DBDIT
DBDIT
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/115067/please-stop-making-excuses-for-bad-gameplay
I’ve had survivors today were they wouldn’t do a generator because they were injured. I spend 80% of my match injured so I’m comfortable with being hurt. It got to a point were survivors would get SO butthurt because I refused to heal them until a generator was done. I’m trying to get us passed 4-3 gens because Everyone except me has been on hooks to death hook at 3-4 gens left because of being to altruistic can’t run the killer more than 10 seconds and asking to be constantly healed just to get smacked again. These butthurt survivors will deliberately throw the game LIKE fast vault windows on purpose near the generator to get killers attention causing them to camp a generator that could’ve been finishing, blow up the generator on purpose , sandbag, bring the killer to me and I’ll run the killer but nobody is on a generator. They need to stop worrying about healing every time they get smacked they have to heal. It’s why I have to play SWF all the time.
I agree 100%, but then according to them you're "bad and shouldn't have gotten caught" - but still no ones doing generators and you're too busy being scared while your actual teammate is being chased by killer! The only thing worse than a "rando" being too altruistic is one that is too scared to play the game. It's why I run kindred when I run solo because I kid you not 9/10 EVERY single one of them come running for the save Eben if they're doing gens and then 5 minutes later only one gen is done -_-
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@ASpazNamedSteve said:
everyone should outrun the Clown for realism
And Leather face
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@Jonny said:
I remember 3 years ago. The game was new and so much fun. There were so many pallets, and infinites in the game, and killers still managed to own survivors. Now sadly, enough killers who are garbage at the game, took to reddit and cried. They cried, and cried, and cried until the devs gave them just what they wanted. They took away more than half of the pallets and removed a bunch of windows, and even made healing take longer.
Now I play killer and survivor, but killer a LOT more. You can even check the leaderboards. I'm 2nd in the world in survivors killed and like top 50 in survivors sacrificed. I really miss the challenge. I mean, I understand them taking away infinites and some pallets. But they took away WAY too many pallets. I get that they're trying to make the game easier for new killers but you guys chased away a lot of OG players, and that kinda sucks. Even myself, I play this game less and less.
A simple fix would be to add back more pallets in tiles where they should be. It's really annoying when there aren't pallets where there normally should be. Also add more tiles. Many maps are extremely empty with nothing to use.
I love DBD and I want it to succeed. I really do.
There is some truth to what you're saying. The devs are at fault at the end of the day, but it couldn't be any more obvious that they cater to killers. Killers are always complaining about gen rushing (which isn't a thing because it's the survivors main objective) and there was a guy on here saying ruin should basically be a default on all killers......And yet today I had a Freddy that had Ruin, PopGTW, Thanatobia and BBQC + blood spots and some green add-on that causes survivors to heal slower and no one escaped - but that's fair in the eyes of killers! Not to mention how quickly he was teleporting across the map AND his ridiculously broken lunge that's like 5 meters long! But "kEyS nEeD tO bE nErFeD" - that's right, kill the fan base so games take even longer to get in to, but don't worry. This game will be old news when they next gen consoles drops :D
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@johnmwarner said:
I swear I see at least one person every other game, is this just me noticing for the first time? Or is it because of the new reset that more people are red rank and “don’t deserve it,” if you understand my meaning.
I hope you're not talking about gen tapping when there's ruin because that's an actual fair counter.
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@SaintsxSinners said:
Without a slowdown build you're going to get gens popping too quickly most of the time. I'd love to switch up my typical set of perks for killer but at the same time I want to feel like I actually have a chance at the game.
When I play survivor I get to go spicy with my builds. Outside of Iron Will I don't feel tied to any perks. I've stopped running exhaustion perks as a whole currently and it's been really fun. I play different and I play smarter.
But balance is difficult. If they slow down gen progression as a baseline, killers like Nurse, Spirit and Billy with ridiculous map pressure will just thrive a lot of the time. At the same time they'll have to adjust all of the slowdown perks and addons to compensate. The balance is in a really weird place.
I just don't use those personally, like I saw PopGTW in the shrine recently and didn't even get it. If I wanna slow down the game I use thrilling tremors + overcharge and go after survivors in between cus someone is gonna want to save and when they miss that skill check I get the notification, they hide for a minute, I kick it again etc. Rinse wash and repeat.
