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SynKaal

SynKaal

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SynKaal
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  • @bunnibeetea said:

    I know it sounds like I'm whining, but how is this actually fair? How am I supposed to improve when I get stomped on as killer all of the time. I could either wait in lobby as a survivor for 10 mins to find a game that goes terrible, or instantly find a game as killer against red rank/rank 1 survivors? I genuinely would like some advice in how to improve, other than just "get good" as I've played this game for 3 years and this has always happened to me

    https://us.v-cdn.net/6030815/uploads/472/17Y609961K4J.jpg

    'Get gud' is more than just getting better at the game, it's your ability to adapt and surpass obstacles.

    Survivors are gen rushing? Then they are not cleansing totems, NOED them.

    They are bringing toolboxes and keys? Franklin's them.

    Clearly a SWF that it's going to be a pain in the A**? Mori them.

    You already have the tools to KILL them, stop trying to befriend them.


    One thing is clear, devs are sure trying to make survivors weaker before removing those so called polemic features and perks from killers, so clearly this is the way to go while the meta still messed up.


    And about matchmaking? This is your chance as a rank 6 to prove that rank 1 survivors s*cks and you are better than them with just some perks ;)

  • Noed idea:

    A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

    Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

    While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %.

    The Hex effects persist as long as the related Hex Totem is standing.


    Counter to it: cleanse the totens and don't just gen rush. BOOM, NOED BALANCED AGAIN!!

  • @Waffleyumboy said:

    Yes the survivors are entitled because they wanted to have fun and interact with the killer. Sit down with your nonsense.

    Yes, then they complain when they get killed. Stop being salty, brother.

    @Atrushan88 said:

    "Survivors know they are more powerful than the killer". You handed them the win by allowing the exit gates open, so of course they thought they were more powerful than the killer. IN THOSE games, you did nothing for most of the game, and squeezed out a 4k in one while killing at least one in over 50% of your other matches, of which you ALSO included the matches where survivors didn't even check the basement. Take out the ones where no survivors checked the basement(because those don't really count as you didn't even try to kill anyone in those games), and you killed one person in about 70% of your games. That's LETTING gens get done, and only by the survivor's own curiosity.

    As for WHY survivors were "taunting and tbagging" you outside the basement. It may be because you refused to play the actual game. They literally could only do gens and leave, and perhaps didn't want to depip due to a player who they actually needed to reach those pipping requirements. It may be also because they like the sense of danger. I highly doubt it had anything to do with the things you mentioned, as, again, they were robbed of an actual game so they had to make one out of it.

    As for your data on the games "ending too fast", you only gave one time, which was the length of the match(you didn't list the average gen completion time, or exit gates opening time). According to your length of the match summary, games lasted about 8 minutes(although by your own admission it was because they refused to leave while the EGC was going, but to assume the EGC was going, that would mean they probably opened the gates as soon as they powered the gens. The time the gens were done using this as a base was probably on average about 6 minutes without any kind of interruption from the killer, so I wouldn't say that survivors can get their objective done too fast. That's 6 minutes without interruption at all, 4 people on gens.

    Another cool "data" about gen time for you, not so precise but I was paying attention to it.

    In almost all matches, except the ones they were sabotaging hooks, the first 3 gens were done before the 2 minutes mark, no exceptions, I think and using the mentally I have when playing survivor that is because they didn't thought the killer was missing in those first gens and even didn't thought something was wrong in 3 gens done in the first 2 minutes. The 4th gen usually took another 1 to 2 minutes and the last gen usually took the most time, regardless of map size or shape. Almost like as they do more and more gens and no one was getting chased, curiosity began to struck on them.

    About depiping, I got only complains in 2 matches about depip, but in most of the matches the actual complains were about camping survivors in the basement, so it's safe to assume they didn't care that much about pipping in that specific match.

    I was also streaming my matches and linked my t.tv to them in post-game chat and many survivors come to talk and even in the matches with no interaction they were all nice except for one match.

    I recall with a lot of precision that one match took 3 minutes and 50 seconds-ish for the gens to be completed and I was excited because if they left that would be the fastest match beating match 09, but they didn't until EGC made them. So when devs said they wanted gens to be done in the first 4 minutes, well, they are being done in that time lmao


  • Thanks, my man :)

    I hope to do more cool experiments in the future, but one step at a time xd

  • @Venom368 said:

    The Entity was just disappointed that you brought Iri heads.

    But really - The emblem system is designed to encourage you to play in a way that is fun for everybody in the match. Any killer with an instant down ability is going to be lacking brutality points if they repeatedly use it. Why? Because it's not very fun to play against and the devs don't want to encourage people playing that way. Also, there would be no incentive to play any killers without an insta-down ability if those abilities rewarded you with you the equivalent of two m1 hits (as far as emblems go). I don't think you can separate the discussions of 'killers de-pipping from survivors DCing' from a discussion on iri heads and the build you were running, because it is likely a cause and effect.

