DBDIT
DBDIT
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@Adjatha said:
Everything is balanced around the lowest level of play and the question of balance at any higher levels is put on the shoulders of the players instead of evolving gameplay. There is no dynamic scaling to the game's difficulty, despite having an MMR value assigned for all players before the game begins.
Survivors who play correctly will always win.
"Survivors who play correctly will always win", I guarantee you every single player has a different definition of "playing correctly" and just because you do so, doesn't mean you'll always win.
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/3028293#Comment_3028293
I was merely pointing out that in a game where you play as a powerful/ monstrous/ supernatural killer, not being able to push a tiny survivor to the side and get through a doorway doesn’t exactly make you feel powerful
But blinding killers with a flashlight and stunning them with pallets is realistic? Gtfoh
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@b4d_p3rks said:
Why do people hate on campers, tunnelers? I have a few arguments to say that I hope to get feedback for.
- Why hate on campers? This play style is used by killers. What makes me a little angry is that no one takes into consideration of what the killer thinks and how THEY want to play. It is absolutely fair if the killer wants to hop on to DBD and play a few rounds after work or just to relax and they want to play. Everyone respectively purchased the game and they should be free to whatever playstyle they want. Have I not mentioned it is a game? If they want to choose a method of killing to LITERALLY DO THEIR MAIN OBJECTIVE: kill survivors, then they should always be free to camp or tunnel.
- Have you forgotten that even if people camp or tunnel that BHVR has clearly put consequences for this? Number one, you gain less points and are more likely to depip when camping or tunneling because your not effectively slowing down the game. Number two, even though it is not a bannable offense BHVR has stil nerfed powers, add-ons, and perks that promote camping and tunneling (except twins, theyre probably a lost cause) countless times.
So take into consideration, just play the game. Its that simple. If I buy a game and the purpose is to kill or survive why can't I do WHATEVER it takes to kill everyone or to survive the match? I am not saying I camp or tunnel but I am speaking for those who have been harassed, have quit this game because of toxicity and saltiness, or have been threatened/scared into horrible things.
If you're bad at the game then just say that. Nobody cares that BHVR tries to justify camping when they're being camped first hook. They should add a timer and steadily deduct points every 30 secs/ 1 minute/ 90 secs etc. Game is just further going down the whole
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033878#Comment_1033878
Drop pallets early and move to the side to dodge his shocks. Also going into lockers protects you from his static blasts and shocks, making it easier to hide from him.
Yep. Let me just hop in a locker during an active chase when I may or may not have quick and quiet. Awesome advice.
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@helix43 said:
Lmao, "no counter "? I've been playing Doctor for a couple of hours and survivors have already learned to dodge his shocks during chases. 🙄Another typical lazy survivor that doesn't want to learn how to counter killers.
Ok tell us the counters.
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@BrinierSword4 said:
God this community is having a fit over the fact that i mentioned the clown once? Are you guys blind, are you guys dyslexic? This whole post WASN’T ABOUT THE CLOWN. This game is has one of the most toxic communities ever. This is worst than those Modern Warfare 2 lobbies. It’s chock full of toxic people. As soon as someone has a different opinion, even if it is something that is irrelevant to the matter, it’s a bloody warfare. If you had a different opinion about the clown I would be glad to discuss our differences in a civilized manner but I can see that is not the case with you animals. And yet the funny thing is you all complain about the toxicity, you hypocrites. To be honest, I can’t wait til the shoe is on the other foot. God all this time dealing with you people and now I am becoming one of you. This community is driving me to madness kind of like how a certain killer, the one and only subject of this post, drives the survivors into madness.
If you say anything bad about killers in here they will swarm you like bees. It's pretty much ran by them and it's sad.
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@Hex_ToasterBath said:
https://forum.deadbydaylight.com/en/discussion/122938/the-doctor-update-is-a-problem
You survivors are all the same. You complain and nothing else. I'm so damn tired of you guys complaining as soon as there's a descent killer and getting him nerfed. Doctor isn't even overpowered and you're complaining. Seriously, killer isn't fun anymore because you guys sit there spamming the forums that "Killer name needs to be nerfed because I suck at DBD and don't know how to change my play style!"