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@anarchy753 said:
Kinda feel like they should make BBQ's bloodpoints per unique survivor hooked baseline, then we'd see a lot more variation in perks.
To be fair, survivors should then also have some equivalently simple bonus, like 25% for each gen completed while you're alive (up to 100%) or 25% bonus for each survivor who escapes, but that'd be harder to do if you died early in a match.
I welcome anything new and fair at this point. I take 3 day breaks every now and then to not get burned out but it seems like it's happening more frequently. It would be nice I think if we got dlc that like new maps, perks that aren't tied to a killer/ survivor like the "rare perks". Like a map that has doors instead of pallets to slam, gens could still be gens but instead have them be in broke down vehicles and I personally think we are long over do for a killer that can fly and attack from above, which is why I want the Creeper and the siblings or some vampire killer that could switch between human and bat form. I guess I really just want the devs to be more creative. The Oni to me was kinda underwhelming but I got nothing against people who like him.
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@Sonzaishinai said:
It's not even that the other perks are that bad, if you try them they can really make for fun matches
It's just that they get so outshined by the best ones
I also feel there should be more bp increasing perks, i stopped using bbq for a little but i'm really feeling it in my bp gain
Is there a reason why only bbq increases your bp post match while all others are capped by the 8000 max
I main GF and use haunted grounds instead of ruin and make your choice just cus I feel like I'd be the same as everyone else that runs those perks. That's just me personally. Probably because BBQC is a killer perk and it rewards more but idk for sure
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@luka2211 said:
Im hoping you understand killers are kinda forced to play like that if they want to actually win,cause if they don't run slowdown perks then they just insta lose cause of gen speed.Survivor on the otherhand can play perkless and still win.I know you are just venting your frustration out and all of that,but i hope u understand why its like that :/
I get where you're coming from. I main GF as killer but I play survivor more just cause i have friends that play and what not. I honestly don't remember it seeming this repetitive until everything after end game pretty much. It's honestly nothing personal against killers cus as much as I get mad at this game, I've still been playing since 2017, just kinda find myself looking for more from it but thanks for understanding.
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@LoverKoalas23 said:
Im thinking of changing my perk set because it's very outdated, which perks are the best to equip right now?
You should create combos that work for you. Perks that compliment each other (ie resilience + iron will)
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@Stitch7833 said:
Cant imagine what its like to quit games constantly, if you do bad learn from it dont rage quit and call it bull. im all for the DC ban penalties and honestly id support them being more harsh for when you quit. oh whats that? "If I GeT bAnNeD IlL sToP pLaYiNg" good! means less games ruined for the rest of us.
Players that DC are the equivalence of killers that lobby dodge, but funny how you see that rarely talked about.
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@JackFrostMan said:
It's better that they work on the actual game and the shambling mess it can be than make an event that'll break the game again.
A healthier game is better than more content.
You have too much faith in these developers. They literally break something with each update, which leaves the game in a seemingly permanent state of broken limbo
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@Deltin said:
https://forum.deadbydaylight.com/en/discussion/comment/929901#Comment_929901
same could be said for survivor mains.
Yes, because without any perks killers don't have any unique powers right? Explain how a Billy w/ just endurance and no addons gets a 4k. You're not gonna convince me a perkeless survivor is just as good as perkless killer because they're not the same.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/929924#Comment_929924
Dcing while game is loading should be punished. But if you get into a lobby and don't want to deal with 4 blendettes with toolboxes and leave them for someone else, why should that be punishable? If the que system works as intended then another killer should pop up. If it doesn't and the libby glitches, then thats on developers not the killer.
"IF" and it doesn't, at least not on console. I asked a killer why he lobby dodged and the cocky sob tells me it's none of my business AND that he would've still gotten the 4k. This game has a tendency to boost peoples egos beyond belief and it's really annoying when you run into cocky people like that. If games didn't take ten minutes to find a game then it wouldn't be as big of problem but yes, lobby dodging IS a problem.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/929253#Comment_929253
They weren't trying to fix lobby dodging. Completely seperate issue. They are trying to slow down the selfish crap that happens once the game starts.
I honestly wish they'd just remove the leave match button from the menu anyway. If you have an emergency and need to leave its just as easy to dashboard or power off.
For killers to leave while the match is loading up is DCing OR when they see survivors with certain items or a SWF group is quitting plain and simple because honestly what's going to stop it? Having teammates DC is annoying I will admit and getting into a lobby after waiting for so long just to have a killer say "Nope" is irritating as well.
