTSD from seeing any bubba.
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Okay so the players who face camp already from the beginning at 5 gens are going to do it no matter what. That's on the player not the devs.
Thw changes to killer are meant to help get more killers back into the game, help weaker ones a better chance to get surviors.
Surviors got built in borrowed time and even got more time with the orginal perk. You still can use DS, unbreakable and any exhaustion perk you have to get away from a face camper during that borrowed time.
I'm not encouraging or saying it's okay to face camp or anything like that. I'm just saying face campers are always going to face camp you even if they're attacks are even faster and they get built in bbq bonus bp. Why? Because it's a human playing the game. There are always going to be players trying to make the other side not have fun. That goes for killers and surviors.
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Nope I've got flan now I've got to much stuff on my killers and survivors to lose so I'll wait until I'm grandfathered in.
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Queen bacon!
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Anytime there is an event that results in a cosmetic you can bet that only orginal characters will receive it. This is due to licence issues and such. Ghostface is trademarked of fun world as they only acquired the use of costume and not character from the movie scream. Funworld may allow more costumes as the last one was the ice one for him and that is orginal.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017981#Comment_3017981
If that were the case, NOED would only activate when the last gen is finished, not from the killer simply closing hatch.
Even if all I did from the very start was hunt down and cleanse totems, while my team was overaltruistic and suicidal in their hook trading or straight gave up on hook, how is it that the killer still gets NOED? Why am I "punished for gen rushing" when there are still 5 gens remaining??
Solo Q is a Fog Damned disaster of a Hunger Games show. A solo survivor cannot rely on teammates; only on the hatch and exit gates (even those have bad RNG), and that's before killer perks shut that down and grant the "easy mode" that arguments here are so against.
Ah yes a survivor calling killer perks easy mode...
In solo q you have to rely on yourself. If your teammates are that bad let it happen and think of possible plays for hatch. If you are really worried you can always run left behind and hide a key in a corner of the map.
You're complaining about whispers, a perk that helps find surviors. It's doing it's job. Perks that keep track of the killer off the top of my head are Alert, Object of Obsession, Spine Chill and kindred.
At what point is the killer allowed to win? They got the perks for the endgame protection and tracking why shouldn't you face the challenge? Killers face the challenge of going against 4 different people.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3017866#Comment_3017866
https://forum.deadbydaylight.com/en/discussion/comment/3017998#Comment_3017998
I sense a challenge to get P100 David King
Aha! A fellow King main! Good luck!
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Remember you can hit a survivor over a pallet so that's the main use of a whip. You can break a pallet using the normal animation when you are not in chase (like after you hook a survivor and are clearing the area) but the tentacle allows you to see more since you don't look down.
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If you get to p100 that's an accomplishment and a true show of dedication. If someone does get to that level I imagine it will reset the webs to level 1 but no longer count up.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017522#Comment_3017522
Easy gate opening??
Whispers means a 0% chance at a gate opening. That's the problem!
Either the gates are close enough together for the killer to stand in the middle, or far enough apart that they only need to stay near the gate that has Whispers active.
The game shifts when there is only 1 remaining survivor. Perks like Whisper, No Way Out, and NOED ######### all over this.
Keys were removed for a reason. Time for these perks to stop auto-killing the last survivor.
Keys haven't been removed they've just been fixed to actually allow 1 person out through the hatch when 1 person is left alive. It's doing it's job.
If you wait too long and you see no way out appear that's your fault for waiting so long. If the killer is hovering around the gate you're at leave. Whispers goes off? They go to other gate they think you're going too and that's when you make your move on the original gate.
Noed? Do bones. That perk has been stated by the devs to be "a punishment" for focusing on gens and not other objectives. Maps and perks are there to destroy bones not to mention you can boon over a hex. Yes it takes a bit longer so there's the option to cleanse it or just stop it before it appears.
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@bluedusef said:
your gonna see people running SPRINT BURST which is better then DH and increased PT users.
At least sprint burst doesn't give I frames at any point in the chase.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014545#Comment_3014545
We're very aware of that (we actually mentioned exactly that in the dev update). However, we do not want people to always have one perk slot locked in just for bloodpoints. Your perk choices should be the perks you want to run, not the ones that make the grind manageable. There was very little reason to run other aura reading perks when this one gave both information and doubled your bloodpoints.
We made sure to pair this with a huge grind reduction and new ways to earn bloodpoints to compensate, but this is ultimately a step that we need to take.
Heya Peanits! I didn't know how to ask this question but how come BBQ didn't get a secondary effect when you removed the bloodpoints bonus but you added a built in soul guard for We're Gonna Live Forever?
