DBDIT
DBDIT
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Nerp. 9/10 killer has on ruin or BBQ&C nowadays and so survivor mains KNOW what to look out for so with that being said, I don't consider it "rendering a killers perks useless" when every killer uses it. People almost instinctively hop in lockers nowadays because killers tend to run BBQC. Are survivors expected to play idiots more so than they already do? Ijs when people run the same perks every match you start to catch on to trends and, in a sense, survivor instincts start to kick in.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/857577#Comment_857577
The difference is that slugging is a tactic and part of the game to delay the hatch opening. God loops are an oversight due to bad map design.
But given how Survivors scream for nerfs when exploits are removed, I guess it's not surprising that some people can't tell the two apart.
@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/857577#Comment_857577
The difference is that slugging is a tactic and part of the game to delay the hatch opening. God loops are an oversight due to bad map design.
But given how Survivors scream for nerfs when exploits are removed, I guess it's not surprising that some people can't tell the two apart.
@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/857577#Comment_857577
The difference is that slugging is a tactic and part of the game to delay the hatch opening. God loops are an oversight due to bad map design.
But given how Survivors scream for nerfs when exploits are removed, I guess it's not surprising that some people can't tell the two apart.
Slugging isn't used to JUST delay hatch opening, but if that lie helps you sleep at night so be it. God loops are just as much of a "tactic" as killers one-hit downing survivors almost every game. If I see someone trying to loop me around a big loop, I don't fall for it like a mindless zombie and go get other players because I know the difference between someone playing bad versus them just complaining about map layouts. I'm not surprised killer mains are pressed and complaining when the devs already cater to them.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/857087#Comment_857087
And here we have yet another Survivor demanding a nerf if an abuseable exploit gets removed, as so many do. Almost as if they can't understand the difference between an exploit (god loops) and a mechanic (insta-downs)
You call it a "mechanic" as if killers don't abuse slugging. If you can't catch someone atm then go find another survivor guy. As much as you killer mains hate being looped, why should I feel obligated to stay and wait in cases when the killer wants to down everyone and go for the 4k? (which happens a lot because apparently anything less is not a win)
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@WickedMilk03 said:
If more survivors were better, the devs would realize how unbalanced the game is and fix it.
Maybe if the devs fixed those broken loops then I, the power role and serial murderer, wouldnt be stressed out. Maybe if survivor took more skill then players(The lower ranks) would get better by default.
Maybe if Base Objective aka Generators were changed, then the old players who ditched it might come back, killers with little map pressure would prosper and survivors wouldnt be so bored they have to get caught for fun bc thats what I have to do sometimes.
This is all I have to say. Oh and yes, it is clickbait, but it got you to read it yes? Tell me how balanced the game is below
Maybe bhvr will fix this game after 4 years and MAYBE it'll perform like a decent game by Christmas 🙃