Discussions

339,005 discussions.
  • 3 comments 151 views last activity
  • To be honest, I initially bought the game because I really liked the idea being hunted by your favorite horror character. When I started playing about 1.5 years ago, I felt the game was really intense. However, by getting even more experienced in the game I lost all the stress and fear during playtime. What I feel now is frustration, anger and disappointment. Playing survvior is not horryfying at
    31 comments 411 views last activity
  • Recently I was in a game as a survivor and it was me and a meg left. We finished the last generator, and the killer went after her and downed her with NOED. It was her last hook, so there was zero point in saving her and I stumbled across the hatch. After she died, I escaped and in the end game chat she called me a baiter. I have a slight idea of what it is, but I don't know what I did that made
    6 comments 111 views last activity
  • This doesnt seem to work or even reverse. Below is my Claudette after I levelled her to P1-50 last week. And here is my P0-50 Leatherface in comparison I levelled yesterday and today. Eventhough I prestiged Claudette her rarity in perks is garbage compared to Leatherface.
    6 comments 91 views last activity
  • (This Killer Idea Thread was originally posted on the Steam Discussion Dead By Daylight Forums, on December 16, 2017, and I am now moving it to the New, Dedicated, Dead By Daylight Forums. 
 
 It should be noted that this is the Fourth of my Killer ideas. I am posting this one ahead of my Third Killer Idea as, well, with the release of The Clown folks will likely be less receptive to
    0 comments 1,123 views last activity
  • Survivor balance is in a pickle, no ALL balance is in a pickle right now. Lots of people say looping, camping, etc. are really big problems...but why are t they being tackled. Here’s why; SWF. SWF throws balance out the window, not only does it make survivors strong....but the main core problem......now 3 sides need to be balanced, but 2 are tied together. As it currently is,with states in
    6 comments 101 views last activity
  • I've got an idea for a new kind of clothing. After prestiging 3 times you'll be able to sacrifice all of your prestieged clothings in order to get a new set of clothing for whatever character. My point here is to be able to show other players the true dedication of a character, and also so You'll have something else to do efter p3ing a character. -Prestiege 3 times = get one piece of the new
    3 comments 81 views last activity
  • Over the few (4) games so far where I've noted my xp gains, I've made these observations. I'll come back and give more detailed info when I have better numbers, but these are just my observations right now. I'm getting about 500-600 xp each game, lets say an average of 550 for a 10 minute game. (I know that's long for high rank games, but I haven't had fast games to work with yet.) At level
    8 comments 172 views last activity
  • Currently, generators are completed too fast for the killer's and results in the game ending way too fast. This is just boring and stale for both the survivor's side and killer's side. No survivor wants to do ruin skill checks for 80+ seconds then move to the next generator, repeat. No killer wants to hook their first survivor while sacrificing multiple generators then find then next survivor and
    7 comments 121 views last activity
  • I don't know but I've been thinking about adding additional tutorials and maybe even perhaps a playground for the playable characters in game. By that I mean that it would be nice to just have an empty map with just you in it with some ai that could maybe help you improve your skills a little. This would be useful to practise your skills with certain killers and survivours whilst beeing in a offl
    2 comments 61 views last activity
  • Not sure if this is supposed to be here? But I just checked, and if people are paying 3.75 pounds for 500 auric cells... Converting that to euros, they would be payign 4.25 euros, while I have to pay 5 euros. Meaning it is cheaper to pay in pounds? Am I getting something wrong here? Isn't that a bit unfair then?
    3 comments 61 views last activity
  • Killer main here(?) [not really but love more playing killer...] Well most people get frustated when camped but there two different situations: a, when a killer hooks and he sees other survivers forcing an unhook, it's a stale then, no one wins! b, killer camps because feels threatened (i know #########, but he's a player no-else, playing killer in this pre-PTB is still hard as balls), y
    11 comments 121 views last activity
  • It seems that pallets and windows are buggy sometimes when interacting with them post patch. On thee swamp map Mothers Pantry I had a pallet near the building going up the hill that when I went to use it actually threw me backwards towards the killer and made me re vault it. The pallet 20 yards or so away was the exact same issue but didn't cause me to get hit. There was a window near there u
    2 comments 31 views last activity
  • I don't know if this has been addressed elsewhere but will the shrine of secrets be back soon?
