100PercentBPMain
100PercentBPMain
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- 100PercentBPMain
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otr is kinda overloaded but eh, it's fine.
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@Clevarz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971475#Comment_3971475
Happened to me with this one Jeff Skin My friend really wanted got so bad they started playing on my account just to use it really hope they bring that back eventually
if it's the moth one it's in the store for shards now
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I don't think its too stinky; it's relatively fair as the base version is available on the shop.
I'm happy the Jeff moth coat is no longer amazon exclusive
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I really hope the next 2v8 adds springtrap and ghoul
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@R2k said:
Don't know about meta. I'm constantly running this build and my average kill rate is 3. You don't need meta to kill
bird is the word
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@jedimaster505 said:
What they should really do is remove incentives entirely and balance the game sensibly. Making one side more powerful by design and then bribing the other side to play while punishing them for DC is kind of silly. It's like the game mode itself is rage bait from the devs.
that's a nice theory but incentives were added to replace BBQ and WGLF for bloodpoints.
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@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970670#Comment_3970670
Honestly, no one likes to vs Spirit, do you like looping an invisible killer? I believe not. We don't even get points for the chase because Spirit just drops it with her power.
old spirit yeah but new spirit is fine. she has directional audio so she actually has counterplay unlike before
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970400#Comment_3970400
Why would the tryhards have been in regular queue instead of the event one? I didn't do the event because the queues were too long.
I feel a lot of people didn't like the remote actions or the Expose modifier.
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oddly enough Pyramid Head was one of my firsts; the idea of assaulting people through walls with no regard for collision seemed neat. The thought of finding a group with Nurses Calling looked really appealing.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970452#Comment_3970452
No killer is unplayable because of their chase music currently, but in the past they did turn down certain killers music because it was too loud, although it’s meant to be. You’re not suppose to really be hearing what’s going on around you just focusing on your chase.
you could make a case for spirit tbh. she did better with the default chase music which sucks because her chase is a serious bop now
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@ThatRyanB said:
I can confirm, nothing's changed in terms of the prioritization of certain maps. That's just the luck of the draw, for ya.
are certain maps boosted on a weekly rotation? last week felt like the Week of Hawkins (i love indoor levels so I wasn't complaining)
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id love to try this at least as a new mode. 5 perks sould open up a ton of build combos
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970400#Comment_3970400
Some ppl play different during events. Personally, I had MANY matches where my goal was to 2 hook everyone since everyone brought cakes. That obviously has the side effect of lowering MY MMR while raising theirs.
same, I horsed around a lot. that could be it. I had thought the mmr gains losses weren't a thing in the event unless I mixed that up with Chaos Shuffle or something.
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I'm surprised, since the regular queue was where all the tryhards were. the game should be easier now
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@rvzrvzrvz said:
yeah it's just you, survivor queue always instant at any time of the day for me, I can't play killer nowadays it's more waiting than playing
the queues are decent again. I'm waiting a minute tops
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gen rush or die...eh. he feels lame to be chased by.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969958#Comment_3969958
Gasp! People don't want to play with someone who spends two minutes only to play the entire game with one health state? All for extremely situational aura reading?
hey, get with the times, it's only one minute now!
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wake up is better in hairy, somewhat even matches but wake up was traditionally always a perk to take for when matches go belly up. or yknow...average solo q games.
no amount of buffs matter when the reason you take it is to have a sliver of hope in hopeless 5 gen slaughters. not everyone wants to just run up to the killer and abandon
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@MechWarrior3 said:
So annoying :(
There was plenty of room for my character to leap over that pallet.
I could have swore that you can vault anywhere if you're at the pallet, but maybe it vacuums you into the centre when you do vault and since the middle was occupied, you were denied.
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this is one of those things that once it happens, the concerns will seem overblown in hindsight.
should humanity be held back by 1% of the population who are silly geese?
nobody is more qualified than me to speak on this subject as I run Invocation:Treacherous Crows. I'm sick and tired of people loading in and crash out and rage by seeing me do an invocation that they start working with the killer and throw it all at 5 gens.
id rather they leave in the pre game lobby. us survivors can afford to cherry picked our lobbies I think a lot of us are tired of crapshoot matches. if somebody would leave over a perk, then I didn't want to play with them anyways.
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thats the fat shame of the century, wow. didn't realize it was that generous.
my guess is that you would have been fine by not moving to the side like you did (understandable, really unsafe pallet)
I think you have to vault in the middle
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@Brimp said:
Hmm cool… now could we get back 110 trickster until the rework? So the killer can actually be enjoyable and rewarding.
for what it's worth i agree. old trickster was bad but at least I played him once in a while to shake up the routine of me playing m1 killers.