Oh stfu, as if killers don't complain and yes he IS op now. No ability to vault, throw down a pallet or use in any kind of perk when your in a chase with someone that can zap your brain away is the definition of op. Let me guess - "jUsT uSe cAlM sPiRiT" - because it makes sense to run a useless perk just because you MIGHT run into him. So many people run him now as opposed to before so hmm, I wonder what changed🤔. The devs went overboard with his buff whether you care to admit that or not doesn't concern me.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014592#Comment_1014592
You keep bringing up the 4 to 1 ratio as if it somehow proves me wrong, which it doesn't. You can point out all the things in the Killer's favor, but you can also point out all the things in the survivors favor as well. You asked for ONE example of the devs being survivor sided, and it was given. The game has always been survivor sided, and this past year they have made changes to balance it more for killers. They ADDED endgame, they removed instant heals, they nerfed several perks. Why do they keep nerfing survivors? Because they are stronger than killers. Yet recently, they nerfed nurse, who's addons were broken, but was fine at base. Overnerfed. Then spirit, who survivors were annoyed by since everyone played her with nurse gone, was suddenly OP despite not changing since release. Prayer beads were rough, but they didn't just fix addons, once again, overnerfed. "Forever Freddy" nerfed. Legion, one of the weaker killers anyway, nerfed several times. Doc reworked because he's "annoying" ruin is "too hard for new survivors" hard nerf. Ruin was used in over 80% of all red ranked games. Gone. They nerfed alot on the survivor side, but also alot on the killer side.
At lower ranks, when it's not so obvious how to play, killer has the advantage. Even if the killer doesn't know how to loop, the survivors probably don't either, and many survivors will hide in the corner or run into nowhere to heal or get away from the killer, which lets the killer get free hits or wastes survivor's time. A bad killer isn't hurt as much as bad survivors are. The killer just has to take his time and kill them, because at low ranks, survivors do not play as well, and alot of time is wasted. The longer the game lasts, the better for the killer. This makes the game in the Killer's favor at lower skill levels. Which is how the devs try to balance mostly. Endgame was a response to survivors who could take the game hostage, and an answer to hatch standoffs, not a balance issue, but a problematic game design. Even now, a survivor can just 99% a gate to not trigger endgame. So lower skill level, it's somewhat balanced. But at the top level, 4 good survivors have a huge advantage over the killer. Alot of changes are made for balance, but alot are made simply because it would be "annoying" for survivors.
I didn't ask you one example for anything so obviously you misread what I wrote. I said PROVE the devs favor survivor and you proceeded to "make your point" by going with the most recent update that's being released while I gave you several reasons the game tends to favor killers nowadays and those weren't the only ones. No one is arguing that killers don't have it rough (at certain ranks) but it's fairly easier playing killer. Camp, slug, tunnel etc, I could go on.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1013763#Comment_1013763
Do you not understand what a 4 to 1 ratio means? You keep bringing it up, yet don't seem to understand how that works. The game is designed for survivors. They need 4 survivors for every 1 killer. If the game was sided towards killers, it would take ages for killers to find a match. Say there are 100 people playing. Ideally, you want 80 survivors, and 20 killers. Every killer gets paired with 4 survivors. Which means they want people to enjoy survivor more, so they have more survivors. Say even 3 killers quit playing, that means that 12 survivors are now on hold until another killer opens a lobby.
As far as favoring survivors, the last update notes show exactly how they favor survivors. They didn't balance ruin or the doctor for the sake of being too strong or weak. They literally said they changed it for being annoying to survivors.
