6yXJI0
6yXJI0
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- 6yXJI0
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Comments
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3197162#Comment_3197162
Why? I see 0 reason why it can't be applied multiple times. There are killers that need to see reinsurance applied twice to stop camping.
And I love to apply it 2nd time - especially in soloQ (which does happen). It helps teach killer, that there is more to the game then just camping.
Why not just buff the duration twice the value, but only one instance per hook stage? No more survivors can apply additional instances
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Camping and tunneling is even worse than before. I would suggest a buff to Reassurance in terms of range and duration, but only 1 source of Reassurance. No longer 3 survivors will be able to apply their Reassurances one after another on a single survivor hook stage.
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I miss first version of ruin. I would slap those great red skillchecks like crazy!
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They just need to bring stacks for placebo effect, lmao!
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@burt0r said:
Well it killed any interest for me to come back to this game.
My only goal in trials were 4 stacks and 8 hooks with the former being more attractive.
Now it's gone and I qm here wearing the icon in silent grief.
Good news! "No Way Out" can gather tokens as BBQ before.
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It won't change anything. People will never play boring killers just for bloodpoints.
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@Freddy96 said:
But if you miss a shot why should u get something? Should missing a skillcheck blind the killer if he's nearby?
Why should i be punished for hitting a survivor, but missing it's weird hitbox? I can't see hitboxes, as they are invisible. I shoot survivor arms, but i "MISS" because arms don't have hitboxes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3184181#Comment_3184181
That's great! Alternatively I could use COH/OTR/BT/Reassurance and give not only massive value to myself but my entire team consistently instead of one perk that I bring to counter another perk that seems far more prevalent on NA than EU.
3 of those perks become obsolete the moment you get a non camping/tunneling killer. And Lethal Pursuer is not the only perk that shows auras. You would never know if killer was using Darkness Revealed or Floods of Rage.
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@GoodBoyKaru said:
If they buffed Distortion to 11 seconds then I'd consider it, but the fact that I lose 2 tokens at the very start of the match means that I'd rather use perks I'm able to get far more consistent value out of. Especially since I'm actually confident in my ability to last longer than my teammates
You forgor that you regenerate your tokens in TR even in chase.
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All survivors should have a Kinship buff icon when owner is on the second stage.
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@Steel_Eyed said:
It would be awesome, no argument. I think the issue with her skin is she has a very different height compared to the other two in game. It wouldn’t look right without changing the camera position. Ends up being a coding nightmare but maybe they’ll prove me wrong.
Its not a problem! They can simply make her same height as Pinhead.
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Why?
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@toshazxc said:
I propose to forbid the Blight to look down while using the ability, as this gives the Blight the opportunity to use a bug, namely, to lick the textures without crashing into them
I expected something dumb, but this is actually a good fix for Blight
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I would remove 2 chests with sprays. In all my time playing as Whiskas and against Whiskas, survivors never ran out of sprays.
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Great idea. This would eliminate those 2v1 moments where both survivors are hiding. Should be disabled when 1 survivor left
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It should be a miniquest perk. The more you do in the match, the more % increase you will get. With a cap
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Its a perk that complements an annoying game design.
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Deathslinger was rare even before the nerf. Now a haven't seen a single one, after the patch, lmao!
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The problem not in gen speeds, but in dbd trial itself. Need some major changes to make this game not stressful for both sides. Killer mainly.
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Boons are insane, ngl. It kinda unbearable to play killer right now. Only way to put pressure by injuring multiple survivors is no longer a good option.
Playing survivor is so chill and easy, if you have a semi decent team. And playing Killer is such a chore. You cant relax at all. If you do try to fairplay (no tunneling, no camping) All gens will be done way too early, without giving you time for more cool chases. I dont like playing like a scumbag, with tunneling, camping, slugging. I also dont like using Gen slowdown perks, because it limits build variety, forcing you to waste your fun perk slots just to prevent all gens being done in less than 5 minutes.
Time for them change general dbd gameplay. To lessen up the stress from both sides.
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@BaschFonRonsenburg said:
“We went ahead and added a .5 second delay on The Hags traps trigger-teleport window. We feel this will give survivors some counterplay when they make a 4head mistake.”
Pretty much equivalent of DeathSlinger nerf
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Imagine babysitting dbd lobbies? With long dbd queues, i have to do something else, and by the time im done, I will load into the game. I better stand afk for 10 seconds, than to wait for another 10 minutes qeues.
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She is the best Japanese survivor in Dbd for sure)))
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Survivors can teleport to the gates instantly
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2596772#Comment_2596772
If my screen says I got away then I should get away. If your screen says you got a hit that's wrong.