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@Psycho_ said:
When survivors use keys to escape and they find them in a chest, its an oh welp it happened moment. When you see someone with a key you can dodge the lobby, or tunnel them down. When you chase someone and they instantly jump through the hatch Its kinda #########. I think if we had a timed animation similar to doors on hatches that this would fix a lot of frustration.
Considering people in coms running plunders find a key and escape the whole team, granted I've done the same as survivor and you are winning the game. Is it fair?
EX. I have run plunders found two keys got myself out, and comed my team to get the other save and get out. can you imagine being that killer that gets two keyed expecting no keys going into the match?
Using an animation would add tension and fairness to the whole concept of using a key and would make me dodge less as killer, also allowing the user to utilize all the cool addons they have.
Gimme your thoughts guys.
I swear some of you killer mains won't be satisfied until survivors have one perk slot and no addons. It's not like every game a survivor brings a key or finds hatch before killer so chill.
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@BeanieBoyBob said:
I know that the ongoing bugs may have initially deterred you from implementing the penalties on the players that DC, but this has been a long time coming - and no amount of bugs can stop the fact that certain players abused DC far too much for it to be funny anymore.
No more excuses for X thing for a DC now, which is finally a relief to my eyeballs. Just wanted to take the time to thank the devs for giving me one less thing to get angry about when I'm playing Killer/Survivor from now on. At least dying on first hook still gives Killer the progress that they need toward pipping as part of sacrificing, as well as preventing Survivors from going into what was a losing from very early on towards the start of a trial if a player simply didn't like playing against the Killer, e.g. Legion Scapegoat Epidemic.
I'm just hoping that the tests will prove as positive as I hope for them to be. 😁
Until they fix being FORCED out and new bugs EVERY single time they do an update then no. They have bigger priorities than people DCing. This also doesn't stop killers from lobby dodging. Let's not be one sided.
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@TooKoolFoU said:
The devs, do they support that? It extremely biased on Reddit. To be honest, the forums are op because there’s more of a balance in opinions. Any killer opinions that make it to Reddit are immediately ######### on. Do you guys use Reddit and thinks it’s a little much?
Right, because there's definitely no killer entitlement on these forums.....
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/927727#Comment_927727
No I totally understand, my original post is flawed, I tried to change it to fit more what I think would be fair to both but it was too late and I made it a ######### flinging match. Just making gens take longer is dumb, nobody wants to stay in a game longer vs a killer who face camps and religiously tunnels after hook so I went for rewarding decency and making tunneling/facecamping less viable (my solution would be add a small secondary objective like making dull totems worthwhile like 2% slowdown per dull totem active but giving survivors a solid bonus to healing and repair speed when the killer is in a proximity to the hooked survivor after 15 seconds of being hooked)
I gotcha. Between only doing gens and always seeing ruin and bbqc every match the game has been feeling really repetitive and I play both sides. If I'm being honest idk how much longer the game can remain popular and it's sad because this game has honestly been one of the most refreshing new concepts I'd say in this past decade.
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@RIP_Legion said:
I don't like using videos on forums but honestly I think if I'm going to use a video now would be a good time. It's by Tru3 love him or hate him, it's not really about him though as he didn't do anything spectacular, just did gens and saved.
If you didn't watch the video fine but tru3 on multiple occasions was destroyed by this Nurse player, seriously one of the better Nurse players I've seen since the nerf (Not that I went out of my way to find better nurse players). This Nurse had one bad chase and it was over, ruin and pop wasn't enough (pop she especially made use of). This Nurse's crime was... not playing like a (Bad Word), didn't tunnel anyone and he paid for it. Survivor mains if you're wondering why you get tunneled off of 2nd hook when there's 2-3 gens left this is why, it's not personal (usually) we'd just rather win. If this Nurse secured the kill on Tru3 he would've won, 3v1 is so much easier than 4v1 for obvious reasons. This wasn't even a Swf group, those aren't a problem themselves but when they're there they make certain problems worse.
Tl:dr bottom line is we need to reduce gen speed or add a small secondary objective for survivors to do like making dull totems give a small slowdown penalty to gens per each totem active, this way it doesn't feel like such a waste of time watching someone do a totem next to a gen, actually gives them a reason to exist aside from 1k boldness.