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@angrychuck said:
Why is this community deciding to get worried about perks that haven't been a major issue since they were launched? Infectious has the potential to be good but isn't a game changer for slugging.
little things can change that affect the big picture. maps, for example. what are you doing after screaming in the middle of nowhere on Haddonfield injured?
in ye olden days you just dead hard for distance after looping invincible picket fences
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masquerade queues were alright there towards the end 2 minutes is ok. I wonder how it'll be tonight now that the queues are merged again
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way back on release, I was hoping they'd nerf kidnap tech first and then base all needed nerfs from there. instead, I fear were gonna do the opposite by making him feel terrible just to keep this unfun interaction in.
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@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969737#Comment_3969737
I have experienced a few bugs.
All ranged killers are either being bugged or nerfed atm, probably not an intentional nerf but one very much affecting them. For instance, Shiny Sylveon (a p100 deathslinger) recently made a video about the broken collisions on a lot of maps and needlessly placed invisible walls making his power absolutely terrible on some maps. I play xenomorph and springtrap, and I can say that xeno's tail attack has felt off for a while now but it's hard to articulate why (but easy to adjust to for a xenomorph main) And springtrap gets hit with many of Deathslingers issues with invisible walls and collision (xeno does too, just not as hard).
Also Deathslinger sometimes doesn't play the aim animation from the survivor POV so it's hard to zone.
Victor sometimes slides straight off a survivor, just watch a recent Lynxi upload.
When knight places down jailer, sometimes jailer takes multiple seconds to actually activate a hunt leading to the term, drunk jailer. ZM pixie talks about this sometimes.
Vecna's mage hand sometimes gets bugged so survivor's can just drop it instantly after a pickup.
Ghoul currently also gets stuck on a lot of weird collision surfaces
Do I really have to explain houndmaster?
Just because you don't experience them doesn't mean these (and more) killers aren't bugged, and there are more constantly being introduced.
I don't think Vecna is bugged; it just always does that.
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it's wild just how differently survivors play when you use the nerfed Iridescent Lament Configuration vs no iri. Pinhead should be getting his box off the start 100% of the time, but without it you get seekers of pleasure trying to beat you to the punch. I appreciate the enthusiasm, but calm down Sable!
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200 ping is insane…I hope bhvr hears you
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968602#Comment_3968602
As long as we don't bring back old life guard whistle Hex build Demogorgons now that was unfun to go against
agreed that could make for a real tough match
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@Abbzy said:
I thought kidnap tech was fixed few patches ago but now is still triggers and its very strong bug basicaly he vaults enraged after survivor but game thinks he is grabing survivor, so survivor is stuck behind vault until he vaults meaning something that isnt that strong is now supper strong almost guarantee hit for no reason but thats one of many his bugs that makes hi stronger than he should be. There are some that make him weaker like hitting flick with leap game will take it as survivor was behind something even when this happens in the open field (you dont need to flick just slide with his leap and dont look at survivors direction and theres chance game will trigger thi bug anyway). Hope they fix his bugs so we can finally see how truly strong he is after all changes (this wasnt possible because he was bugged from his first nerfs things like kidnap tech that makes him more busted than he should be).
it sucks because I believe the kidnap tech eats into a lot of Ghouls power budget. if he needs help afterwards(doubtful) he can have it.
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I didn't think it ever was a bug, just one of those things that shouldn't be a thing regardless. it's probably the biggest point of contention regarding Ghoul
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wish granted. we have nerfed the screams.
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I can handle the heals if bhvr gives us unlimited hemorrhage back. contesting heals should be rewarded
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I love the special moments. like having a survivor or GF put their head through the cardboard cutouts on the carnival. or purchasing pop from an RPD vending machine and depositing it for the killer to drink.
what I can't stand are some of the noises in this game. things like being knife spammed on hook by Trickster or Blighted Nemesis lobby sounds (why he eating an apple?)
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@CrypticGirl said:
The other day I went against a Legion with Thana, Nurse's, Sloppy, (idk their fourth perk), and that pin add-on that makes you broken when you self-mend. I think that might be a more common Legion build, but for this match, even before the go-next prevention, I had never seen an entire team give up so fast.
I call that the rage bait build. it's perfect for making "self care in corner " types crash out but the Resilience gamers put it through the wash. As Sun Tzu said, if your enemy is about to make a mistake....let them! Legion pin removes any chance to make a mistake
my friends are self care enjoyers so we get wrecked by this at least lol
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@Shroompy said:
To give you a bit of a sneak peak into the process… this took… way too long
First we needed to practice the timing, which was not easy since we needed to time the explosion of the fireworks of the up top balcony, and then delay the 2nd explosion to have the flash hit The Huntress. That took a couple days to perfect, how ever that was the easy part. The true hard part, was being able to get the Masquerade variation of Father Campbells Chapel. Which wouldn't be an issue.. if you could get it in custom matches. We needed to snipe each others lobbies, bring an offering for Asylum… and then hope we get Chapel instead of the Ward.