    3 comments 41 views last activity
  • So I decided I’d ask the killers section would you guys be interested in seeing this? It’s nurse her face shown but decaying a noose around her neck hair floating surgical knife apron heels a kind off silent hill feel but still the nurse what you guys think I’m thinking of working on it (adding more details obviously) and putting it into the art competition not hoping to win but just to see if t
    0 comments 91 views last activity
  • Last year we got a hole entire week dedicated to community challenges in which the community came together to get awesome rewards. This year we got 2 giveaways and a distant bloodpoint event. The entire update feels more like a shard grind and money grab from the cosmetic shop. Flame me all you want, but this anniversary is clearly WAY worse than last years. In the there is more to come video
    5 comments 131 views last activity
  • Devs: "Coulrophobia doesn't affect Snap Out of It because it is not a healing" Chat: "But Botany Knowledge does" Devs: "Oh, it's a bug" Snap Out of It is considered as a heal since Doctor Cube. https://steamcommunity.com/app/381210/discussions/16/1471967615869010456/
    14 comments 301 views last activity
  • I'm just having fun with my idea so don't judge. Killer: A priest obsessed with branding a cross into the skull of survivors. During a baptism, Father Morteus began to purposefully drown a man named Dave. Dave ended up breaking free and escaping into the woods. Father Morteus followed after, but came across a place, a place that looked like his church, but how Father Morteus wished it was. With
    0 comments 21 views last activity
  • I know he got slightly buffed but I dont think thats enough.Lets be honest hes pretty bad atm.Examples of the buffs he needs:bigger gas area,faster bottle reload,larger throw distance,faster bottle speed,etc,etc.Buff him or I wont buy it.
    9 comments 151 views last activity
  • Name in the title, if it doesn't stack I think it would be a good change to revitalize sole survivor.
    2 comments 101 views last activity
  • 2 comments 111 views last activity
  • Hallo zusammen, ich spiele DbD seit knapp 300 Stunden und seit Beginn wurmt es mich, dass viele Spielmechaniken so undurchsichtig sind. Ein kleines Beispiel: Ich nehme ein Medkit mit 16 Aufladungen mit und erhöhe die Heilungsgeschwindigkeit "moderat". Nun frage ich mich doch für wie viele Statusheilungen reichen 16 Aufladungen? Und wie lange brauche ich für eine Heilung? Was bewirken gute ode
    0 comments 281 views last activity
  • If so, what advantage should it give The Clown? If not, why is that? In my opinion, The Clown is on the verge of being a great Killer amongst the ranks of Huntress and Hillbilly. The change Clown needs to get him there is rewarding the Killer with hitting a survivor with his bottle. This change would not only give him a higher skill ceiling, but make him more rewarding for the player. The h
    1 comments 31 views last activity
  • while the pallet vacuum fix and reduction of pallets are welcome additions, there are still so many steps that need to be taken to help make the killers actually intimidating and viable. instead of having to rely on survivor's mistakes, killers should be able to rely on skill. we all know the game is balanced toward the survivors, it's been said a million times. I wanted to list a few things that
    7 comments 61 views last activity
  • Hello everyone! Do you know if new skins are going to be released in the future? If yes, when do you think they will be released? Thank you for your answers!
    2 comments 51 views last activity
  • 3 comments 221 views last activity
  • I got this game on console just AFTER the 1 year anniversary. So I missed that 3x bloodpoints psycho thing. I don't expect 3x this time of course, but I would love 2x with a couple neat exclusive cosmetics for this event. Like the Chinese New Year event. I just would like 2x bloodpoints and a cool event. This 2 year thing should "feel" special at least.
    9 comments 181 views last activity
  • 5 comments 131 views last activity
  • It's been mentioned that Trapper is being considered for a minor rework, particularly the addons. Also in the notes of the 2.0.0 update some changes to auras were made: Generators being red now is great. Hooks show auras even if you have LoS to them. The notes say that hex totem and trap auras were changed, but I honestly still do not see them well. Perhaps it's because the traps and totems are
    1 comments 41 views last activity
  • Perk After hooking a survivor, the killer's next successful hit has the cooldown reduced by x/y/z. (This idea was proposed on Hybridpanda's twitch stream by a subscriber, but their suggestion was that the cooldown reduction never went away, and continued to stack with each subsequent hook. That seems a bit unbalanced. The option above makes the reduction for the first hit only.)
    0 comments 11 views last activity
  • Anyone else sad that there aren't any community events this year for the anniversary. I was so pumped to work together in the community and try getting items and exclusives but I guess none of that this year
    2 comments 51 views last activity
  • up speed limitr, nerf ruin(great skill checks make normal progression), re-make predator, balance hantress (she looks too good now with new models), rebalance ace perk(open handed)(make it decrease killers aura -1/-2/-3 m and increase survivor aura +3/+6/+9), this is not happening will make all skill check bigger(not only great one) and pls do something with calm spirit. Sorry for my english=(
    0 comments 21 views last activity
  • Daily Auric Cells raffle on the forums Register and validate your account on forum.deadbydaylight.com to enter the Daily 2250 Auric Cells raffle (Starting June 14th until July 9th)! Winner usernames will be added to this post and contacted individually by email, they will need to provide their Player ID. Everyone is welcome to participate! (PC, XBOX, PS4) Note that in order to
    0 comments 207,991 views last activity
  • Still enough safe pallets to lead the killer around the map for 4 gens. GGWP devs
    2 comments 101 views last activity
  • The Doctor cube: "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing." Currently Thanatophobia, Self-Care, Dying Light etc. affects on "Snap Out Of It". The perks of Thanatophobia slows down the level 3 madness, Dying light to
    0 comments 31 views last activity
  • All the other non-licensed DLC killers(Doctor, Hag, etc.) were free when they came out, will it be any different?