Added on after: to make up for these changes I also want to see killers punished for playing like ######### for example tunneling one dude into the ground at the start of the match/blatant facecamping. I was thinking for being in a certain proximity to the hook (10-14 meters something like that) survivor repair/heal speeds increase by a fair bit as to punish facecamping just to secure an easy win. This way it rewards killers for playing fair by making gens just a little more manageable while punishing those who go out of there way to be ######### and gives the survivors a real chance to get gens done even while someone is pretty much out of the game.
Nerf gen repair speed? No. Adding a second equally objective? That's cool. They can't keep nerfing survivor defenses, perks etc in favor of some killers complaining about whatever, but you have to look at both sides. Do you know how annoying it is to see the devs little by little take away from survivors?
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/925936#Comment_925936
If you think gen rush isn't a thing then you're low rank, if you're low rank your opinion on balance is irrelevant and I hate to break it to you but the main factor for applying gen pressure isn't gen times, it's map design. I simply suggested a good rework for an overused perk.
@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/925936#Comment_925936
If you think gen rush isn't a thing then you're low rank, if you're low rank your opinion on balance is irrelevant and I hate to break it to you but the main factor for applying gen pressure isn't gen times, it's map design. I simply suggested a good rework for an overused perk.
I stay in the red as survivor and your point is absolutely ridiculous. Idk if you know this, but ranks 1-20 ALL have to do generators to escape. Gen rushing is just doing the MAIN objective of the game regardless if you like it or not. It's so funny how killer mains have this notion that survivors are suppose to be idiots or not do the main objective that leads to victory. That's not how it works, sorry.
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@B_Random said:
https://forum.deadbydaylight.com/en/discussion/comment/924109#Comment_924109
You know you can still play the game with ruin up. Yeah it makes it last longer but I'd rather have a game that lasts longer when I play killer rather than a game that just zips by me without giving me a moment to react. Also what the hell is PGTW?
Obviously lol. Pop goes the weasel
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@pemberley said:
Tbh Forever Freddy was FUN next to the nasty combo that is Iridescent Infantry Belt.
It’s demoralizing to play against and honestly I have never met someone who used this combo who DIDN’T tunnel. They often have moris too.
In some ways, Iridescent Huntress is worse than the camping Leatherface.
One hit downs should be nerfed since survivors have absolutely nothing left that causes us to get up fast.
Brand new part is only like 25℅
Syringes take 16 secs to work and that's IF you don't get tunneled to oblivion
Purple bottle buys you one hit against a killer that's on your @$$ (wow). How many killers do we have now with one hit downs? The devs clearly favor the killers nowadays *shrugs*
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@Mr_Slick546 said:
https://forum.deadbydaylight.com/en/discussion/comment/921680#Comment_921680
You can't find people on gens if they're looking for the Ruin instead of working on a gen, and you seem to forget that when Ruin gets found a destroyed right away it wastes no time at all.
So if they don't look for Ruin and power through they're gen rushing and if they're looking for ruin you can't find them is that correct? I hate to break it to you but survivors don't have to look for ruin and it isn't our fault. Gen rushing is NOT a thing when it's the main objective for us to get out.
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@ruler33 said:
Just wait until you get high enough to where it
a:does literally nothing since survs can hit skill checks
or
b:gets destroyed in 30 seconds or less
There are a lot of games where ruin is hidden so well that nobody finds it. Ruin has become a crutch for killers at literally all levels. Just makes the game repetitive imo. Might as well play F13
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/924115#Comment_924115
Read again. I said if you stay in a yellow or red ping lobby with an UNSTABLE number/ping. Bad ping stability coupled with a high ping (yellow/red) is what causes you to rubberband and freeze all over the place.
If you're in a lobby take a look at the number of the ping and make sure it's not a jumping number. If it's a low yellow ping (around 110 give or take) and it stays between 110-130 you'll be fine (for the most part). However if it's unstable and keeps jumping between let's say 100 and 180+ expect to rubberband all over the place.
Doesn't mean the game doesn't still have problems at Green ranks. I've been in games where the connection is stable overall and when a killer hits a survivor, myself and others get a lag spike. Either way it's a problem and you shouldn't have to go from lobby to lobby, as a survivor, just to find a decent game. This game has been out four years now so there's really no excuses on BHVR part.