YOU brought it up to begin with guy. The game is designed to be asymmetrically 1 vs 4 so that does NOT mean the game was designed to be in survivors favor when more than half of them die a lot of games, at the lower rank. Once again, the game is not based on swf and killer is still playing with four different levels of skills regardless of rank because time and time again the ranking system has proven to be flawed. You pick one instance where the update shows to be in the survivors favor, as if there haven't been updates in killers favor. You can't base your "the game is in survivors favor" theory off one update because it shows your bias. The entire endgame event is in the killers favor but you won't mention that. Or the nerf to survivor exhaustion perks being in killers favor, like using lithe or sprint burst and having to stop, in order to recover, while STILL being tunneled by killer. Or how about DS being completely useless when the killer decides to slug you. Or killers still having one hit down abilities, but the devs nerf one heal medkits. I could also bring up doors spawning close together and killers being so close to them that they could stand in one spot and see you coming making the effort 0 on their part, but that's in survivors favor right? You're going to make an excuse for everything I've stated so this was pointless but it needed to be said.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1013694#Comment_1013694
TBF you misrepresented your initial point. But anyway, allow me to explain from a Killer player's (about 70/30 killer/surv playtime split) point of view. I cannot be bothered to deal with it. Playing killer is already a pretty high stress thing, I'm always aware I'm on a timer unless the survs show to me that they're absolute potatoes and afraid of gens. Because of this, I'm not really willing to put up with an even more stressful lobby where I have to deal with survs having voice comms to break the game, or toolboxes to cut down the already ridiculously quick gen times, so I will dodge until I see a team that looks relatively normal. Because even that is a stressful game, but I at least have a chance to do something and enjoy myself.
*Misworded but ok.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1013694#Comment_1013694
Yes, a 4 to 1 ratio is the only way to get a game. Which means that the game has to be in one side's favor to create a 4 to 1 ratio. Meaning statistically, it is survivor sided. One side being better than another or being favored by the devs is a fact, not an opinion. An opinion is a personal preference, about some thing that can't be proven, or that panders to you specifically. Saying that you are better at killer, and think killer is better is an opinion, whereas devs making changes in a survivors favor, is a fact. It happened, that's how it is. Doesn't affect anyone's opinions, they can still be better at killer than they are at survivor.
So the devs have stated that they favor the survivors? Please prove it because I'm not going to agree with you. You bring up the 4 to 1 ratio while neglecting the fact that not all players play at the same skill level and not every game is a swf group.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1013074#Comment_1013074
It's not an opinion, it's an obvious fact. The game favors survivors, so more survivors are playing. This is required, becasue a 4 to 1 ratio is ideal. However recently, it has leaned further toward survivors, and less killers are playing. Therefore, killers have short queues and survivors have long queues. Because there are less killers to put a full 4 people with.
It is an opinion and I don't feel like arguing with argumentive people about this because that wasn't the original point of my post. FYI, a 4 to 1 ratio is the only way to get into a game....
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@Brucecastro81 said:
Why do you need to say u play on Xbox, the game is the same in all platforms
Because I wanted to and haven't experienced this on PC yet? Either way that's not the topic at hand.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1013063#Comment_1013063
If the game would favour killers, most people would want to play killer and survivors would be the people with the instant queues. That is the reality.
Let's leave it at this.
That's your opinion but ok. Let bygones be bygones.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013061#Comment_1013061
It wasn't meant to be personal but to show cause and effect:
There are so few killers at higher ranks due to survivor complains getting killers nerfed that killers can act like tyrants and survivors have to put up with it or not get a game because they caused it themselves.
I'm just saying it gets old and makes me want to leave the game all together. I play with new and repeated killers at red ranks so I get what you're saying. I've played the PC version and had a good experience on there with them, but I really wish they'd bring them to Xbox already since the majority of my friends are on here and lucky for ps4 they received them about two ago
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1013041#Comment_1013041
Yes, it's fair. The game is heavily unbalanced and favours survivors immensely. Why should those few who give us matches have to deal with stuff that makes the game even less fun for them? Killers are real people who want to have fun in their free time, not employees whose work it is to be our fun provider.
Without killers willing to put up with all this stuff, this game would be dead. There are 3 alternatives:
a) It stays how it is. We have to learn to deal with long queues.
b) The devs make the game more fun for killers, then we'll get more people willing to play killer and the queue times will become normal.
c) The devs program an AI to take the killer's role.
If you are too annoyed by survivor queues, don't forget that you are free to play killer anytime you want.
Btw, I'm saying this all as a survivor main myself. I also used to play some killer but I'm not doing it atm, because it's just super unfun.
I could argue that it favors killers but then we'd be going back and forth all day. I'm not blaming killers when the game is made by developers. Let's try to keep it civil 🙂
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013041#Comment_1013041
Is it fair that survivor's complains get killers nerfed let alone to the point that so few people play them that they do in fact get near instant ques to begin with?