As a killer with high ping, you still can do 10m hits on survivor screen, lmao
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Even after playing with them couple of days, im not sure if i want to use them all the time. Sure! Boons are strong, but not as strong as current meta perks. If they gonna be nerfed, then they will be picked as frequently as current MoM
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How dare devs to fix unfair pallet hits and exhaustion on the ground?!
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People do forget that medkits exist.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589131#Comment_2589131
I would be fine with it showing other survivors, then I would use it.
It would be dumb to have requirement same as what it does. not really hard to find new totem, when you see it with that perk...
Like that vs Detective's hunch, where you actually have to remember location of totems from distance and requirement is harder...
It's not really hard to find 1 totem, when you have so many guaranteed spawns on most maps.
You want to see survivors? BOND
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588875#Comment_2588875
Oh, right. That wouldn't be broken. Hey let's find 1 totem so you can see all other totems each game?
Yeah, try to compare it with other totem hunting perks.
Perk that require totem cleansing to use, should not show more totems after it...
There are no reason for more item aura perks then...
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Shack should have breakable wall only if there is another strong tile near. Like LT walls or jungle gyms.
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Just put totem auras in it and it would be fine. Who need auras of hooks if you dont sabotaging them? Who needs auras of chest if you never took plunderers? Who needs gates if you already can see the notification? Who need gen auras if you have visionary that doesnt need an activation?
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1) Im not asking to nerf her. Im asking to rework her, like they did with freddy.
2) Im talking more from a neutral standpoint
3) High mmr crossplay-off matches are Top tier killers mostly and Nurse is the most picked out of them. Its a fact. There was a recent mini tournament and some of the competitors just turned off crossplay to practice playing against top tiers before the tournament. And matches were like nurse nurse nurse spirit huntress nurse nurse blight.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/289867/nurse-does-not-belong-in-dbd
Get good at running her
Its on her to make a mistake, not on you! No matter how good you run she will always have a huge chance to blink right onto you and lunge.
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Too risky. I always end up being an obsession. It mostly help the killer to find me.
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The only reason he wasn't worse version of huntress, because of his stealthy ability + quickscope. Now he is a worse huntress in every aspect
And the only good thing is that you can use perks like Infectious Fright and Starstruck now
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@TragicSolitude said:
Yeah, that's really unnecessary. On a somewhat related note, Nancys running Small Game keep trying to cleanse my boon totems.
Lmao!
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@Objectively_speaking said:
Ignore them unless you directly see or hear them otherwise pretend they do not exist. They are here to stay and will most likely not see any changes so be prepared to suffer until they are changed.
See no reason to change them. They are OK at best.
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@Nayru said:
https://forum.deadbydaylight.com/en/discussion/comment/2574892#Comment_2574892
iron will isn't supposed to make you dead silent it's supposed to at best + as intended remove your injured sounds
instead it completely and utterly mutes your breathing sounds when injured making you harder to locate than when you're uninjured even factoring blood
but that's just how it's coded and stridor was the only balance there was against iron will, even if it was only really relevant on spirit/maybe nurse
Then we should demand fixes. Its kinda annoying killer's can't hear injured breathing.
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@GannTM said:
I just destroyed survivors on Haddonfield, with nonmeta perks. Yeah she's totally dead.
Single match is not a good example of balance
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If i take perk that makes me silent, then i expect to be silent.
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@Coder said:
I got mine on the first try, but I'm getting problems with "Bless You". I blessed two totems, still no progress.
Try verifying steam files?
Should be Hex totem
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I feel they will fix it by removing "hatch" from perk description...
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@Anara said:
You all just want to boycott another thing. You people try to be nice person by saying Behaviour are monsters.
Did Behaviour sold NFT ? No. Are they detroying the planet like evil machines ? No.
Stop with this wokeness non sense and support your favorite game.
There are people working at the company that didnt made the decision of Pinhead contract. People who love to please us by making models, maps, gameplay.
Im not playing this game because of the company, Im playing this game because I love it so much and so all workers on Behaviour.
So stop boycotting things for no reasons because it is à la mode.
Im so excited for Hour of the Witch patch, for the Halloween event and for what will happen next to one of my favorite game.
For real dude! All Behaviour did was to give some DLC codes and 3d models of pinhead skins... This community just love to make drama.
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Camping bubba is a stupid meme that became outdated as soon as his rework came out.
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@botrax said:
The biggest mistake is giving the survivor an infinite amount of time they can bless a totem it should be one time and when the perk is snuffed out the perk is destroy just like hex
Those totems are too easy to find. Killer can hear a directional sound as soon as he enters boon area.
They would be useless if they had limited uses.
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I think you can change skillcheck wheel size in the settings
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Either troll or just an ignorant child.