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@Yamaoka said:
You realize there's a lobby ping for a reason, don't you? If it's a green ping and a stable number you can't rubberband. If you stay in a yellow or even red ping lobby with an unstable number you will obviously rubberband all over the place.
That's not true. I've been in several games with yellow ping and been fine and vice versa. Games already take half a day to get into so why would I pull a killer and start lobby dodging (which already happened three times tonight from killer, but that's another discussion).
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@B_Random said:
Sprint Burst is broken as ######### in it's current state. I don't have visual evidence because I don't record my games nor-do I have a recording system but I'm more than certain a number of people have been going through the same bullshit I have gone through. I won't call exploit usage (although it could have a possibility in this case) or cheating because I've been versing countless people in my killer gameplay and I've even see the perk used in my survivor gameplay. I know how sprint burst works, you run and it activates so there's not a lot to discuss there; except the fact that I've seen 10 or more people all single individuals from different games using that perk, running from a hooked survivor (again RUNNING), and when I get to them and they're walking all of a sudden they start using sprint burst as if the perk was NEVER active. The perk might have been accidently "buffed" to an annoying level in the patches as of recently where that crap will happen, and again I'm saying it was an accident so this wouldn't have been intentional. I'd just like to know why the hell the survivors can run away after saving a hooked survivor, just run in general without using the perk, and when the killer shows up all of a sudden that damn thing ends up working. I don't understand this for the slightest and why it's broken is an answer I won't know. But I sure as hell and getting tired of seeing sprint burst used so terribly.
Dev's, please look at sprint burst and see if there might be a problem because this occurrence hasn't been a one time thing in a match against cheaters or exploiters as far as I know. But please can the perk be looked at to know if it might have a chance of being broken.
If anyone else has experienced this awful amount of bullshit, please comment to back me up on this.
If sprint burst needs a nerf (which it doesn't) then so does Ruin. More than three quarters of all my games killer has Ruin and it just takes away from the diversity of the game, over time, when every single game killer has ruin + PGTW +BBQC.
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@nyan_painbow said:
also the repairing time should be expanded!
I play both sides and I know how easy it is, to destroy or even counter the Ruin:
in order to destroy it, run:
Small game
Detective's hunch
also take a map or simply search for the common spawning locations
in order to counter:
tap the gen
run Stake out
keep repairing
So, survivors HAVE THE PERKS TO COUNTER THE RUIN.
When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.
As result :
after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.
the killer gets a black pip
People that tend to run Ruin are trash to be honest because they rely too heavily on it and once it's gone, a lot of those killers take it personally and proceed to camp the first hooked person. Instead of running ruin like literally a lot of players, why not run Thanatobia and Hex grounds? You create an opportunity to get one hit downs AND the game is slowed down. There's also overcharge and pop goes the weasel. You sound like once your Ruin is gone that you're no longer able to play. Learn how to create combo perks that compliment each other because I hate to break it to you, but survivors are gonna keep gen rushing since it's you know......the main objective regardless if you call it gen rushing or not.
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@TheDiz said:
They find a spot to hide after hooking the first survivor since they can crouch and have no terror radius and tunnel until everyone dies or DC's. He's literally a Meyers that can crouch and hide like pig with zero draw back. Becoming the king of tunneling since he has no terror radius he has unlimited insidious....am I the only one that sees this? I can't even blame people for DCing and it's disgusting to hear the killer brag afterwards for being a trash killer and what I consider an exploit to be honest.... Does anyone else see this or am I just getting really unlucky? I'm rank 5 after loosing a few ranks trying rift challenges...
I main him and don't play like that. That's why I have make your choice 🙃
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@Meiygo said:
hey all, i love playing killer but in the last 100 matches. i was completly destroyed by survivor swfs. the killer are too weak, we have too many pallets to many safe pallents and windows on all maps.
the rework of the legion and spirit is #########, the survivors can run away from me with balanced landing and sprintburst i cant reach them with the legion frenzy... what ######### is that? most survivors are completly toxic , k´click flashlights, teabag you and write bad comments on your steam page, when they fuack you up.
the only reason i see is buffing all killers more movementspeed, and a faster gen-destruction to work against toolboxes combined with perks of the swf team.
the greatest problem is still the toxic behaviour. as killer you are always the noob/camper/tunnler etc. for the swfs. it´s not fair just frustration. the respect in the community is 0.
i hope the devs will buff the killers . because its the job for the swfs to work as team. a killer must be stronger then the survivors but most of the players play survivors and enjoy to abuse everything.... safe this game and do something for the entity
Sounds like you need to learn the ins and outs of survivors - by playing them. End Game is legit in killers favor but sure. They're too "weak".