EDIT: Oh I also needed to give them Winter Party Starters since I was the only one with them.. yay!
Luckily were all hot and sexy and only needed 2 attempts of actually landing on Chapel and going for the screenshot. We almost gave up and settled with this, but we knew we could do better.
https://us.v-cdn.net/6030815/uploads/VJUMGROJFLD9/2061cb-7e1-jpg.jpg
I obviously could not of done this with the help of my friends who were patient enough to do this with me. Special thanks to Lvl21RugDealer, Pokecart, RoninTheRavenous and 1tzMango <3
that is art
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wicked+ second wind+Babysitter.
the ideal scenario is my team gets all the hook stages, then near the end I leverage my hooks and bring chase near basement.
don't mind me, just gonna see myself out. literally.
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@Shroompy said:
Well done! Not many P100 Skully's out there :)
Im right behind ya with Trickster, almost got em to P100 (al though my progress towards getting that has been severely halted, and I hope to share the reason on the forums soon <3)
I bet a nickel its because of Shroompy Jr.? : o
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968581#Comment_3968581
Iirc, weren't survivor queues at 10-20+ minutes prior to 6.1.0 in non-peak hours? If they hadn't done a course correction, the game probably would have died then and there.
Killer mains don't have a social aspect to keep them playing even when it's miserable like survivors do. If I'm not having fun, I just log off for the night/week/month. I think I didn't play more than five games total over like a year between years 7 and 8.
yeah, back in the pre AoT era your wait at night was 10 minutes for survivor. that's how it was for a good while when I joined at the Twins before Trickster. survivors waiting seconds is a relatively new development
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a hook counter would be so nice to not kill certain people
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no but this seems like what most people wanted from a chaos shuffle. so for them I support it.
my chaos Shuffle was leveling up the old bloodweb. you had to make use of what you got if you were dead set on playing a specific survivor. as horrible as the old system was, it got you to try different loadouts.
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I didn't mind burning sac wards for the rest of my life. felt like a decent compromise. I need more indoor levels in my life
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@MechWarrior3 said:
I got excited and ahead of myself. I woke up early this morning just for the PTB. LOL
I will go take a nap now.
back to cryo sleep i go. I really need to get my hands on Conviction
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968207#Comment_3968207
What's it have to do with tunneling?
when using this perk, it's easy to get Twins brain and leave the rescuer to tap the unhook for efficiency/value, but then one thing leads to another...oops.
hooking in the rpd basement or suffocation pit basement is nearly impossible to save from
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@PetTheDoggo said:
Enduring is must have imo, I just love diving under pallet for instadown, when I end on same side…
Lately I have been playing Phantom Fear and it's quite good on Legion, because as soon you find 1 survivor, you can find anyone else and that's what this perk does. It basically does what UW did for majority of killers.
I always play 2 chase perks, where it's always enduring and then either Brutal, Spirit fury, Bamboozle, or Dissolution.
For slowdown, I like Surge and then sometimes Ruin, Corrupt, or Pain res.
My current build is Enduring, Bamboozle, Surge and Phantom Fear.seems we are on a similar wavelength. never gave Phantom Fear a consideration though, now that's a good idea.
if you ever need help with Dead Hard, Genetic Limits is decent on Legion
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@Massquwatt said:
I don't think ghoul is a great canidate for infectious, at least in terms of slugging potential. He still has to catch up to people and chase them down for the last hit anyway. You only ever really see infectious on Plague and Oni because they both have real snowball potential there. You can add a cooldown on the perk but I don't see why, it's not a super powerful perk or anything like that but if we have to then a slight 10-30 second cooldown will do.
keep in mind Infectious is TR based, and Kaneki has a large one. once the injuries start sticking thats when the screams can be deadly
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I feel bad being the reason somebody stops playing for the night/forever. this weekend seemed pretty rough for the disconnects.
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@ThatRyanB said:
While we don't have any to share, add-on passes are certainly considered where appropriate. If there are any Killers you feel would benefit from this (and if so, don't hesitate to let me know why you think this), I'd be more than happy to note this down as feedback for the team!
with how prominent auras are these days, any chance we could undo Demogorgons nerf to Leprose Lichen that happened with Xenomorph release?
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congrats General. if we still had sm 2.0 I'd still be playing her myself. I miss her weapons
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@TimberGoingDown said:
Dracula. I know he's powerful and everything, but I just struggle with him so hard, which is weird. I've never really struggled that hard with a killer I was determined to learn, but I hit a wall with Dracula.
Bubba. His power is so punishing if you mess up.
if you ever want to horse around, dog only Drac is fun. the broken doll catches a lot of people off guard