If you're going to answer with a question as if this is personal then why answer at all?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1013007#Comment_1013007
So you don't mean killers dc'ing but killers who lobby dodge. This is explained simply: Playing killer is stressful and not a lot of people want to do it atm. This leads to lobbies being instant for killers, which also allows killers to pick who they want to play against. Why bother with 3 toolboxes when you can have the next lobby within 15 seconds?
And no, disallowing killers to dodge is not an alternative. This would scare off even more killers and lead to even longer survivor queues.
Just leave items at home. That way, you'll highly increase your chances of not getting dodged.
As always: Don't blame the killers who have to deal with unfun matches, blame the devs for the unbalanced matches.
Who said I'm blaming killers? Just wanna know why it's considered fair, on killer side, when it happens so often. So it's perfectly ok for survivors to have extremely long que times just because a killer doesn't like a certain item or sees swf?
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@Dustin said:
Likely because when a survivor DC's everyone still has the option to follow their lead and DC as well or stick it out in a handicapped game. When the killer DC's at least the game ends immediately and no one has to deal with a handicap game. I don't mind too much when a killer DC's because at least I'm not put into the position to decide to DC or play it out. Just my two cents on the matter.
This is before the game starts and the killer sees a swf or a certain item they don't like which, in turn, makes us wait forever to get into a game. Legitimately having one game an hour in some cases. Doesn't seem fair is what I'm saying.
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Sounds like you just want to be validated. It's always nice to get messages from killer saying they're going to kill your kid because let's be honest, this game brings out the worst in people :)
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@WRussoW said:
Imagine this scenario, gens are done and gates are opened. You got a good toolbox in your hands but you know that there was a purple key that was left near a certain chest. Now, you would simply have a choice to go away with a toolbox and loose that key or risk and go for the key and loose that cool toolbox you had.
Now, many survivors wouldn't consider going for another item when they clearly can escape. Plus, loosing something that they already have may not worth it at all. But imagine you could have both items by the end of a match, that would actually be a great reason to risk, in my opinion. You somehow leave your item near the exit gates or maybe even near the hatch, and risk your life to go and get another thing you found during a match.
That would be not all that big but, I think, it could actually help both killers and survivors. Survivors get the items if they play properly and killers get their endgame kills if they find survivors who seek for items.
Even if we cosider that people may bring items to the exit gates before they are powered, it would still consume some time. You can even cosider it as a bonus objective that would give killers time and survivors their precious treasures if they start all gens and open the gates.
I just don't wanna lose my flashlight after getting a save and surviving. I think that's more than fair.
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Dead by daylight and "balance" is starting to seem like an oxymoron at this point. One minute survivors are pleased and the next killers are pleased. I honestly don't know what you're expecting at this point, but just assume it isn't going to happen.
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@_VTK_ said:
Some Killers are always unhappy. They take extreme examples (big maps + 4-man coordinated SWF) and try to represent it like all games are like that and that's why they need ruin. Survivors have extreme cases too, when they die without even finishing a single gen, but many killer mains are too egocentric to take that into account, only their own experience matters.
This ruin change was long overdue and most players understand that. Good job, DEVs.
Yep.
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So before the changes they were catering to killers by your logic? Lol
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@Zombra808 said:
https://forum.deadbydaylight.com/en/discussion/comment/978538#Comment_978538
I agree and disagree. They need to make a clear statement of what they think the ultimate balance point is, but then take feedback to help tune it to the more popular demand. We don't know what BHVR wants, and I think that's and issue.
True story 💯
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@Zombra808 said:
This may be lengthy, so if you don't want to read the whole thing, skip to the TLDR;. I do recommend you read the entire thing though to hear what I have to say.
I am a Survivor/Killer player, but I mostly play Survivor. I also pay the most attention to stats, rather than feeling/thoughts. Of course, everyone's opinions matter, and of course, the devs should listen to them, but considering the kill rates of all killers, I don't see how Killers are underpowered one bit. I understand that the newest available stats are a couple of months outdated now, but according to the stats, only one killer is below a 50% kill rate, being Nurse.
From my standpoint, I believe that the game should be balanced around the 50% kill rate, 2 kills, 2 escapes. I know others may think that a 75% kill rate, or 66% kill rate is more accurate, which I can see, but a 50/50 split sounds more accurate to balanced than 66/33 or 75/25. I do understand the struggles many Killer players face when going into a game, i.e., gen rush, SWF, or natural disadvantage, but not one killer besides Nurse gets below a 50% kill rate.