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@Waffleyumboy said:
Honestly I don't play pc so I don't know how toxic it is. On xbox the report system is very good so no one is ever toxic. I agree the killer should be stronger than survivors but aren't they already (>50% kill rate)?
"On Xbox live report system is very good so no one is ever toxic" - I really hope that's sarcasm because you could be any further from the truth.
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@lunatehuman said:
okay so, I think what this community needs to understand is that everyone, EVERYONE (both survivors and killers) can run whatever perk they want. They can run meta they can run bad perks but they can run everything their hearts desires. This topic is touched literally every discussion here. ''They run ds so I tunnel&bully&slug'' ''They run noed what a piece of #########''
These kind of comments makes no sense. You can't choose what your killer runs, you can't choose what your survivors run. So STOP. COMPLAINING.
Am I thinking wrong?
Deep down we all should be aware that it's the devs fault. We just play the sh-t *shrugs*.
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@supersonic853 said:
Gotta appease survivors first and foremost killers are still getting stuck on genes.
You spelled killer wrong. Remember, End Game was implemented to appease killers just because survivors stayed in the game longer or trolled. We won't talk about killers that slug because it's not like that isn't the same thing as delaying game like toxic survivors.
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@ruler33 said:
i agree but im the person who just wants to get rid of both keys and mori's cause there both completely bs
I use a key for when killer is stacked, has mori AND for when they choose to slug. Keys are fine.
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@Blueberry said:
Just so you know, the devs have stated that admitting on the forums to doing bannable offenses can get you banned. Idk how strict that is in regards to DC'ing but it's been said.
Also, that is no reason to DC. You made misplays and could have even run DS to counter that.
Spoken like a killer main that does the same crap. It was more so the other survivor's fault but to disregard the killer working with survivor is just asinine
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@TangledNoodles said:
There's times where I have taken a break from playing and then come back but it's reaching a point where I just don't really feel like playing anymore. I mainly play survivor and I feel like it would be nice if another objective would be added or a different game mode.
Yeah we get new chapters but quite frankly it's more entertaining for killer mains because killers are actually play different, but survivors are essentially the same person just different perks. We (whoever mains survivor) usually get 2 ######### perks and 1 decent one that would later get nerfed so it's like... why am I buying this chapter again? lol
Anyone else got some input or feels similar?
I feel that way because 9.9/10 killers run ruin + bbqc every single match. I thought this game was supposed to have variety and be different from F13 but I guess not
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/879153#Comment_879153
I only dodge keys, I'm here to play a game, not half of one.
So you're one of those "it's only a W if I get a 4k" kids huh. Sorry, that's not how the game works. Kinda immature.
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@KillermainBTWm8 said:
A perk that the survivors can disable makes killers OP?
You mean if it's found and killer doesn't abandon a chase everytime to retrap or run away a survivor away every time they try to break it. If you're gonna make that statement then be fair about what tends to happen. What DOES NOT make sense is having to start over on a totem just because killer chases you away *shrugs*
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@GuardianoftheCrystal said:
https://forum.deadbydaylight.com/en/discussion/comment/870126#Comment_870126
They are focusing on rants made by the Survivor base of the community in my opinion. When survivors let their voices be heard about certain killers they dislike going against instead of trying too improve their game play and learn the killers they hate but instead they complain loud enough until Devs get tired and finally do some reworks. I know I'll get my ear raped about this comment but its the honest truth, whenever Survivors complain long enough about a certain killer it'll get a nerf or change.
Nurse got so much complaints by Survivors in the past look at her now, hardly anyone plays her anymore.
Survivors started complaining about Spirit and how unfun it is to go against her, now she's getting changed. Mark my words they'll be after Billy next.