    13 comments 831 views last activity
  • It should be known that the perk Decisive Strike is *****. What I think should be changed is by giving the Killer a bonus upon use. If we look at the perk Object of Obsession, it allows the survivor to have an incredible ability of seeing the Killer’s aura when looking in the direction of the killer and being outside of the terror radius up until a given distance. This gives the survivor great po
    17 comments 201 views last activity
  • Before the update the first gen popped a little after I hooked the first guy, which takes from 30 seconds to 1 minute, now when I hook the first survivor almost always 2 gens pop, and almost 1 gen is completed per hook. Even using ruin won't prevent the first gen popping instantly, I tried several times.
    28 comments 591 views last activity
  • Dead By Daylight - Story about Entity which wants a lots of food Maniacs - Were humans in past, which could live and understood Survivors - Which Demand to let them go And Benedict Baker - The only one who investigated it all 1 New Survivor, Maniac, and maybe MAP (Map Left to Devs) Survivor - Benedict Baker Lore - I remember that moment. When Entity has got me. So she has told me, That
    1 comments 91 views last activity
  • https://www.youtube.com/watch?v=jcMLFQ83Z8c Soo what do you think?
    2 comments 41 views last activity
  • It seems that with the new version 2.0.0 it disappeared from its inventory, the hammer that the developers gave us for annniversary.
    1 comments 31 views last activity
  • I main survivor and I simply think the perk is too strong. But at the same time I do think killers need this perk at the moment. Its just simply that the perk isnt beeing used for what the devs had in mind I think. They wanted killers to see survivors and go to them to avoid quickly completion of generators but instead killers use it to see how many are far away and if they can use it as an excus
    5 comments 51 views last activity
  • If survivors don't burn it before their first hook, smart killers aren't going to allow them the opportunity (especially if they're the obsession) to do so later. "Camping is a bad use of time." Maybe, but it's more efficient than allowing an unhook, chase, DS, another chase, another hook, and Struggle Phase.
    3 comments 71 views last activity
  • Sorry, kinda new to dead by daylight, but I’ve looked into lot into the lore of the game and how the games operate, but what keeps bugging me is the entity. It is this god like creature that takes people and monster of people from different realities to play different games of life and death, and it enjoys the pain and death of survivors, but how strong is it, I mean taking characters from movies
    10 comments 2,642 views last activity
  • Here is the thing. I paid 250RMB for 6000 cells this morning just after the 2.0 update just being delivered. Yes, it was 250RMB for 6000 cells at that time. And just a few hours later, this afternoon, when I entered the store again, it changed the price to 200RMB for 6000 cells. Are you kidding me?!!! My 50RMB was just paid for early few hours access to the stupid clothes? I seriously f
    Dev
    7 comments 292 views last activity
  • Hello. In the PTB Claudette have the last Full outfit in Complet Black. And now the outfit is Gray. 2 gray outfits! Why? I need the black outfit back please
    2 comments 51 views last activity
  • Struggling effects really don't do anything since the killer can just press A or D if they are swaying to one side. It should really affect the struggling speed. I think 5%, 10%, 15% is fair.
    13 comments 621 views last activity
  • I've shown in a previous thread how the removed grab vacuum can be potentially exploitable: https://forum.deadbydaylight.com/en/discussion/1836/why-removing-the-grab-vacuum-is-a-considerable-killer-nerf/p1 Inspired by that and some suggestions I've read, I would like to suggest to add a second way of how a Killer can pick a Survivor up and onto their shoulder. Make it so, that the Killer
    0 comments 11 views last activity
  • I have two ideas to make this perk less underwhelming: 1. Add a faster wiggle effect, it wouldn’t have to be much, but I was thinking between 5%-15% faster wiggle. However I see how this could be a problem in certain instances so I had a second idea that could work better than this one. 2. Increase the hook aura disabling effect. I was thinking increasing it from 14 to 25 meters. It might need f
    4 comments 81 views last activity
  • So i Finaly ask this as it seems no one else do it. why after over 2 Years we still dont return Automaticly as Team back to the Lobby so annoying always open new lobby and invite people?
    3 comments 31 views last activity