You also can't argue that any killers get worse the higher you go because each killer gets an increase to their kill rate, the higher you go within the ranks. Even the Killers that are deemed the worst by the community, ie. Legion, Pig, Leather Face get above a 65% kill rate in red ranks. In all ranks, they get above a 60% kill rate.
The worst Killers in the game according to stats across all ranks would be Nurse, Demogorgon, and Clown, Nurse being an exception because of her extremely high learning curve, although Nurse being underpowered is a topic for another post. Red ranks are the same, although Nurse surpasses both Demogorgon and Clown in kill rates.
To me, it seems like the game should be balanced around a 50% kill rate, giving about a 10% wiggle room for each end, meaning a 40%-60% kill rate being balanced. Although Killer players do voice their opinion of the game being Survivor sided, it seems from stats, that each killer is either overperforming or balanced from a 50% kill rate standard. Even if you look at it from a 66% kill rate, using the same 10% wiggle room, only one killer would be considered underpowered, being Nurse. The only killer at that point that would be regarded as overpowered would be Freddy.
Whether you believe that the game should be balanced around a 50% kill rate, 66% kill rate, or even a 75% kill rate, the stats don't lie. I do agree that we, the community, should address the issues each side face and the irritations we all face. We should make the game more fun for each role, but we must avoid being too biased to one side, and consider balance as well.
For example, gen speed. Some believe that gen speed is too fast, and it should be slowed, but that must also mean that if gen speed is nerfed, survivors would need another buff to compensate. We want to make sure that Killers get the chance to kill survivors, without making the survivor board to death by holding M1, for even longer.
Another example would be boring or annoying killers, i.e., Spirit, Freddy, Legion. We should make the killers less annoying to face to promote fun for survivors, without making the Killers useless and destroying the community that loves playing them.
TLDR; The stats show that no killer is considered underpowered, depending on what your view of balanced. Opinions matter, but isn't the whole answer. The community must work together to come up with alternatives to things each side find annoying, without making one side too powerful. This is only from my own perspective, and everyone has their own. Please tell me your thoughts on things that annoy you, and try to find out how to balance it, without taking a bias to one given side.
To be completely honest and you can disagree or not, but I don't think this game will ever truly find a balance that is both fair to survivors and killers and the game's track record proves that. At the end of the day, BHVR needs to put its foot down and people will either take it or leave it.
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@Widowmaker8197 said:
This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.
Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.
TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.
This. Yea the killer mains needed this nerf to their ego's as well, but PopGTW is about to be the new OP perk because I'm willing to bet killers still won't go around kicking gens because it's "too hard" for them.
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@Levitika said:
I'm relatively new to this game, but more and more frequently I'm becoming the target of Survive With Friends groups of players who make it their goal in life to make mine as miserable as possible for the crime of playing the Killer. Why are there no preventative measures to stop flashlight spam, generator rushing, teabagging, hookbombing, and bodyblocking? Why are players allowed to queue up with their friends for unfair communication advantages over the Killer, with absolutely no incentive to play alternatively? When are developers going to try and make the game actually enjoyable for Killers at all levels of play, instead of making it feel more like an uphill struggle the longer you stay?
Reporting has done nothing. I run into the same toxic people, sometimes even multiple times in the same day. It's genuinely discouraging, and making me regret playing the game.
You should play the other side so you can experience toxic killers too. It's not just one side so, in essence, that is the balance.
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@MrsPiggyIsSoSneaky said:
And I don't mean like for a couple of days or a week I mean like completely stop playing dbd? Especially if you got some new games over Christmas.
It's funny, first week into Christmas break I was just playing dbd only, then second week came and I stopped playing it and played r6s instead and remember how fun that game is, more fun then dbd.
3rd to 4th week in and I got ark survival and cod mw and played the ######### out of MW for three days (on 4th week) and now today, as well with ark survival (3rd week), and the thought of playing dbd again hasn't come to mind at all.
Honestly I'm thinking about deleting the game.
"Go play a different game" said once by one of them, and I think I will, the games ive gotten over this break are WAY more fun and are less stressful.