I'm glad you said that's your opinion cus I think they cater more so towards killers BUT I can tell they've catered to both sides. Not going to act like DS didn't get nerfed, or insta-heals being nerfed while still implementing new killers (Oni) with one hit downs, still no dedicated servers so we still rely on killers connection for p2p etc. They need to get it together is all I'm saying
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Idk but this four year trend BHVR has of dropping killers and then modifying them after they drop needs to lessen or stop. Can't even call the game complete given the numerous changes over the year.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/865200#Comment_865200
I honestly have no faith in the servers I'm scared the day they come to console
Right. And tbh it's a little too late for servers I think. This game has been out for like 4 years and should be running as smooth as butter at this point, but a lot of the fan base has dropped, no cross play between consoles and on top of that a next gen consoles are dropping next year. If Bhvr doesn't pull their act together before the next big thing drops OR someone capitalizes on the idea of DBD and make it better = game over.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/107166/bhvr-doesnt-care-about-console-players
I’m so tired of this drivel on these forums.
They do bloody care.
We wouldn’t have the same content as our PC counterparts.
It’s not like BHVR a switch labeled “console optimisation” that they’re just refusing to switch on.
Chill out. The devs work hard at trying to figure out how to improve the console experience, and fix problems as they pop up along the way.
"The devs work hard" - if you consider ignoring core issues like hit boxes by pumping out constant dlc skins to appease us then sure. "We wouldn't have the same content as our PC counterparts" - except consoles didn't start getting dlc AT THE SAME TIME until like 2 or 3 months when the game finally got ported over to Switch and that's a fact.
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@YouDontNeedToKnowme said:
(I'm new to this website so forgive me if i post this in the wrong place, also I want everyone to know I'm not trying to attack or be rude, I'm just a gamer trying to express whats bothering me about this problem.) I never say anything usually about this kinda thing because I keep calm but I'm getting very ######### tired of this problem. I play as a killer, almost never a survivor. I have honed my skills in this game through playing until I got good. Like everybody should! But let me say this: I am the "Killer", i'm not going to go easy on any player or let them get a chance to escape, and i'm going to play the way I want because it makes me happy and allows me to have a good time. But i'm way passed my boiling point with abuse from random players playing the survivors. They have a term for every ######### move we're able to make. It needs to stop. I never mean any player harm: infact sometimes I wish them good luck and I'm nice to them after the game even after they've cursed me out for winning. I made this account just so I can finally say it's enough now. It's a game, and what are the goals of games? To have fun and also try to WIN. One player survived me and cursed me out anyway and then said I was the toxic one after I wished him good luck in his next ######### game. I like the Legion, The Pig and Ghost face. I will play as them and use everything they have and play how I'm gonna and these types of players who think it's okay to curse me for playing the way that makes me happy need to get over themselves. If you want to survive me, play me with everything you got because I'm certainly going to throw every tactic I've got into the game. Simple as that, and I would like to play without getting verbally abused for feeling that way.
I mean you main killer and only killer and it's your word against everyone else's. I find it hard to believe that you aren't toxic at all, as a killer main, like not even a little bit...
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@OtakuFreak said:
As someone who plays both roles, I have no issue with ''No One Escapes Death''. Sure, it's not particularly fun to play against, but if it does come into play, then it's entirely the survivors fault!
However, many survivors post-game give me a lot of slack for using this perk, despite running Decisive Strike, Adrenaline & other top tier survivor perks which could arguably be even more frustrating to play against. In fact, the survivor equivalent to NOED is ''Adrenaline'', which has no counter-play available to every killer, yet NOED does!
I often use NOED to punish survivors who rush generators and decide to not leave once the gates are open and want to be cheeky & annoying. Many people call NOED a perk which is for ''bad killers''. However, they ignore the fact that the correspondent killer is playing with 3 perks for the rest of the game and may not even have the chance to use it if the Survivors cleanse totems.
To me, people seem to dislike ''No One Escapes Death'' due to its power punishing gen rushing, along with any decision to stay in the end game.
Thoughts?
Ruin is 10x more annoying just cus it seems like everyone runs it nowadays
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@youarewronglol said:
man, some of you guys are really attached to balanced huh
Just like killers that have a hard on for ruin XD
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/862504#Comment_862504
Are we playing the same game?
Don't know you. I'll leave it at that.
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@John_Doe said:
I seem to find a new thread everyday about how DS is overpowered and needs nerfed but I never see anyone complaining about head on.
Decisive strike is a 4 second stun that can be used once maybe (OP)
Head on can be used infinite amount of times with a 60 cooldown (not OP)
Am I missing something because it seems people just complain about non issues?
Because killer mains want to complain DS out of existence and I don't even use the perk cus I think it's trash. They liked the first nerf for awhile and so their next mission is to complain about it even more to devs.