    You are in fact rewarded for survivors DCing. The game is not punishing you in any way. A survivor DCing gives you bloodpoints, as well as points towards emblems. The thresholds required to reach each tier of the 4 emblems do not change, so it seems that you are saying that 'the game does not reward you enough for survivors DCing'. I don't really know about counting a DC as 3 hooks, 6 hits, and 3 short chases in the emblem category... I feel like the reward you receive right now is fine, even though you are often prevented from ranking up if somebody DC's right at the beginning of the game. It's extremely hard to say how much you should be rewarded for a DC, as there's so many different circumstances you could be in. No algorithm could possibly accurately determine how much you should be rewarded for a specific DC just by looking at the state of the match.

    Sure you want to have a large reward for getting a down and the person DCing at the start of a match, but how can you prove or have the game predict that you were going to hook that person 3 times throughout the game? But what if you get stomped and 2 people escape, and 2 people spontaneously disconnect while walking out the exit door from internet issues or something. Should those count as 2 kills, 6 hooks, etc... and give you a pip? Probably not. And you would have a lot more rank 20 skill killers in red ranks if it did work like that.

    If you're constantly running into people DCing and you are de-ranking because of it, and you hold ranking up/pipping as your primary objective while playing, I'd recommend just trying to play without items that people tend to consider 'OP', as most of those items people fine very frustrating to play against. That obviously isn't going to prevent everybody from rage-quitting, but it will obviously reduce how often it happens.

    There isn't really a difference between rank 1 and rank 3 as far as matchmaking goes, and rank becomes pretty trivial once you get to that point. That's a separate discussion, but I wouldn't take deranking too seriously anyways if you had fun and enjoyed the match. Play how you want to play, but consider the other people in the match.

    @GamerCustard said:

    I.. Don't think the issue is necessarily about being rewarded too little or not at all.. I think the way that the emblem system works for the killers in terms of the effects of a DC is entirely unfair in itself.

    From what I've seen scrolling through the forums (I'm a survivor main, so I'm sorry if I get anything wrong here..) DC'ing players drastically change the killers ability to pip, since I think it was changed to what.. a 3k or so at least for a pip. That getting into higher ranks it was becoming impossible to pip based off the "balanced" nerfs and buffs to try average around a 2k in a game.. Again, please correct me if I'm wrong.

    But my point is, conditions should change based on a DC. A DC for a killer should contribute more to getting a pip than it does. Of course, you can't be sure if the killer would have killed them anyway, but if they had it completely sabotages their score. Because it hardly effects survivors, of course, it does cause a disadvantage because an early game DC ######### over generator work and can often snowball the game, but when this isn't the case, the other survivors are completely capable of double pipping despite the team mate DC. Killers.. don't really have that.

    Of course, kills are important for Killers, but when those killers are getting ######### over by the emblem system you know it needs to be changed. It shouldn't rely on amount of kills, especially when it's not considering all the factors out of the control of the killers. And Honestly, this problem is becoming increasingly obvious and exploited given the flaws in matchmaking currently.

    I'm sorry

    I understand your point but still not the point I'm trying to raise awareness on.

    Imagine this: You enter a match as trapper with padded jaws, two survivors get trapped, you hook both, they decided to just die and the other two are just not in the mood to play a 2v1 with 5 or 4 gens left and DC. You were using weak addons that, in a way, grants 2 hits for the emblems, not many gens were done if none at all, you got only 2 hooks and was denied of 2 more for 2 survs and the complete 3 for the other 2. You are in no way in the position to do anything, you can't control the way survivors want to play and yet, de-pip.

    See the problem? It's not the iri heads, it's the DCing and killers getting hurt because of it. I'm not asking for double-pip or even a pip on this case, I couldn't play the match so there is no reason to go up on the ranking system, but I should at least be protected from rank down because, as stated, I had zero control of what just happened.

  • @immortalls96 said:

    Iri heads are totally overrated..they require a huge investment to even be usable..and if your getting nailed by hatchets that often you were screwed anyway..though people hate to admit that fact..iri heads are 1 shots in exchange for a harder time landing hits with very little ammo

    It's less about that investment or how difficult is to manage the hatchet itself and more about the 'Old Legion Effect'. Remember when a single hit from Legion cause 4 DC's on the next 5 seconds? Iri heads are following that path.

    In the end, the survivors don't see the investments that the user put on the iri heads or to learn huntress and the hatchets and it's not their fault, they actually are not playing playing with the same player as killer over and over to see him progress on the game, that's why many of them think it's unfair. You are minding your own business, playing a game and then you gotta face a insta ranged insta-down.

    There is a lot of merit to pulling it off if you are brave enough to use it without belts and even tho belts make it way way less punishable, still requires investment, as you said, but no one except the killer knows how much it costed for him.