It's just lost its initial luster for me and I've been playing since 2017, but I know a few people who've gotten it post end game (arguably between its best and worst) that have fun with it and more power to them, but I honestly don't see it getting any better and that's not me knocking it, just going by BHVRs track record.
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@Zamblot said:
https://forum.deadbydaylight.com/en/discussion/comment/963080#Comment_963080
Thats a really dumb way of looking at things. If the developers have put something in the game that ruins it for all but 1 person then you cant say oh it was just one game. No it happens way to consistently to just move on. I dont have a massive amount of time and i like using my small amounts of time to play dead by daylight every now and then so having a match waste an item and time just to be boring sucks. You play a game to have fun...
Its been an issue for so long and whilst im not a developer yet i dont think it takes a massive amount of time to change some values but instead they proritise useless changes like balanced landing nerfs ruining it and making it the worst exhaustion perk. It was only broken on poorly designed maps with infinites so what do they do? They take the easy approach. Why they havent got on top of keys and moris is beyond me.
That's not true. I've recently had several games when I bring an item and for some reason, I no longer have it after the game is over. Didn't deplete it, no FD, just randomly losing items, as if the devs want to punish you.
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Yea idk what to tell you about that anymore. When it all falls down, the developers are 100% at fault and the game has been having CONSISTENT problems since its release back in 2016.....2016.
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@SynKaal said:
Because of the discussion about this topic on another thread, I decided to open up this one here just for us to talk about it.
Let's talk about it and maybe try to come up with a solution that isn't just removing the addon from the game.
What's your thoughts about the iri heads? What would you suggest to make it more fair? Is there even a solution for this problem?
IMO I think the iri by itslef are not the problem, but the belts being used with it. Because of that I think making it so you actually carry 2 hatchets but you cannot use any belts with it could fix it, maybe. 1 Iri head is just not enough and 3 seems to be too much, so 2 could be the perfect spot??
Another thing that could be done is to make it so reduced the number of hatchets by 2, making it 3 by default but only the last hatchet put the survivor on dying state. So you would have to keep roaming around with 1 hatch all the time for insta-down or just use it on the opportunity comes in hand.
Please, this is a discussion to try to solve the iri heads for both sides. Survivors will have more counterplay against it and killers would still have a good iri-rarity addon on their hand, so be gentle and respect the others, please <3
Maybe reduce it to the two, but double the blood points for each hit so it still feels like they're getting something out of it or else it'll still be slug city.
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@TheEdMaverick said:
I just saw the Tofu's video of matchmaking and I am scared of it.
The playerbase wont grow up or just a little if the devs dont do something...
that made me thinking if they will let their game die. Let me explain quickly why: I was a Paragon player (a dead game wich Epic killed cuz Fornite) and last thing I remember was that they were making bad decisions and I really hope this game wont go in that way
Thoughts?
It's definitely turned a lot of players away. All the constant changes, little stability, updates that further break things etc, is not a good look for a game that's almost five years old. I've asked myself and people that I play with (both sides) this question: Do you see yourself playing this when the new gen consoles come out this year?
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@BugReporte said:
Am i the only killer in the world that's a rank 6 going against rank 2s and 3s? I get absolutely sh*tted on by them and then i get, "gg ez baby killer" message. And don't mention some build or to run hex ruin because i do and im no dependant killer i run killers without ruin too. But cmon dbd fix rank instead of buffing some random killer or adding a new chapter.
It goes both ways lol. Two of us survived against a pig and then other two died. Me and the other guy that survived got a "gg" while that same killer sent my other two guys a "gg ez game". Real modest guy.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/960194#Comment_960194
That’s kinda similar to the Spirit though don’t ya think?
Yea I see what you mean, but it depends on what they choose to implement on her. I think the spirit is actually based on her. Side note, I want the Creeper and the two siblings like they did for stranger things. He could be the first flying killer imo.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/960194#Comment_960194
Wrong film. You're thinking of The Ring for the TV girl
Yea her too.
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Just a thought since the reboot is coming out this year.
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@Avarice said:
In case you haven't completed the current tome yet, the revelations entries detail a survivor and killer that we haven't met yet, so I'm just going to assume they are the next survivor and killer.
The first entry is short and the only information to be gained from it is that somewhere in the fog there is a female detective who is determined to take down the cult of the entity.