I'd like to see the aura reading last a few seconds longer for every unique survivor I hook by a few seconds. It would be great to help find survivors when they run that new distortion buff!
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I'm just happy that it gets disable with the endgame. The stun cooldown might meet in the middle for a 4 second stun which might be the sweet spot. Maybe they did this so someone isn't able to blind the killer during the stun as easy.
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Only works with basic attacks.
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I ran BBQ solely for the bonus bp. The fact that it could help me find other players is good. However my perks and killer gameplay style and knowledge allowed me to find survivors no matter what.
The grind being reduced is the reason the bonus bp is being removed and so it frees a perk slot for me. With all the flans I've managed to get across my killers during this event and the upcoming bloodhunt to get even more will allow me to reduce the grind even more through the upcoming times I play.
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/3013117#Comment_3013117
Nice!
https://forum.deadbydaylight.com/en/discussion/comment/3013115#Comment_3013115
Nobody asked you Ghost man! The enti- I mean Nea game me this mug for being the bestest killer.
Hopefully they also gave you some coffee mix with it!
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His actual base kit is very nice however, I do want him to get an addon pass and maybe a quality of life change to quiet his footsteps after emerging from the ground.
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I love this cup but I enjoy salted caramel flavor with a little bit of creamer and if I'm in need of a cutie feeling, chocolate sprinkles on top.
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In today's DBD world where killers do everything right they still get yelled oat in post game. They get yelled at for being bad when everyone was on death hook but still got out. They get yelled at for playing a killer the other side doesn't like or running an addon or two that gives them an advantage or makes it easier to play.
Killers are constantly beaten down and surviors expect killers to just take it.
Why do you think you have to wait so long for games? Killers are tired of the bs that has been shoved down their throats for YEARS. survivors have a rule book they want killers to follow but whenever killers try to set rules for survivors we are told to get good baby killer or it's just part of the game.
Deal with the consequences made by years of poor choices and hatefulness.
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Also don't run dead hard, use borrowed time to body block when we try to go for the rescuer, don't teabag at the exit gates, don't do this that those or anything else in the game. This post wont do nothing because people will use whatever they want and do whatever they want because it's a video game
Killers will camp and tunnel, killers will use the best addons, killers will do this that and those things because they can.
We are human and you can't tell humans especially through an online forum what to do. The midchapter will change things but things won't change.
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It's most likely an internet issue you maybe need to replace your router if its really old or use have a very long ethernet cable run from the router to wherever you play.
I did the cord one for awhile but that became annoying and so I just got the router replaced.
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I would love to have dead hard removed however let's face it the wait times for killer would shoot up as many bad survivors wouldn't wanna play without their third health state. Good survivors who at least run a different exhaustion perk or none at all will still stay. However many survivor mains will not play during that week.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3000240#Comment_3000240
It's okay, buddy. I'd still play with you.
https://us.v-cdn.net/6030815/uploads/3YRW9NTWCA82/supernatural-spn.gif
Thank you...I WILL REDEEM MYSELF!!!
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3000226#Comment_3000226
awwww 🥺☹️ you must've felt so bad, I'm sorry! It's okay though, it happens to us all
I felt so ashamed. I was the downfall of the team. We had the game but that skillcheck was the undoing of us.
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Thank ya kindly!
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So the house is bugged with lighting. Which isn't an issue for me since I'm not on pc. But for the windows it feels like the devs forgot to add breakable walls.
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I missed a skill check on the last gen on the game map against a deathslinger which allowed him to win against 3 survivors.
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Bond or we're gonna live forever.
Bond because I play solo q.
We're gonna live forever for bp and quick pickups of slugs.
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That is always gonna be hilarious.
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I want to see her get some help for her chase. She needs help in loops and my suggestion is to start messing with survivors vision.
When In a chase with the killer survivors start to get static or the Japanese words from her own tv on their screens. The more condemned a survivor is the more there is on their screens.
I would also add the more TV idea and decrease their cooldown.
I would change several of her addons. Her video tape copy one specifically because SHE DOESN'T NEED TO BE MADE WORSE...! Anyway I would change that addon to where Survivors automatically get 2 condemned levels upon completion of a gen or are within 15 meters of that complete gen. If they are holding a tape it is 3 levels instead. I did it this way because I think she would be more angry that a copy has been made of her tape and she has no one to kill.
The fishing net addon I would actually change to have this happen. When a survivor is injured the next pallet they throw it is instantly broken after 2 or 3 seconds.
I have several ideas that will help change her addons to help in chase but those were the first ones I think needed to be addressed.