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@PistolTimb said:
Lobby dodging isn't as serious as DCs because the game hasn't started yet. When you dc from a game, you're directly wasting everyone's time by starting a game you had no intention to complete or even participate in. Lobby dodging is fair because nobody should have to go against 4 man swfs if they don't want to, and finding another match takes little to no time at all not including loading screens. Next time try using more subtle characters and cosmetics. Thiccums McGee, Claudia and David the Hunk are common choices for cringey toxic swfs.
Lmao, match making takes forever, tf are you talking about? Sound like a killer main with that nonsense
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/862076#Comment_862076
Rofl. Gods are you wrong on every part.
1) Just because some Killers troll does not mean I lied about slugging being a valid tactic. But as we'll see here; you clearly don't have any grasp on reality.
2) God loops are clearly an oversight. This is proven by maps being adjusted to remove them.
3) The Devs cater to KILLERS!? Sure, if you ignore Legion being gutted. Nurse being beaten into a coma. Spirit losing most of her mindgame-ability. The fact that every Killer recently has had powers that Survivors in some way control..
But sure, buddy; the Devs cater too Killers. and I 'lied' about slugging being a viable tactic. Uh-huh. Apparently telling the truth is now lying.
If by 'cater too' you mean 'Completely ignore the complaints thereof & nerf the only viable Killers in red ranks', then yeah.
I've seen every killer at red ranks my guy, lol. You obviously main spirit or legion and not anyone else so I guess git gud with other killers
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/862076#Comment_862076
Rofl. Gods are you wrong on every part.
1) Just because some Killers troll does not mean I lied about slugging being a valid tactic. But as we'll see here; you clearly don't have any grasp on reality.
2) God loops are clearly an oversight. This is proven by maps being adjusted to remove them.
3) The Devs cater to KILLERS!? Sure, if you ignore Legion being gutted. Nurse being beaten into a coma. Spirit losing most of her mindgame-ability. The fact that every Killer recently has had powers that Survivors in some way control..
But sure, buddy; the Devs cater too Killers. and I 'lied' about slugging being a viable tactic. Uh-huh. Apparently telling the truth is now lying.
If by 'cater too' you mean 'Completely ignore the complaints thereof & nerf the only viable Killers in red ranks', then yeah.
I never said you lied about slugging being a tactic, but I did call you a liar about saying slugging is used to delay the hatch from being open. Slugging is primarily used to BUY TIME, which means survivor(s) should stop doing gens and get their teammates up but thanks letting us know what YOU use slugging for, now try to keep up.
2. Maps are being adjusted because people like you constantly complain about looping instead of being proactive and going after easier prey.
3. *face palm* just because your favorite killers get their powers tweaked doesn't mean they can't still get a 3k or 4k and the game is not obligated to let you get either of those, just like I'm not suppose to win every time, as a survivor.
3A. Lol, killer powers that survivors can control - you spelled counter wrong but I'll break it down for people like you.
Killer focus: Himself and his ability to play with X killer and survivors.
Solo focus(NOT SWF bc the majority of people just start lobbies): Himself and his ability to play against X killer. Killer. Killer traps and (my favorite) incompetent teammates.
You complain about getting window looped as if someone is forcing you to get looped when the entity will eventually cut it off after 3, lol. You talk about spirit and legion as if the game doesn't have anymore hard hitters like Clown and leatherface that turn into track stars the closer they get to you.
I'm not even going to get into how much and often hit boxes work for killers but screws over survivors. Still not convinced this game caters to killers? Look at points in the game. Survivors JUST started getting points for wiggling (4 years later) and I absolutely love when killer gets 5k for each DC, but if a KILLER DCs what do survivors get - nothing. You wanna talk about p2p host based multiplayer? Let's talk about no matter how garbage a person's internet is they're still able to play killer and host 4 other people. Sure they bought the game like everyone else, but when you knowingly play with subpar internet because it gives you a certain level of advantage over survivors then there's a problem.
Obviously you haven't played this game long enough to know these things kid. If a survivor DCs it's 5k for the killer and the game turns into 1 vs 3. If the KILLER quits - the end, and hopefully you don't lose your add-ons. Not even going to start on how insta-heals aren't a thing anymore, but the developers sure don't mind throwing in another killer with a one-hit down ability 🙃