The second entry is a bit longer, so the spark notes version is that the killer is a beautiful and calculating woman who uses her charm rob men of their fortunes and then murder them. An important part of her entry is that she feeds the corpses of those she kills to her pigs and that men want to take her farm, so maybe that can give people an idea of her time period.
Anyways that is pretty much it
New Survivor - Probably a female detective
New Killer- Probably some beautiful woman from at latest the 1900s. According to her entry I imagine shes probably a debutante from the wild west.
Anyways what do you guys think? Do you think I'm right in assuming this?
Edit: I could be completely wrong, but this is all information based off of the revelations sections of the latest tome.
I believe it's the Grudge, aka the chick that crawls through the tv
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/959171#Comment_959171
I mean, it's the same sentiment pretty much everyone here shares. I find it curious that you target my post over anyone elses pointing out how silly the thread is.
I simply came across yours first and nothing more.
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@The_Second_Coming said:
This is a joke thread. It has to be.
Do us a favor man, get out of yellow ranks and then complain that somehow Wraith is unbalanced. If anything, he could use some buffs.
So you have nothing of value to say and yet you disregard his post as a joke because you don't like what he says? You should honestly grow up guy.
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@SpinZard said:
I'm Currently a purple ranked Survivor was rank 6 now back to rank 8 I'm getting red ranks and purple ranks that are to afraid to unhook someone and at the minute I'm convinced that brown ranks are doing better...
Honestly I haven't seen so many high ranked survivors play so terribly and still can't do hex ruin skill checks jeez...
I recently came out of green ranks thinking right the reckage is over but no it just gets worse, but you know what that's what's making me a more knowledgable player and its teaching others...
It's teaching me how to run the Killer better it's teaching how to cope with people like these if they ever come back in the future and even trollers...
And its teaching the other players to just go for it, but once they finally realise that, matchmaking issues will be continuing but it's making us more Resilent players so when it's fixed we've got better knowledge of what to look out for...
You said all of that just to leave out "why" they aren't unhooking you. What's the reason?
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/116339/i-am-the-only-killer
What rank are you? I had your sympathies last week before I started meeting SWF 1-2 ranks.
You'll lose those sympathies once you experience the toxic survivor group that trolls you by intentionally triggering your traps to bait looping, body blocking, etc.
Looping is already in their favor so don’t feel bad for them sliding to the wrong side or blocking themselves out.
Only when the map suites it. Killers put on map offerings in their favor sometimes too.
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Updates that don't cause other breaks, glitches to happen. Also, a perk like "pharmacy" but with flashlights
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/956400#Comment_956400
Not helpful, if you dont wanna play then dont but dont hurt other peoples fun.
Hurt other peoples fun? How about you stop being so sensitive over one opinion guy. Don't like it then don't comment. Grow up.
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I'd just let it go at this point because BHVR is never going to truly balance this game out and it'll be a thing of the past once next gen consoles come out. Just don't put anymore money into this....disappointment and let it run its course this last year coming up 🙂
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@TAG said:
I'm not close. Eventually stopped caring about it.
Exactly. Rewards were lackluster too.
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@Funguu said:
He/she has had so many changes to make him/her viable but as of now he/she is the worst killer in the game :(
Should we expect anything in the near future to help out this little gang, or is this the end for a long while?
Why is he the worst killer?
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@Cancan71 said:
No toxic post game chat!
Since Nintendo is stuck 10 years ago in terms of online we don't have any way of messaging other people on the console. I used to play on Xbox and you would get loads of hate messages, but with the Switch that's a thing of the past. Salty survivors and killers alike just have to suck it up when they get upset.
Thanks Nintendo!
Give it time :)
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@Toastyy said:
i feel in green ranks and higher the gens get done way too quickly even with ruin they still manage to get gens done before you can get your first hook, I don’t know if it just me getting matched with SWF every game but I can’t even play killer anymore due to being genrushed every game I usually run pop and ruin but doesn’t seem to help out when you get looped around god windows and loops.
If you have those slow down perks on and STILL can't get at least two people then it's not the game, it's your lack of being able to apply pressure. What killer did you run? How many kills do you typically get?
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@DwightOP said:
I think only 3-4 devs from bhvr are playing good, the rest probably grey ranks
Grey ranks lmao