    So, in the end, as I stated on the opening post of the thread, it needs to be something fair not only for the killer, but for the survivors too. (note that when I say fair for both, doesn't actually mean that it does have the same power for both sides, as the killer is acting allow and has one objective and the survs are a team of 4 with 3 lives each and has another objective.)

  • @AngryFluffy said:

    https://forum.deadbydaylight.com/en/discussion/comment/961587#Comment_961587

    You can dodge ds by not tunneling. As killer I almost never have a problem with ds tbh. And yes, it is possible to run around a huntress for a while, one time I ran one around for 4 gens and didnt even know she had iri heads, but sooner or later you will get hit. And it is not fun at all if you see your team going down like flies, or to get camped with a iri head up in your direction ( which sadly happens a lot of times I face a huntress with iri head).

    From my point of view I'd only use iri heads if I'd want to actively ruin any fun for the survivors, because logically no one really likes to go against it.

    DCing is never an option for me tho, but in a situation like that as survivor I'd might just let go on the hook to get into another game asap. So there would not be much difference.

    As I stated before, this topic is not about Iri heads, balancing issues or anything, please let this part of the discussion just die, my brother!

    As a last answer to the comment, I use iri ehads when I want to feel powerful for a match, same as tombstone myers. It's not meant to rank up or gather BP, just once in a while feel like I have the power on the match and even then sometimes I feel powerless against them.


    Anyway, let's this discussion about balancing and iri heads die on this comment, shall we, friend? Thanks a lot <3

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/961601#Comment_961601

    Depends on the scenario because i had a survivor with ds go for a unsafe unhook so i grabbed them off and of course ds they grab the survivor then run. You can get dsd even when your not trying to tunnel. And for iri head peanits already said itll probably become if you land a shot from a certain distance away its a one hit down to remove the just going behind them and hitting them with the axe poing blank.

    If you want to further discuss the iri heads problem, please head to this other thread I just made for this https://forum.deadbydaylight.com/en/discussion/116839/lets-talk-about-the-iridescent-heads-on-huntress/p1?new=1

    Keep this one for the problem about the killer being punished by survivors DCing! Thanks, brother

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/961599#Comment_961599

    I understand you didn't mean any ill will by it, I just suggested it to be safe because I don't know whether the mods will see it that way. Up to you, though 🙂

    I will put a disclaimer on the topic itself, just to be sure! Thanks for the support, brother

  • @Ashlich said:

    https://forum.deadbydaylight.com/en/discussion/comment/961591#Comment_961591

    They can't help it. Anything that would remotely sympathize with a killer would be oh so horrible in the eyes of BHVR and survivor mains. You already know the answer:No it's not fair, no you shouldn't get punished. but this is DbD and it'll always be survivors first.

    Indeed I know the answer, but should us all try to change this talking about the issue instead of closing ourselves into our hate for the other part?

    I can understand why BHVR leans towards survivors more, ina way they are 80% of the player base (if we think about players only being one of the two options), but preventing killers to get punished because of bad use of a (sort of) feature is beyond the point of acceptable and this has nothing to do with balance, it's just QoL for the game. Survivors already don't get punished when the killer DC, so why not the other way around too?

  • @Fibijean said:

    (Also, you should probably censor out the names of the survivors in your screenshot, since this post could reflect badly on them and you don't want to get a warning from the mods.)

    Shouldn't turn into it. I used this pic as an example, to topic is not because fo the survivors, they choosed to DC and got punished by it, I can even go further and say that is their problem they decided to DC. The point of the topic is to discut my side and why do I have to lose rank/not pip because others decided they didn't want to play that match.


    Quick edit: thanks for the advice anyway, my brother <3

  • @AngryFluffy said:

    Even if they didn't DC, it is hard to get any points with this add on. It's like with every instant downing killer.

    If you play for points or to rank up, don't use this add on. (Tbh I don't see the point why you would use it during blood hunt anyway, it's just a waste of the blood hunt event and your own potential bloodpoints imo).

    Not pipping because of the addons I can put the blame on me, I choosed to use them, but getting punished because they DC'ed is a little too much.

  • Calm down, brothers, I was just saying that I should not be punished because others did bad things... Why all of a sudden this becomes a "Iri heads are not balanced"/"game is survivor-sided"???

    CALM DOWN PEOPLE, STOP FLAMING AND TURNING A TOPIC ABOUT "Should the killer be punished because a survivor DC'ed?" into something else...

  • @AngryFluffy said:

    Even if they didn't DC, it is hard to get any points with this add on. It's like with every instant downing killer.

    If you play for points or to rank up, don't use this add on. (Tbh I don't see the point why you would use it during blood hunt anyway, it's just a waste of the blood hunt event and your own potential bloodpoints imo).

    I did it just for fun, but not even safety because of DC and let it go on the hook is at least bs..

    @Fibijean said:

    The Entity doesn't care about your pips. The Entity wants SOULS, dammit!

    I gave it 4 souls, why she still displeased? :(